Final Cut: Fame Fatale
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Final Cut: Fame Fatale

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From Eipix Entertainment, creators of Sea of Lies, Danse Macabre, and Myths of the World, comes an exciting new installment in the Final Cut series!

Audrey Quinn is the silver screen's latest It Girl, but her reclusive lifestyle has fans and reporters clamoring for information. When a concerned friend asks you to investigate Audrey, you realize that her reclusiveness wasn't just the act of a spoiled star - it was for her own protection. It seems someone got behind the scenes of Audrey's life... with tragic results. Now you find yourself racing to find answers before the curtain goes down in this dazzling Hidden Object Puzzle Adventure game!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.6 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 492 MB

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Reviews at a Glance

Final Cut: Fame Fatale

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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Free sample version

(297.56 MB)

Buy Now Get the full version70% OFF!

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Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Final Cut: Fame Fatale is rated 3.9 out of 5 by 17.
Rated 4 out of 5 by from Interesting Story Line I liked the unique story line of using a hologram using a necklace to become whoever you want to be. Of course things like this always have an evil end. I loved the game play, mini games-some were unique, HOS and the scenes were all very pretty as usual! I recommend the game in standard edition.
Date published: 2017-01-14
Rated 3 out of 5 by from Plot more fitting for SF This review contains spoilers. I played the regular game, not the CE. It took me a couple of hours and I played custom (advanced style): disabled sparkles, tutorial, helpful messages, objectives and areas of interest on the map. However, I never disable the hint and skip button. Just in case. Casual play takes less hours I think. You play a detective who takes on the case of femme fatale Veronica who is concerned about her friend and colleague Audrey Quinn. I have played several EIPIX games (awesome intro of the city that turns into their logo) but this is the first one I found increasingly disappointing, as the plot unfolded, even though the story was of to a good start. What I found good: - I love the opening scene where Veronica walks into the office. - The mini games. I didn’t found them challenging but I enjoyed them. Every mini game has an explanation as to what to do. - Hidden object scenes. Some are more interactive than others. With other games I hardly ever need to use hints but with the HO scenes in this game I needed to use a couple of hints. One time I was suppose to find a bird, that word was all caps. Turns out, the game was looking for a feather. That was not logic to me so that one was on the game. Most times it was on me: just couldn’t find some items. Always the last one(s) on my list. You can play a match-3 game instead. Which I never did. The HO scenes where enjoyable to me. - The graphics are good. - Not that much dialogue which is fine by me. - The game takes you to different fun locations. For example: the docks, cruise ship, cave, theater, houses, street, shop, and so on. What I found bad: - Every game I have played so far has pop-ups about new objectives. I find those pop-ups annoying and I don’t use them. I would appreciate an option to disable those pop-ups. - Introducing all characters early in the story gives you a feeling for the story and the characters in it. It helps building up suspense and expectation. This game fails to do that for me. Some characters where poorly introduced. At one point out of the blue a new character showed up: an important character to the plot but up until that moment there is no reference to her whatsoever. I was clueless and confused as to who she was and what she was doing there. - Despite of the description of this game, the story is not about Audrey Quinn. Not really. What happens to her is a set up for the silly plot. The plot didn’t make any sense to me for a detective game: by wearing a special necklace characters can present themselves as somebody else in the form of a hologram. I find it more fitting for a science fiction game. I wish the story was about Audrey and that the game offered a different explanation as to why she preferred to live in reclusiveness. Apparently the plot is the why. My conclusion: The game ends with a scene you could consider a cliffhanger. Not a big one: just somebody saying something that makes you think the story is just began. Maybe there is a sequel, maybe this is a set up for the bonus game in the CE, maybe it’s nothing, I don’t know. Whatever it was, I don’t care enough about the story itself to find out and hang it there.
Date published: 2018-10-12
Rated 3 out of 5 by from Should have quit after 3rd game The first three games in the Final Cut series were original, with lovely graphics and compelling storylines. But the last two have been vastly inferior, so much so, that I would not buy another if there is one. The plot was pretty silly, and not that easy to follow either. The Wolf family connection was non-existent, making this not really a sequel game and it did not have the same opulent feel to the graphics either. The puzzles were incongruous and occasionally just odd. The hidden object scenes were generally tedious with many levels. The match-3 game was an alternative, but hardly Jewel Quest. It seemed to go on forever. I would not recommend wasting your money on this game. Play the first three, but after that, stay away.
Date published: 2015-07-06
Rated 3 out of 5 by from Confusing Tale with Glitz and Glamour I bought this game for nostalgic reasons, because I have all the other Final Cut episodes except the first. But I'm slightly bewildered: Eipix took this sequel away from the Wolf family and Wolf studios - a big incision. Though the story still follows the movie world and is set at a film festival (at least in the first chapter). According to the women's fashion, it plays in the late Fifties, early Sixties - however the hairdos are from 1946 ;) The famous invention of Morton Wolf which could feign whole environments was seemingly developed further. It's now a „projector necklace“ and can transform the appearance of its bearer in an instant. The story is confusing and complex. I had to play it twice to comprehend what actually happened. Some people simply transform with this necklace and look exactly like other persons, down to voice and outfit. The characters are not well introduced, thus I often had to guess who is in relation to whom, and why. Heavens, what have they done to Final Cut? I mean, firstly Eipix rips the player out of the familiar surroundings, secondly they even tossed out the notorious film projector which was always a key part of the series. A bit much change all at once. Also, I don't know whether this necklace is such a good development. What's next? Magical glasses to read and overwrite other people's minds? Meh. To me, this is a quite absurd and muddled sequel. Since it is an Eipix game it still is fun to play if we leave aside the weak story. The artwork is gorgeous and attractive, especially in the HOs. They are enjoyably varied, often terrible junk piles, beautifully arranged colour explosions, veiled with light effects; the items sometimes so cleverly put that they are virtually „invisible“ in full view. The music however is the unimpressive and uninspired piano/guitar plonking as usual; nice enough at the beginning, but soon repetitive and boring. I also wonder why cut scenes in Eipix games became so pixelly and grainy. The challenge clearly lies in the HOs. Puzzles, except two or three, are rather on the easy side, that is, entertaining without being frustrating. There are rare traces of humour, for example: „Not bad, I managed to light all the candles in the first attempt“, after some candles have been automatically ignited. Or: „That's right, I'm the puzzle master!“, after a successfully completed (very simple) puzzle. More of that, dear devs! I know that somebody somewhere at Eipix must have rescued his subversive wit. Let him make more use of it. Sometimes one could think that even life itself is not as grave as Eipix games lately have become ... In the final scene, the ominous necklace is recovered (by the military?) and shipped out, and the last sentence is: „The operation is about to begin.“ Really? With the shape shifter-necklace and a bunch of other transformed people? Please not. Let the Final Cut series die in dignity.
Date published: 2015-06-30
Rated 2 out of 5 by from Disjointed, without any logic This is the third Final Cut I have tried, and so far I haven't been impressed by any of them. This Fame Fatale (or should it be Femme Fatale ? - did the devs try to make a bad pun ?) is just lame. Set aside that not much creativity has been put into the making of this game, set aside that you get too many of the old, rehashed type of HO scenes full of items that bear no relevance to the story, the worst part is the totally illogical tasks and steps you have to make and take to progress through the game. You gather odd items like an elephant's head which you have to place on an elephant's body (that's missing its head, of course,.. what else ?) to repair a fountain that's sitting at the entrance of a festival hall in which you're supposed to go, right under the eyes of a bouncer that doesn't give a dime about anything you do as he just wants you to show him your invitation, all this in order to get a glass of water to give a girl sleeping in a tent (yes she is sleeping on the job) whose task is to ask you for your invitation. And if you don't give her a candy bar too (which you got in the most unlikely place), no deal, she goes back into a slumber ! Seriously ! Not only that, but you also have to retrieve a hairpin from that tent to get the empty glass from the car (the glass that you have to fill in at the fountain, you know, the glass you have to give the sleepy girl !!!), then a bit later, you have to rummage in a bush (again right next to the bouncer... and a couple of guests) in order to retrieve a bulb and a key !! Just normal doings in a normal place !! The rest of the game is just as stupid. Another example: You have to put a token in the jukebox. You think it might be to play some music despite the fact there is already some ambiance music playing ? Nope ! All you get is a broken piece of record that you will have to use to open, guess what ? a sea shell.... "without damaging it"... as per what the heroin says. All of this (and more of the same stuff) in a venue with plenty of people around. And that is just the beginning. At that point I was hoping the puzzles and minigames would up the antes and give me a nice bone to chew. Not my day ! They're all unoriginal, dead easy and perfectly boring. Did I mention that due to the totally disjointed and illogical sequence of required actions you have to do a lot of back and forth ? You do ! As a result, I had to resort to clicking the hint button every minute or so, something I've never done in any of games I own or tried, save, maybe, in games that I did try and were worth no more than 1 star. Add to all this that the graphics are not sumptuous, just adequate, kinda art retro, if you like that style, although clear and colorful, and you will have a fair picture of what to expect. Very boring, utterly annoying, no logic, just a waste of time. I'm giving 2 stars out of pure generosity in the hope Eipix will do a lot better some day, but the game is hardly worth 1 star.
Date published: 2015-10-24
Rated 2 out of 5 by from Do What? Where? I spent 45 minutes of the demo clicking the hint button. Maybe I'm just tired, but nothing seemed logical. I do like to figure out a few things on my own, but it wasn't to be with this game. There were a lot of disconnected tasks, but for me the strangest was the menu game that somehow made it possible for her to figure out what booth the star was sitting at. She must be clairvoyant, I guess, because it didn't mean a thing to me, so you guessed it... another hint. Then there was the flower pot game which yielded a slip of paper with drawings on it. But then, even after getting a hint where to go next, I could not figure out what to exactly do with that piece of paper without getting another hint. Others have given nice, clear reviews of this game. As for me, it would be impossible for me to follow suit, because nothing seemed connected to anything else, and wearing out the hint button isn't my idea of fun. I'll have to pass.
Date published: 2015-07-03
Rated 2 out of 5 by from Final Cut: Fame not EIPIX's best Maybe it was the music but I thought this game was really boring. The story was choppy. The dialogue didn't sound right. The music is really boring. HOG's were too easy. Some of the puzzles were okay. The whole story line just failed to excite me. The characters were kind of cheesy.. I have come to expect more from EIPIX than this.
Date published: 2015-06-30
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