7 Grand Steps

7 Grand Steps

PC

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Card & Board

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$ 9.99 USD

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Guide the generations of one family through ancient times in 7 Grand Steps! An enormous tableau of the rise of western culture awaits your exploration, but the game starts with simple, absorbing play that expresses a common facet of life, two steps forward one step back.

Then, like layers upon a pearl, game play expands, allowing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.

  • Pursue three legend types
  • Achieve four different social castes
  • Explore the copper, bronze and iron ages
  • Build a story of your ancient ancestors

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* Collector's Editions and free to play games not included.

Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.0 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 79 MB

Big Fish Games App System Requirements:

  • Browser: Internet Explorer 7 or later
Reviews at a Glance

7 Grand Steps

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

Are you sure you want to download this game?

Free 1 hour trial

(56.83 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
7 Grand Steps is rated 3.8 out of 5 by 18.
Rated 4 out of 5 by from Lunchbreak game with surprising strategy depth I bought this elsewhere and have had it for a few months now. I enjoy it quite a bit but it's kind of an acquired taste. It's not like anything else here at Big Fish so definitely try the demo if you're looking for something new. it plays out similarly to the way a board game would. You start out as one guy in the dawn of the copper age who finds a mate and raises a family. You choose a goal for your young family (well, the first few rounds, the game walks you though this but after that, you can choose for yourself). The goal can be to make a discovery, complete a hero challenge, or improve social standing. Each round you can choose to make tokens with the grown ups in the family. The tokens are your currency in the game for moving or doing things. Making tokens moves your character backwards on the wheel (It helps to think of the wheel as if it were the game board.) Or you can spend a token on each character to move them forward on the wheel. If they fall too far back, they will be consumed by crocodiles. The wheel moves forward each round, bringing your characters closer to the crocs, representing old age, and revealing new board spaces. Each space is marked with a symbol for a certain technology appropriate to the age - thinks like Irrigation, Masonry, etc. When you land on a square, you receive tokens based on the symbol, modified by your character's learning and family situation. Ahead of you on the board squares are beads which represent points toward your goal. Landing on a square with beads acquires those points for your family. There's an event called the Challenge of the Age that happens when it's time to advance out of the copper age (and subsequent ages). Having a variety of achieved goals under your belt helps survive the challenge of the age. Any time your couple are on the same square together, they can try for a child. It happens automatically if they "make tokens" together. You need at least one child in order for your story to advance. You also want a spare or two, in case of tragedy. Too many children though can be a real problem. Children can't make tokens but each round they need to be fed a token to advance their education. If you don't educate all of your family together, the children will form rivalries which can affect your progress on the board. It's not just you moving around the wheel. Your neighbors and other family members are there too, snarfing up your beads and interfering with your progress. Your children's rivals and friends will grow along with them affect how well your children do in subsequent generations. You need to stay at the front of the pack in order to get beads, so you need to spend your tokens. OTOH, being short on tokens can really hurt. That's where the strategy of the game comes from, deciding how aggressive to be in pursuing your goals and how long you can sit and make tokens before the crocs get you. My current family is super short on tokens right now. I'm almost tempted to spend the next generation just accumulating wealth. There's a subtle little story that develops as you play across the generation, which narrates your family's success and failures. There's some luck and random events too, so each story won't be the same as previous families, This all sounds complicated but it's not, really. A few turns of the wheel and you'll understand how the people move. Also, you can save your game at any time. And there's no time limit on your moves. You can take as long as you want to think about it. This makes it a great game to play on a lunch break, where you can pop, play a few rounds, and pop out. Sorry for the Great Wall of Text but I hope it's helpful. I do really like this game. It's an odd little game but thoughtful and unique. It's not for everyone but it's definitely worth a look.
Date published: 2013-10-02
Rated 4 out of 5 by from Really different! Very interesting! Not sure how to describe this game. It is sort of a board game where one tries to advance one's "pawn" along a board, but the board is really the game of life. It takes starts in the Copper Age in the middle east, and and the idea of the game is that one tries to create a family and advance them in society with certain skills and to create a new generation and advance that generation through the ages (Iron, etc). Decisions are made that will affect social standing and advancement. It is a bit complex and will take me a while to really understand this game, but it seems like a game that can be played multiple times, choosing different characters and situations for that character. You really should play it and stick with it to get a feel for the game. Definitely do the tutorial and there is an info button that will help to explain. Good Luck, I think I will get this with one of my coupons!
Date published: 2013-10-02
Rated 4 out of 5 by from Very Different It took me the entire hour of trial game to get a handle on what to do, but then, I'm a slow learner. I feel there is a lot to be learned here as to how to master this game. If one could play Monopoly as if it were a game of Solitaire, then that would be pretty close to explaining what 7 Grand Steps is like. It's every bit a board game that requires thinking, planning, and trying to make the best choices about where and when to move your pawns and how much to spend on your children's education as well as what to teach them. As you go, you build a history. Every now and then, you come to a figurative crossroads where you are given several choices about what your main pawn will do with his/her life. The choice you make has consequences and they are not always good or bad. Just like in real life, you hope to make the best choice possible based on what knowledge you have at the moment. Although this is not my favorite type of game, I am thrilled to be putting my brain to work on something different. Kind of roughing up the gray matter. It seems as if a lot of thought went into making the rules of this game and I found it to be not only challenging but addictive as well.
Date published: 2013-10-02
Rated 4 out of 5 by from Feels like a Euro board game- strategic, attractive, replayable. This feels very like a Euro board game. Think Puerto Rico, Carcassone, Settlers of Catan. Like many of those games, the mechanics are pretty simple: do steps 1-4 (helpfully prompted at first), go to the next round. The computer format makes this a solitaire game, but I can see how playing on a board with others would work. This is a strategy game. The point is not to get to the end (imho), but to plan a prosperous trip (with a little luck). As with many strategic games (Puerto Rico occurs to me), I sense that every time I play, I'll learn and figure out a little bit more. Opportunities are rife for trying out different strategies to see how they'd pan out. The good: with the computerized format, helpful prompts speed learning time. With many board games of a strategic sort, it can take an hour or more to read and understand the rules. This is a jump-right-in approach. Nice! There's still a learning curve, though. With this kind of game, the game generally gets more enjoyable every time you play it. It's not an instant gratification situation. But if you're willing to spend the time and mental energy, I think it could be endlessly replayable. The downside: being a solitaire game, I don't get to see how the interactions between my moves and opponents' moves would pan out. These pawns are "shadow pawns" in this game. On the other hand, I don't have to spend hours cooped up with gamers of questionable social skills! In short: the game takes place (or should) more in your head than on the "board". Board gamers would enjoy. Others might welcome the change of pace. Not a mindless time-waster! But I can foresee many days of learning strategies and replay.
Date published: 2013-10-02
Rated 4 out of 5 by from Live Long And Prosper! I must admit I had to give this game a second look. I played the game for about 5 minutes the first time and just didn't get it. However, I just couldn't give up so I gave it another try. This is the basic idea: *The first generation of players or "pawns" are Khet the father and his wife "Selk" *You need to advance the parents status and skills and keep them from falling into the alligator pit. To do this you use a token of either irrigation, masonry, brewing etc. and choose in order to hopefully land on a matching icon with legendary beads which will also give your family status. *You choose to have children in order to keep the family bloodlines going. You need to give that child or children tokens even though they don't have "pawns" on the playing field. Each token you give the child raises their education in whatever field or fields of tokens they are given and when they are old enough and wise enough they will take the place of their ageing parents. The young adult must then choose a mate pawn and so forth. *You also have gold ingots which can be used to make more tokens. If you use an ingot it counts as that pawns turn and it must be used by the player in the lead so the other pawn can catch the pawn and make the tokens. This must indeed sound confusing but the game explains every step as you go along and after 10-15 minutes of playing you will get the hang of it, enjoy!
Date published: 2013-10-03
Rated 1 out of 5 by from Just Awful I tried to understand the point. I really did. But I don't get it. I Just think it's the most pointless waist of time ever.
Date published: 2013-10-10
Rated 1 out of 5 by from Extremely boring, very easy This seems to be a counting/strategy game. But it's slow and clunky. Maybe it's for children... Way too easy for adults.
Date published: 2013-10-01
Rated 1 out of 5 by from NO GAME AT ALL BORING, BORING , tried for about 5 minutes & quite, won't play any further, this game is right up with ones you pave buy gold, silver to get further into the game. You hit low point in your game choices with this one.
Date published: 2013-10-02
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