Fright
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Fright

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From Lesta, creators of the Nightmare Realm series, comes a terrifying new thriller!

After a suspicious accident, you find yourself stranded at a run-down motel with a group of strangers. You quickly realize that your group is not the first - people have been disappearing in this same area for the past 10 years! The first was a little girl… the very same girl you saw in a dream just before your accident. But before you can put the pieces together, a terrifying new threat begins targeting your group one by one. Can you survive to uncover the mystery of the motel and escape before it's too late? Find out in this chilling Hidden Object Puzzle Adventure game!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.0 GHz
  • RAM: 512 MB
  • DirectX: 9.0
  • Hard Drive: 781 MB

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  • Browser: Internet Explorer 7 or later
Reviews at a Glance

Fright

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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Free sample version

(385.64 MB)

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Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Fright is rated 4.2 out of 5 by 73.
Rated 5 out of 5 by from Superb !! Fantastic, Scary, Best Game played A truly remarkable adventure game with quite scary plot. The live action /animation characters are simply the best and the clever Hidden object /use of items concept really takes the game to new heights. The plot is well conceived and the puzzles are professionally devised and executed so well. Not very long but keeps the interest up as just when you think its going to end another devious twist occurs. The graphics are superb and the "find the objects" features demand that you not only have to find, but work out how to use the items. Best adventure/Hidden object game on the market. Please developers lets have a sequel to this
Date published: 2018-05-30
Rated 5 out of 5 by from brilliant brilliant game, must have game for all.
Date published: 2018-03-31
Rated 5 out of 5 by from "Fright" is Fascinating with Ultra-Realistic Graphics Available at BFG since 2014. Review based on completed game. Beautiful graphics, strewn with realistic images and scenes. The clarity is such that you can see each blade on the cornstalks, little wear-marks on the concrete, peeling wood, rust and grime of the fading motel, and eddies and swirls of the dark, ominous, racing storm-clouds. By contrast, the farmhouse is in pristine conditions, and quite charming. The characters themselves are real people and are done superbly. The HOPS are gorgeous. The few puzzles there are, are very easy, but still very interesting. You'll find yourself way out in the middle of nowhere, with grassy banks perched on sandy mounds and fields of corn. For me it was a full evening's worth of entertainment. ****SEE SPOILER ALERT AT VERY BOTTOM FOR RUN-DOWN ON SEVERITY OF "FRIGHT."**** GRAPHICS - Widescreen or Fullscreen. Aspect-ratio adjustment. You'll have to set your computer to full brightness to get a good view. HOPS: Wordlists and some interactive. Very enjoyable to look at and play. PUZZLES: All skippable SOUNDS - with 3 adjustments: Music/Effect/Environment. MAP: TRAVEL. Rudimentary, but has indicators. JOURNAL: YES. Info is stored in the camera on the lower left. DIFFICULTY SETTINGS – 4 –interchangeable HINT: Guides and leads. Lowest available recharge- 0 seconds possible on "Custom." 10 seconds to recharge on Casual. INVENTORY – Lockable ****************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************SPOILER ALERT CONCERNING SEVERITY OF "FRIGHT." ****************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************There is NO blood or gore. There are no skeletons or demonic rituals. *There is a supernatural aspect to it, but this game relies purely on the unfolding of a well-told story. *Enjoy this surprising "Fright!"
Date published: 2018-01-27
Rated 5 out of 5 by from More games like this please Despite the title of the game, this is not a scary or gory game. It's also not bone chilling as advertised. What it is is a fantastic mystery adventure sleuthing game. The graphics are a combination of actual actors melded into computer or hand drawn graphics. The melding of the two are the most seamless I have seen, and looks completely natural and convincing. The setting of the game reminds me of North by Northwest, Iowa cornfields. The HOPs are entirely interactive, in a chain reaction--one item unlocks an object on the list, which is part of another object on the list and so on. It's a domino effect. There is one HOP where you have to go outside the HOP to find objects elsewhere and come back to the HOP to complete. Expert mode does not allow Hint, but does allow Skip, and you still get helpful messages, which is all that's needed to progress, since most actions and objects to find are logical and intuitive. The story is quite good, not entirely plausible, but the way it unfolds makes for a suspenseful and fun game. Puzzles are relatively few compared to HOPs, which is fine with me. The puzzles are not hard, but not boring. The only thing I did not like about the game is the game title, which is so boring. I loved this game for the suspense provided in solving the mystery with fantastic HOPs along the way. This is a well thought out game that should be on any HOP addict's collection.
Date published: 2018-01-27
Rated 5 out of 5 by from Realistic Hidden Object Game Real people, real twists and turns, great story line and finally new puzzle ideas!
Date published: 2017-06-05
Rated 5 out of 5 by from Fright is a Wonderful Delight! BASED ON COMPLETED STANDARD EDITION GAME WOW! This game was certainly different, but it was that uniqueness that attracted me to it. This game felt so real that I felt like I was actually in the game. This is one of the best games I have played this year, and it will surely be a contender for game of the year. The story was fantastic. It had a bit of a slow start, but it just got better and better as the game went along. I give kudos to this developer for actually making their story like a real-life situation. It dealt with situations that other developers are too scared to deal with, such as violence and family disputes. This game's story was aided by multiple flashbacks, which came in the form of HOS. Each flashback put together some of the pieces of the story and I began to see the whole picture. This story had numerous twists and turns, each one being better than the last and getting more and more sucked in to the game. It got to the point where I was so engrossed I just could not stop playing. I ended up playing the last hour or so of the game in the one sitting. Events in this story flow clearly and logically. I was not once confused or questioning the realism of this game. I also loved how real the story was. It actually felt like I was in the game as the main character. If this is what the developers were aiming for, they have well and truly achieved it. Every twist and turn built up so much suspense that I was extremely excited for the ending. I was sincerely hoping it would be worth the game time, and it did not disappoint. The ending was brilliant; it was a just reward for the events of the game. It finished 100% conclusively, leaving no stone unturned and no loose ends in the plot. My only complaint about the story is that I found the dialogue scenes to be quite laborious. They stretched on necessarily and would have been way more effective if they were shorter. Overall, this is probably the best story I have seen in a HOPA game this year, along with one of the best of all time. I give my most sincere thanks to this developer for the journey they have taken me on and very much look forward to their next story. As great as the story was, I liked the gameplay even more. I really, really enjoyed the HOS; they were probably the best I've ever seen in a game. They came every time I picked up a photo; I would be sucked in to the photo and would have to do a HOS. When I finished, a flashback would play, giving me extra details about the story, which I just loved. I was also impressed with how little a part they played in the game. There were a total of 6 HOS in the entire game, instead of the 20 or so we see in standard HOPA games. Yes, you read that correctly: 6 HOS in the entire game. They were very well spaced out; sometimes I went for about 40 minutes without playing one. I did noticed they increased in frequency towards the end, but that wasn't a problem to me, because I loved them so much. I think their rarity made me enjoy them even more. All 6 HOS were the same type; they were progressive junkpile and were heavily interactive. You had to move and drag everything in the scene, which I really enjoyed doing, as it made the game more real. The HOS are not the most challenging thing in the world, but all the same, they were brilliant. There was a perfect amount in the game for me. More than 6 would have made the story a bit confusing. I also really enjoyed the puzzles. They were incredibly fun to play and were a lot different from the norm! I loved every single one of them. There were none of those “match this” or “connect the pipes” type puzzles; each one of them was different. Even though they were incredibly fun, they weren't overly challenging. I skipped a couple because they were too hard, and I got stuck on the American Geography one (because I'm not American!) but that's it. In quite the contrast to the HOS, the puzzles featured prominently in this game; there were 14 of them and they were well spaced out. The only minor complaint I have about this game is that you solve one puzzle and go straight in to another one. This is my pet peeve in a HOPA game and I wish it hadn't been there. This was only a slight damper on a brilliant game. I absolutely loved the adventure component of this game because it featured about twice as prominently as usual. I truly felt like I was playing an adventure puzzle game and I enjoyed every second of it. Part of this game's appeal is its realism and I believed the frequent use of the adventure component aided in that. Every task performed is realistic; I could see myself doing that in real life. The tasks themselves weren't overly difficult, but there was still the occasional time where I needed to use the hint. I think the level of challenge in this game was quite good; it was certainly a lot harder than most games out these days. The adventure component made the game so much more fun than it already was. I had been waiting for a long time for a game to focus more on adventure, and this game delivered. I'd say about 65% of the game was taken up with the adventure component. This is definitely what I want to see more of in HOPA games; developers, please take note. The more adventure, the better, as far as I'm concerned. This game does not have any additional gameplay features, but because of the real-life feeling of the game, I feel that extra features would have ruined it. I was quite content to just play a game with laid-back gameplay and no fancy tricks for a change. The lack of extra features made the game feel more real. I was quite impressed with the basic features of this game too. There are 4 modes of difficulty (including custom), a diary (WOOHOO!) and a map. The map was quite useful in helping me if I ever got stuck, which is what it's designed to do. The map was interactive and showed locations where I had tasks to perform. The diary was great too, because it helped me keep track of events, which actually proved quite useful for this review. Overall, fantastic gameplay that was lots of fun and quite different than usual! This game feels a bit like an interactive movie, as the locations and characters are real. This makes it hard for me to judge on the graphics. I thought the quality of the scenes was great and the characters looked a lot like '60s people, which is where the game is set. I liked the developer's choice to use real people instead of cheap cartoon garbage. I hope to see more games with live actors in the future. The voice-overs weren't impressive. Most of the dialogue scenes were terribly overacted and therefore laborious. I thought the actors were just trying way too hard for dramatic effect, which got a bit annoying after a while. I think, for their next game, the developers just need to tone the voice-overs down a bit. After all, it is a game, not a movie. FEATURES 4 modes of difficulty: Casual, Advanced, Hard and Custom. Custom lets you set the game to your liking; differences in others are standard. I played Casual. Hint/Skip- both recharged at a decent speed for the difficulty I selected. Hint is useful outside HOS. Diary- The diary is good for keeping track of events. I also really liked being able to see how the main character felt about the main character's perspective! The diary is hidden inside the camera, which has a photo come out every time there is a new entry. Map- The map was interactive and really helpful. It showed where I had current tasks to perform. WHAT DO I MISS OUT ON IF I BUY THE SE? Bonus Chapter- absolutely not needed. Everything ties up conclusively. Built-in Strategy Guide- I got by just fine without it. Achievements Gift shop- There are collectible dollar bills in the game you can use to buy stuff from the gift shop. Soundtrack Concept Art Wallpapers Bonus Puzzles WHICH IS THE BETTER BUY? I bought the SE and was extremely happy with it. The CE does not offer much in the way of extras; plus, the game ties up well, so there is no need for the Bonus Chapter. I would definitely advise you go with the SE. ON THE GAME LENGTH I'd say it was pretty standard; maybe about 2.5-3 hours on my speed, but I am a very fast player, so it may be more for you. Overall, this was a brilliant game. It had a fantastic story with even better gameplay. I could find hardly anything to fault with it. Thus, I can see no reason not to award five stars. This was one of the best games of the year, and I eagerly await the next installment from Lesta Studios.
Date published: 2014-11-17
Rated 5 out of 5 by from Wonderful, unusual HOS Game storylines don't often suck you in, but this one did exactly that. Not only was the story unpredictable, but I loved the Wizard of Oz imagery and the scary-yet-retro surroundings. Some of the scenes were pretty intense, and I was actually spooked by some of the events (old lady, anyone?) The puzzles were fascinating, and I loved the HOS. They were done in a way that reminded me of the virtual pop-up books in the old Drawn series, and I was honestly fascinated. Plus, the ending was ironic in a twilight zone-ish way. I loved this game, and that's from a play who's pretty sick of the tired HOS that keep coming at us.
Date published: 2014-08-02
Rated 5 out of 5 by from UNWELCOME AND SCARY This game is very frightful. Usually, developers promise scary, but seldom deliver. This game does - at least for the characters in it. Awful things keep happening. Everything seems to have stopped in purgatory for 10 years and looks like it. (Takes place in the 60s, and graphics depict the era and the neglect of the locations.) Very interactive HOS and puzzles are engaging and fun. Lots of things happen in this adventure. More interesting puzzles and mini-games than HOS, but the ratio is correct. Hint system is very helpful, though you can figure out the navigation pretty good without it. Let the fun begin at the unwelcome hotel.
Date published: 2014-07-27
Rated 5 out of 5 by from This. Game. Was. Awesome! Now THIS is the kind of game I love to play! My only regret is that there aren't more games like this. On a side note, they are incredibly fun to play on stormy nights! A few things I appreciated: I very much prefer the 'live' characters versus computerized, makes the experience all that much more engaging. The puzzles weren't as 'ridiculous'. For example, I didn't have to hunt around an entire house for a wheel to attach to a child's toy carriage before I could move it when in reality, I could just move it out of the way myself (I'm very picky when it comes to stuff like that). The game didn't ever feel sloppy towards the end. There are a few games I've played that towards the end, it seemed the developers were kind of rushing through it or they just ran out of ideas. I very much liked how the story was put together and felt regretful when it was over versus being relieved when the game finally ends, as has been the case on several occasions. Here's to future games that capture my imagination!
Date published: 2016-02-29
Rated 5 out of 5 by from Great Game I am truly enjoying this game. It is fun right from the start, has great graphics and is smooth to follow. You know where you are going and have fun getting there. It is well done. I am still playing it, so this is all I can say for now...it is sort of like MCF, where you enjoy it right from the start...Hope they make a series out of this game.
Date published: 2014-07-28
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Fright

After a suspicious accident, you find yourself stranded at a run-down motel. But you soon realize the area hides a terrifying secret...

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