Welcome to the Worlds Align: Beginning Walkthrough

When the game worlds collapse, help can only come from one place. The real world!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Worlds Align: Beginning game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Worlds Align: Beginning.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Find Death

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Touch (A).
  • Talk (B).
  • Find items (C).
  • Take KEYS (D).
  • Take CROW 1/2 (E).
  • Take GLOVES (F). Fill meter by punching door. Examine. Use KEYS.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Play HOP (G); solve puzzle: G-A-E-G-C-Gx2-F-G-B-D; receive METAL HORSE 1/3.
  • Take METAL HORSE 2/3 (H). Use GLOVES; find items; receive PARTS OF A CROW.
  • Reassemble PARTS OF A CROW; take CROW 2/2 (I).
  • Insert CROW (J); take GOLDEN RHOMBUS 1/3 and METAL HORSE 3/3.
  • Add METAL HORSE (K).
  • Solution: (L) Ax2-Bx3-C.
  • Enter.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Examine (M). Solution.
  • Take CORKSCREW (N).
  • Take SECRET CLUE (O).
  • Examine (P).
  • Find items (Q); receive GOLDEN SUN.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert GOLDEN SUN (R); open; take GLASS, then STASIS WATER. Add SECRET CLUE; press runes; examine book; read notes; take SKULL 1/3.
  • GLASS and CORKSCREW on STASIS WATER; receive FILLED GLASS.
  • Offer FILLED GLASS (S).
  • Play HOP (T); take SKULL 2/3.
  • Take PHOENIX (U).
  • Insert PHOENIX (V).
  • Solution: Casual (W) 1-17.
  • Solution: Hard (X) 1-19.
  • Take LIGHTER and SKULL 3/3.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert SKULL (Y).
  • Take scroll (Z).
  • Press symbols 1-3 (A).
  • Enter.
  • Examine (B).
  • Talk (C).
  • Take SNAKE 1/3 (D).
  • Remove (E). Take COFFIN 1/2.
  • Take GLASS BOX (F) and GOLDEN RHOMBUS 2/3.
  • Touch (G). Take COFFIN 2/2.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • COFFIN on GLASS BOX.
  • Solution: (H) C-A-B-D-E. Take GOLDEN RHOMBUS 3/3 and SNAKE 2/3.
  • Take CLOUD TOKEN (I). Insert GOLDEN RHOMBUS.
  • Solution: (J) (A-B)-(A-C)-(B-D)-(A-B). Take CROWN.
  • Insert CROWN (K); take SNAKE 3/3.
  • Insert SNAKE (L).
  • Go right.
  • Take BRACELET (M).
  • Take STONE PLAQUE (N). Add BRACELET; take SUN.
  • Take FAN (O). Insert STONE PLAQUE.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (P) 1-12. Take GREEN CREATURE.
  • Take OILER (Q). Add SUN; receive PURPLE CREATURE.
  • Take BLUE CREATURE (R).
  • Add GREEN CREATURE (S), PURPLE CREATURE and BLUE CREATURE.
  • Solution: (T) 1-9. Take GOLDEN TOKEN.

Worlds Align: Beginning
Worlds Align: Beginning

  • Use LIGHTER (U).
  • Play HOP (V); take RUBY.
  • Insert GOLDEN TOKEN (W), then RUBY. Take HOURGLASS OF DEATH.
  • Move down.
  • Talk (X).
  • Offer HOURGLASS OF DEATH (Y).
  • Enter Portal (Z).

Chapter 2: Cardinal’s Past

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Talk (A).
  • Take STAR 1/3 (B).
  • Take STAR 2/3 (C).
  • Take TWEEZERS (D).
  • Take STATUETTE 1/4 (E). Use TWEEZERS. Find items; take STAR 3/3.
  • Take PATTERN 1/2 (F); add STAR.
  • Rearrange stars (G). Take DOOR KEY.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert DOOR KEY (H); turn all keys.
  • Go right.
  • Examine (I).
  • Take NYMPH HEART (J).
  • Take EMBLEM (K).
  • Take BAG (L).
  • Find items (M); receive ROPE. Insert NYMPH HEART; take PATTERN 2/2.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • PATTERN on BAG.
  • Solution: (N) (F-C)-(A-E)-(A-D)-(A-B). Open bag; take TREBLE CLEF and EMBLEM.
  • Add EMBLEMS (O).
  • Play HOP (P); assemble Deer; receive GOLDEN SWORD.
  • Insert GOLDEN SWORD (Q).
  • Take RAPIER (R).
  • Go right.
  • Examine (S).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (T).
  • Solution: (U).
  • Examine (V).
  • Take HOOK (W).
  • ROPE on HOOK; reassemble rope; connect; take ROPE WITH HOOK.
  • Use ROPE WITH HOOK (X); take TREE and GOLDEN TRIANGLE 1/2.
  • Unassemble (Y); find items. Press arrow; unassemble (4x); find items. Receive CATNIP.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Give CATNIP (Z); take GOLDEN TRIANGLE 2/2.
  • Insert GOLDEN TRIANGLE (A); receive HALBERD.
  • Use HALBERD (B); fill meter by breaking boards.
  • Enter.
  • Solution: (C).
  • Solution: (D).
  • Solution: (E).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Examine (F).
  • Solution: (G).
  • Talk (H).
  • Take CROSS (I).
  • Take CUP (J).
  • Take BULL KEY (K).
  • Take FLOWER KEY (L).
  • Move curtains (M).
  • Examine books (N). Add CROSS; open book. Add and turn page.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Add and turn pages (O); take HEALING POTIONS. Take CADUCEUS.
  • Move down.
  • Insert and turn FLOWER KEY (P); take STATUETTE 2/4.
  • Move down.
  • Use CUP (Q); receive WATER.
  • Move down.
  • Move curtain (R). Take CLOVER. Add CADUCEUS.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (S).
  • Add WATER (T). Add ingredients; take ANTIDOTE.
  • Move right.
  • Insert CLOVER (U). Find pieces; receive STATUE PARTS.
  • Return to Cardinal’s Chamber.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Offer ANTIDOTE (V).
  • Take STAFF INSTRUCTIONS (W).
  • Open STAFF INSTRUCTIONS (X); take SAFE KEY.
  • Insert SAFE KEY (Y).
  • Solution: (Z).
  • Take STATUETTE 3/4 (A) and DUNGEON MAP.
  • Reassemble STATUE PARTS; take STATUETTE 4/4.
  • Talk (B).
  • Take SIGN (C).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Add STATUETTE (D), then SIGN. Rearrange statuettes.
  • Examine (E).
  • Use DUNGEON MAP (F).
  • Solution: (G) 1-9.
  • Take left path, then forward.
  • Solution: (H) 1-16.
  • Go forward twice.
  • Solution: (I) 1-24.
  • Move right.

Chapter 3: Sepulchre

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Take WINGS (J).
  • Take STAFF HILT (K).
  • Take GRAPES (L).
  • Take OWL (M). Use FAN; fill meter. Add WINGS; take EGG KEY.
  • Take EYE KEY (N).
  • Move down.
  • Insert EYE KEY (O); take SNAKE 1/2.
  • Insert GRAPES (P); open drawer.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert sun (Q); insert and turn key. Insert crown.
  • Move items (R). Find items.
  • Insert star (S). Find items. Receive BADGES.
  • Return to Cardinal’s Office.
  • Insert OWL (T); take MOON.
  • Return to Dungeon.
  • Insert MOON (U); receive LIGHTNING.
  • Insert BADGES (V).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (W). Take BRAIN KEY.
  • Return to Castle Patio.
  • Insert LIGHTNING (X); take ZEUS.
  • Return to Dungeon.
  • Take SNAKE 2/2 (Y).
  • Insert ZEUS (Z); take CRYSTAL.
  • Insert SNAKE (A); take SKULL KEY.
  • Insert SKULL KEY (B), BRAIN KEY, BULL KEY and EGG KEY.
  • Play HOP; take STAFF PIECE.
  • Take TIME CRYSTALS (C).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • STAFF HILT, STAFF PIECE, CRYSTAL and TIME CRYSTALS on STAFF INSTRUCTIONS.
  • Solution: (D).
  • Enter Portal.
  • Examine (E).
  • Talk (F).
  • Take SIGN (G).
  • Take DEATH (H).
  • Move down.
  • Add SIGN (I).
  • Solution: (J). Take CEMETERY SECRETS.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • DEATH on CEMETERY SECRETS (K).
  • Solution: (L).
  • Find items (M); turn page.
  • Replace items (N); turn page; complete puzzle; turn page; replace items; turn page; take CRYSTAL 1/2.
  • Go left.
  • Talk (O).
  • Play HOP (P); take HEART.
  • Talk (Q).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Take BALL OF DEATH (R).
  • Enter Cemetery Tomb.
  • Use BALL OF DEATH (S).
  • Find items (T).
  • Examine (U).
  • Solution: Casual (V) F-G-L-J-I-Dx2-S-T-B-R-Bx2-N-L-P-N.
  • Solution: Hard (W) F-G-Dx2-H-I-L-J-Tx3-Dx2-L-N-P-D-N-S-L.
  • Move left.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Take MUSIC BOX (X).
  • Take SHOVEL (Y).
  • Return to Cemetery of Eternity.
  • Use SHOVEL (Z); receive MUSIC NOTE.
  • TREBLE CLEF and MUSIC NOTE on MUSIC BOX; take CRYSTAL 2/2.
  • Insert CRYSTAL (A); take FLUTE.
  • Return to Sepulchre.
  • Take SCREWDRIVER (B). Lift; use FLUTE; press keys 1-6; take BAT.
  • Insert BAT (C).
  • Solution: (D) Ax2-Bx2. Take BAT BLOOD.
  • Talk (E).

Worlds Align: Beginning
Worlds Align: Beginning

  • Take SPIDER (F).
  • Insert SPIDER (G).
  • Solution: (H) A-Bx2-C. Take SPIDER POISON.
  • Take DIPPER (I). Add CEMETERY SECRETS and HEART. Add BAT BLOOD and SPIDER POISON. Take CRYSTAL HEART.
  • Return to Cemetery of Eternity.
  • Offer CRYSTAL HEART (J).
  • Enter Portal.

Chapter 4: Puppet Master

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Examine (K).
  • Take HAT (L).
  • Take MASK 1/2 (M).
  • Examine (N). Take MASK 2/2.
  • Take PUZZLE PART 1/2 (O). Insert MASK; open; examine.
  • Reassemble (P); take ARM.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Add ARM (Q) and HAT. Examine.
  • Solution: Casual and Hard (R).
  • Move forward.
  • Talk (S).
  • Examine (T). Take CRYSTAL.
  • Take KNOB (U). Add CRYSTAL; receive ICE.
  • Move down.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert and turn KNOB (V); take CLOWN 1/2. Add ICE; turn knob; take FACE.
  • Move forward.
  • Take FISH PART (W). Add FACE.
  • Solution: (X).
  • Take PUZZLE 2/2 (Y) and FISHNET.
  • Move down.
  • Add PUZZLE PART (Z).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (A). Take HOSPITAL KEY.
  • Insert HOSPITAL KEY (B).
  • Play HOP (C).
  • Solution (D); receive WEIGHTS.
  • WEIGHTS on FISHNET; take NET.
  • Throw NET (E).
  • Solution: (F).
  • Take KNIFE (G).
  • Take BOW (H).
  • Return to Town Center.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert BOW (I).
  • Solution: (J) puzzle is random, screenshot shows starting position; take note of movement of cards. Rock beats scissors, scissors beats paper, paper beats rock.
  • Turn knob (K). Enter.
  • Take GEARWHEEL 1/3 (L); insert DIPPER; receive GLUE.
  • Take GEARWHEEL 2/3 (M). Add GLUE. Take WINDING KEY.
  • Take GRASSHOPPER (N).
  • Move down, then move forward.
  • Give WINDING KEY (O).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (P). Find items.
  • Solution: (Q).
  • Take SPIDER INSTRUCTIONS (R).
  • Examine SPIDER INSTRUCTIONS; take BUTTON.
  • Insert BUTTON (S); open; take KEY.
  • Use KNIFE (T); take HELMET.
  • Move forward.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Take PASSWORD (U). Insert GRASSHOPPER; take PICKAXE.
  • Take SKULL (V). Insert TREE; take STARFISH. Add PASSWORD; push 2-5-1-3. Take CLOWN 2/2. Add FISH PART; reassemble. Take DOLL.
  • Take GLASS (W). Insert STARFISH. Take HAND.
  • Return to Shop.
  • Add CLOWN (X); find items; receive DOLL PIECES. Insert and turn KEY; take FUEL.
  • Examine DOLL; take FLOWER.
  • Add HAND (Y); open; take BULB. Add FLOWER; select matching flowers; take DIVER’S INSTRUCTION.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert SKULL (Z); press skull.
  • Solution: (A).
  • Solution: (B). Take LADDER.
  • Move down.
  • Add DOLL PIECES (C).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Rearrange pieces (D).
  • Play HOP (E).
  • Solution: (F) (1-B)-(2-C)-(1-C)-(3-B)-(1-A)-(2-B)-(1-B)-(4-C)-(1-C)-(2-A)-(1-A)-(3-C)-(1-B)-(2-C)-(1-C)-(5-B)-(1-A)-(2-B)-(1-B).
  • (3-A)-(1-C)-(2-A)-(1-A)-(4-B)-(1-B)-(2-C)-(1-C)-(3-B)-(1-A)-(2-B)-(1-B).
  • Receive SPIDER BODY.
  • Return to Fishing Hut.
  • Add BULB (G); take DIVER’S SUIT.
  • DIVER’S INSTRUCTION, HELMET, LADDER and DIVER’S SUIT on DOLL; remove broken glass; add; GLASS. Take DIVER.
  • Add DIVER (H); take GEARWHEEL 3/3.
  • Return to Shop.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • GEARWHEEL on SPIDER INSTRUCTIONS. Attach gears. Add SPIDER BODY, then add gears. Open panel; add FUEL. Close panel. Take SPIDER.
  • Offer SPIDER (I). Receive SPIDER and TIME CRYSTALS.
  • TIME CRYSTALS on STAFF OF TIME.
  • Solution: (J).
  • Enter Portal.
  • Talk (K).
  • Take MOUSE (L).
  • Enter Cemetery Tomb, go left.
  • Use PICKAXE (M).
  • Play HOP (N); take TIME CRYSTALS 1/3.
Worlds Align: Beginning
  • Insert MOUSE (O).
  • Solution: (P) Ax2-C. Take TIME CRYSTALS 2/3.
  • Return to Cemetery of Eternity.
  • Talk (Q).
  • Enter Portal.

Chapter 5: Save Dupin

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Examine (R).
  • Take BOX PLATE (S).
  • Take MOUSE (T). Insert BOX PLATE.
  • Solution: (U) move tiles – (A-B)-(C-G)-(D-F)-(B-F).
  • Solution: (V) rotate tiles – Ax2-F-Gx2. Take TURTLE PART 1/2.
  • Take WHEEL 1/2 (W).
  • Take WHEEL 2/2 (X), then LIST.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • WHEEL on MOUSE.
  • Use MOUSE (Y); take TURTLE PART 2/2.
  • Add TURTLE PART (Z).
  • Solution: (A) This puzzle is random; screenshot shows one possible solution.
  • Play HOP (B).
  • Solution (C); take MONSTER.
  • Solution: (D).
  • Take MONSTER (E); take MAP.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Use MAP (F). Play HOP.
  • Solution: (G-H).
  • Solution: (I).
  • Solution: (J).
  • Take MATCHES (K).
  • Take CODE (L). Use MATCHES. Take HORSE 1/2.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Take DEER 1/2 (M). Add CODE; press bricks in order shown. Take WATER TOKEN.
  • Take HORSE 2/2 (N).
  • Move down.
  • Add HORSE (O); open; take HORN.
  • Move forward.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Add HORN (P); receive RAVEN.
  • Add RAVEN (Q); open. Take DECORATIVE DISK. Find items; take SPROUT TOKEN.
  • Add CLOUD TOKEN (R), WATER TOKEN and SPROUT TOKEN.
  • Press symbols (S).
  • Press symbols (T); take KEY 1/2.
  • Move down.
  • Insert DECORATIVE DISK (U); take SUN.
  • Move forward.
  • Insert SUN (V); open; take MONSTER.
  • Move down.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Give MONSTER (W); play HOP; take arrow; spin; take KEY 2/2.
  • Move forward.
  • Examine (X); add KEY.
  • Solution: (Y) Move gears to match screenshot; press highlighted button.
  • Solution: (Z).
  • Solution: (A).

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (B).
  • Solution: (C).
  • Move forward.
  • Take DEER 2/2 (D).
  • Take PAW 1/2 (E).
  • Take FLOWER (F) and LOCK PART 1/2. Insert DEER; take PAW 2/2.
  • Take SPIDERWEB (G). Insert PAW.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (H) E-A-B-C-D-E-B-C-E. Take BULLET 1/2.
  • Move down.
  • Insert FLOWER (I); take BULLET 2/2.
  • Enter Mansion.
  • Insert BULLET (J). Rearrange bullets.
  • Play HOP (K); take LOCK PART 2/2.
  • Add LOCK PART (L); arrange tiles.
  • Move forward.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Take LION (M).
  • Move down.
  • Insert LION (N); take CANE.
  • Move forward.
  • Use CANE (O).
  • Take BEAD (P).
  • Examine (Q).
  • Play HOP; take FIGURE.
  • Use SCREWDRIVER (R); add BEAD.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (S) C-Ax2-Dx2-Ex3-Cx2-Bx5-Dx2-Ex2-Cx2-Ax7-Dx2-Ex7-Cx2-Bx2-Dx2-Ex5.
  • Cx2-Bx8-Dx2-Ex2-Cx2-Bx5-Dx2-Fx8-Cx2-Ax3-Dx2-Ex10-Cx2.
  • Ax2-Dx2-Fx2-Cx2-B-Dx2-Ex4-Cx2-Bx2-Dx2-Ex6-C. Take PRISONER 1/2.
  • Take CAGE KEY 1/2 (T). Insert SPIDERWEB; open; take HOURGLASS. Use OILER; insert FIGURE. Take FEATHER.
  • Move down.
  • Add FEATHER (U); take PRISONER 2/2.
  • Add HOURGLASS (V); examine.
  • Solution: (W) D-C-B-F-G-C-B-A-E-F-G-K-J-I-E-F-G-C-B-F-G-H-D-C-G-K-L-H-G.
  • C-D-H-L-P-O-K-J-N-O-K-L-H-D-C-G-K-L-H-G-C-D. Take CAGE KEY 2/2.
  • Move forward.

Worlds Align: Beginning
Worlds Align: Beginning
Worlds Align: Beginning

  • Insert PRISONER (X); open; talk. Use CAGE KEY.
  • Talk (Y).
  • Take TIME CRYSTALS 3/3 (Z).
  • TIME CRYSTALS on STAFF OF TIME.
  • Solution: (A).
  • Solution: (B).
  • Enter Portal.
  • Talk (C).
  • Talk (D).
  • Use SPIDER (E).

Worlds Align: Beginning
Worlds Align: Beginning

  • Solution: (F).
  • Solution: (G).
  • Talk (H).
  • Congratulations! You’ve completed Worlds Align: Beginning.

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