Mystery Case Files: Escape from Ravenhearst? Collector's Edition
3.6
5
813
813
This is an MFC game?
MFC games were the entire reason I joined BFG to begin with. Every last one of them. They tend to be creepy, challenging and usually pretty fun. Call me morbid. Unfortunately, this will be the first MFC game I will not be purchasing.
Hidden objects? Where? The morphing objects were horrible and for the most part relatively blatant. I rather felt like this was Ravenhurst for Dummies, saying 'find our changing objects instead of the more challenging hidden object search'. I could go into a cyber-version of road hypnosis just staring at the screen waiting for something to move.
Storyline? Not so much. Even in the demo these ghosts harp on and on about how you have to leave, go away, too dangerous. Then suddenly they all want to help you do anything but run away. Makes the game feel subtly schizoid. It also makes me seriously wonder if the game intends to tell you anything even remotely useful to you except that you are 'in danger'. Apparently not in the demo. I was not impressed by what little storyline the demo shows though the entirety of the storyline concept has so much potential.
Graphically speaking, it is a beautiful game. I was not much for the soundtrack. Repetitive sounds throughout a game grate on the nerves, making long term play uncomfortable. The pitter-patter of rain grows irritating after a time not to mention creaking gates and even your own footsteps. Normally I mute my speakers.
Gameplay? Strategy guide? Tragic. I have been playing these types of games for years. During the demo, I had to refer to the somewhat laughable strategy guide as there was nothing even remotely pointing the way in the game. Who thinks to use a bottle opener to move a rock? Really?
It is so very unfortunate. The structure and changes to the game give me the impression that someone rushed the design and concept in order to get it out by deadline, thereby producing a shoddy, unexciting sequel to one of the most entertaining HOGs I have played to date. I certainly hope someone will reconsider it and take it back to the drawing board.
November 28, 2011
Overcomplex and Unpleasant. Poor extras
Well count me out - I thought this was overcomplicated and deeply unpleasant. Plays like a group of young men were given a large budget and allowed to indulge their gross-out factor. We are expert players and we struggled with the convoluted structure and some of the scenarios (vacuuming babies out of pregnant women?). Very poor extras. If you play for enjoyment and relaxation, give this one a miss.
December 22, 2011
Love MCF games!
After playing the demo, I know I'll have to buy MCF Escape from Ravenhearst. I like the new way of finding the hidden objects by locating the morphed objects. The music and sound effects are great and you feel drawn in to the story more. The graphics and visuals are wonderful just as I expected them to be for an MCF game. Thank you BigFish for the long awaited sequel to Ravenhearst!
November 23, 2011
Another hit from BFG!
I was under the impression the next MCF game was NOT going to be about Ravenhearst. So, imagine my delight when it turned out it was. IMO, the Ravenhearst series redefined the Hidden Object/Adventure game with the first in the series. This one is no different.
Back to solve another mystery involving the spooky mansion in Blackpool, this time you are treated to see how all of the events at Ravenhearst unfolded from Charles' point of view, rather than his wife, Emma's. It's a unique twist to a fantastic series, and something to keep the series fresh.
You don't have the typical list of objects to find in the HidObj scenes. Rather, you look for "morphing" objects; objects that alternate between two different items. This concept was used in the previous games but more in a "trophy hunt" way, as they were sprinkled throughout the game and not part of the HidObj scenes themselves. Honestly, this almost seems a natural transition to the HidObj list mentality of these games, and I like it. It adds a unique difficulty level to the game.
Graphics are exactly what you'd expect, and then some. Crisp, clear, and fantastically mood-setting. The images of Emma appearing in various places are extremely well-done, and add to the creepy factor.
The puzzles are on the intermediate level, which is nothing new for this series. The music is fantastic!
The opening sequence might have been the core of the "This is an intense psychological thriller that may reveal deep-seated fears. Not for the young or faint of heart. Consider yourself warned." warning, as I didn't find anything after that to suggest this was anything less spooky than other thriller HidObj games. That doesn't mean it doesn't have sequences that might be off-putting; it just didn't for me.
In the end, this is a great game! I would recommend it to anyone, along with the other 2 in the series. Furiously click, don't browse, to the buy page. You will not be disappointed!!
And I still want one of those Madame Fate bobblehead dolls!
November 24, 2011
Either I've changed or the MCF series has
I've owned every MCF game and enjoyed them. My favorites were Ravenhurst and RTR, followed closely by Dire Grove. Escape from Ravenhurst is my least favorite MCF game to-date.
Instead of getting chills from scary scenes- I was getting disgusted by the disturbing imagery and sounds of children being hit, women screaming and men shouting threatening phrases. This is not disturbing in a scary sense- this is disturbing with a trigger warning.
The MCF series can be dark- yet Escape from Ravenhurst goes too far into shock territory and the story suffers. The writing has always been top-notch with MCF games (give or take a few game cliches) and parts of EFR stand up well while other parts are rushed, cliched and predictable. The acting was well enough done- but the direction put it over the top and turned them into characters rather than believable people.
I'm not a fan of the morphing shapes as the only HOG scenes. I wish there was a little more variety. Some morphs were very difficult for me to see but they were easily found with the quick-filling hint system.
As far as puzzles- this is less of a puzzle game and much more an adventure-logic game. Most of the challenge came from having no idea where to go or what to do next.
Pointers were sticky at times and the margins for sensitivity when you scroll to the side of the screen were about 20 percent too wide. Often when trying to move rooms I would select a close up scene and when trying to select a close up scene I would move rooms. In this game- there is a lot of moving rooms so it quickly became frustrating to move. In all honesty it felt padded.
I would recommend this game for people who are sick of HOGs and want something a little different and don't mind the highly disturbing imagery and predictable plot.
I would recommend anyone who is triggered by threats of violence to children or women to skip this title all together.
MCF games were once auto-buys for me. After this game and the 13th skull- I am moving them to a try-first status.
November 29, 2011
A waste of my game credits!
I did love the morphing objects, the sound quality, and graphics were awesome, but over all It was way too dark for me it got really weird, and VERY disturbing. (Especially the "childhood" bit)
I also didn't like the direction they took the story - I felt they ruined the original plot.
I didn't like the video aspect of it.
I will be asking for a refund, come Monday.
Sadly, MCF~ I WON'T be buying another.
(I have them all so far...)
November 26, 2011
Escape from Ravenhearst in more ways than one
Apparently, this is the most graphically demanding game in the MCF library. Fortunately, my PC met the minimum requirements and the demo played well. So I bought the game, as I wanted to know how the Ravenhearst saga ends.
The options include volume controls for music, effects and environment, use of windowed mode, high definition, subtitles and your hardware cursor.
Some of the early scenes include well-known venues from the two prior Ravenhearst stories, but later scenes visit new places.
The substitution of morphing object scenes for hidden object scenes is, in my opinion, not a successful one. Gameplay comes to a standstill as you stare at the screen waiting for an item to morph. Some morphs are hard to see - I remember two that took place on a dark background - and had to use a hint to find them.
The strategy guide is another disappointment. It may constitute the actual bonus play, but as a helpful guide, it is mostly useless.
The puzzles demonstrated an added challenge, as they lacked any clue as to how to proceed to solve them, or even what the solution might be. And I still enjoyed them more than some of the game's action scenes.
I found the storyline was not true to the Ravenhearst tradition, in that some events/scenes were done in a disgustingly gross and tasteless manner. If this was an exploration of mental illness, it could have been handled better.
As to the intense psychological matter warnings. Bah! There was not very much suspense at all, and any humor was of the "bathroom" variety, which I find immature and tasteless.
If you want to try this game, be aware that it will get increasingly gross after the demo period. If you decide to buy, I recommend the SE, as the strategy guide is less than stellar.
Would I replay this? Not any time soon, if ever.
November 29, 2011
A walk in Charles shoes
An outstanding game.
When I was starting this game, I was hoping for some of the innovative ideas the BFG devs always put into a new game.
I didnt get disappointed. This is definitely the most different one they made yet. Kudos to the devs, they did excel themselves.
Instead of the usual hidden objects, like crowbars, horseshoes or safety pins, which you will have to look for in dark corners and blurred scenes, now you will have to watch very carefully for morphing objects. Most of them are not hard to find, because the devs used some of the well-known objects, like pots, vases or lamps, but there are also some you wouldnt expect to morph. A bit tricky, but still well balanced. It might appear boring to wait for an object to morph, but it trains patience and doesnt let you rush through the game, that isnt at all meant as a race.
And it trains to get another view. Youre able to learn looking at the scene/picture as a whole and dont concentrate on single items. So by and by you will see objects morphing without focusing on them.
The videos, which I expected to be more, are short and unobtrusive and most of them of Charles Dalimar, who, as the main figure, acts more in the background, "explaining" or better "defending" his notions and actions.
Some of those videos can be skipped, others are embedded into the story line.
The story line itself is hard stuff. You as master detective will have to go to several stages in Charles life. Even if you wont see everything, youll get an impression in pictures and sound, what happened in his childhood and later, including neglect and abuse. There are scenes where you really can get sick, especially while having your dinner at this moment.
So be warned, if you probably made similar experiences in your own life and cant stand it, you will be remembered of it. Dont play this game, if you cant handle that!
Some mini games/puzzles in the game are fairly new and none of all is explained. Theres no help, just some pictures in the strategy guide, which leaves you with a slight impression how to solve the puzzle. But no mini game is unsolvable, if you have a bit experience and a good sense for logic.
The strategy guide doesnt contain any text, only pictures. Thats at least for me what a strategy guide should be.
A help to get the right direction, but no game solver. For a clear step-by-step solution you would have to wait for a walkthrough.
Graphics and music are as always great. You will see and hear it while waiting for the morphs.
Nice feature, even if found accidentally, are the morphing objects in the journal, which will offer you (if found all of them) the bonus game play. Given, the journal isnt much a help to progress in the game, but here and there you will find a tiny little clue.
Escape From Ravenhearst was announced as very creepy. The creepy parts are more psychological and profound, but there are also parts, which made me laugh, like a scene in the maturity ward.
All in all Escape from Ravenhearst is a well-done final in this series.
You will get some, but not all answers you came up with in the past. Some wont like the game for its "slowness", but it shows a somewhat creepy but very detailed psychological profile with the story line. This final game can make you think
(a lot or a lot more) about the social factors in childhood, the possible consequence of maltreatment or at all. If you want to think.
Otherwise, you just could play it. ;)
November 28, 2011
Not AS GOOD AS I THOUGHT
Well - I love Hidden Object Games and I loved Ravenhearst, so I was more than willing to purchase this Collectors Edition and after playing it for just 24 minuts on the TRIAL mode, I thought give it a go - and I am REALLY disappointed - the search scenes have changed to some dull searching for changing objects - really annoying and no fun - the sound is really bad, I had to leave the game once to get rid off the noise from the lighthouse. The graphics are not impressing compared to some other games, the puzzles dont bare much logic and you have to run around again like mad. If I would have played it longer in the trial mode, I would not have purchased the game, so I think it is a rip off for the money you pay !!!!
November 23, 2011
Not a Game for the Impatient
If you seek immediate gratification, this is not the game for you. The morphing objects are the least of your worries. They are different but a fun diversion from the typical hidden object game. It's the mini games that will cause you angst. They are over the top tricky, require a pen and paper to solve and aren't the least bit intuitive. This means you will spend most of your time consulting the strategy guide or forum to find the solutions. And if that's the case, why bother to play the game? So, if you are thinking about purchasing this game, take my advice and play the demo first. If you can get through it with minimal frustration, then have at it. Otherwise, you may be terribly disappointed.
November 24, 2011