Brink of Consciousness: Dorian Gray Syndrome Collector's Edition
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Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

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Help Sam Wilde rescue his love Anna in Brink of Consciousness: Dorian Gray Syndrome, an incredible Hidden Object Puzzle Adventure game! Sam’s every move is being tracked so he has to be extra careful. Putting his journalistic talents to the test, Sam must find the maniac who has kidnapped Anna, and stop him before it’s too late. Explore gorgeous locations and solve tricky puzzles in Brink of Consciousness: Dorian Gray Syndrome!

This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card!

The Collector’s Edition includes:

  • Bonus gameplay
  • Interview with the developers
  • Concept art

Game System Requirements:

  • OS: Windows XP/Vista/Win7/8
  • CPU: 1.4 GHz
  • RAM: 512 MB
  • DirectX: 9.0
  • Hard Drive: 693 MB

Big Fish Games App System Requirements:

  • Browser: Internet Explorer 7 or later
Reviews at a Glance

Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

Are you sure you want to download this game?

Free sample version

(214.11 MB)

Buy Now Get the full version

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 19.99 USD

$ 13.99 USD or 2 credits

Customer Reviews
Brink of Consciousness: Dorian Gray Syndrome Collector's Edition is rated 4.5 out of 5 by 226.
Rated 5 out of 5 by from They don't make them like this anymore! I'm 10 years too late for this party, but boy am I glad I came! Simply perfection. The storyline, the music, the game play, the creator's interviews! I have so longed for something like this! Again, simply perfection.
Date published: 2022-06-11
Rated 5 out of 5 by from Just WOW I finally got around to playing this game, and WOW. It's by a very small developer and you must get the CE. There's a background on how they came up with the story and why. This game was challenging and extremeley interesting. You do get a map but it doesn't transport you so be ready to be walking all over the place as there are many scenes. This ha got to be one of the top games BFG has ever released. I highly recommend it.
Date published: 2022-06-05
Rated 5 out of 5 by from They Don't Do Atmosphere Like This Anymore I've been playing a combination of both old and new games. There are different qualities that shine in both, so if you like casual gaming, you'll find some great games in the archives. Age isn't necessarily a determination of quality, but the 160+ five-star reviews probably tell you something about a game. It has been ten years since this game was released, and it still stands out. One thing that the game did very well and that most new games lack is atmosphere. Maybe it was the combination of the rain, the soundtrack, and the dilapidated mansion. (I'm a sucker for creepy old houses.) Or, maybe it was Oscar's Count Rugenesque voice emanating from the speakers mounted in every single location. But the developers handled the atmosphere very well, and that's one of my favorite things about a game. You can get lost in a book, but you're reading someone else's story; you're not doing the navigating. A game is an opportunity to live the story, but games without atmosphere leave the experience wanting. This game had atmosphere in spades. Although you can tell that some of the graphics, particularly in the HOS scenes, are from an earlier style of gaming illustration, the game still had very well rendered art in every scene. The carousel in the bonus game was just beautiful, as were several other details. The story is complete and related in detail. Throughout the game, the hero is taunted by the villain, but you can "X" out of the audio if you don't want to hear him. However, I will warn you that if you click skip during the long monologue at the end, you will be taken to the end of the game and won't know what happened. (I thought I was skipping the audio, but I skipped the cut scene, which was the ending. Doh.) I had to pull up a YouTube walk-through video to see what happened. I did feel that the story was complete enough without the bonus material. "The evil escapes to torment another day" is a dominant theme in horror. Most rational people don't say, "I want something with a happy ending. How about a horror game/movie/book?" Don't get me wrong. I like when good triumphs over evil, but it's just not the way most horror stories end. To the individual who wanted to know how it really ended in the bonus, go watch the YouTube walk-through, and you'll get your happy ending... or not.... :) There were several puzzles that I don't remember seeing before, but perhaps they're just not as common today. Most of the puzzles have a question mark in the frame that gives you the instructions, but it took a while for me to notice. They weren't impossible, but a couple were challenging. I really enjoyed the puzzles. Some of the HOSs can be explored more than once, so it's helpful to backtrack. Another welcome attribute was the layout. If you have played disappointing sequel games that only had about three chapters and three scenes each, you'll appreciate the beautiful complexity of this architecture. You'll be referring to the map again and again throughout the game. I'm not sure how many scenes there are, but I counted at least 58 different locations in the game, so you're getting a lot. This game clearly took a lot of time to make. This isn't criticism of the maps and hints, but I thought it might be good to point out to potential players: The map will tell you where puzzles and areas of interest are, but you can't teleport, and there's no mark for a "current task." The rooms with something that needs to be solved when you get the key/part are clearly noted on the map with a bright red X or a green gear symbol (or a lock on the doorway). The hint button will highlight areas if there are any, but it will only tell you nothing can be done in that particular location if there's no further action needed. In other words, it won't tell you where to go from there. You'll have to consult the map, and, if that fails, backtrack until you find where an HOS has been reactivated or consult the built-in guide if you have the CE. If you don't have the CE, it's online, or find a video online if words aren't your thing. For the record, when you get to the generator, it's going to keep highlighting the pull cord even though it won't crank until you add gas. Just so you know, you can stop pulling the crank. :) Still, I want to emphasize how much I appreciate that there was a map available on the interface. I have played games that I wished had maps, and some of those were probably great games. I wouldn't call the maps and hint features useless, because I went room by room clicking hint to see if I missed something. "Nothing to do here right now" means I can move on, and that's helpful. It's kind of unfair to blame an old game for not having features that are common in new games and, therefore, probably taken for granted. Let's just be real here: Having read an article about the recently remastered games due to computer upgrades causing them to not work, I installed this on my machine just to see if it still worked; therefore, I knew it was old before I started, meaning it's not logical to think I'm going to get new features from an old game. You're looking for Bluetooth on a horse and buggy. Okay, not that old. :) So, maybe we're not being challenged enough with new games. Or maybe we're overusing the hint buttons and maps. So I don't look at the lack of "current task" indicators or an invitation to teleport immediately to some other location as a deal-breaker. I mean, being able to do so is nice, but that doesn't mean I'm limited to playing games that allow me to teleport. All that being said... and this is for reviewers who are critical... when a game developer puts this much raw effort into a game, this doesn't even compare to most new games. I've seen some recent reviews, perhaps by users who are new to the genre or just haven't thought of things outside of the realm in which they were taught (and we all do that at some point), and I'd like to point out that having to figure out what to do is why they call it a puzzle. It is supposed to challenge you. The limitations of one's own ability are not necessarily an indication that the developers have failed. You can't get mad at a developer because you couldn't cheat faster. This isn't a hard game. Not even close. However, that's not to say it's easy. It just takes patience. If you don't have that, the answers are on the web. If you don't want to bother looking for answers, why are you playing a puzzle game? Although there are no collectables, achievements, or morphing objects in this CE (I don't think those things were normal at the time of release), the bonus game continues the story with a second confrontation between the hero and Oscar. Also in the bonus materials, you get some concept art, a full soundtrack, a handful of wallpapers, and recorded interviews with the developers, which was interesting in how they arrived at the concept for the game. The layout in the second game still had several locations and was intriguing, despite the lack of "creepy old house." While modern graphics are very sleek, I hope that developers will look back at some of the most successful games to see what it was that made them so successful. I think people want to put a label on HOGAs and assign them to a certain demographic or think that no one is playing these games anymore, but I tend to think that they aren't making games like they used to. Like, this game wasn't very scary to me (although it was creepy, possibly a tad disturbing, depending on what you are accustomed to--that sounds weird, right? Like, yes, I'm accustomed to seeing large vats containing embalmed people... just everywhere....), but most newer "scary" games are only scary if you're 5. I think it's the contrast with the color palette and the soundtracks that are too mundane and take us out of the story (in most new horror games), but that's just a thought. I play these old games, and they remind me why I fell in love with this genre, going from playing Doom on my first computer, Twisted Metal on the PS, American McGee's Alice, and then discovering Big Fish and The Exorcist, Grim Tales, Haunted Hotel, and so on. There was something that happened the first time I played those games. I shivered, then pressed forward. Although, I am not completely comfortable with all of them. I don't have pictures of the robot spiders in Doom hanging on my wall. I hid the figurine of the twins from Alice that a friend gave me because it was too creepy to look at. I still don't like to play Twisted Metal alone. But that's what makes them horror. I would implore developers to not listen to those who review every single game and leave critical reviews for genres they don't like. If I were to suffer through a game in a genre I hated just so I could make a mean comment pleading with the developer to end it now, that would make me a certifiable idiot. Judging by the number of movies, books, and other games available now, I think there is still a lot that can be done in the horror games.
Date published: 2022-01-05
Rated 5 out of 5 by from Challenging game Most of the games I have played have been just fun little time wasters. This one was a challenge and kept me interested from the beginning. Graphics were good and the tone throughout was moody with music that enhanced but didn't override the game itself. Some objects were hard to find but that just added to the challenge. I am now looking at other games by these developers as this one was so much fun.
Date published: 2021-07-18
Rated 5 out of 5 by from What a game! I played the demo a while ago and forgot about it and recently bought the game due to its rating. When I started playing it I felt cheated because I thought I had already played it, but I kept going. WOW am I glad I did, what a game! It is incredibly challenging, entertaining, thrilling, you name it, this game has it all. My advice is to buy the CE as you get to the end and want more but the bonus chapter is only available in CE. I absolutely recommend this game.
Date published: 2020-05-23
Rated 5 out of 5 by from This game is all what you need You want to see suspense with action, play this game.Great game indeed.
Date published: 2020-04-28
Rated 5 out of 5 by from absolutely the best this is the best big fish game i ever played. I would like to know who designed this and want to buy more of games designed by this team. Please let me know because I cant find this information here. thank you.
Date published: 2019-08-21
Rated 5 out of 5 by from Aging very well since 2011 Review based on completed CE. What a FANTASTIC game!!! I'll keep things relatively straightforward and without story spoilers: STORY: Sam's girlfriend, Anna, has been kidnapped by a psychologically disturbed individual, Oscar, and taken to the Goldvale domain. The bonus chapter is a sequel. The following should help you determine whether to buy or not: a) graphics are very cinematic b) the domain you explore is abandoned and in bad shape, so the atmosphere is kinda creepy c) there are a LOT of rooms/scenes, and you need to revisit some more often than others; some are indoors, some are outdoors but you remain on the property (except in the bonus chapter) d) the HO scenes are lists with a few interactions but the objects are visible and distinct; the objects you gather make sense and are related to your progress e) there is a map, but just like in real life, you cannot teleport to where you want to go: you need to walk from point A to point B f) you only hear 2 characters: Anna (the abductee) and Oscar (the abductor); I thought his voice acting was great, with just the right touch of emotion: there are no cut scenes with animation and the recordings tell the story... they can be skipped (but you can replay from the journal) g) no morphing objects, collectibles, helpers, gadgets, elves, dragons, demons or witches The game is about atmosphere/tension; the scenes are full of fabulously detailed graphics, despite being sometimes dull and dreary: if you like to rush thru scenes to just get it done, you'll be disappointed/bored. If on the other hand you like to take it in and breathe, this psycho will keep you exploring for hours. The puzzles were fairly simple but were fun and required some thought ... some use ideas I haven't even seen in other games since. To me, a solid 5 out of 5.
Date published: 2019-02-13
Rated 5 out of 5 by from Perfect! An awful story, but well crafted and told. Solid work and surprises all the way through, and I particulary liked that the game is better experienced in slow pace. Moore games like this, please.
Date published: 2016-03-03
Rated 5 out of 5 by from Which will roll first, the credits or your head? Even though I own many games from Big Fish, I rarely review the games, but I thought I should send a review for "Brink of Consciousness." This was a good, creepy Hidden Object game, with a mixture of easy and challenging puzzles. The Collector's Edition is worth the cost as the Guide helps with some of the clues; some of the objects or steps can be obscure and hard to locate. I agree with some of the other reviewers that the corpses can be disturbing to see, so if you can get past them then the rest of the darkness can be enjoyable, especially the dialogue. Most bonus games in other Collectors Editions I have found to be pretty ho-hum, but this one is definitely worth it!
Date published: 2015-03-07
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Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

Help Sam rescue his love Anna in Brink of Consciousness: Dorian Gray Syndrome, an incredible Hidden Object Puzzle Adventure game!

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