The Treasures of Montezuma 5

The Treasures of Montezuma 5

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Match 3

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A thrilling gem-matching adventure awaits those who dare to explore the jungle of the Aztecs, where untold treasure lies hidden deep within an ancient temple! Will you dare to venture into the tangle, where you'll discover the long forgotten powers of the totems, and learn to unleash their magic on arrays of glittering gems? Can you master the variety of bonuses, and use their explosive abilities to rack up insane high scores? And will you be able to complete each quest that stands before you, no matter how formidable? Then you are ready for the all-new Treasures of Montezuma 5.

  • Dozens of thrilling levels
  • Several captivating game modes
  • Explosive bonuses and powers
  • Challenging achievements and jaw-dropping visuals
  • Play The Treasures of Montezuma 4

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 2.0 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 152 MB

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Reviews at a Glance

The Treasures of Montezuma 5

0 out of 5 (0 ReviewsReview)
Average Rating:
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Customer Reviews
The Treasures of Montezuma 5 is rated 3.8 out of 5 by 21.
Rated 4 out of 5 by from M3 for the pros...Are you experienced? [review based upon completed game] Pros: tons of powerups and trophies, can make moves constantly, bonus minigame modes Cons: timed only, would benefit from a reshuffle option, was that supposed to be a storyline? 70 levels, assorted goals, scads of powerups and trophies to win. Three minigame modes that unlock as you progress through the game, and a slot machine minigame to help you earn gems for upgrading your powerups. If you are a game completist who has to get all the trophies it will take more than one full run through the game to get them all. Although it's a "lots of stuff blowing up everywhere" type of M3 there's definitely an element of strategy needed to win once you get past the first 10 boards. You also need to use your powerups regularly to be successful, even if you are an experienced M3 player. I usually take the comments about timers with a grain of salt, but will have to agree with others that this game is very aggressively timed and therefore not for those who don't play all that fast. I enjoyed finally getting a game that's a serious challenge for me, but it's not going to be for everyone. Other than being timed only, it would have really helped to have a reshuffle tiles powerup or button to use because there are times when you just don't get a good setup in the board. I also am not sure if the devs were trying to put in some kind of storyline with the archaeologist character that pops up every so often - there really isn't any story to the game at all. If you're not afraid of a game that brings it, enjoy!
Date published: 2016-01-01
Rated 4 out of 5 by from They tried to make everyone happy * Mainly swap match-3 * Timed only * 14 "areas" on the map, each with 5 matching levels - so in all 70 m3 levels. * 3 additional 'modes' or temples will unlock as stand-alone minigames. * Slot-machine minigame and Shop to get totems/bonuses. Treasures of Montezuma 5 seems to me to be a cross of the Montezuma1-2 style, with the Montezuma 3-4 play style. Montezuma 1 and 2: the main goal was simply to gather gems embedded in the tiles. Make a M3 or better, the tiles will explode and any gems will be 'collected'. One had to collect an increasing amount of gems each level to win. It was timed, but on normal difficulty it was 4 minutes per level. Hard mode would open after finishing normal. This continued more or less unchanged to Montezuma 2 - the main focus was on collecting gems. In Montezuma 3 this changed; now the levels were what one might call "blitz": you had 1 minute to collect a certain amount of points (score). You got points by making matches, i.e exploding the tiles. The larger match, the bigger score. The gems were still embedded, but no longer had that importance. Now they would give bonus points to help multiply the score per level. In all a very much more frantic pace, but one could choose difficulty level. Still timed, but the score requirement per level would be lessened in easy mode. And Montezuma 4 continued in this style - the "blitz" style. For MONTEZUMA 5 - this present game - the developers seem to have tried to blend the two types. We are now back to collecting gems as the MAIN GOAL of each level, one must collect a set number of gems within the allotted time. However - the timer is no longer "blitz", and it is not the generous 4-5 minutes of Monte1 but something in between - around 3 minutes per level. On some levels they made a variation to the main goal: - collect x amound of amulets ( drop them to the bottom) - collect gold nuggets (first remove 'soil' covering them) - collect flasks (include a red flask in a red token match to collect) - find artifacts (they are hidden, so first remove the background, also found in Monte4) - collect golden lizards ( a variation of the Ice tile minigames in Monte4) - Fireflies (remember the Catch the frog in Monte4) These alternate main goals show up regularly, so gives a nice variation to the game. On all levels, one must complete the main goal within the allotted time. In addition, there is a so-called Super goal on each level, usually "collect x amount of points/score" to get a key. Collecting 5 keys will open a bonus chest filled with more gems and tokens for the slot machine. Points/score is collected simply by making matches, as before. This Super goal is not required to finish the level, and one can always go back to any level where one didn't manage to collect the key - perhaps later you got a different Totem to help collect points. To HELP manage the tasks in the allotted time, one has BONUSES, as in all Montezuma games. The TOTEMS each give a different type of bonus: for example the Red totem (the first you unlock) will drop firebombs on the board. First prime it (or summon it) by making a match with red tiles. If you then immediately make another match with red tiles, you will release the charge and the totem will drop firebombs. One must purchase the different Totems or bonuses in the shop after they have been unlocked, and the currency you use is the collected gems. There is also BONUSES that drop on the tiles after skillful playing - for example make a M5 and the bonus "One colour" will drop on a nearby tile. To release that bonus you must include the tile in a match, then every tile with that colour will be collected. Other bonuses will give more points for collecting gems, or add seconds to the timer, etc. These bonuses and totems can also be upgraded with gems. Finally, new in Monte5, there are the so-called BOOSTERS. These are one-time bonuses you apply per level - so before each level start you get the chance to choose a booster or ability that will only be on this level, and they cost gems! If you find that you simply cannot finish in time, try a booster, or a different booster and you will perhaps have better luck. To help you earn gems for use in the shop or boosters, there are 3 different modes, or mini-games that will open on the map (looks like small ruins), where you can play simply for fun, to earn gems. Also, new is the Slot machine. This is a very rudimentary slot minigame, where you use tokens/coins earned from the bonus chests or from claiming achievements. Sometimes you win a lot of gems, you can win more coins, or the Aztec mask (collect 3) to get a lot of gems. All these are designed to help you with gems, so that you can buy the Totems and bonuses, and also the running costs of the boosters. I must say that I hardly ever used the boosters to win, as I found the 3 minute-long levels quite easy after Montezuma 4... I used them mainly to manage the Super goals and get the keys for chests. The developers managed to go back to the original game, and at the same time hold on to the changes in the newer games, and I think they were quite sucessful. The game is easier than the 'blitz' type Montezuma, and more complex than the quite simple original Montezuma. I like it, even though I found it a bit on the short side. There were no harder difficulty opening, or anything like that, it ended quite suddenly. There was no backstory as in Monte4, where you turn out to be the reincarnation of Anakaona, the love-interest of Montezuma. Here you are - I think - just an archaeologist on a dig, excavating the ruins and uncocvering these temples as you play. Still, it is fun, different, challenging AND somehow easy at the same time.
Date published: 2015-12-29
Rated 3 out of 5 by from It was fun for awhile The Montezuma game series is one of the most difficult match 3 games I've ever played. Despite the "casual" setting you are still up against a formidable timer. Sure there are a lot of bonus' to help you through the game, but still its not that easy. With #5, I have tried to get beyond level 52 about a dozen or more times and I really don't think it can be done. No matter how many power ups and bonus' I try, I still can't do it in the time limit. I decided since the game won't let me proceed to just bag the game...its just not "fun" anymore. I have even gone back and replayed the levels I didn't get a key on before and won those. I strongly suggest if you don't like playing with a timer to not even try this series. I felt a "casual" level should be just that...no timer. How sad, because this really is a fun game. For those who like the challenge of a timer, you'll love it.
Date published: 2017-03-22
Rated 3 out of 5 by from Forced hints This game suffers from the same flaw so many match-3 games do these days: it forces hints on you. There's no option to turn them off (and this game seems to force them on you sooner than other games I've played, and regardless of whether you might actually need a hint), such that no victory is ever entirely your own - anything you accomplish, you've accomplished with help from the computer. What kind of challenge is that? Also, there doesn't appear to be any kind of bonus given for matching more than three tokens. Match four or five...they go away. That's all. Kinda lame, it seems to me. Usually matching four or five items gives some kind of creative and helpful bonus item. Not here. That said, you do get bonuses for doing other stuff, like matching the same color token twice in a row. I like the muted colors, and the sound (at least with the music turned off - I almost always turn off the music in games) is pleasant (except for the sound of a hint being forced upon you, which is only unpleasant because it's the sound of a hint being forced upon you). And there seems to be a nice variety of activities - a slot machine, upgrading your bonuses, etc. So overall it's alright, and if you don't mind hints being forced upon you, it's great. I just dislike hints being forced upon me to the point that I'm going to forego this game and look for another.
Date published: 2017-02-08
Rated 3 out of 5 by from Playa It was ok if you are bored and have nothing else to do. Not very skillful more a game of luck. Wish you could make it so you had to choose what to do and not just as they fall.
Date published: 2016-01-05
Rated 3 out of 5 by from Not as good as previous I loved the previous Montezuma, but felt this one fell short. It was a lot easier than previously. There was no need to go back and repeat a game to increase you score, once it was done that was it. This game had you playing a slot machine to earn gold. I found this to be very boring and repetitive. Game was still fun to play though. If you haven't come across Montezuma before then i will recommend it, but if you own the previous version....then just go play that again.
Date published: 2016-01-05
Rated 3 out of 5 by from an OK match 3 Fun, but not worth playing after the trial.
Date published: 2015-12-28
Rated 3 out of 5 by from Wish This Could Be Played Untimed For some reason, the graphics and pizzaz are not the same as in the previous releases of The Treasures of Montezuma. * We're unable to buy and sell powerups as we could before. * The totem powerups are not awesomely animated with booming sound effects and graphics. * Time allotted to make matches is too short, and it takes a long time before you can buy little bits of extended seconds. * I was also sad to see that they didn't add an untimed mode for those who are not as quick as others when clicking. It's frustrating to hear the frantic clicking clock as you are about to run out of time. I recommend this game for those who enjoy frenzied playing with a short timer.
Date published: 2015-12-28
Rated 2 out of 5 by from Match 3 with a difference !!! I usually enjoy Match 3 games ... but not this one !!! It definitely is different than most Match 3 that I've played. First of all...there was no fun factor playing this frustrating game...I play these for rest and relaxation...not biting my nails to the quick if I'm going to meet the timer and yes I agree with CyndilouWho2 about the time to make matches and the frenzied game play !!! I can see a great deal of artistry went into this game...but all the frustration of playing this just made it impossible for me to enjoy it. I think I might have enjoyed it more if there was a relaxed version. The sound affects should be toned down a wee bit but the music was easy to listen to. The level of challenge is definitely there...because of no untimed version. I was constantly tense while playing this...trying to beat the timer! Story-line? I was so engrossed on beating the levels I paid little to no attention to the story. Ok folks...I've had my say...and sadly I just can't recommend this game...and therefore will not be purchasing this game...but to those of you who enjoy sitting on the edge of your seat trying to beat the levels....I applaud your perserverance and I hope you beat the game !!! Enjoy all
Date published: 2017-07-07
Rated 2 out of 5 by from Disappointed I was thrilled to see that there was a new Treasures of Montezuma, but this seems to be the kiddies version. The graphics lack the detail and and slick animation of the earlier ones, and some of the best elements are missing. It doesn't need a storyline, because the game progress should be gripping without it, like in the first four. I don't know what the developers were thinking of.
Date published: 2016-01-21
Rated 2 out of 5 by from No option for untimed play = No Purchase This game is only for those who want to race the clock on each and every level while meeting the goals set forth. There is no option for untimed play/relaxed mode. The graphics are lovely, crisp and bright; the music is upbeat and appropriate and the storyline is fun, but the fact that there is no opportunity to play in an untmied/relaxed mode makes it a definite "No Purchase" for me. The devs seem to be deaf and blind to the fact that for a very long time people have lauded games that offer a choice to play against the clock or take a more relaxed, casual (as in, Casual Game) approach. I Beta tested this for the devs and would be willing to bet that I was not alone in suggesting the addition of a relaxed mode. I have the other games in the series and was so happy that most offer a choice of timed or untimed play. Being hopeful that the devs might have listened, I played the demo on another site that has no time limit for the free trial. Alas, I was soon disappointed when I reached a point where I could no longer beat the timer while achieving the goals for that level. For those of us who play Casual Games to relax and reduce stress, this will not be what we are hoping for.
Date published: 2015-12-28
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The Treasures of Montezuma 5

A thrilling gem-matching adventure awaits those who dare to explore the jungle of the Aztecs, where untold treasure lies hidden deep within an ancient temple!

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