Dead Reckoning: Brassfield Manor Collector's Edition
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Dead Reckoning: Brassfield Manor Collector's Edition

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From Eipix Entertainment, makers of Dead Reckoning: Silvermoon Isle and the Final Cut series!

On the eve of his annual murder mystery party, wealthy businessman Reginald Greer is found dead at his home. You’ve been called to Brassfield Manor to solve the case… but it won’t be easy. There are plenty of clues and suspects to keep you guessing who killed Reginald Greer. Was it his spoiled daughter? His jealous son? His disgruntled business partner? It could be any one of the guests who arrived for a game… and stayed for a murder. Use a unique deduction feature to question characters and examine evidence in this intriguing Hidden Object Puzzle Adventure whodunit game!

  • The closed case takes a surprising twist in the bonus game!
  • Replay puzzles and HOPs
  • Get wallpapers, videos, music, and more!
  • Try the integrated Strategy Guide

Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.6 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 791 MB

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  • Browser: Internet Explorer 7 or later
Reviews at a Glance

Dead Reckoning: Brassfield Manor Collector's Edition

0 out of 5 (0 ReviewsReview)
Average Rating:
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Free sample version

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Buy Now Get the full version

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Are you sure you want to purchase it?

Full version game

$ 19.99 USD

$ 13.99 USD or 2 credits

Customer Reviews
Dead Reckoning: Brassfield Manor Collector's Edition is rated 4.4 out of 5 by 52.
Rated 4 out of 5 by from Could Have Been Perfect, With A Little Creativity BASED ON DEMO I absolutely loved the debut game in the Dead Reckoning series (Silvermoon Isle), so I was desperate for a sequel, and overjoyed when one came. Needless to say, the expectations were high. While this was not as good as Silvermoon, I did enjoy the demo. The story had a very interesting concept, and I was drawn to it immediately. However, I felt the opening was a little underdone. It could have been a lot more dramatic and really sucked me in, but it just didn't. From there, though, I found the story enjoyable. Although slow progressing at times, it still had its fair share of twists and drama. I thought all elements of a murder mystery were done quite well; the way the evidence is collected has me guessing multiple people, and the collection of evidence was at just the right pace so I wasn't overwhelmed and confused. Also, each piece of evidence further added to the suspense in the story and made me eager to find out more. Furthermore, I felt the interview scenes really added to the story. Finding out who was lying and who wasn't was very interesting. I loved this part of Silvermoon, so was thrilled when it came back. It really did make the story better. The demo ends well, with quite a nice cliffhanger to pick up from. While the story was enjoyable, I wanted to be blown away, and I wasn't. I was excited, but not thrilled. I think Eipix played it a little bit safe with this story. The gameplay was enjoyable, too, but once again it wasn't thrilling. I just got the feeling Eipix was playing it safe. The HOS were quite enjoyable and weren't overdone with ridiculous interactivity, which was quite nice. I found the HOS fun and I looked forward to playing each one. The level of difficulty was just right, so they weren't a breeze, but weren't overly challenging either. The HOS were mostly junkpile, but I liked how each one was just that little bit different from the last. My favourite was definitely the detective kit one. I really enjoyed that and liked how it tied in with the story, but I thourougly enjoyed all HOS. The HOS were spaced out well and there was a decent number of them. All up there were 5 in the demo. The puzzles, however, were not so enjoyable. They were more of a mixed bag; some I enjoyed, some not. I found the puzzles to be quite boring, actually. They were my least favourite part of the game. They were a bit difficult for my liking and I had to skip all but one, which was disappointing. I like to have fun with puzzles, so if they were a little easier, I would have enjoyed them more. The quantity of puzzles wasn't that bad. There were 4 in the demo. The adventure component of this game was prominent. The game did feature quite a few HOS and Puzzles but I found the adventure component did stand on its own. While it was fun I did find it a tad problematic. Firstly, there was interactivity, but very little innovation. I found nothing in this game that set it apart from others. Secondly, the game was quite easy. I found it quite obvious what to do next, and I rarely had to use the hint. There wasn't much challenge involved as tasks were basic and straightforward, which took away from the fun a little. Thirdly, there was quite a bit of backtracking, which annoyed me. For instance, I could find something in one scene, then go back to another scene to use it, collect something in that scene and go back to the other one to use it. At other times I would have to move forward about three locations, and then retreat back a couple. Heaps of backtracking kills fun factor in a game, and developers need to realise that. For their next game, I want to see a bit less backtracking. I have no issue with the difficulty levels and especially liked how much I could custom. I had absolutely no issue with advanced as sparkles were incredibly minimal and no map indicators were present. The only time I saw sparkles were on HOS, which I would have happily turned off, but it didn't affect my game at all. The only additional feature this game has is + objects, which, once again, is example of Eipix playing it safe. I seriously think Eipix needs to step up their game, add some innovation (which I KNOW they are capable of) and really blow me away. The feature itself was done quite well. Some objects required interaction, other just clicking. The indicator was clearly visible and the feature wasn't overused. So well done to the developers on that, but PLEASE, more innovation! The graphics were great. I loved the sharpness and clarity of them especially in the cutscenes. The scenes were drawn with nice detail, but I found some colours to be quite ugly, especially in the outside areas of the game. They were offputting and annoying. The character designs were good, though. They were lifelike and had lip-synch, but only in the little character bubble thing. I dislike that bubble. I think it's un-necessary and kind of detracts from the game. I think Eipix would do a much better job if they just put lip-synch on the character themselves, without that bubble. Voice-overs were standard. I have no issue. FEATURES 4 modes of difficulty: Casual, Advanced, Hard and Custom. Custom difficulty is good, due to vast array of options. I played Advanced. I liked how there was no map indicators and limited sparkles. Hint/Skip- both recharged at a decent speed for Advanced mode. Hint is useful outside HOS and acts as teleporter on some occasions. Map- The map had no indicators on advanced mode, which was fantastic. It was interactive so saved some time on backtracking. Evidence Board- This was set out well, with separate tabs for evidence and suspects. However, I found the writing a little small to read as it was zoomed out too far. This did not happen in Silvermoon, so was annoying for me. + Objects- The indicator was clearly visible; the feature was not overused. So it was done quite well. CE EXCLUSIVES Bonus Chapter Built-in Strategy Guide- does not show HOS solutions. Does show collectibles. Achievements Collectible cards- there's one in every scene, incl. Bonus chapter if previous Eipix CE's are anything to go by. There is an indicator, telling you when they've been collected. Morphing Objects- One in every HOS. “Making Of” video Wallpapers (8) Bubbleshooter Souvenir Room- one giant HOS, where you return to each scene to find one item. Replay HOS & Puzzles Replay Movies Soundtrack WHICH IS THE BETTER BUY? I find collectibles distracting, so I would purchase the SE. In terms of value, I think Eipix has stepped it down majorly, so I would advise you to get the SE too. MY PROGRESS There are 2 chapters in the demo. I finished the demo in 48 minutes. This was a good game, but had the potential to be mind-blowing, had the developers not played it safe. Everything is there, but the developers seriously need to think outside of the box and deliver the innovation I know they're capable of. This game earns a solid four star rating from me.
Date published: 2015-03-21
Rated 4 out of 5 by from Very Well Done! Creative from top to bottom: story, scenes, characters, mini-games. The game did not take long to complete -- but each minute spent was a delight to this detective. I was truly absorbed.
Date published: 2015-03-13
Rated 4 out of 5 by from Excellent game but a bit short Would give this one a full 5 stars, had it been a bit longer. Otherwise the story was "fun". I was immediately engaged and stayed so til the end (which came to quickly !!!! ) The graphics were quite good, as was the music and effects. Nice Art deco ambiance, lots of variety and detail in the scenes that were aplenty. Characters were realistic but i was a bit confused with who was who... (some looked a lot alike .. son and partner especially). Partner could have been blond, for example, so as to set him apart from the son who of course had a name similar to the father..... a tad confusing when trying to follow who did what and who done it. The map was pretty good, it allowed you to move around and helped with where to go next. A little dark but quite ok. One had to find cards.... most were fairly easy to find but some were really "so concealed or so unrecognizable" that they were almost impossible to find. It is great however is that after completing the bonus chapter, one has the possibility to go back and find the cards that were not found. I did not enjoy the "bubble popper" game very much so i stuck to the HOGs that were original and interactive for the most part. The puzzles were not to hard, not to easy and except for one, the instructions were clear. Bonus Game was good albeit very short. It would have been a full 5 star game had it been longer. I recommend getting when there is a sale !
Date published: 2015-03-19
Rated 4 out of 5 by from Too much flash, not enough content A lot of furniture and decor templates, one wanders from room to room, and it becomes endless.....The HO's are inventive though, and they tried, you get your money's worth, especially on sale ! Not my favorite but fine, it kept me going...
Date published: 2015-03-19
Rated 3 out of 5 by from too short of game I loved the story line and didn't even mind the dialogue. I liked the mystery solving with clues submitted to suspects. The graphics were good and the time period was great. The game was way too short. Disliked the HOG's in that some items were so small, almost impossible to fine and some items were at the bottom of screen and when I clicked on them, it took me back out of the HOG. Otherwise, an okay game and I recommend.
Date published: 2015-03-15
Rated 3 out of 5 by from Am I asking too much? I really liked the previous Dead Reckoning games, but this one seem rushed, unchallenging and unsatisfying. I also am learning not to trust positive ratings when I look for a game.
Date published: 2015-03-23
Rated 3 out of 5 by from Just a maybe.!!!! I did not like the graphs or visual on this game. Is this a first for them. It does not compare to their last game. The story was good not crazy about the hidden object games that much kind of cloudy just something wrong there. Not sure its worth the 13.99 half off maybe then I would try it. Really on the fence with this game.
Date published: 2015-03-12
Rated 3 out of 5 by from Dead Reckoning: Brassfield Manor Collector's Edition Recommend this game it is very interesting
Date published: 2015-04-02
Rated 2 out of 5 by from Dead Boring: Elementary School Puzzles and Unhidden Objects Dead Reckoning: Brassfield Manor CE Review based on completed game + bonus chapter PROLOGUE... Perhaps my many years of casual gaming have left me jaded, but it seems to me that HOPAs are getting worse, not better. The overwhelming majority of today's games are all style and not much substance, like junk metal jewelry with a thin veneer of gold plating. They make you exclaim, "Ooh...shiny!" until the plating quickly wears off and you realize there's nothing of value underneath it. ONCE UPON A TIME... Reginald Greer, wealthy businessman, is a murder mystery aficionado and throws an annual party during which his high society guests must discover clues, unravel an elaborate plot, and solve the fictional murder he's created. This year, something has gone horribly awry, and Greer himself is found murdered. You've been assigned the case based on your success with the Silvermoon Isle case. It seems like everyone has a motive! Maybe the butler did it... PLAY THE GAME Ten years ago, you'd spend 15 minutes or more on ONE hidden object scene, because the devs took the time to actually HIDE the objects on the list. Shocking, I know. Sometimes an item would be camouflaged as if it were a chameleon, cheekily sitting in plain sight atop a like-colored object. Your eyes would skim over it a dozen times before you spotted it. Sometimes an item would be integrated into the scenery, hidden amongst similar shapes. And you'd both marvel and curse at the dev's cleverness. Today? 1-2 minutes tops, even if it's an interactive list. Time is given to creating different TYPES of lists. No time is given to actually hiding the objects on the list, other than including a gazillion other random objects in the scene. Sure, this game had interactive lists, silhouettes, matching pairs, riddles...but all the "hidden objects" were in plain view. *sigh* I would gladly resurrect the eminently evil Charles Dalimar in order to get better puzzles. Remember his door locks? They were epic. Dalimar would NEVER have insulted our intelligence with a "swap the pieces" jigsaw puzzle. He would have scoffed had you suggested the Towers of Hanoi. Merely mentioning the 9-piece slider would have sent him into a towering rage. No, you had to use NEURONS to solve his puzzles. The puzzles in this game would have bored a 10-year-old. A rock-paper-scissors style game using knights where you're told what the black knight's next move is. (In the depths of his torment, Charles Dalimar opens his eyes.) Assemble a coat of arms by matching the clues. (Charles' eyes narrow and his jaw clenches.) Connect the matching tokens on a grid without crossing their lines. (A vein in Charles' forehead begins to throb.) Complete a jigsaw puzzle shaped like Brassfield Manor. (Charles raises his hands. Ravenhearst begins to rise from the depths. Dare I hope? Only if BFG develops it.) This series features a deductive mode for interviewing suspects during which you listen to a suspect, then you're told what evidence to show them, then you're told whether they're telling the truth or lying. This is more like an interactive story than gaming, because you can't really make a mistake. The rest of the game consists of endless searching for keys, tools, missing pieces of things, and those (insert profanity here) shaped medallions (of which I'm deathly tired). SIGHTSEEING... I disliked the graphics. The colors were quite harsh to the eye, making the neutrals muddy and nondescript. The scenes seemed to lack dimension, with furniture and statuary blending into the background. And the perspective was off. Without the navigational arrows, there were many times where I couldn't tell where my character could go (like the gallery...I didn't even notice the staircase). Characters were drawn well, but I do miss this dev's live action NPCs. SOUNDBOARD... The voiceovers were extremely professional, as always. I'd still prefer more environmental sounds: crickets, tree frogs, coyotes, and owls in outdoor night scenes, for example, would lend realism to the game and aid in immersion. The music was nicely varied, including moody piano pieces, somber strings, ambient numbers, a percussive piece, and more. I was surprised, given the time period of the game, that there was no jazz. TOOLBOX... Inventory bar locks open but is transparent, which I don't care for. Also, the "go back" hotspot was situated too close to the inventory bar, often causing me to inadvertently select an inventory item when I was merely attempting to go back to the previous location. Annoying. The map shows your location, your objectives, and available tasks, and transports. Initially, you have a forensics kit, but you only use it to examine Greer's body. You also have a clue box for which you find five tokens. In return, the box gives you clues and items. There's an indicator showing whether you've collected the Tarocchi card in the scene or the morphing object in the HO. OOH! PIECE OF CANDY... In the bonus chapter, find Greer's will before Penelope does, because there's another plot afoot. Standard extras include the SG, performance achievements, and the developer's portfolio of sights and sounds. There are 42 collectible Tarocchi cards and 8 collectible masks, but neither set unlocks anything awesome as far as I could see. Additional extras include replayable HO scenes (including collecting the morphing objects you may have missed), replayable puzzles (no idea why you'd want to), collecting the Tarocchi cards you may have missed, playing bubble shooter, and a souvenir room (basically, revisit each scene to find one HO). EPILOGUE... Clearly, I can't rely on stars anymore, since this game averaged 4½ stars. I would strongly suggest, BFG, that you get rid of the "Top Reviewer" designation. When someone says the puzzles are easy, then gives 5 stars for "level of challenge," they're not giving an honest review; they're just vying to have "Top Reviewer" underneath their name by giving 5 stars even if it doesn't match their opinion. I know my reviews are sometimes brutal, but they are honest. And I honestly don't recommend this game, unless you like the same thing over and over again in every game you play, and no challenge whatsoever. As for me, I'm going to go butt heads with Charles Dalimar. Happy gaming!
Date published: 2015-07-30
Rated 2 out of 5 by from Game got boring.. The overall game wasn't so bad, but the hos became so long, they became tasks instead of games. I had no interest in the bubble game. The game is also very touchy, in that the down arrow was ALWAYS taking me out of scenes! Didn't mater if I was in a hos, or picking an item from my toolbox. My last straw was another boring hos. I quit 3/4th of the way through. waste of money. As far as the rest, just average.
Date published: 2015-03-27
Rated 2 out of 5 by from Clicking to Skip I am personally not a fan of the games that have sooo much story and sooo much reading and soooo much talking to characters. Every new room or area that I enter has either a cut scene or someone new to talk to. Click, skip, click, skip, I seem to spend most of my time with these games clicking to skip, and they seem to be so easy any more, it's just a matter of picking up an object on the left side of the scene just to use it on the right side of the scene. I just could not get through this game it was just too boring. I miss looking forward to CE Thursdays.
Date published: 2015-04-11
Rated 2 out of 5 by from Tooo long to load IT took forever to load. Can't skip conversations. When you clicked on anything - forever. I guess I'm spoiled with quality hidden object scenes. Not sure when this came out but it doesn't rate very high with me. I've been playing close to 10 years. Couldn't get past the first 5 minutes in the demo. That's saying a lot. I haven't found anything in the past 3 months to hold my interest. This won't be a good buy.
Date published: 2015-03-29
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Dead Reckoning: Brassfield Manor Collector's Edition

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