Bridge to Another World: Escape from Oz Walkthrough

Welcome to the Bridge to Another World: Escape from Oz Walkthrough Explore the four corners of Oz in this thrilling fantasy game! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Bridge to Another World: Escape from Oz game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Bridge to Another World: Escape from Oz.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: The Tornado

Bridge to Another World: Escape from Oz
  • Remove objects; take COLLAR. Go (A).
  • Take OVEN MITT. Pull handle (B).
Bridge to Another World: Escape from Oz
  • Take TAG. Move objects and hearts (C).
  • Turn lamp and repeat. Take HOT WATER with OVEN MITT (D).
  • Use HOT WATER; take DOG WHISTLE (E).
  • TAG on COLLAR; take TOTO'S COLLAR.
  • Clean DOG WHISTLE.
Bridge to Another World: Escape from Oz
  • Remove items. Solution: 7-8-12-11-10-6-7-11-10-6-7-3-2-6-7-3-2-1-5-9-13-14-10-9-5-6-10-14-15-11. Receive FRAZZLED TOTO (F).
  • Access FRAZZLED TOTO for a HOP; receive CLOTHESPIN 1/2.
  • Place TOTO'S COLLAR; take TOTO.
  • Send TOTO; take DOOR KEY (G).
  • Use DOOR KEY (H).
  • Go (I).
Bridge to Another World: Escape from Oz
  • Take CROWBAR (J).
  • Use CROWBAR (K).
  • Take SILVER SHOE 1/2 (L).
Bridge to Another World: Escape from Oz
  • Touch phone (M).
  • Remove cap; take HAZELNUTS and note (N).
  • Play HOP (O); receive SORCERESS' MEDALLION and glasses.
  • Use glasses (P).
  • Solution (Q).
Bridge to Another World: Escape from Oz
  • Take CLIPS 2/2. Offer HAZELNUTS; take LIGHT BULB with OVEN MITT (R).
  • LIGHT BULB in BROKEN FLASHLIGHT; take FLASHLIGHT.
  • Use FLASHLIGHT (S).
  • Place SORCERESS' MEDALLION; take SLINGSHOT (T).
  • Go (U).
Bridge to Another World: Escape from Oz
  • Use SLINGSHOT; receive SCEPTER (V).
  • Place SCEPTER; go (W).
Bridge to Another World: Escape from Oz
  • Take BROKEN BASKET. Move board; take DAGGER (X).
  • Open door; use FLASHLIGHT. Use SLINGSHOT; receive TOTO (Y).
  • Talk (Z).
Bridge to Another World: Escape from Oz
  • CLIPS on BROKEN BASKET; take BASKET.
  • TOTO in BASKET.
  • Take KNOB. Turn head (A).
  • Touch statuette, use FLASHLIGHT and TOTO; take TAMER STATUETTE (B).
  • Place TAMER STATUETTE (C).
  • Take WEST STONE (D).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Use KNOB; take DELIVERY BOX (E).
  • Go (F).
  • Clear stone; place WEST STONE. Solution: 4-5-2-3-4-5-2-1-3. Take MAP OF WEST OZ (G).
  • Go (H).
Bridge to Another World: Escape from Oz
  • DAGGER on DELIVERY BOX; take WALKIE-TALKIE SET.
  • Offer MAP OF WEST OZ (I).
  • Take SILVER SHOE 2/2.
  • Offer WALKIE-TALKIE SET.
  • Place SILVER SHOES. Solution (J).

Chapter 2: West Oz

Bridge to Another World: Escape from Oz
  • Talk (K).
  • Use SLINGSHOT.
  • Play HOP (L); receive PUMPKIN SEEDS.
  • Go (M).
Bridge to Another World: Escape from Oz
  • Use glasses (O).
  • Take BROKEN BROOM (P).
  • Open door; take RIBBON (Q).
  • Go (R).
Bridge to Another World: Escape from Oz
  • Take ROOSTER TAIL (S).
  • Take BOTTLE OF WATER and STRAW (T).
  • Offer PUMPKIN SEEDS; use ROOSTER TAIL. Take HARVESTER FIGURINE and HATCH HANDLE 1/2 (U).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Place HARVESTER FIGURINE. Take COW FIGURINE 1/4 and RAVEN (V).
  • Offer STRAW. Collect DRIED LAVENDER; take PUMPKIN SYMBOL (W).
  • Go (X).
Bridge to Another World: Escape from Oz
  • Move ravens (Y).
  • Remove broken pumpkin; place RAVEN and PUMPKMIN SYMBOL. Take MATCHES and HATCH HANDLES 2/2 (Z).
  • RIBBON on BROKEN BROOM; take BROOM.
  • Use BROOM; place HATCH HANDLES. Solution (A).
Bridge to Another World: Escape from Oz
  • Use FLASHLIGHT.
  • Open lamp, take CHEST KEY and use MATCHES. Turn lamp; turn knob (B).
  • Find 5 ladder rungs (C).
  • Go (D).
Bridge to Another World: Escape from Oz
  • Talk (E).
  • Solution 1 (F).
  • Solution 2 (G).
  • Take SMOKE BOMB RECIPE.
Bridge to Another World: Escape from Oz
  • Take HAND DRILL (H).
  • Move items; take OLD BALL and BUCKET (I).
  • Use CHEST KEY; use MATCHES (J).
Bridge to Another World: Escape from Oz
  • Solution (K).
  • Receive FIGURINE 2/4.
Bridge to Another World: Escape from Oz
  • Give TOTO the OLD BALL; take FIGURINE 3/4 and WICK.
  • Take FIGURINE 4/4 (L).
  • Turn crate; place FIGURINES. Solution (M).
  • Take POWDER (N).
Bridge to Another World: Escape from Oz
  • Use HAND DRILL (O).
  • Take NEWSPAPER (P).
  • BOTTLE OF WATER, DRIED LAVENDER, WICK, NEWSPAPER and POWDER on SMOKE BOMB RECIPE. Add powder, lavender, newspaper and wick. Use MATCHES; take SMOKE BOMB.
  • Place SMOKE BOMB. Remove bottle; send TOTO (P).
Bridge to Another World: Escape from Oz
  • Get WATER with BUCKET (Q).
  • Use WATER (R).
  • Talk. Receive TOTO. Take HORN (S).
  • Go (T).
  • Place HORN (U).
  • Go (V).
Bridge to Another World: Escape from Oz
  • Take BROKEN FISHING ROD (W).
  • Take WOLF EYE (X).
  • Touch fishing line, remove bar and send TOTO; take FISHING LINE WITH HOOK (Y).
  • Solution; take ONION KEY (Z).
  • Walk down and left.
Bridge to Another World: Escape from Oz
  • FISHING LINE WITH HOOK on BROKEN FISHING ROD; take FISHING ROD.
  • Use FISHING ROD; take HOUSE KEY (A).
  • Move eye; use HOUSE KEY (B).
  • Go (C).
Bridge to Another World: Escape from Oz
  • Take BRASS KNUCKLES (D).
  • Place WOLF EYE (E).
  • Take DANDELION TOKEN 1/3 (F).
  • Move wizards as shown; take DANDELION TOKEN 2/3 (G).
Bridge to Another World: Escape from Oz
  • Use ONION KEY and BRASS KNUCKLES; take DANDELION TOKEN 3/3 and WIZARD'S DIARY (H).
  • DANDELION TOKENS on WIZARD'S DIARY. Solution: 1-6-2-5-4-3-1-2-5-6-5-4-3-4-5-7-4-5-6-5-4-3 (I).
  • Receive SCARECROW'S STORY.
  • Walk down.
Bridge to Another World: Escape from Oz
  • Offer SCARECROW'S STORY. Take SICKLE (J).
  • Go (K).
  • Use SICKLE; take BONE TOKEN (L).
  • Go to Cellar.
Bridge to Another World: Escape from Oz
  • Play HOP (M); receive CLOCK DIAL.
  • Use SICKLE; take CHALK (N).
  • Go to Farmhouse.
  • Place CLOCK DIAL; take CHARMER'S FLUTE (O).
  • Walk down twice.
Bridge to Another World: Escape from Oz
  • Use CHARMER'S FLUTE. Remove spears and go (P).
  • Use SICKLE 3 times (Q).
Bridge to Another World: Escape from Oz
  • Take BELL 1/4; place BONE TOKEN (R).
  • Send TOTO; take SUNFLOWER KEY (S).
  • Use SLINGSHOT; take PITCHFORK (T).
  • Go to Farmhouse.
Bridge to Another World: Escape from Oz
  • Use SUNFLOWER KEY; take BEETLE BUTTON (U).
  • Go to Stable.
  • Use PITCHFORK 3 times. Take WHEEL and BUTTON (V).
  • Place BEETLE BUTTON; take BELL 2/4 (W).
  • Walk down twice.
Bridge to Another World: Escape from Oz
  • Play HOP (X); receive PUMPKIN KEY.
  • Place WHEEL; move wheelbarrow (Y).
  • Take RUSTY AXE and BELLS 3/4 (Z).
  • Go to Farmhouse.
Bridge to Another World: Escape from Oz
  • Use PUMPKIN KEY; take BELLS 4/4 (A).
  • Use CHALK, place BUTTON and enter code (B).
  • Take note and WOODEN ARM (C).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Offer WOODEN ARM (D).
  • Go to Stable.
  • Place BELLS and move collar (E).
  • Take WHETSTONE (F).
  • Go to Windmill.
Bridge to Another World: Escape from Oz
  • Talk (G).
  • Talk (H).
  • WHETSTONE on RUSTY AXE; take AXE.
  • Solution (I).
  • Use AXE. Take EXPLOSIVE SHELLS (J).
Bridge to Another World: Escape from Oz
  • EXPLOSIVE SHELLS on SLINGSHOT. Take LOADED SLINGSHOT.
  • Use LOADED SLINGSHOT. Solution (K1-3).
  • Receive WEST WIZARD STATUETTE 1/3.

Chapter 3: South Oz

Bridge to Another World: Escape from Oz
  • Talk (L).
  • Go (M).
  • Solution (N).
Bridge to Another World: Escape from Oz
  • Take METAL HEART and CORKSCREW. Use CORKSCREW; take KNIGHT'S RING (O).
  • Take note; place METAL HEART (P).
  • Turn knight; take FLEUR-DE-LIS 1/4 (Q).
Bridge to Another World: Escape from Oz
  • Take METAL HEART (R).
  • Take note; place METAL HEART. Place items (S).
Bridge to Another World: Escape from Oz
  • Use CORKSCREW; take SNUFF TOBACCO (T).
  • Place boards as shown; take KNIGHT'S RING and TORN CODE (U).
  • Place KNIGHT'S RING (V).
  • Place KNIGHT'S RING (W).
  • Go (X).
Bridge to Another World: Escape from Oz
  • Move items; take HELMET 1/3 (Y).
  • Move items, send TOTO and take SHEARS (Z).
  • Move crescent, use SHEARS and take CRESCENT (A).
  • Use FLASHLIGHT; take HOOK (B).
Bridge to Another World: Escape from Oz
  • Place CRESCENT; take ACID (C).
  • Take HAMMER (D).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Use HAMMER; take RAT FIGURINE 1/3 (E).
  • Go (F).
  • Use ACID; take RAT FIGURINES 2/3 (G).
  • Use ACID; take MAGNET (H).
  • Go to Castle Yard.
Bridge to Another World: Escape from Oz
  • Touch paper. Use MAGNET and take RAT FIGURINES 3/3 (I).
  • Place RAT FIGURINES; solution (J).
  • Go (K).
Bridge to Another World: Escape from Oz
  • Use glasses (L).
  • Take ROPE (M).
Bridge to Another World: Escape from Oz
  • Use SHEARS and play HOP (N); receive EMPTY OILCAN.
  • Move instruments and keys; take FLEURS-DE-LIS 2/4 (O).
  • Go to Southern Coast; scroll down.
Bridge to Another World: Escape from Oz
  • ROPE on HOOK; take HOOK WITH ROPE.
  • Use HOOK WITH ROPE; take STAR SCREW, open barrel and take OIL with EMPTY OILCAN (P).
  • Go to Castle Hall.
  • Use OIL; take CODE PIECE and statuette (Q).
Bridge to Another World: Escape from Oz
  • Use SNUFF TOBACCO (R).
  • Take SOUTH WIZARD'S DIARY (S).
  • CODE PIECE on TORN CODE; take DIARY CODE.
  • DIARY CODE on SOUTH WIZARD'S DIARY. Solution (T). Take WRENCH.
  • Use WRENCH twice; take CRESCENT KEY (U).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Use CRESCENT KEY (V).
  • Go (W).
Bridge to Another World: Escape from Oz
  • Take COUNTERWEIGHT and remove rusty mask (X).
  • Take COUNTERWEIGHT (Y).
  • Place and turn STAR SCREW; take FLEURS-DE-LIS 3/4 (Z).
  • Take RUNIC CODE (A).
Bridge to Another World: Escape from Oz
  • Place 2 COUNTERWEIGHTS. Move weights and take FLEURS-DE-LIS 4/4 (B).
  • Walk down.
  • Place FLEURS-DE-LIS; go (C).
Bridge to Another World: Escape from Oz
  • Place RUNIC CODE. Select 1-5 (E).
  • Take METAL FEATHER 1/4 (F).
  • Take HELMETS 2/3. Use OIL; take STICK (G).
Bridge to Another World: Escape from Oz
  • Take AMBER EYE (H).
  • Place AMBER EYE; take KEYS (I).
  • Place KEYS; solution (J).
  • Go (K).
Bridge to Another World: Escape from Oz
  • Play HOP (L); receive METAL FEATHERS 2/4.
  • Take KNITTING NEEDLE and HOOP (M).
  • Take METAL FEATHERS 3/4 (N).
Bridge to Another World: Escape from Oz
  • Remove items 1-5 (O).
  • Take CRANK (P).
  • Take CAT FIGURINE. Use CRANK; take FABRIC (Q).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Use KNITTING NEEDLE; take METAL FEATHERS 4/4 (R).
  • Place METAL FEATHERS; take EYE SCREW (S).
  • Go (T).
Bridge to Another World: Escape from Oz
  • Place EYE SCREW (U).
  • Play HOP (V); receive TONGS.
  • Use FABRIC (W); receive WET SHEET MUSIC.
  • Walk down.
Bridge to Another World: Escape from Oz
  • Take COAL with TONGS (X).
  • Go forward.
  • Open iron and place COAL and WET SHEET MUSIC. Use iron and take SHEET MUSIC (Y).
  • Go to Castle Hall.
Bridge to Another World: Escape from Oz
  • Place SHEET MUSIC; play FCBHA (Z).
  • Take BROKEN FLUTE and HELMETS 3/3 (A).
  • Go to Tower.
Bridge to Another World: Escape from Oz
  • Place HELMETS; take CLOCK HANDS and DIARY PAGES (B).
  • Place CLOCK HANDS and CAT FIGURINE; set to 6:00 (C).
  • Take FLUTE PART 1/2 (D).
  • DIARY PAGES on SOUTH WIZARD'S DIARY.
  • Place SOUTH WIZARD'S DIARY. Talk (E).
Bridge to Another World: Escape from Oz
  • First solution (F).
  • Second solution (G).
  • Third solution (H).
  • Fourth solution (I).
  • Receive MECHANICAL HEART.
  • Go to Castle Hall.
Bridge to Another World: Escape from Oz
  • Replace MECHANICAL HEART (J).
  • Take CAT BELL (K).
  • Dismantle HOOP, place STICK and take NET.
  • Use CAT BELL and NET. Take CAT (L).
Bridge to Another World: Escape from Oz
  • Play HOP (M); receive FLUTE PIECE 2/2.
  • Put FLUTE PIECES on BROKEN FLUTE. Solution (N). Take FLUTE.
  • Offer FLUTE (O).
  • Go (P).
Bridge to Another World: Escape from Oz
  • Place CAT (Q).
  • Solution (Q1-3).
  • Receive STATUETTE 2/3.

Chapter 4: North Oz

Bridge to Another World: Escape from Oz
  • Talk (R).
  • Go (S).
  • Solution (T).
Bridge to Another World: Escape from Oz
  • Use glasses (U).
  • Move pitchfork and weights. Play HOP (V1); solution (V2). Receive DOOR KNOCKER.
Bridge to Another World: Escape from Oz
  • Take WEIGHT 1/3 (W).
  • Take paper and COIN (X).
  • Use DOOR KNOCKER; take LIGHT BULB (Y).
Bridge to Another World: Escape from Oz
  • Replace LIGHT BULB; take FILE (Z).
  • Use FILE (A).
  • Go (B).
Bridge to Another World: Escape from Oz
  • Use FILE; remove keys and take WOODEN FIGURINE 1/3 (C).
  • Take note and MOTH REPELLANT (D).
  • Use COIN; take REEL (E).
Bridge to Another World: Escape from Oz
  • Match boots; receive SPRAY BOTTLE (F).
  • MOTH REPELLANT in SPRAY BOTTLE. Take ANTI-MOTH SPRAY.
  • Look through window. Use ANTI-MOTH SPRAY (G).
  • Play HOP (G); receive MAGNET.
  • Walk down.
Bridge to Another World: Escape from Oz
  • Take THEATER KEY with MAGNET (H).
  • Use THEATER KEY (I).
  • Go (J).
Bridge to Another World: Escape from Oz
  • Use REEL (K).
  • Take DRUM HAMMER (L).
  • Remove cymbal; use DRUM HAMMER. Take COIN and WEIGHTS 2/3 (M).
  • Go to Shop.
Bridge to Another World: Escape from Oz
  • Use COIN; take LION HEAD PIECE (N).
  • Use DRUM HAMMER (O).
Bridge to Another World: Escape from Oz
  • Take MITTEN (P).
  • Take WEIGHTS 3/3 (Q).
  • Take SHARD with MITTEN (R).
  • Use SHARD; take RUNNER (P).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Place WEIGHTS; take WINDOW HANDLE (Q).
  • Go (R).
  • Place WINDOW HANDLE. Send TOTO; take PUPPETS 2/3 (S).
  • Go to Theater.
Bridge to Another World: Escape from Oz
  • Place LION HEAD PIECE; take GEM 1/3 (T).
  • Use RUNNER (U).
  • Restore figurine (V).
  • Take PUPPETS 3/3 (W).
Bridge to Another World: Escape from Oz
  • Place PUPPETS (X).
  • Solution (Y).
  • Take HOURGLASS TOKEN (Z).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Play HOP (A); receive WITCH CARVING.
  • Use HOURGLASS TOKEN (B).
  • Go (C).
Bridge to Another World: Escape from Oz
  • Move skull and take MATCHES (D).
  • Go (E).
  • Take SCARF (F).
  • Move snow and take COIN (G).
Bridge to Another World: Escape from Oz
  • Place pedal; take BICYCLE HORN (H).
  • Send TOTO. Use SCARF; receive SNOWFLAKE (I).
  • Go to Shop.
  • Use COIN; take GEM 2/3 (J).
  • Go (K).
Bridge to Another World: Escape from Oz
  • Play HOP (L); receive SPIDER BODY.
  • Use BICYCLE HORN. Restore snowman, dig and take FANGS (M).
  • Place SNOWFLAKE; take JEWELED BOX (N).
  • Go to Cemetery.
Bridge to Another World: Escape from Oz
  • Place SPIDER BODY; take WOLF CARVING (O).
  • Place WITCH CARVING and WOLF CARVING; take MEDALLION (P).
  • Go (Q).
Bridge to Another World: Escape from Oz
  • Place FANGS; take SAW (R).
  • Use SAW (S).
  • Talk (T).
  • Talk (U).
Bridge to Another World: Escape from Oz
  • First solution (V).
  • Second solution (W).
  • Take RECIPE.
  • Walk down.
Bridge to Another World: Escape from Oz
  • Place MEDALLION; receive BROKEN LANTERN (X).
  • Clean BROKEN LANTERN, turn and take GEM 3/3. Use MATCHES.
  • GEMS on JEWELED BOX. Place labels. Place RECIPE; take POTION (Y).
  • Go (Z).
Bridge to Another World: Escape from Oz
  • Offer POTION. Take LENSES (A).
  • LENSES on BROKEN LANTERN; try all lenses.
  • Solution (B).
  • Receive STATUETTES 3/3 and PATCH.

Chapter 5: Emerald City

Bridge to Another World: Escape from Oz
  • Take TOKEN and some RESIN with the stick (C).
  • Select snowflakes and take DREAM CATCHER PART (D1).
  • Place PATCH and RESIN (D2).
Bridge to Another World: Escape from Oz
  • Place DREAM CATCHER PART; take LOCKPICK (E).
  • Use LOCKPICK; take VALVE and LETTER ‘Z' (F).
  • Place LETTER ‘Z'; take LIGHTER (G).
Bridge to Another World: Escape from Oz
  • Use VALVE and LIGHTER (H).
  • Place STATUETTES and TOTO (I).
  • Take MAP SCRAP (J).
  • Offer MAP SCRAP (K).
Bridge to Another World: Escape from Oz
  • Take TOTO (L).
  • Play HOP (M); receive TORN MAP OF EAST OZ.
  • Place TOKEN; take TAPE (N).
Bridge to Another World: Escape from Oz
  • Restore TORN MAP OF EAST OZ; use TAPE (O).
  • Go (P).
  • Go left-left-up-up-right-up-right-right-up (Q).
Bridge to Another World: Escape from Oz
  • Take ‘O' KEY 1/2 (R).
  • Take DRAGON LEVER (S).
  • Take KEYS 2/2 (T).
  • Talk (U).
  • Play HOP (V). Place KEYS and play second HOP; receive GREEN FLOWER 1/3.
Bridge to Another World: Escape from Oz
  • Take FLOWERS 2/3 (W).
  • Place DRAGON LEVER, pull levers and take KATANA (X).
  • Look through window; take FAN (Y).
Bridge to Another World: Escape from Oz
  • Place FAN. Move fans as shown (Z).
  • Take FLOWERS 1/3 (A).
  • Place FLOWERS. Go (B).
Bridge to Another World: Escape from Oz
  • Use KATANA (C).
  • Talk. Take GLASS TORNADO (D).
  • Take GLASS WIZARD and RECIPE AND SCALES (E).
Bridge to Another World: Escape from Oz
  • Place GLASS WIZARD and GLASS TORNADO (F).
  • Remove scroll and take BOX and QUILL 1/2 (G).
  • Walk down.
  • Place RECIPE AND SCALES; select 1-3 and take INK INGREDIENTS (H).
  • Go (I).
Bridge to Another World: Escape from Oz
  • Place INK INGREDIENTS. Select all ingredients and take ink for QUILL AND INK 2/2 (J).
  • Offer QUILL AND INK (K).
  • Solution (L). Take COIN CODE.
Bridge to Another World: Escape from Oz
  • Take VALVE and use KATANA (M).
  • Use VALVE (N).
  • Place COIN CODE. Select 1-4; take MEDALLION. Go (O).
Bridge to Another World: Escape from Oz
  • Use KATANA (P).
  • First solution (Q1-4).
Bridge to Another World: Escape from Oz
  • Second solution (R1-3).
Bridge to Another World: Escape from Oz
  • Third solution (S1-4).
Bridge to Another World: Escape from Oz
  • Use glasses (T).
  • Take TOTO'S STATUETTE (U).
Bridge to Another World: Escape from Oz
  • Take METAL LETTER (V).
  • Place MEDALLION; take NORTH SORCERESS'S STATUETTE, SOUTH WIZARD'S STATUETTE, WEST WIZARD'S STATUETTE and EAST WIZARD'S STATUETTE (W).
  • Take SPONGE (X).
  • Use SPONGE; take BOOK CLUE (Y).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Place BOOK CLUE; select 1-3 (Z).
  • Take ELEPHANT FIGURINE (A).
  • Walk down.
Bridge to Another World: Escape from Oz
  • Place ELEPHANT FIGURINE; take METAL LETTER (B).
  • Play HOP (C); receive PEARLS.
  • Go to Emerald Hall.
Bridge to Another World: Escape from Oz
  • PEARLS on BOX; take METAL LETTER.
  • Place METAL LETTER and take HORN; place SOUTH WIZARD'S STATUETTE (D).
  • Place HORN; take METAL LETTER (E).
  • Place METAL LETTER and WEST WIZARD'S STATUETTE (F).
  • Place METAL LETTER and NORTH SORCERESS'S STATUETTE (G).
  • Place METAL LETTER and EAST WIZARD'S STATUETTE (H).
  • Go (I).
Bridge to Another World: Escape from Oz
  • Place TOTO'S STATUETTE. First solution (J).
  • Second solution (K).
  • Third solution (L).
  • Congratulations, you have completed Bridge to Another World: Escape from Oz!

Created at: 2017-06-30