Silent Nights: Children's Orchestra
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Silent Nights: Children's Orchestra

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From Dark Blue Games, creators of Silent Nights: The Pianist, comes another unique and thrilling musical tale!

You rose from the ashes of a family tragedy to become a famous French soprano. Now your daughters are following in your musical footsteps, and you couldn't be more proud. But on the night of a prestigious concert in Italy, a fire breaks out, and a mysterious masked man leads your children away! Follow a trail of secrets and deception to find the masked man and save your daughters before they fall victim to a dangerous experiment. You'll need all your talent to decipher clues and solve complex puzzles in this exciting Hidden Object Puzzle Adventure game!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 2.0 GHz
  • RAM: 512 MB
  • DirectX: 9.0
  • Hard Drive: 769 MB

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Reviews at a Glance

Silent Nights: Children's Orchestra

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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Free sample version

(448.13 MB)

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Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Silent Nights: Children's Orchestra is rated 3.5 out of 5 by 16.
Rated 3 out of 5 by from Not a bad SE.... Hi all. Hope you all had a nice Thanksgiving. I reviewed this one as a CE and did not feel it was CE worthy. Not because there was anything wrong particularly, but because it was lacking something. The graphics are nice, a little fuzzy. Game play was very good. Music not annoying. Voice overs are very few and far between and dialog cannot be "clicked" through if you read faster than they speak. There isn't much in the way of sound FX either, which makes this a fairly quiet game. HOPs are the standard and not many of those either. Items are very easy to find. Puzzles are extremely simple, no challenge here at all. Very helpful hint system, which you will use. Jump map doesn't always show that there is something to be done in a location, so you keep hitting the hint and back tracking, which is annoying. As I said, I did not feel this game was CE worthy, but I always give it another chance when the SE version comes out. I sometimes change my mind and get the SE, which is what I am going to do with this one. No, it is not all that challenging, the story is quite predictable and nothing new, but it is not a bad SE. Yes, I will use a game credit to add this one to my collection, only because I need to us it. This is one of those "nothing better to do" games and this is definitely one of those days. As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews.
Date published: 2014-11-28
Rated 3 out of 5 by from Lacks The Punch of The Original The second game of the "Silent Nights" series is out, and that's no surprise considering where the first one left off. If you're unfamiliar with the story, you play a music virtuoso who has run afoul of some villainous types looking to harness your talents for their own purposes. It's essentially the same plot line as you'll see here, but with the added dimension of extending both families into the fray. The game features a decent amount of HO scenes, with many of them the placing objects from your list into the scene variety that breaks up the monotony. Everything about this sequel was pretty average to me. I liked the musical touches #though it's far inferior to what they did with the theme in a game like Cadenza#, and the pace of the game is frenetic, as you'd expect in a rescue mission. Once you get past those, however, everything else is a concerto of mediocrity. The graphics and sound are fine, but unspectacular #and there's an extreme zoom used every time a character comes into the room that's just odd#. The showdown with the villains is forced and a reproduction of what went down the first time, and all bad guys follow the standard "plenty of opportunity to do harm without actually doing it" trope of all James Bond baddies. The only big difference is that your character can write down melodies to help solve puzzles throughout the game, which is unique, but it's used so blandly that it's almost an afterthought. Wow, I opened yet another lock with a three note combination. The backstory you unlock by collecting items as you go is equally generic, with generally shady goings-on centuries ago that signify very little. I won't say this follow-up is without its charms, but it won't leave you anxious for the series to continue.
Date published: 2014-12-02
Rated 3 out of 5 by from Really Great Map. Based on completion of the SE in Casual mode. This is one of those "nothing-better-to-do" games to play and I had a coupon. There are more puzzles than HOS and most are simple. The HOS vary. Some puzzles are repeated like the pipe which I didn't like and skipped them. The hint outside the HOS isn't very helpful -- it doesn't give directions. It either points to something in the scene or it says there's nothing else to do here. There is a wonderful interactive map which also shows areas where you can do something now. This is available in casual mode but I'm not sure about the other 2. There is a walk through which I did use. I didn't understand some of the puzzles and used the walk through to figure them out. This doesn't have anything special. Two little girls, both gifted musicians, are kidnapped and their mother sets out to rescue them. Other than a lag time between scenes I didn't find any other issues. I liked the music -- it was subtle. The graphics were a little grainy and I thought the little girls could have been drawn softer. I suggest playing the demo to make an informed decision. I also demoed the CE and would recommend this over the CE.
Date published: 2014-12-04
Rated 3 out of 5 by from SHORT if you are looking for an OK game that is SHORT then this one is for you. 2015
Date published: 2015-01-19
Rated 2 out of 5 by from Glad It's Over! The Deux family has been blessed with so many talented musicians that some say music actually runs through their blood! Yvette Deux, a French soprano was at the height of her career when she completely disappeared from the public's eye in 1947. Several years later she reappeared with two beautiful and equally as talented young girls, Amelie and Bernadette. The girls were performing for a packed audience in Italy when the stage burst into flames for no apparent reason. As the audience members began flailing around in a panicked frenzy, Yvette remained calm and quickly doused the flames as she watched the piano player Draco swiftly guide the children backstage. To her dismay, Draco has no intentions of returning these children to their anxious parents, in fact he states that Amelie and Bernadette will soon be fulfilling the family legacy! What on Earth does that mean? Who on Earth is Draco? I'm simply not impressed with anything this game has to offer and I can't for the life of me figure out why so many reviewers fell head over heels in love with this game. The graphics are mediocre at best, the characters are cartoonish and not really "likeable" the tasks are predictable and mundane, and the main feature is music button icon. Yvette has the unique ability to listen to any melody and translate that melody into musical notes, therefore, whenever you hear music from any source, including birds, you click on the music icon which automatically jots down the musical notes in a decryption. For whatever reason, there are random musical locks located not only in the school, but the town as well, and you must click on the music icon once again to bring up your decryption code so you can rotate the musical discs to match this code (when you rotate one disc others are affected as well) You will also find dragon emblems that will unlock a story about the Deux family and eventually tell the story leading up to the family legacy. The Collectors Edition didn't have enough substance to make it stand apart from this Standard Edition in my opinion. There are Wallpapers, Concept Art, Music, Achievements, a Bonus Chapter and a built in Strategy Guide available in the CE, other than that if you really dig the story, this Standard Edition would probably be the better choice.
Date published: 2014-12-02
Rated 2 out of 5 by from The SE is no better or worse than the CE version When the CE of Silent Nights came out a few weeks ago I found it to be totally unoriginal and that there were some elements that just made no sense. To begin the original cut scene shows a children's orchestra playing at the school they attend. A fire breaks out. All the parents seated at the concert run away from the auditorium without even giving their children a thought as to their safety. Then we see two girls being led away by a mysterious masked man. Our intrepid detective must locate the girls. First he/she must put out the fire but the fire hose is locked. Does that make any sense at all?? I hate when developers insult my intelligence. After the fire is extinguished note that there are only 2 chairs left on the stage when there were at least a dozen during the concert. Oh, and the stage was not afire. That's just bad planning by the developer. There are the usual HO segments and some puzzles, all rather run of the mill until we meet the headmistress of the school. She initially seems like a caring person but somehow I'd bet she is in cahoots with the bad guys. The story develops by finding certain items similar to those in the wonderful Dark Parable series. We learn the abducted sisters are part of a musically talented Deux ( French for two ) family. They become part of some experiment gone bad concerning the invention of a machine that heals the very ill with the power of music. There are other HO sections and puzzles none of which are interesting or have any degree of difficulty. Another example of silly story is inflating balloons which then are used to raise the tail section of a very heavy WWII vintage airplane. Yeah Right !! The demo fortunately ends soon after when the detective is overcome ( I assume temporarily ) by Draco, an assistant to the introduced but currently unknown mastermind behind the kidnapping. Children's Orchestra might have been made by children given the amateurish story. The graphics are a bit grainy and the tasks to be performed by the detective are all quite trite and totally unoriginal. I suppose some newcomers to the HOG /HOPA genre might find this game OK. Fair warning: it's not OK. The game is a dud and is to be avoided. Lucky for us the latest MCF came out this week since the rest of the week's offerings have been rather lame. I cannot recommend this in any fashion.
Date published: 2014-11-28
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Silent Nights: Children's Orchestra

A fire breaks out during a concert, and now your daughters are both missing. Hurry to track them down – their music may hold the key to life and death!

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