Modern Tales: Age of Invention

Modern Tales: Age of Invention

PC

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Hidden Object

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During the 19th Century Paris world expo someone kidnaps the invited scientists under mysterious circumstances. Step into the shoes of the daughter of one of the scientists, Emily Patterson, to conduct your own investigation. Who is behind the kidnapping of the scientists? Will Emily find her father, overcome the obstacles and manage to solve the sophisticated puzzles and minigames? Embark on a fantastic adventure in the era of modern inventions, unravel the sinister plot and save the world from a scheming madman!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 2.0 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 1553 MB

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  • Browser: Internet Explorer 7 or later
Reviews at a Glance

Modern Tales: Age of Invention

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

Are you sure you want to download this game?

Free sample version

(633.88 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Modern Tales: Age of Invention is rated 4.0 out of 5 by 12.
Rated 2 out of 5 by from Devs Have Reached New Levels of Craziness! Emily Patterson is helping her father at a science expo in 1900 Paris, France. She has just arrived on her bike at the Pavilion with the prism her dad needs for his invention that will send electricity through the air. She helps set up the equipment with an assortment of locks, parts, and puzzles. When the device is turned on, a burst of energy blows through the roof. Ben Patterson sends his daughter outside to check if anyone noticed the glass roof shattering. Emily looks up to see a glowing ball plummet into the Pavilion and she faints. When she comes to, a policeman tells her that all the people in the Pavilion have disappeared, including her father. Good stuff: Artwork is clear and well-drawn with good color. Normal game elements are present: HOPs, mini-games, and puzzles. Bad stuff: Once again I find myself wondering what the Devs were thinking. After the disaster in the pavilion, one of the lightening amulets from the front of her father’s equipment is in another room of the Pavilion. Another one of the three lightening amulets is locked in Emily's cobweb covered apartment. The last one is inside a car at the Eiffel Tower. Are they kidding? To get inside her apartment after the disaster, Emily has to recover a magnetic key used on her Dad's device. Why would her Dad use her door key for his charger? And why is it stuck in place till Emily restores some of the machine? Not laughing. Once she gets the key and enters the apartment, she needs to look in the safe for her father's notes. To do that, she has to go back to the Pavilion, unscrew the infinity symbol off a pressure canister she found in another scientist's ruined work, and then insert it in the wall next to the safe, which is behind a dirty chalkboard that she must clean before it will slide from in front of the safe opening! At this point I figure that someone really confused put this story/game together. Or perhaps they were trying to confuse us! There is more, but I'll leave you to find it. Somewhere in this mess of bits and pieces is a story and possibly an adventure, but after thirty minutes, when I finished the Demo, I only knew that I was missing not only logic and cohesion, but also any desire to play this game. Please try the demo. Make a value decision based on your own experience. That's what Demo's are for. And remember: Forewarned is forearmed!
Date published: 2018-05-17
Rated 1 out of 5 by from Just keep cranking them out Another dark blue, shadowy hidden object game. Seriously, I prefer the HOGs that have thought put into them and don't rely on dark colors and shows to hid things.
Date published: 2018-05-16
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Modern Tales: Age of Invention

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