Zooworld: Odyssey

Zooworld: Odyssey

PC

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Time Management

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Test your skills in zoo management! Kerry owns a network of zoos around the world, and your job is to help her develop her zoo empire while providing first-class customer service. Use the money you earn to hire staff, upgrade your zoo equipment and teach Kerry new skills! Help Kerry build her own network of zoos, travel the world and solve the mystery of grandfather's disappearance!

  • Complete 78 unique levels
  • Get new animals and develop zoos
  • Visit 6 countries

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Game System Requirements:

  • OS: Windows 7/Windows 8/Windows 10
  • CPU: 2.0 GHz
  • RAM: 512 MB
  • DirectX: 10.0
  • Hard Drive: 158 MB

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Reviews at a Glance

Zooworld: Odyssey

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

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Free 1 hour trial

(112.95 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Zooworld: Odyssey is rated 1.7 out of 5 by 13.
Rated 3 out of 5 by from Even after i worked out the gameplay..it didn't really impress This is like a lot of 'serve' the people, cash up and improve TM's. There is hardly any tutorial at first and you are left to figure out how the game plays and what the arrows actually want you to do. Once having done that I found it all a bit tedious. People come to see the animals and you must find the one they want to see, then play a little mini game on most (pick an item, feed the lemur etc) and your happiness and task fulfilled meter fills up..and you go to the cash register where Kerry has to take your money. With this cash you then buy items to make the zoo better, albeit with furnishings or upgrading the animals. Its just ok in my books. One, you must like this type of series, and two its not the best of the best. If it is your favourite genre you may enjoy it. To me the little mini games were the most fun to be had. As always, try the demo. Its a pass from me.
Date published: 2020-01-07
Rated 2 out of 5 by from Um...wow. Totally agree with the rest of the other reviewers. The animals are cute, and I like the comic book scenes, but the actual game? It's almost impossible to get a good score on any level, and while you're in the middle of dragging and dropping customers all over the place, you have to play mini-games. And they pop up once you place the customer, not when you click on them. Oh, you can get everyone to move faster if you click like MAD, which is not the point of a time management game. Tutorial was non-existent.
Date published: 2020-01-25
Rated 2 out of 5 by from Good game, poor execution This game is a classic example of the way most TM games are now. I think the graphics, music, and gameplay itself aren't bad, and it's really just a matter of whether or not you like these time management games. These click and drag, minigame style games are all pretty standard, but this one does appear to stand out among all the rest of them. The story line in this game is actually really good, and the ending makes it clear that they plan to continue the series, which I would very much look forward to, as it is, in its own way, unique. Overall, this wouldn't be a bad game, and it would have tremendous replay value. HOWEVER, after playing through the game and buying all the upgrades, it is STILL impossible to get master score on about half, if not most, of the levels. I am a player that takes great joy and a sense of satisfaction in getting master score on all levels. And a game that makes it literally impossible to achieve that, well, it has no business being on the market.
Date published: 2020-01-14
Rated 2 out of 5 by from Not fun This game sets you up to fail. There are too many customers at once and earning money inside the game is far too difficult. It’s not like it gets difficult in later levels it starts out too difficult. I am not purchasing it.
Date published: 2020-01-10
Rated 2 out of 5 by from Drag and poke, boring I don't mind dragging people around in games, but the mini-games need to be more interesting. Hovering over three items to find which one the raccoon wants, boring. Offering an apple slice to a fox after it pops its head out, boring. I quit when it came time to pick two items of clothing for a rabbit. Deadly dull. There are also no level choices. There is only one level of game play. Sometimes I want a challenge and sometimes I don't.
Date published: 2020-01-09
Rated 2 out of 5 by from just... awful My favorite genre coupled with a passion, animals. And the ability to build a zoo the way a zoo should be... sounds excellent. Well, it wasn't. 13 minutes and I was done. Zero challenge, ust drag and drop. Zero personality in the animals, the keeper or the patrons. Not even fun facts about zoo.s or animals or ... anything. Just... Gawd awful. By all means, play the demo, but dont buy before you do. It will be a regrettable purchase.
Date published: 2020-01-08
Rated 2 out of 5 by from NOTHING LIKE DRAGGING PEOPLE AROUND THE ZOO ALL DAY The next time I go to the Zoo, I'm totally going to just stand there at the gate, holding up the entire line, waiting for the zookeeper to pick me up and carry me to each and every animal exhibition. Better yet, he could just get behind me and push me just like the game. The zookeeper would surely rather clean the lion's den or scrub the alligator's teeth, and I'd surely rather join him in doing so, before playing a game that requires me to drag characters all over the board! I gotta admit, I was pretty excited about a TM game where I get to build a Zoo to house all kinds of exotic creatures big and small, how cool is that?!? I'm sure many fellow animal lovers will enjoy this Time Management game if they aren't opposed to dragging the poor kids through the park, and if they can overlook the fact that the game is nothing more than a Manual Dextethrity exercise based solely upon the premise of simplistic fast-play "mini-games" that are neither fun nor do they require logic or any other thought process. Perhaps, the game was an app and someone got the bright idea to convert it to a desktop version without tweaking the settings? Basically, customers arrive and pop a squat on a chair in the middle of nowhere and patiently (?/ ?) wait to be dragged to the animal of their preference, a raccoon or a fennec fox for starters. As assistant to Zookeeper Kerry, and the only employee, it is your responsibility to hoist them over your shoulder and plop them gently at the chosen exhibition destination, as indicated by the patrons' thought bubble, because you are also psychic. Once the patron has arrived at their Zooworld location, you simply click the tiny pink button which summons Kerry the Zookeeper because she can't seem to figure out which of the 2 locations she should visit even though they are within a few feet of each other. Once that magic Call Button has been clicked it's time to play a mini-game such as choosing the correct item the raccoon wants (1/3 pictured items) or a whack-a-mole version of choosing the holes the fennec fox will appear. The mini-games require speed and manual dexterity, not logic, so I'm confused as to who the targeted audience is supposed to be, kids or adults? I don't think older people will like this game because of the above features. When the customers are finished being picked up and dragged to the animal exhibitions, a MIRACLE occurs and they are suddenly able to walk on their own two feet to the Cash Register! Guess that's why they call it Zooworld Odyssey!
Date published: 2020-01-07
Rated 2 out of 5 by from Not for arthritic hands Love the cute animals, but my hands hurt after just a few minutes of the demo. Dragging characters is just annoying, and the mini-games aren't interesting. I generally love time management games, but I can't deal.with this one.
Date published: 2020-01-07
Rated 1 out of 5 by from Really Awful Just to set the stage: I have been a regular BF customer for 10 years, I love TM games, and this is the first time I have submitted a review. That is how bad this game is. The music is discordant, jarring, and stressful. It is a frantically playing banjo. So before the game play even begins, your teeth are on edge. I flashed back to waiting in a sweaty line for hours to see Country Jamboree at DisneyWorld, held captive and forced to listen to the soundtrack from "Deliverance". No instructions, but these games kind of play themselves. However, it does not bode well for the quality of a game when the developers do not respect the players by not even bothering to ease them into gameplay. The first level, you are inundated with children waiting to see you feed the raccoon, or the llama, or the fennec fox. Each animal has a ridiculous, stressful, mindless mini-"game" which you must perform correctly before the timer even starts. After you have done this, THEN the timer starts running on that guest and you cannot walk away until the timer runs out. Mind you, there are 3 guests waiting in line and others walking away while the timer runs because you are limited to 3 chairs. The first thing I did in the game was purchase and upgrade comfort on all the chairs, but this was a useless endeavor. If you are at all a Type A person, you will feel the pain of being helpless to go any faster, and seeing the waiting guests "patience bar" turn yellow and then red while guests coming in have nowhere to sit so they peace-out. Stressful in any game, but this was just the first few levels. Naturally each guests wishes to interact with not just one animal, but at least two and frequently all 3. Remember, you cannot move a guest until you have done the mini game and the subsequent timer runs out. There is no way to make this go any faster. Later levels allow the option of purchasing more animals and increasing speed. During the course of the demo, I upgraded all chairs, and sped up the main character. To no avail. I love a challenge in TM games, but I am an expert at this point, and I promise you- there is nothing but frustration to be had here, and the guests do nothing but get angry while you frantically drag them to each animal. The fun really started when the characters wanted to "swap" places which a guest waiting for another animal. Nothing to be done- no moving them somewhere else, bringing in a waiting customer on that animal- nope, the guests waiting were doomed to just sit and fume. You can only swap out the guests already interacting with the animals. After all this, my biggest complaint is the lack of money earned to make "improvements" in the game. You find out very early that 1 animal each is not going to fly, and you will have to purchase two of each animal. Naturally, once you have the funds too do so, another animal is introduced and half the guests (or more) want THAT animal first, thus clogging up the entire line of waiting customers. MULTIPLE times I earned money that was not reflected. Either that, or the money earned did not make sense. In order to pass at a certain level, you have to earn a certain amount of money. Sure, that's standard. But why is it that I earn 1800 dollars on a level and at the next level I have $30 to work with? And the cheapest upgrade for anything is $450?? I also LOST money in the game, as I purchased an additional animal that did not appear in the game on the next level. My money was sure gone, though. I think the devs of this game just thought that players should be swamped with customers as a way to increase the challenge or the investment in playing the game. Did they test this out??? There is a fine line between challenge and frustration, and they went WAY over it with this one. To add insult to injury, after playing up to level 10 and seeing that it was not going to get any better but only worse, there was NO MENU for exiting the game. There was a settings button to turn off the music (a must) but nothing else. The game had literally trapped me within it. I could not even minimize the screen. I do not recommend even installing the demo of the game, let alone seeing if you enjoy it. Unless you are a preschool child with zero interest in strategy or efficiency, keep on scrolling with this one.
Date published: 2020-01-25
Rated 1 out of 5 by from Very old, clunky game This game looks like the kind of quality we used to get from BF back in the 00's. Leave aside the concept of a terrible zoo exploiting animals, the graphics are terrible, the sound effects are terrible and the game is simply clunky. The characters don't move around well, the "mini games" are terrible, with awful graphics and if you're in the middle of moving a character when a mini-game pops up, the character goes back to where they were. The characters seem to come all at once, and get annoyed within seconds, and this is from the 2nd level. I think this is potentially the worse TM game I have seen in a few years. Simply nothing about it to recommend. Is thIs is this the quality of TM games we get now? Either a rehash of previous games, over and over or a game like this with poor graphics and just terribly executed.
Date published: 2020-01-14
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Zooworld: Odyssey

Test your skills in zoo management and help Kerry build a network of zoos around the world!

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