Fear for Sale: The 13 Keys Collector's Edition
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Fear for Sale: The 13 Keys Collector's Edition

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Hot off the presses! EleFun Games, creators of the best-selling Witches’ Legacy series, invites you to check out a thrilling new issue of Fear for Sale!

The owners of the Hotel Berkeley are desperate – something has been scaring off their guests, and it could very well be a ghost! As an experienced journalist in the field of paranormal phenomena, they’ve called you in to figure out what’s happening. All you have to do is spend the night in a haunted room… But the mystery you start to unravel once the haunting begins is even stranger than you imagined. Will you be able to solve the mystery before morning? Find out in this chilling Hidden Object Adventure game!

This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card!

The Collector’s Edition includes:

  • Discover the Berkeley family's demonic history in the bonus game!
  • Find collectibles and morphing objects
  • Earn special Achievements
  • Get wallpapers, soundtracks, and concept art
  • Use the available Strategy Guide

Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 1.6 GHz
  • RAM: 1024 MB
  • DirectX: 8.0
  • Hard Drive: 1068 MB

Big Fish Games App System Requirements:

  • Browser: Internet Explorer 7 or later
Reviews at a Glance

Fear for Sale: The 13 Keys Collector's Edition

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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Free sample version

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Buy Now Get the full version

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Full version game

$ 19.99 USD

$ 13.99 USD or 2 credits

Customer Reviews
Fear for Sale: The 13 Keys Collector's Edition is rated 4.1 out of 5 by 49.
Rated 3 out of 5 by from Review of Completed Game There were a few problems with this game that prevented it from being more than 3 stars. The most glaring one is the lack of any fear response by characters. The opening scenes teased the gamer into believing that this was going to be an eerie ghostly Halloween encounter, but sadly the devs failed miserably. The storyline was disjointed, not believable, and did not engage. One would think if a contract was signed to give away your child at the end of one year, there would have been a more tense or fearful flavor to the gameplay, but instead, it quickly deteriorated into a nonchalant almost boring run-of-the-mill HOS game. There was nothing new about he HOS (and there were more than I cared to see). Each was revisited which makes the game artificially longer, and most were junkpiles with minimal interaction. Puzzles were OK, but I wish the Extras included the option of redoing those.....no excuse for not doing that really. I like that devs are including Custom difficulty, but it should allow for more options such as excluding black bar tips and changing cursors. The ending was abrupt and left me feeling less than satisfied, and the bonus game not much better. Graphics, voice-overs, and music were all very good, but these days, we should be getting a lot more for the money.
Date published: 2014-10-26
Rated 3 out of 5 by from Elefun, You've STILL Got A Lot of Work to Do! BASED ON DEMO I don't know what it is with these guys. They can never hit that “sweet spot” with me. Their games have always been just okay, never fantastic, and this game is no exception to that rule. I think where this game started to go wrong for me was with the story. The concept wasn't exciting, given that it had been done over and over again, and to start with, it wasn't executed well. The opening was fairly weak and the beginning of the story was fairly boring, almost laborious. Nothing interesting happened at the beginning, but then things began to get slightly more interesting as the demo wore on. However, the story was still missing that wow factor, and it continued that way until the end. I did really like the twist at the end of the demo. It was something I really wasn't expecting and added to the excitement of the story. But when it comes to excitement, that was it, and that's the problem. This story was just okay, nothing more. I don't feel this story was executed as well as it could have. The gameplay was good, but again, nothing too special. The HOS were enjoyable; there was a good variety of them. They were progressive silhouette, silhouette junkpile and word list junkpile, with the word list ones being jazzed up a little to be a little bit more interactive. I found the HOS quite easy, but I still liked them and looked forward to another each time I completed one. They were probably my favourite part of the game. In terms of quantity, the developer has done a good job, too. Not counting those “find the fragment” zoom games, there were 4 HOS in the demo, which is a good number for me. I found they were well spaced out too. I didn't mind the puzzles either but, like the HOS, they were nothing special, pretty much all the stuff I've seen before. As a consequence, I also found them to be easy. Quantity is not a problem though; there were 5 puzzles in the demo, which is a good number. Like the HOS, they were spaced out well. In this game, there is a minigame where you have to find fragments of an object in a zoom scene. I do not count these as HOS or Puzzles. Basically, when you find the first part of an item, you will enter a zoom scene and be required to find fragments of the remaining object or objects to make up that item. This was a very good feature, one that I enjoyed, which added to the fun factor of the game. It appeared twice, which is a good number. The only additional gameplay feature in this game was + objects. I liked how this feature was executed. Most of the plus items, if not all, required more than one interaction to complete, which I really enjoyed. Secondly, there was an indication of when the item was ready to be tinkered with, which is always a good sign for me. There was also a decent number of + objects, but they weren't over-used. There were never more than two + objects in my inventory at the one time. Unfortunately, though, that's it when it comes to additional features, and I think this game has suffered as a consequence. For their next game, I would definitely like to see more innovation. I understand helpers are out of place in the Fear For Sale series, but perhaps they could add something new, like a device for detecting paranormal things, or something like that? It would make the game more fun. Otherwise, this developer will continue to be nothing more than “okay”. As far as basic features go, it's hit-and-miss. The map works fine, as do the hint and skip, but there is no diary. I'm absolutely fed up with having to address this in every single review I write. Developers, THE DIARY IS IMPORTANT. I enjoy it, as it is useful for remembering key story events and, well, I just like to read the entries. Also, there was this thing with ranks and points. I did not like it at all. I play HOPA games to enjoy them, not to try to earn points. This took away from the fun factor for me, as I felt like I was competing with something, rather than playing a relaxing, single player game. I would much prefer it if this was taken away in future games. Overall the gameplay is, once again, okay. I did not love it, but I did not hate it. There is a lack of innovation, with only the standard features available here. Because of this, there is also a complete lack of challenge. This is a recurring problem in games by this developer and I think it is time to have it addressed. Take chances, think outside the box. Use your initiative! Until then, the developer and their games will always be “okay”. The graphics were good. They were drawn with some nice detail and colours. I liked the character designs and the use of live actors in some places too. Every scene was clear to me. Good job on the graphics. However, I cannot say the same for the voice-overs. I did not like the voice of the main character. It was as boring and emotionless, fairly under-acted. I felt I could have done a better job than that. I think the developer needs to work on their voice-overs for the next game. FEATURES 4 modes of difficulty: Casual, Advanced, Hard and Custom. Custom lets you customise many things, such as mis-click pentalty and hint/skip charge. Differences in others are standard. I played Casual. Hint/Skip- both recharge at a decent speed for the difficulty I selected. Hint is useful outside HOS. Map- The map is interactive and quite helpful. It shows where you have tasks to perform. + Objects- The + Objects often required more than one interaction to complete, which was really nice. There is an indication of when an item can be interacted with. CE EXCLUSIVES Bonus Chapter Built-in Strategy Guide- shows locations of collectibles. Achievements- there are many, some story based, some gameplay based. Collectibles- grouped in to 5 sets of 5, equating to 25 collectibles in total. Wallpapers (9) Concept Art Screensavers Music (the music track in the Bonus Content section was VERY ANNOYING) WHICH IS THE BETTER BUY? Definitely the SE. The CE does not have any interesting extras, just the basics. MY PROGRESS I finished the demo with 51 minutes to go, which means I finished it in 39 minutes. There are 3 chapters in the SG and the demo goes in to the third chapter, but I'm not sure if it finishes it. You'll notice I've repeatedly used one word in this review- okay. That's pretty much the word I'd use to sum up this game. There really is nothing to write home about. My review of the last Fear For Sale game stated “You're getting there Elefun, but you still have a lot of work to do”, and that is still my feeling after playing this installment. In the time that has elapsed between these two installments, absolutely zero improvement has been made. If anything, this game is worse than its predecessor.
Date published: 2014-10-25
Rated 3 out of 5 by from "There is nothing to fear, but fear itself" You are the psychic detective called in to help the hotel owners with their problem ghosts, only not all is as it seems. The first guest you meet in the drive is frightened. Her husband, when you let him out of his room, is just disgusted with the situation. I sort of agree with him. I have all the other Fear For Sale games and this is just not up to par. After finishing in half the allowed demo time, I am dissatisfied with the game. The artwork is good but rough around the edges; the sounds and VOs are fine. The HOPs varied among different types and have an alternate puzzle mode if you tire of the HOPs. The mini-games seemed temperamental and did not consistently function as designed. There were various collectibles and morphing objects in every scene, except the HOPs. The storyline, always of paramount importance to me, was muddled. It needed a bit more information to involve the player in wanting to find out more. As it is, I don't care - which, after all, is the point here. As a CE, I'm on the fence. As an SE, I'll wait and see. And I can't recommend what I won't buy. Try it for yourself and see.
Date published: 2014-10-24
Rated 3 out of 5 by from 13 Keys To Open An Ordinary Door Setting: you play investigator Emma Roberts, who has been summoned to the Hotel Berkeley by the stunning Caroline who owns the hotel with her husband Gilbert. It seems that ghosts are scaring away the guests. For experienced gamers, this will not be an original story line. However, many of us like scary games and if they are done right we can excuse a lack of originality. The time period is not specified, but it could be present day, though the Hotel itself is (naturally) quite old. The drawing palette is varied, a lot of blues and greens for mood as well as reds and yellows for seasonal flavor. The style is typical of games of this type, kind of a semi-realistic fantasy. There is little or no music or sounds. The voice acting is mostly good, but some of the "scare" sequences were cartoonish (i.e. Ha ha ha!) For those who like fairly easy play, you should enjoy this as there is a very straightforward and linear flow to the play. I encountered about the same number of hidden object scenes as mini-games during the demo. The HO scenes are pretty standard with a few twists (I vowed never to use the word ____pile). Some are progressive, but they are also very easy to follow. Those who prefer can play a jigsaw puzzle in place of the HO scenes. Mini-games were mostly simple to complete as well, with solutions mostly trial and error. During the demo period I found only one puzzle that required some thought. There are four levels of difficulty including a custom level. There is a tutorial and the option of a limited tutorial - special features only. There is also something called a map which is not, however it does enable you to jump from scene to scene. This Collector's Edition has 33 morphing objects, 30 collectible items, as well as a strategy guide, bonus level and the usual assorted pseudo extras. I found no problems with this game. On the other hand, I didn't find anything about it that was especially well done or memorable. Also, due to the straightforward nature of the play, I have concerns about game length. I'll rate this three and 1/2 slightly scary ghosts.
Date published: 2014-10-23
Rated 3 out of 5 by from Fear of Sale failure I have all the previous Fear for Sale games and enjoyed all of them, but his one failed to be the same fun factor as the previous ones. This may have passed my test if it had been called something else, but left me flat in my expectations. The story was old, puzzles were old, morphing was old, etc, etc...I was totally bored. Even the HOs were boring and I usually always enjoy the challenge...nothing else to say but I'm not buying.
Date published: 2014-10-23
Rated 3 out of 5 by from 3.5 stars for a flawed game I really wanted to like this game a lot but the game play itself would not bring me to do so. For starters, there was not enough fear within the characters in a game called Fear for Sale. Sure, there is a couple who escape in a taxi that seems afraid enough, but they're gone and the detective and the remaining folks in the hotel just seem too cavalier to be in a place replete with strange goings on. There is a man named Sam who is ill, his wife Caroline runs the hotel with him. It turns out she is using the detective, Emma, to her own devices to find a cure for Sam. Emma's nightmares will be a key implement. This is where the demo ends and I used up about 1/2 of the 90 minute demo time allotted. I liked some of the hidden object segments and some of the puzzles are clever. There is a useful jump map. If there are collectible items, I did not find any. I have so many excellent games in my portfolio that the story is paramount for me. There is something in 13 Keys that did not appeal to me, hence my so-so rating. I think some players will love this game and a portion that will find it abhorent. For me it's a case of MEH!! Decide for yourselves.It gets a very lukewarm thumbs up
Date published: 2014-10-23
Rated 2 out of 5 by from What Happened to Awesome Fear For Sale Series? Purchased CE based on prior games. Definitely agree with reviewers that game was boring. Stopped playing and I will definitely play demos to any future games prior to making purchase. Game play was disjointed and all over the place. I like the hand drawn scenes, however, more for amateur or new or younger gamers! Highly recommend the previous Fear for Sale games. Enjoy! -Mama Mia-
Date published: 2015-02-18
Rated 2 out of 5 by from boring game i didnt enjoy this game at all,it bored me,as an experienced player i thought this game lacked the fun factor,i couldnt wait for it to end
Date published: 2014-11-12
Rated 2 out of 5 by from A bit boring No fear in this game...The woman who speaks sounds like she is pretty bored. No fear in her voice. This game should have screamed HALLOWEEN all over it but unfortunately did not. I expected a great game but got quickly bored after 30 minutes.
Date published: 2014-10-23
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