Amaranthine Voyage: Legacy of the Guardians Collector's Edition
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Amaranthine Voyage: Legacy of the Guardians Collector's Edition

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Eve Glover loved her grandfather, especially the stories he told her during her youth – stories about a mythical world full of kingdoms and strange creatures. Now that she's inherited his home, she's beginning to discover there are many secrets that her grandfather was hiding from her. She's quickly learning that his stories might not be as imaginary as she once thought. Travel to the world of Arden and save it from destruction in this fantastical hidden-object puzzle adventure.

  • Return to Arden to destroy a powerful new artifact in the bonus game!
  • Find trinkets to revisit your favorite places in Arden in the Souvenir Room.
  • Can you find all of the collectibles?
  • Never get stuck with the strategy guide.
  • Experience a stunning soundtrack, concept art, wallpapers, and more!

Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 2.0 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 879 MB

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  • Browser: Internet Explorer 7 or later
Reviews at a Glance

Amaranthine Voyage: Legacy of the Guardians Collector's Edition

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Customer Reviews
Amaranthine Voyage: Legacy of the Guardians Collector's Edition is rated 3.6 out of 5 by 23.
Rated 4 out of 5 by from OPEN UP PORTALS TO NEW WORLDS IN YOUR GAMING UNIVERSE! OVERVIEW: Eve Glover, physicist extraordinaire, returns to save the universe in this 4-star game. Exploring the concept of multiple universes, this game is a nice blend between the worlds of fantasy and sci-fi. Being a sci-fi lover, this game beckons to me from the realm of time and space. However, be warned! it has some difficult puzzles which makes this game definitely not an easy breezy game. I like, but do not love this game and plan to purchase it as an SE. Despite the complicated and extremely long story (I think the author of this game should have written a book series instead), I feel the game is fairly well-constructed. However, I do feel the game script is poorly written. It has way too many details, characters, and bizarre concepts for a HOP game. I also wish there were more puzzles and HOP scenes. There is a great deal of back-and-forth movement in this game, which after some time, becomes a little tedious. With the lack of activities, I find the pace a little slow. There are some decent HOP scenes (including thankfully the omission of the EIPIX formula HOP scene) and excellent puzzles. There just needs to be more of them to keep up the pace in the game. HOP SCENES: There are only four HOP scenes in the demo. The HOP scenes include a multiple-step one with rebus clues and a list of items. There are two more lists of items to locate plus a silhouette scene as well. You have the option to play a bubble popper game in lieu of the HOP scene. PUZZLES: There are only three puzzles in the demo. There is a difficult moving tiles puzzle in which you must move ten gems into a grid. The segments of the grid point to their direction (clockwise or counterclockwise) and the movement is by 2’s. This is one of the more difficult puzzles I have played this year. I gave it a 4 which I don’t usually give any puzzle I review for BFG games. This is a puzzle one would play in an adventure game rather than a HOP game. The other two puzzles include a sliding tiles puzzle in which you must align like colored tokens into four different colored locations. This puzzle is also somewhat difficult. The remaining puzzle is relative easy. It is a physics puzzle in which you must click on energy orbs in a pinball effect to remove all other orbs. SPECTRAL MEDALLION PUZZLE: Every time you need to activate the medallion, you must play some type of puzzle. The first instance in the demo is a pipe puzzle connecting a star with a black hole. You play this three times and it does increase in difficulty. The second use of the medallion contains an easy matching puzzle. LEVELS: Easy, Medium, Hard, Custom Hints: 10 to 120 seconds Skips: 10 to 400 seconds EXTRAS: Map is provided as you play the game Spectral Medallion which you must charge with spheres to use it. 16 Achievements. Some with 3 segments. Collect 38 symbols 13 Morphing objects Replay 13 HOP scenes and 18 Puzzles 8 Wallpaper, 4 Concept Art, Music, Videos, Souvenir Room HERE ARE THE DETAILS (SPOILERS) FOR THOSE WANT MORE INFORMATION ON THE HOP SCENES AND PUZZLES IN SEQUENCE HOP SCENES: Play a Bubble Popper game in lieu of the HOP scenes. A. Multiple step. (1) Rebus clues. (2) List of items. B. List of items to locate. C. Silhouette. Interactive. Locate items and then use them within various scenes. Rather novel to use multiple scenes. D. Multiple step. (1) List of items to locate (2) Silhouette items. PUZZLES: Puzzle Rating: (1) Extremely easy 2) Easy (3) A little difficult or time consuming (4) Moderately difficult (5) Difficult Spectral Medallion puzzles. To activate the medallion, you will need to play some type of puzzle. It is used twice in the demo and there is a different puzzle for each instance it is used. The first puzzle is a pipe puzzle. Establish an unbroken connection between a star and a black hole by connecting links together. 3X. Increases in difficulty. The second one is a matching puzzle. Rating: 2 A. Moving tiles puzzle. Move 10 gems into empty spaces by 2’s s by pressing on green squares which contain arrows pointing to their direction. Rating: 4 Very tricky B. Sliding tiles puzzle. Move and align each of like colored tokens into a like colored area. Do this for four different colored locations. Rating: 3 C. Pinball puzzle. Click on energy orbs so, as a pinball machine, remove all the other orbs. Rating: 2
Date published: 2016-10-15
Rated 3 out of 5 by from -To End War Free Will Must First Be Eradicated- Grandpa always had the wildest imagination when he told stories of another world on a distant planet. Eve always loved his stories, but she's quickly discovering that these stories were real, when a sphere arrives one evening at the house her Grandfather heired to her. (which happens to overlook the space needle, remember the MIB movie) The people of Arden have come to Earth, to ask for the Guardian's help, which by default, is now Eve Glover! The Realm of Arden have been imprisoned by a device they created to stop the vicious cycle of War that has plagued them for eternity. The device or Chalice, was designed to stop wars using logic, and it determined that the people's free will was responsible. In a strange twist of fate, the Chalice began to either eliminate or imprison the people of Arden using their very own guards! Amaranthine Voyage was a spectacular game for the first couple of episodes, because the storylines were fresh and new. Lately, it just seems that they are rehashing stories from all the other games, slapping a new title on it and presenting it as new. This isn't really even a game, it's an interactive movie, which sounds cool, but it's just kind of boring. It took about 40 minutes before the first HOP or Mini Game was presented! The entire beginning of the demo either has you doing mundane tasks (pick up all the library books) watch cutscenes or hear a ton of dialog. This would all be okay if the storyline was different but it's not, it's been way overdone, flipped and charred some more! As a CE, really the only "extra" you get are 38 not so hidden Signs which look like a galactic trophy to me. Eventually you will be equipped with Grandpa's trusty Spectral Medallion which allows you to activate portals that have already been established, after you play a Mini Game of course which is a variation of "pipes" where you rotate honeycomb shaped tiles with different pipe connections, to connect a star to each of the black holes. The Medallion can ironically act as a weapon as well, as personal protection against the guards by matching pairs of shapes located around the medallion. Everything eventually needs charged (I guess other advanced planets haven't discovered an unlimited source of power either) and so does the medallion, by holding it over charging spheres that just happen to be available when you need them the most. The Mini Games lack imagination, most of which are Interactive list finds, some of which pan the scene to offer one section at a time. The only one that was slightly interesting was an Interactive, Progressive Silhouetted Shape Game where you find an item that matches the Silhouetted Shape and use that item interactively in the scene to expose the next item, and there were two different scenes available to toggle between. There was also a Silhouetted Shape find that had pictures of two items for you to find the item that the two pictures combined would make such as a woman + a fish = mermaid. Each of the 13 Hidden Object Scenes have a Morphing Object to find, a feature I also dislike because I want the challenge of finding them in the game itself not the HOP. There is an alternative to the HOP which is a Bubble Shoot game. Normally I love Bubble Shoot games, but this game was pretty difficult to aim and the balls were difficult to see which color it is inside the shooter. The Mini Games were actually challenging and some were new which is the reason I gave this game 3 stars instead of 2. Below are brief descriptions of some of the games you'll encounter during the demo: 1) Connect the star to each of the black holes by rotating the honeycomb tiles in a game similar to "pipes". 2) Place all 10 gems on separate tiles using directional arrows to move the emerald cubes which carry two gems each. Cubes drop the gems into empty spaces only. 3) Align each set of colored symbols, by rotating and moving to their matching symbols in each corner. 4) Select matching pairs located around the Spectral Medallion, to activate it's defense mechanism. This Collector's Edition has 16 Achievements to earn, (note:one achievement requires you to disable the tutorial so you'll have to enable the tutorial first, when you set up your profile and choose the difficulty mode) 9 Music Soundtracks, 12 replayable Videos, 18 replayable Mini Games, 13 replayable Hidden Object Scenes, 13 replayable Bubble Shoot games, 8 Concept Art pictures, 8 Wallpapers, 38 Collectible Signs, a Souvenir Room to revisit scenes and collect souvenir.s, a built in Strategy Guide, and a Bonus Chapter. This game is a take it or leave it kind of game. It's not a bad game, it's just a middle of the road game, especially when comparing it to some of the earlier AV games. Some will inevitably love this game and others will loathe it, IMHO, waiting for the Standard version is probably the better route to go.
Date published: 2016-10-15
Rated 3 out of 5 by from 3½ stars...improved puzzles, confused story, easy HOs, too many shaped objects! REVIEW BASED ON completed demo I CURRENTLY OWN 508 computer games. PROLOGUE Eipix steps up its game with some challenging puzzles in “Legacy of the Guardians.” Unfortunately, the bulk of this episode of “Amaranthine Voyage” is spent wading through lengthy cutscenes, clicking through endless conversations with NPCs, and waiting for the lagging cursor to catch up. In addition, the storyline was convoluted and confusing. ONCE UPON A TIME ?? Eve Glover has inherited her grandfather’s house, and is busy discovering its secrets when she’s interrupted by a strange sphere erupting from the lily pond. It’s a communication from the realm of Arden requesting her help. It seems that their solution to endless war has backfired on them; the logical Chalice has decided that Arden’s own people are at fault, and determined that eliminating them is the only solution. It’s up to Eve to take on the role her grandfather once held—Guardian of Arden—and stop the Chalice, especially since Earth’s future is linked to Arden’s. PLAY THE GAME ??? Adventure mode is about 90% finding regular keys and shaped items that act as keys to unlock a variety of doors, boxes, and chests…only to find another key/shaped item. (LoC: low. FF: low.) HO scenes, as usual, vary in presentation but are simple, since none of the objects are actually hidden. The best one is a silhouette progressive find-and-use with two different scenes. Others include rebuses followed by a list, interactive list in three scenes, and list followed by silhouettes. Each HO scene contains a morphing object. (LoC: low to medium. FF: low to medium.) If you prefer, you can play “bubble shoot” instead. However, I found this rendition of “bubble shoot” to be poorly designed. The bubble immediately available is barely visible, being dim in color with only half of it showing. Meanwhile, the “next in line” bubble is brightly colored and wholly visible. This tends to make you think that the “next in line” bubble is the one you're shooting, invariably messing up the game. The puzzles are the only shining star in this game, but they’re few and far between. • On a grid, there are a number of movable tiles. Each drops two gems into the empty squares, bypassing already-filled squares. Strategize the order in which to move the tiles so that all empty squares are filled with gems. (LoC: high. FF: high.) • There are three concentric circles, each containing four colored tokens. In the center is a blank spot, while just outside the circle are indicators showing which color goes where. Rotate the circles and use the blank spot to line up the colored token in the correct places. (LoC: high. FF: high.) • To activate the medallion, play three increasingly difficult levels of “pipes” to connect the energy to the black holes by rotating the hexagons. The configuration of the pipe on each hexagon remains invisible until you hover over it. (LoC: medium. FF: medium.) • A number of orbs are labeled with directional arrows. The goal is to click on only one of them to initiate a chain reaction that destroys all the orbs. (LoC: medium. FF: medium. This one should have had multiple levels of increasing difficulty.) • To use the medallion as a weapon, play a ridiculously easy “match the pairs” with only six symbols. (LoC: low. FF: low.) SIGHTSEEING ???? The NPCs are the brights spots, graphically. The appearance of Arden’s citizens successfully walks the line between human and alien, at once seeming familiar and foreign. Scenery is incredibly atmospheric, with reflective flares and light bows, mist, glancing sunbeams, haloes around ambient light, and the like. The color palette is soothing and beautiful. There is, however, a lack of texture, in my opinion. Animation is smooth with a high frame rate. SOUNDBOARD ???? The music is varied and nicely accents both the changing scenery and the action. Voiceovers have appropriate affect. Game sounds are effective yet not intrusive. Environmental sounds were just ok, tending to be mostly associated with actions rather than ambient sound. TOOLBOX & MECHANICS ???? Inventory locks and include plus items. Map indicates available actions and objectives, and transports. I don’t recall whether there’s a journal, but there’s no annoying helper. I can’t decide whether to rate the medallion as a gimmick; the first puzzle is excellent, but the second is a throwaway. Navigation is intuitive and hotspots are adequate in size and placement. I did find the interface to be quite cluttered, with too many tiny icons stuffed into a too small area. BUGS & BOTHERS No technical difficulties with Mac OS 10.11.6. But there is an extensive cursor lag after every cutscene, conversation, scene change, and action that is exceedingly annoying and jarred me out of immersion. OOH! PIECE OF CANDY ????? • Bonus Chapter - Eve goes back to Arden as another artifact rears its ugly head. • Strategy Guide - Yes. • Collectibles - “Symbols” that stand out like a sore thumb. • Morphing Objects - Only in the HO scenes. • Replay HO Scenes - Yes, 13 of them. • Replay Puzzles - Yes, 18 of them. • Performance Achievements - Yes. Honestly, I’m over these. Most of them, you earn by just playing the game. Others are dubious, like completing a HOS in less than a minute…like that’s a challenge! I feel I deserved one for making it through the demo without falling asleep. • Developer’s Portfolio - Wallpapers, concept art, soundtracks, videos. • Other - Revisit the scenes to collect souvenirs for your Souvenir Room. Play more “bubble shoot,” if you crave self-frustration. EPILOGUE - Overall Rating: (22 total ?) ÷ 6 = 3.6 ? (rounded to ???½) Given the flood of games being released, I’ll no longer recommend a game unless I rate it at least four stars, so I can’t recommend this one. Its only redeeming feature is the few challenging puzzles, and you have to slog through a zillion cutscenes and conversations and suffer horrible cursor lag to get to them. My advice to Eipix is to continue gameplay development in this direction, but work on storylines, because this one was a mess. RECOMMENDED BY THIS DEV (???? or above, based on my rating at game’s release) As always, compare your system specs with the game requirements before purchasing. And happy gaming! from this series: The Living Mountain CE, The Shadow of Torment CE, Winter Neverending CE from the Dark Parables series: The Swan Princess and the Dire Tree CE from the Myths of the World series: Black Rose CE From the Off the Record series: Linden Shades From the Sea of Lies series: Mutiny of the Heart CE
Date published: 2016-10-16
Rated 3 out of 5 by from Maybe Eve Needs a Hobby? Eve Glover is back and this time she finds out she is part alien. It seems dear old Grandpa, with his endless and interesting stories of another world called Arden, was just recounting tales of a place he knew intimately. Grandpa was sent to earth after having been a Guardian on Arden. He was sent with a powerful artifact that he was to guard. He has died, but Eve, living in his home, is about to become the new Guardian by default. She is called to Arden to help the people deal with a monster of their own creation, The Chalice. It was created to end war on the planet and worked well for a while - until it decided the problem causing the wars was the free will of the people of Arden. Now it is up to the new Guardian to release the planet from the grip of the Chalice and save both Arden and Earth. Good stuff: There are a variety of HOPs with a morphing object in each and a puzzle alternative, lots of mini-games, collectible somethings (they look like a weird trophy), a slightly better story for this series, and some CE bling. Bad stuff: Some of those mini-games will need better instructions, but most are OK. The collectibles are in your face. Everything needs to be charged and, while the story seemed better than the last game in the series, it was just OK. You may want to wait for the SE. You will still really need to try the Demo and decide if you truly want to save another planet - again. I pass.
Date published: 2016-10-17
Rated 3 out of 5 by from Lavish but boring Only played the taster version but despite the obvious work that has gone into the game I found it unexciting and frankly quite irritating at times.
Date published: 2016-10-18
Rated 3 out of 5 by from Loved the previous game This one puts me to sleep. I keep losing my train of thought.
Date published: 2016-10-19
Rated 3 out of 5 by from This dark day Game kind of dark and scenes with color schemes that are hard to deal with on the eye. HO's though a little different I did not like. Puzzle were great. Characters were good. Story line good too. You know when you are just trying to help and end up accidentally helping someone commit a crime. Opps Not again. lol. Game left off in a good way so now I need to buy it to see if I become a temporary prisoner or escape before they grab me. I like the map. It came in real handy to know where to try these other world parts and pieces at.
Date published: 2016-10-16
Rated 3 out of 5 by from Seems like old times but not really I will start with Can You find ALL the collectables? Well yes cuz there was only ONE and morphs in hos. So why ask if we found all of them. tricks to get us to buy. Well I won't it was boring again and very stupid story again .
Date published: 2016-10-15
Rated 3 out of 5 by from I liked the others better I was happy to see another sequel and bought it without trying first. I should have played the demo. The story line is not as engaging as usual. minigames are similar to those I've seen before. Not very challenging.
Date published: 2016-11-04
Rated 2 out of 5 by from WHAT HAPPENED HERE???? I HAVE ENJOYED MOST OF THE OTHER AMARANTHINE GAMES BEFORE -- BUT THIS ONE IS AN EXCEPTION -- VERY POORLY PUT TOGETHER. I WISH I COULD HAVE LIKED IT...BUT, THERE ARE NO REDEEMING QUALITIES AND I CAN'T EVEN THINK OF ONE NICE THING TO SAY ABOUT IT. SORRY ... TRY THE TRIAL AND JUDGE FOR YOURSELF.
Date published: 2016-10-17
Rated 2 out of 5 by from Not impressed HOS only have about a dozen objects to find. Lots of collection of objects with no clear idea as to what to do with them - no 'oh, there's the gizmo I needed back at the X'.
Date published: 2018-09-30
Rated 1 out of 5 by from SO BORED! This is the first ever review I have written even though I have been on here for years. This game was so flipping boring! So sick of amulets, green people, portals and the like. I bought this game without trying it first (big mistake) as I have enjoyed all the previous Amaranthine Voyage games (up to a point) so buying them has been a no-brainer. But although I am now getting desperate for games to play having played pretty much all the hidden object adventure games on this site, I am definitely not desperate enough to play this one any longer. Yes you get a map, which is interactive and all the usual 5 star gubbins we are getting used to, but boy oh boy the game sucks big time. So dull. Give me a modern setting for a change please not all this sci-fi/fantasy steampunk rubbish with amulets up to eyeballs and war hungry characters. Fed up
Date published: 2016-10-18
Rated 1 out of 5 by from Not my type of game This was so boring that I didn't even finish the game. One of the worst games I've played in a long time.
Date published: 2021-03-20
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Amaranthine Voyage: Legacy of the Guardians Collector's Edition

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