Delaware St. John: The Seacliff Tragedy

Delaware St. John: The Seacliff Tragedy

PC

Adventure

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The sound of a hundred voices call to Delaware St. John and lead him to the site of a decrepit amusement park. The site closed four years earlier after a collapse killed more than a hundred people. As Delaware explores the area he discovers the tragic accident is only the beginning of the dark events taking place. Delaware St. John: Sea Cliff Tragedy is an adventure game full of suspense and excitement.

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Game System Requirements:

  • OS: Windows XP/Vista/7/8
  • CPU: 1.0 GHz
  • RAM: 256 MB
  • DirectX: 9.0
  • Hard Drive: 606 MB

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Reviews at a Glance

Delaware St. John: The Seacliff Tragedy

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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Free sample version

(162.58 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Delaware St. John: The Seacliff Tragedy is rated 3.1 out of 5 by 12.
Rated 5 out of 5 by from love a challenging game This game is one of my favorites. This game makes you think and search. There's no hand holding. You have to think. Some people don't like that. To me, that's what makes games great. The game is creepy and cryptic. I played this game years ago and love that it is available to play again. I miss this type of challenge.
Date published: 2017-03-29
Rated 5 out of 5 by from Riviting, Scary, and very involved and alot of fun. First off this game is excellent in every way. It is not for beginners or for the faint of heart. It take some time to navigate and there are some real good walkthrough's out there if anyone needs them. The sound is excellent the graphics are great too no they are not top notch but they are fairly good. The atmosphere created is also excellent. The story is compelling specially if you have played the other games and read the books. I recommend this game and the others too. Get walkthrough's if you need them. They will be more enjoyable if played in order.
Date published: 2012-10-22
Rated 5 out of 5 by from I had to play it bit by bit with the walk through, but still I enjoyed it so much! Great pictures! Loved it! Real mystic to wonder around the shut down amusement park in the dark and meet all kind of ghosts, solve puzzles, look for things, explore... its great!
Date published: 2014-11-07
Rated 4 out of 5 by from Great game, but you really do need a Walkthough ! I have now brought all 3 games for Delaware St John. This one was possibly the hardest one for me. as its such a big layout, meaning so many places to go and get lost, which I did many times. I needed the Walkthough for literally every step of the way ! There was not much clue to do half the time, Why cant Kelly and Delaware, go together and help each other to point each other in the right direction, rather than reading from a walkthough , for every word. Which meaned I had to keep going to the main screen so That I could look at the walkthough guide. So that took a lot of fun out of the game, but I did continue to finish the game, and I completed it in less than a day, So not bad really I suppose ;D But saying all that the graphics were great, And great story, but a very challanging game, it will test a lot of your gaming skills. But great game, I want more from Delaware, I would Love that !
Date published: 2011-12-31
Rated 4 out of 5 by from Multiple Characters Really Boost This Latest Game In Series! Finally, the developers of the "Delaware St, John Series" have wised up and have added new VIEWABLE characters to this latest entry in the series. The twists and turns and tunnels and ghosts and chases were all excellent, and the voice-overs and music were also very good. The graphics were good, but not excellent. The one, big problem with this game was the navigation. It was quite frustrating to get around the amusement park and the tunnels because, try as you might, you always ended up where you started, no matter what you did! BIG TIME GAMES must fix this GLARING mistake in their otherwise excellent games, as this was also evident in the other two games, also. Over all, the game was good, and I look forward to more Delaware St. John titles.
Date published: 2013-04-01
Rated 4 out of 5 by from More delaware st john games please! Even though the Delaware St John games are quite difficult without the help of a walkthrough, I enjoy the challenges they throw at us. We have been spoilt by games which make it blindingly obvious which path to take in every scene. It gives you a thrill after having searched for a while for the right way, you finally find it and you never quite know what's going to be on your left or right (wasn't fond of the creepy clown statues!). So please make some more Delaware st john games and keep us guessing!
Date published: 2014-04-26
Rated 4 out of 5 by from Pretty Good Overall I should note at the very beginning that this is an Adventure (not a Hidden-Object) game; and a wonderful visit it is back to the days when Adventure games were so common and fun. Before I go any further though, I should also note that this game is actually the third *installment* of a trilogy. Each of these installments is called a Volume, and is in fact a complete game in itself. So you don't have to play the first and second installments to enjoy this one. However, there *is* a common thread - an underlying story, so to speak - that ties the trilogy together. So I, for one, would recommend that you do get all three installments (or “Volumes”), to get the most out of this very intriguing series. The current game continues the excellence of this series. The storyline is quite interesting. The music is absolutely haunting and wonderful. The voice-acting is superb. Even the Hunter/Escape sequences (you know what that means if you have played either of the previous two games!) are far more reasonable than they were in either of the two previous games. Unfortunately, however, the game was rather disappointing on many levels. For one thing, the navigation (getting around the locations) can be extremely frustrating. One of the reasons for this is just the way the game has been set up. We have not just the usual four (up, down, left, right) arrows, but even diagonally left and right arrows; and, if you are not careful and watch where you are going, you may well end up going around in circles! What's more, in at least one location that I noticed, there were *two* forward arrows! Thus, if you don't spot the *other* forward arrow that takes you back into the rest of the park, you will find yourself going back and forth in that one area! The arrows would not have been such a problem though if it were not for the darkness. I guess the developers thought it would make the game spookier if they set it at night time. But, frankly, there is no reason for the game to have been set at night time at all. It made sense in the first game ("The Curse of Midnight Manor") where the hero was said to have woken up from a dream/vision and set off for the abandoned building, practically on an impulse. In fact, since it *was* an abandoned building, the time of the day did not even matter, since the whole game was set inside that building. What's more, once we turned on the power, there was no problem seeing at all. Again, the night time made sense in the second game ("The Town with No Name") also, because the hero was trying to find a town that was not even on the map. So we could understand that it took him all day to find it, and that it was already dark by the time he got there. But the Amusement Park in the current game *was* on the map, easily found by the hero's "research team," and so there was no reason to be visiting it at night time, especially when the whole park was said to have collapsed a few years ago and so one would *expect* it to be difficult to get around there. It made even less sense for the hero to come in such a big truck, yet bring nothing but a silly flash light (and no tools, like at least a crowbar), knowing all about the park's collapse! I should note that there *are* signs with maps, showing where we are, all over the park. It would have been better though if the hero had brought a map of his own, because those signs are rather useless. For one thing, they are way too worn out, even though the park was said to have been abandoned only four years before. But secondly, the game projects the flashlight so directly and glaringly at the board that it is hard to even make out the names of the various locations on these map signs. In addition to all the navigation problems, I was also not too thrilled to have Kelly along in the game. I suppose the developers thought the game would be more fun with two characters. Now I have played and even loved many games with such duos. The "Broken Sword" series was certainly the best, in this respect. In fact, it would not have been even a tenth of the fun it was without its duo. But that... gimmick... doesn't work in the current game. This game is even titled "Delaware St. John," NOT "Delaware et al" or "Delaware and Company," etc. Moreover, Delaware IS the one with the psychic gift. Kelly has absolutely nothing to contribute. She is supposed to be carrying a so-called EMF gadget, but we don't even get to see, let alone use, it! If I remember correctly, we were asked to hit the Record button on the console maybe once or twice, but only to get some silly comment from Simon (yet another colleague) about what a great addition that makes to their "collection." And even then, we have no idea what exactly we had recorded! So even that gadget adds absolutely nothing to the story or the game. I can mention a few other things that I found ... well, annoying... but I will conclude with what I thought was truly *the* greatest disappointment, for me at least. Note that I have mentioned this game is the third and the last of a "trilogy." In fact, if you look it up online, that is how this series has been described by everyone: a series of *three* games. So I naturally thought that the current game, being the last of the three, would answer all the questions raised in the underlying story, tie the thread I mentioned at the beginning of this review. Well... it does not. I had to do some research on my own and found that the creator(s) had originally written a TEN-part story. So, apparently, the game was originally meant to have TEN "volumes" as well; but, for some reason, the developers made only three. Thus, not surprisingly, this third game just adds more questions, instead of answering the ones raised in the previous games. I sure hope that the developers will return to this series and *complete* it, somehow, because the incompleteness sure left a bad taste in my mouth; and I felt obliged to let you all know, so you wouldn't be at least as disappointed as I was. Having said all that, however, I still think it is a pretty good game overall; and that is why
Date published: 2022-01-04
Rated 2 out of 5 by from How Do I Count the Ways... ... I disliked this game? Cons: 1. It opens with a series of muddy B&W sketches (not skippable, as far as I could tell). 2. It doesn't have the stunning graphics that have become so common in today's games. 3. Worst of all, you have to wander around and around and AROUND the amusement park. There's no logic to the clicking. You're supposed to begin by exploring the park, but even though there are You Are Here boards, they don't help that much because... Click in the same direction, and somewhere between 2 and 4 clicks will usually bring you back to the point of origin. Frustrating!! After 15-20 minutes of exploring, the only things that had happened were a 'thing' that jumped out and coming across a locked building. Pros: 1. There was a cool console with a recorder, camera, and phone for contacting the home base. I never finished the game because slogging around the park was like punching mist.
Date published: 2012-03-15
Rated 1 out of 5 by from How does stuff like this get published? This has to be one of the worst games on Big Fish. I started with the tutorial which was fine and I enjoyed that but then you get in the game and sit there scratching your head wondering what is going on. I sat and watched the backstory and then the credits for a good 10 minutes before I could even begin the game. Bad part is you can't skip or fast forward or anything, you just have to sit and watch which became boring. I might have played a total of 2-3 minutes of what I guess was the actual game before I quit in frustration. When you exit there is nothing that pops up and asks if you want to save the game so, of course , you assume it is automatic. Wrong! I went back into the game later and there is a 'Load game' button. You hit that and there isn't a saved game so you have to start from the beginning which is not what I wanted. I do not understand any rating over 1 star on this one at all. It just isn't there. I do not recommend this one at all, I don't even recommend the demo. Leave it alone.
Date published: 2017-03-26
Rated 1 out of 5 by from Boring The first 10minutes of the game was taken up with dialogue that you couldn't skip. Then another 5 minutes of credits. Navigation is awful. After going round in circles for about 15 minutes I was bored to tears. There's no way to save your progress or no way to quit.
Date published: 2013-08-11
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Delaware St. John: The Seacliff Tragedy

The sound of a hundred voices call to Delaware St. John and lead him to the site of a decrepit amusement park…

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