Walkthrough Menu
- General Tips
- Chapter 1: Secret Room
- Chapter 2: Tailor's Workshop
- Chapter 3: Drugstore/Poison
- Chapter 4: Jeweler's Workshop/The Ring
- Chapter 5: Fortress Yard/ Fencing Hall
- Chapter 6: Drugstore/Elixirs
- Chapter 7: Fencing Hall/Underground Entrance
- Chapter 8: Underground
- Chapter 9: The Artist’s Workshop
- Chapter 10: Mark’s Tower/Telescope
- Chapter 11: Labyrinth/Poison Transmission near the Pond
- Chapter 12: Kitchen/Clues
- Chapter 13: Diana’s Bedroom/Open-air Cage
- Chapter 14: Amulet/Returning Back Home
General Tips
• Click on the profile panel on the main screen to add or
delete player profiles (A). • Select ‘Play’ to begin or
continue your game (C). • You may play this game in full
screen or windowed mode by changing the options in the
Settings menu (B). • You may adjust the volume of sounds,
music, and turn off the system cursor in the Settings menu
(B). • The Settings menu is accessible from both the main
screen and the in-game menu. • We will use the acronym ‘HOS’
for Hidden Object Scenes.
• The Player’s Journal is the location in which all
information regarding game characters and events are recorded.
• Amulet – during the course of the game, the Player will
gather pieces of the amulet. • Inventory – player’s items (F).
• If you have more than 7 items in your inventory use the
arrows (purple) to scroll through inventory. • Objectives –
will show the items that need to be found. • To go to
Objectives press the button marked in white (G). • Several
puzzle solutions are random; there will be video solutions
posted for some of the random puzzles and a screenshot
solution of the final image for others. • If the panel
Inventory/Objectives is minimized, drag the cursor to it. •
Use Hint, if you need help (H). • Use Tasks if you don’t
understand the current objective. • Later on in the game, the
player can use the elixirs (J). • To open the in-game menu
press ‘Menu’ in the lower left.
Chapter 1: Secret Room
• Open the emblem to gain the objective (A). • Open the chest
and collect the picture. Outlines of the figures which must be
set up are marked in red, purple, white and blue.
• Find all the objects from the list.
• Find all the objects from the list near the table in the
HOS.
• Open the door zone (C) and use the crowbar.
• Enter the cellar and look in the zone with the grid (D). •
Open the box and take the chain (E). • Enter the HOS near the
skeleton on the armchair (F).
• Find all the objects from the list.
• Use the chain in the grid (G). • Press on the lever (H). •
Enter the water pit zone (I) and use the hook on a key.
• Go out from the cellar, enter the HOS at the left side of
the room and find all the objects from the list.
• Open the emblem (J); use its parts in the right spots. •
Enter the door zone (K); use the key and go out the fortress
yard. • Go to tailor's workshop.
Chapter 2: Tailor's Workshop
• Go to the tailor's dummy in the tailor's workshop. • Press
on the dummy to gain the objective (A) • Enter the ‘Box with
threads’ close-up (B) and untangle the threads by dragging the
buttons. • Pick up the parts of the dress (C) and (D). • Go to
the left.
• Pick up the parts of the dress (E) and (F) • Open HOS in the
chest zone (G) and commode zone (H).
• Collect all the objects in chest HOS.
• Collect all the objects in commode HOS.
• Go to the left • Pick up the part of the dress (J) and the
blue shoe (I). • Go to the left. • Use collected part of the
dress on the dummy. • Go to Masters Street. • Enter the
drugstore.
Chapter 3: Drugstore/Poison
• Go to the right room.
• Press on a box and gain the objective (A). • Enter the HOS
(B).
• Collect all the objects. • Go to the right.
• Loon in the wardrobe (C) and take the golden sea-star (D). •
Open HOS in the drugstore’s wardrobe zone (E) and the shelf
near the drugstore exit (F).
• Find all hidden objects.
• Find all hidden objects.
• Return to the box. • Use all found items on a box (G): first
(1) and then (2).
• Rotate the parts marked in red on the left, to form the
image on the right side of the screenshot, ‘Turtle lock’
collect it. • Take the note from the open box.
• Open the book with poisons (H). • Zoom into the ‘Box’ (I);
take the root and the mushroom (J). • Go to the left room.
• Open the zooms with reptiles (K). Click on the reptile and
gain the objective to find a bear spear. • Press on HOS (L).
• Find all hidden objects. • Than go the right room.
• Take a bear spear (M). • Go to the right room.
• Press on a picture (N). • Use the items (O). • Gain the
objective in the open hiding place. • Go to the right room.
• Press on a cage (P) and use the bear spear (R). • Press on a
jar (Q) and use the bear spear. • Go to the left room.
• Zoom into the shelf near the door (S). • Take the candle and
the glass (T). • Go to the left room.
• Press on the cage with Heloderma (U) and use the candle (1).
• After you’ve sealed up the tooth, take the part of the lock
from the hidden place (marked in yellow). • Press on the jar
with snakes (V) and use the glass (2). • After you’ve
collected the poison take the part of the lock (marked in
yellow) • Go to the left room.
• Select the hidden place (W). • Use the objects from the
inventory (X) to open the lock. • Take the elixir (Y). • Take
the note with a code (Z). • Go to the left room. • Go to the
Masters Street.
Chapter 4: Jeweler's Workshop/The Ring
• Select the jewelry workshop door. • Use the note with code
from inventory (1). • Enter the code (2). • Enter the jewelry
workshop and go to the right room.
• Press on the table box (B) and gain the objective. • Open
zoom ‘Wardrobe with the keys’ (C). • Move the chips (marked in
red), solve the puzzle, the door will open. • Take the keys
(D).
• Open zoom ‘Table box’ (E). Use the keys from inventory (F).
• Using the hint (G), place the keys and rotate them the
necessary number of times (see screenshot). • Take the
monogram catalogue (H) in the open box. • Open the monogram
catalogue on the table (I) and get an objective. • Go to the
left room. • Go out to the Street of Masters • Enter the
tailor's workshop. • Go to the right room.
• Press on the cage (J) and get an objective. • Go to the
right room. • Take a jug (K). • Return to the right room.
• Open the zoom ‘Vase with flowers’ (L), use the jug from your
inventory and fill it with water. • Go to the cage (M) and use
the jug filled with water from your inventory. • Take a sheet
with embroidered monograms (N). • Return to the jeweler’s
workshop and go to the right room.
• Press on the monogram catalogue • Use the sheet with
embroidered monograms from the inventory (P). • Find 5
differences (Q) and get an objective. • Select the HOS (R).
• Find all hidden objects.
• Press on the table box (S) and take the golden bar (T). • Go
to the left room. • Press on a chest (U) and get an objective.
• Go to the left room.
• Press on the statue of the elephant (V). • Swap the chips to
collect the picture to open the hidden place. An example of
collected picture (W).
• Take an ivory (X). • Open HOS (Y) and HOS (Z).
• Find all hidden objects.
• Find all hidden objects. • Go to the right room.
• Select the chest (A) and place the statues from the
inventory 1, 2, and 3. • Put the figures in right the order
(B) by changing places of neighboring figures on the clock
dial. • Take all the accessible gems (C). • Go to the right
room.
• Press on the monogram catalogue on the table (D). • Use the
parts of the ring from the inventory (E). • To see the
materialized image of the ring use the elixir of
‘Materialization’ (F). • Go to the left room and go out to the
Masters Street. • Go to the fortress yard.
Chapter 5: Fortress Yard/ Fencing Hall
• Open zoom ‘The door to fencing hall’ (A) to get an
objective. • Open HOS ‘Cart’ (B) and HOS ‘Near the column’
(C).
• Collect all the items in the HOS.
• Collect all the items in the HOS.
• Open the zoom ‘Barrel with tar’ and use the leg of the
goblet from the inventory (D). • Open the zoom ‘The door to
fencing hall’ (E) and use the items from the inventory in the
following order: 1, 2, and 3. • Go to the fencing hall after
the dialogue on the fencers.
• Open zoom with chessboard to get an objective (F). • Open
HOS ‘Table near the fireplace’ (G).
• Collect all the items in the HOS.
• Open the ‘Chessboard’ close-up (H) and use the items from
inventory (I). • Press on any of the figures (J) in the hall.
• Go out to the fortress yard, then go to Masters Street and
enter the drugstore.
Chapter 6: Drugstore/Elixirs
• Go to the left room. • Open the blinds. Open the ‘The lock
of the wardrobe door’ close-up behind the open blinds.
• Solve the lock puzzle by pressing on the center buttons to
rotate the circles.
• Get the objective from the magical picture.
• Take a flask from the table (C). • Open HOS ‘Box’ (D).
• Find all hidden objects. • Go to the left room.
• Pick up the objects: flask and firewood (E). • Open the HOS
‘Shelf near the exit’ (F).
• Find all hidden objects. • Then go to the left room.
• Pick up the items: flask and toad (G). • Open zoom ‘Wardrobe
with poisons’ (H) and take the flask (I). • Open HOS (J).
• Find all hidden objects. • Then go to the room at the left.
• Open the magic picture zoom (K). • Use the up and down
arrows (marked in purple) to move the picture along and place
all the inventory items (L) into their corresponding spots.
• Take the elixirs (M). • Go to the room on the left and go
out to Masters Street. • Go to the fortress yard and enter the
fencing hall.
Chapter 7: Fencing Hall / Underground Entrance
• Open the elixir panel (A) and press on the elixir of
levitation (B). • Press on the zone of appeared portal (C). •
Open the chessboard zoom (D). • Place the chess figures in the
same order in which they are standing in the hall. Use the
hint (E).
• Solve the puzzle with the unicorn (F).
• Open the stand with the weapons (G) and press on the unicorn
(H). • Take the weapons: I, J, K, and L. • Open the ‘The table
near the fireplace’ HOS (M). • Open the ‘Fireplace’ HOS (N).
• Collect all the HOS items.
• Collect all the HOS items.
• Open the stand with weapons (O) and use all the weapons from
the inventory on the stand (P). • Take a dart from the open
helmet (Q).
• Open the zoom near the fireplace (R) and take two darts (S).
• Open the zoom with a knight (T) and open the zoom with a
fireplace; collect the rest of the darts (U).
• Open the ‘Darts’ zoom (V) and use the collected darts from
the inventory on it (W). • Throw the darts by pressing on the
left mouse button. Hit the yellow circle 5 times. You should
throw the dart at the moment when the slider on the indicator
is in the yellow zone (X).
• Press on the steering wheel in the hidden place (Y). •
Return from the fireplace zone to the hall and enter the open
the fireplace (Z).
Chapter 8: Underground
• Press on the oil lamp (A). • Open the zoom ‘zone of the
fallen stool’ to get the objective (B). • Use the lever (C) to
drop the plank. • Take a nail on the plank and a chair leg in
the cage (D). • Open the ‘Box’ HOS (E).
• Collect all the HOS items.
• Enter the stool zone (F) and use the nails, the leg and the
hammer on the stool in the following order (1,2,3). • Use the
repaired stool from the inventory on a corner under the lamp
(H) • Take a lamp (I).
• Go to the left room and use the lamp from the inventory on a
lock (J). • Open the lock zoom zone (K) to get and objective.
• Go to the main view (one time down). • Open the ‘Skeleton in
the corner’ HOS (L).
• Collect all the items in the HOS.
• From the main view, open the left door close-up. • Use a
sheet of paper from the inventory on the area under the door
(M). • Enter the lock zoom zone (N) and use a piece of the
wire from inventory on the keyhole (O). • Take the key (P). •
Use the key from the inventory on the lock and exit the room
(Q).
• Open the elixir panel (R). • Use the night vision elixir by
pressing on it (S). • Open the door with the lock zoom to get
an objective (T).
• Collect the items circled in yellow.
• Open the ‘door with the lock’ zoom and place the parts from
the inventory in the right spots taking into account their
shape. • After you’ve placed all the parts, press the lever
(V). The right position of the gears is shown in yellow.
• Move through the labyrinth by pressing the green checkpoints
on the floor (W). Pass all the labyrinth checkpoints until you
reach the lower right corner.
Chapter 9: The Artist’s Workshop
• Leave the cellar and press on the easel to get an objective
(A). • Collect the items circled in yellow (B). • Open the
‘Chest of drawers’ HOS (C). • Open the ‘Box on the floor’ HOS
(D).
• Collect all the items in the HOS.
• Collect all the items in the HOS.
• Go to the right and take the black mineral from the table
then go upstairs to the artist rest room and take the blue
mineral (E).
• Use the items from the inventory on the easel (F). • Paint
the sketch; dip the end of the brush into the paint on the
palette (G). For a hint use the scroll (marked in red).
• Open the zoom with the painted picture (H) and press on the
portrait to get an objective (I). • Collect three colored
glasses (J).
• Go to the right and collect 3 colored glasses, then go to
the artist rest room and take two more (K).
• Use the glasses from inventory on the easel (L). • Go to the
right and open the zoom with a wardrobe lock (M). Rotating the
parts of the round puzzle get the correct image.
• Pick up 3 parts of the catapult and then go upstairs to the
artist restroom and get 2 more (N).
• Go downstairs; then to the left and pick up two parts of the
catapult. • Open the ‘Chest of drawers’ HOS (P). • Open the
‘Box on the floor’ HOS (Q)
• Collect all the items in the HOS.
• Go to the right and open the zoom wardrobe with a catapult
(R). • Use the parts of the catapult from the inventory (S). •
After getting the objective regarding searching of runes, open
the elixir panel and use the elixir. ‘See Invisible’ (T).
• Collect the runes (U).
• Collect the runes (V).
• Go to the right and open the chest zoom zone (W). • Put the
runes in their places (X).
• Go to the artist rest room and enter the Da Vinci TV-set
zone to get an objective (Y). • Collect the horsemen (Z).
• Open TV-set zoom zone (A) and place the horsemen to get the
right order of animation frames (B). The right order of
putting the horsemen is shown on the screenshot. The horsemen
can be placed in differently; it depends on their order.
• Press the button (C). • Take the key-medallion (D).
• Leave the rest room and open the chest zone (E). • Use the
key-medallion from the inventory (F). • Go downstairs into the
cellar through the open hidden pass in the chest. Press on the
carriage in the cellar (G).
• Leave the cellar and collect Da Vinci’s helicopter (H), and
distaff (I). • Go to the left and take Da Vinci’s bicycle (J).
• Return to the right and go downstairs to the cellar through
the hidden pass in the chest. • Open the ‘Shelf with
instruments’ HOS in the cellar (K).
• Collect all the items in the HOS.
• Use the parts from the inventory on a carriage (L). • Press
the start button (M).
Chapter 10: Mark’s Tower/Telescope
• Enter the tower and go upstairs to the observation. • Press
on the pedestal and open the zoom with ‘non-assembled support’
of the telescope (A). • Get an objective to search balls and
rollers. • In this location collect 2 balls and 3 rollers (B).
• Open the HOS under the pedestal (C).
• Collect all the items in the HOS.
• Go to the left to the exit of observation. • Collect 2 balls
and one roller (D).
• Return to the pedestal and open the zoom with the support of
the telescope (E). • Restore the support using balls and
rollers. • Get an objective to find the parts of the
telescope.
• In this location collect the wheel and the compass (F). •
Open the HOS (G).
• Collect all the items in the HOS.
• Go to the left and collect the turntable and small tube (H).
• Return to the pedestal; enter the support of the telescope
zone and use all the collected items from inventory to get a
telescope. • From the main view with the pedestal, click on a
restored telescope and enter the working telescope zone (I). •
Get an objective to find the map and pins. • Enter the box
zone (J) and get the map (K). • Enter the zone under the cover
(L) and get three pins (M). • Go to the left to the exit the
tower.
• Pick the pin up on the pennant (N). • Return to the location
with the telescope. • Click on a map stand (O). • Use the map
with pins on the open zoom (P). • On the open map remember the
pond’s coordinates (Q).
• Close the map. Enter the telescope zone (R); rotate the
rollers to input the pond’s coordinates. The left roller (blue
crystal) -2, the right one (red crystal) – 3 (marked in
green). • Press on the eye button (S) to look through the
telescope. • The ‘Zoomed view on the telescope’ can be closed
by pressing eye button. • Get an objective to search the sun
clock. • Go to the labyrinth: from the tower – go twice to the
left, and go right at the fork in front of the tower.
Chapter 11: Labyrinth/Poison Transmission near the Pond
• After burning the entrance of the labyrinth by the joker
select the Aquarius mini-game ‘Aquarius and it will open up a
close-up. • Switch around the parts of the round puzzle to
obtain the picture of Aquarius.
• After putting out the fire, enter the labyrinth and the
‘Labyrinth’ HOS will open.
• Collect all the items in the HOS.
• After completing the HOS you’ll get the key; press on the
sun clock (B). • Remove the branches and leaves by removing
the ones on top first. • After you’ve removed the branches and
see that it’s already eight o’clock (C), return to the
telescope. • Press on the telescope and the zoom will open.
You should enter the pond coordinates: blue crystal – ‘2’, and
red – ‘3’ • Watch for the poison transmission. • Enter the
open HOS ‘In a box’ HOS.
• Collect all the items in the HOS. • Now you have a key and a
door handle. Go to the castle entrance (three times to the
left).
Chapter 12: Kitchen/Clues
• Enter the zoom with the door lock (A). • Use the key on the
handle (B). • Enter the castle.
• Press on the rope (C) to open the hidden stash. • Select the
hidden place (D). • Open the hidden place (1) and place the
images in the right position. Rotate the circles using the
buttons marked in purple (second screenshot). • Pick up the
roll (2) and the note (3). • Then go through the open door to
the kitchen. • Go to the location with the black oven (one
down).
• Press on the wardrobe (E) and get an objective to find the
keys. • Press on the shelf (F) and get an objective to find
the items. • Open the ‘Black oven’ HOS (G). • Open the ‘The
wardrobe near the window’ HOS (H).
• Collect all the items in the HOS.
• Collect all the items in the HOS.
• Press on a rail for the kitchen accessories (I). • Hang the
kitchen accessories in their places (J). • Press on a key in
the open hidden place (K). • Go down to the big oven. • Take
the oven fork (L) and return to the key.
• Use the oven fork on a key (M). • Press on the spilled flour
on the table (N). • Go downstairs. • Pick up the besom and
dustpan (O). • Return to the spilled flour.
• Open the zoom zone with spilled flour (P). • Collect the
flour using the dustpan first then the besom (2). • Take the
coin (Q).
• Press on the kitchen table (R). • Use the coin on the table
to the cell on the table (S). • Take a key in the open hidden
place (T). • Press on the boxes (U) and use the keys from
inventory (V). • Go downstairs.
• Open the zoom with the gardener book (W). • Choose the right
pictures (X). This way you’ve sorted out the apple breed which
will be used to poison the king. • Press on the oven (Y). •
Take a jug (Z).
• Use the jug from the inventory on the vat with water (1). •
Use the jug with water from the inventory on the fire in the
oven, put the fire out (2) and get an objective. • Go
downstairs.
• Take the lever of the mechanism which opens the oven (A). •
Open the ‘Wardrobe near the window’ HOS (C). • Open the ‘Black
oven’ HOS (B).
• Collect all objects in the HOS.
• Collect all objects in the HOS. • Go to the big oven.
• Use the parts of the mechanism on the oven door in the
following order (marked in blue), 1, 2, and 3. • Press on the
oven door (D) to open it and get an objective. • Go
downstairs. • Take the big shovel (E). • Return to the open
oven door.
• Use the big shovel from the inventory on the open oven (1).
• Use the jug with water on the hot box (2) to cool it. •
Press on the box (F). • Use the hint (3) in the open window.
• In the ‘Box cover’ zoom (G) use the hint (H) and place the
right letters on the buttons of the lock (I). • Take the
scarab in the open chest (J). • After the Dian’s monologue
take the ladder (K) and exit the kitchen (L).
• Put the ladder to the wall (M). • Open the doors (N) and
press on a lever (O). • Enter the opened door (P).
• Press on a lock (Q). • Use the scarab on a lock (R). • Go
through the door.
Chapter 13: Diana’s Bedroom/Open-air Cage
• Press on the parrot to get an objective (A). • Go to the
right then go to the zoom zone with a cabinet with arms (B). •
Open the harp zone (C).
• Take the shield (D). • Enter the mini-game zone with the
‘Catching’ picture (E). Catch a bird, a fish and a butterfly
by pressing on the net, the cage or the rod.
• Take a metronome in the opened hidden place (F). • Go to the
right and open the ‘Wardrobe with a mirror’ HOS (G)
• Collect all the items in the HOS.
• Return to the left and use the items for the harp on it (H).
• Complete the mini-game (I).
• Take the monogram (J). • Go to the left and open the
‘Wardrobe’ HOS (K).
• Collect all the objects in the HOS.
• Use the bell (L). • Go to the right and open the zoom zone
of the cabinet with arms (M). • Use the shield, the monogram
and the crown in the correct order 1, 2, and 3 (N).
• Go to the right and press on the roll (O). • Place the
figures in the roll in their places (matches are marked with
the same number). • Go to the left and then go out from Dian’s
bedroom.
• Exit the castle. Go to the right, and then enter the glade
for picnic. From there go to the open-air cage for birds.
Press on the joker’s image to trigger a mini-game. • Solve the
mini-game by moving the cards along the lines and place them
in the right places (use the solution marked in white). •
Press on the parrot (R) to get an objective. • Open the ‘Near
the fountain’ HOS (S).
• Collect all the objects in the HOS.
• Use the weight on the scale pan (T). • Take the parrot from
the cage (U). • Go to the glade for picnic. Put the parrot on
the stand at the same time when the poisoned apple is being
served for dinner (V).
Chapter 14: Amulet/Returning Back Home
• Place the arrows from inventory on the Amulet (A).
• Press on the ‘1’ button (B). • Take a candle (C) and place
it in the lantern. • Press on the moor’s leg (D) until the
candle burns.
• Press on the ‘2’ button (E). • Move the stars, marked in
purple to untangle the lines.
• Press on the ‘3’ button (F). • Assemble the picture by
swapping the parts of the puzzle.
• Press the‘4’ button (G). • Play the cards: 1, 2, 3, and 4. •
Congratulations! You have completed Amulet of Time: Shadow of
La Rochelle!
Created at: 2012-02-14