Donna Brave: And the Strangler of Paris
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Donna Brave: And the Strangler of Paris

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Mad Head Games proudly presents the all-new, thrilling Donna Brave series!

Your uncle's friends have been mysteriously murdered, and he's called you to Paris to track down the killer, before they strike again! But soon you’ll find what you're hunting is no ordinary criminal. A mystical monster is on the loose, and it's after your uncle! Can you save him in time, or will you become the next victim? Find out in this spine-tingling hidden-object puzzle adventure game!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 2.0 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 459 MB

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Reviews at a Glance

Donna Brave: And the Strangler of Paris

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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Free sample version

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Full version game

$ 9.99 USD

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Customer Reviews
Donna Brave: And the Strangler of Paris is rated 4.2 out of 5 by 23.
Rated 5 out of 5 by from GOOD GAME FUN FOR ALL Mad Head Developers presents quality game play. The puzzles and hidden objects are exceptionally well thought out and creative. There was actually a good story as well. On it's own merit and comparatively speaking, this game is worth 5 stars. Enjoy! -Mama Mia-
Date published: 2018-09-06
Rated 5 out of 5 by from Wonderful game! Bought the game a while ago, just started it a few days ago, but what a great game this is... Graphics are simply stunning.. I just sat back and enjoyed the scenery for a while and then on with it. Lots of minigames which I am never fond of but these are a bit on the easy side and just really fun. I am thrilled about this one, already bought the next one. Donna Brave is a keeper!!
Date published: 2018-03-22
Rated 5 out of 5 by from Nice New Series This is a review of Donna Brave: And the Strangler of Paris, Standard Edition for PC, which I completed in full on 12/31/217 in a custom difficulty mode. INTRO: You play as Donna Brave, an American woman visiting her uncle in Paris, France in the 1920s. But of course, things start getting strange from the beginning! The storyline is a major factor of this game, and I was very much immersed in the story from the start. I found the puzzles and other game elements to be almost distractions because of how compelling the story was, at least at first. Later, the story got lost in the game, which was unfortunate. GAMEPLAY: (don’t forget to mention the map, if any) This is mostly an adventure game, with some puzzles and some HO scenes. Compared to other games, there are very few HO scenes, but there are more of them towards the end of the game. In general, I would have preferred more HO scenes, especially since they were so well done in this game. Adventure (or using items to complete actions) is my least favorite part of this type of game, but it was done well in this game and tied well to the story, so I only got bored and frustrated near the end of the game. At the beginning of the game, you only have a few scenes at a time, where you do everything you can and then move on to a new area. But later areas have more scenes in them, and thus, more back-tracking. There is not, however, a lot of moving from one main area to another, so the back-tracking is limited to one or two main areas at a time, which is nice. You do not start off with a map, but do acquire one in the course of your investigation, pretty early on, percentage-wise, and it fits in well with the story. I never checked to see if the map was interactive, but I suspect not, since you always needed a vehicle or other means of transportation to get to the next area and there usually wasn’t much to do at the previous area. Oops, nope, just read another review that said it was interactive. Nice! But it’s even nicer that I didn’t need one :). There were two main types of HO scenes. The first was your typical screen of objects to find. Sometimes, you needed to find pairs of objects. Other times, there were silhouettes. And still other times, you just had a regular list. On the list, at least on the difficulty setting I used, the items that required additional work were shown in a different color of font. At times, once you found an item, another sparkling item would be uncovered, and it was used to create another item. In general, every HO scene gave you a new inventory item, usually an important one. The other type of HO scene involved using the medallion. When you had the right item, the medallion would start bouncing up and down. You then open the medallion and place the object into it, and it transports you to a memory. In the memory, can look through a spyglass to find fragments of a new item. When you find all the fragments, you get the item, again, usually an important one. The mini/games and puzzles were generally well-tied to the plot. For example, one of the earliest ones involves navigating the streets of Paris. Another of them involves analyzing the handwriting on a napkin to find out who wrote the message. And yet another one involving knowing who the members of the club are -- I really liked that idea and would have liked that to have played more of a part in the rest of the game as it did in the Cadenza game, also by Mad Head. The adventure part was, well, pretty typical of adventure games. You had to make a chemical solution, find specific-shaped keys and/or box insets, and so on. There were a few that were a more interesting, like luring a parrot back to its cage, but mostly it was all about opening boxes and doors and getting stuff out of them and then putting that stuff in other places. Finally, there were some interactive items that, once in your inventory, needed to be combined with other items to make them into a new item. Some of these were really confusing. CHALLENGE: The game was difficult and confusing at points, and very easy at other points, which made for a nice variety. As mentioned in the intro, I used a custom difficulty, and I chose to enable helpful messages. At times, I found them too obvious, but would have been lost without them. Some of the ways to use objects were very obscure. As I had the Standard Edition, there was no strategy guide, but I occasionally consulted the online walkthrough. I also occasionally used the Hint button. It was a really good Hint button. If there was nothing to do in the current scene, it directed you to the next closest scene to where you could do something, without actually being “used” so there was no recharge when you got to the new location. Then, if you used the Hint again, it would point out where to go next and it would recharge if it was something at that location. It worked well outside of the HO scenes, and I never had to use it in an HO scene, but I suspect it works fine there, too, as the usual problem, if there is one, is only working in the HO scenes and never working elsewhere. STORYLINE: The story is the center of this game. Without the story, none of the other parts would have amounted to much, especially since they tied in so well to the story. It was extremely compelling at the beginning, but the more you learn, the less compelling it became. I found the end to be a little anti-climactic, and the introduction of a new character to be over-complicating things just to prolong the game. But for the most part, the story was good. It was just a lot better in the beginning of the game than towards the end. OPTIONS: You have the usual assortment of audio and visual options, as well as five options for difficulty. There are four set levels of difficulty: Seeker (easiest), Adept, Master, and Secret Master (hardest), and one custom option, Alchemist. All the settings mentioned in the descriptions for the set levels are customizable with the exception of penalty for rapid clicking in HO scenes. I didn’t click rapidly so don’t know whether it is on or off by default. I suspect it is probably on because the only set difficulty that doesn’t have the click penalty is Seeker. AESTHETICS: The visuals, voice acting, and music were all superb, and they enhanced rather than detracting from the game . . . aside from the terrible not-French accents! Final Assessment: I very much enjoyed this game even though I usually prefer more classic HO and puzzle games to adventure. It really was the story and the Hint button that made the game work for me despite my usual preferences. CE or no? I think I would have preferred the Collector’s Edition, both in order to spend more time in the game world and for access to the Strategy Guide. Unfortunately, the sale I bought the game in was only for the Standard Edition.
Date published: 2018-01-02
Rated 5 out of 5 by from Solid and Enjoyable Mystery Donna Brave has a pretty lame name, but that's the worst thing I can say about this very fun adventure and mystery hybrid that had me hooked from the first second. Your character is summoned to visit your uncle and gets involved in his semi-secret society full of creative types and, needless to say, things pretty much immediately go awry. A monster is stalking members of said club and you have to deal with that and the individual behind this mayhem. The twists and turns are both fun and reasonably intelligent, especially for a casual game of this nature. This game does have hidden object scenes, which I enjoy, and they look good but are not the focal point. You will collect individual objects and pairs, and generally they are attached to another action, like opening a drawer, before you complete them. The attention to detail really impressed me, especially when you zoom into a larger scene for the HO. The game looks great and moves very quickly. Voice acting I found above average, and the music was fine. Really liked the pace and the twists of the mystery. It plays and feels like an adventure, and while there may be a few too many items missing one piece conveniently found in the next scene, it rarely drags. Minigames were just hard enough for your average player to be challenging and not frustrating. All in all, I really enjoyed this game. It's good value for the money and the speed and creativity of it were refreshing to me. Highly recommend.
Date published: 2017-10-22
Rated 5 out of 5 by from Fun hidden object game I liked this game, very fun and good story line. Can't wait to get the next one when it comes out!
Date published: 2017-10-18
Rated 5 out of 5 by from Gorgeous Hidden Object! Where to begin? I loved the opening cutscene and screen, with lovely visuals and hauntingly beautiful music. I already was hooked the second I started the game! The voice acting was excellent, it felt very realistic for a game set in Paris. Storyline was fantastic, I felt involved and intrigued for the entire game. Minigames were all the right level of challenge and spread across the game, instead of predictably placed and sparse. The game overall was very interactive, such as taking something from a character during dialogue and the level of interaction between your inventory and the scenes. Hidden object puzzles were incredibly unique, at least what was seen in the demo. Instead of only finding objects on the scene, players also placed objects in the inventory back onto the scene where they belonged. Overall would recommend this game!
Date published: 2017-10-08
Rated 5 out of 5 by from Donna Brave: And the strangler of Paris the games is very best..........
Date published: 2017-10-08
Rated 5 out of 5 by from Gorgeous Game I really appreciate the time and effort put into this gorgeous game. The graphics are amazing. I loved the game play and the scenes are breathtaking. I enjoyed the HOS and mini games! Highly recommend!
Date published: 2017-10-06
Rated 5 out of 5 by from Great game! Really fun and interesting. Mini Games are thinkers but fun to solve. Scenery is great. themes is exciting. Great game.
Date published: 2017-09-28
Rated 5 out of 5 by from MAD HEAD IS ONE OF THE GREATESTS HOPA STUDIOS OF THE DECADE! They keep spinning out new sequels and producing series, all of which are excellent in quality and impossibly captivating. In this first Donna Brave game, the Golden Circle (an exclusive club in which your uncle is a part of) is under attack from the “Strangler”. The members of the Golden Circle are being murdered one by one, can you save your uncle Andrea before he reaches the same fate as his friends? It is worth noting that Donna Brave’s storytelling is impeccable. The game grabs your attention right away with its cinematic opening sequence and never lets go. The unraveling of the plot is done in such a sophisticated fashion that always makes you want to know more, the fast-paced nature of the storyline is extremely engaging, and the characters are distinctive and memorable. The art style of Donna Brave: And the Strangler of Paris perfectly captures the art deco era of 1920s Paris. Each location is packed with exquisite details and astonishing colors, not a single scene in this game is not wallpaper-worthy. The audio also plays an important part in this game. The beautifully-composed soundtracks are fitting for the theme of the game. Moreover, the voice-overs come with near-perfect lip-syncing and are appropriate for the characters. Donna Brave: And the Strangler of Paris even excels in the gameplay department. Nowadays, the market is cluttered with cookie-cutter adventures, it is refreshing to see a game that attempts to break the mold. Donna Brave does not exactly do anything revolutionary, but it is evident through its gameplay that a lot of brainstorming occurred during the development process. Donna Brave involves an unusually high amount of multi-level tasks and interactive inventory items. Thus, this is guaranteed to be a challenging game, even for advanced HOPA players. The hidden object scenes are equally creative and are all very entertaining. I feel like the puzzles could have been more unique, but I appreciate the integration into the storyline. Donna Brave: And the Strangler of Paris offers around four hours of fun in the game for casual gamers. This new series is definitely worthy of purchase or use of game credit.
Date published: 2017-09-26
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Donna Brave: And the Strangler of Paris

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