Chimeras: The Signs of Prophecy Walkthrough

Welcome to the Chimeras: The Signs of Prophecy Walkthrough. A dark prophecy threatens to destroy the city of Munich! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Chimeras: The Signs of Prophecy game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Chimeras: The Signs of Prophecy.
  • This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
  • Use the Map to fast travel to a location.

Chapter 1: Munich

Chimeras: The Signs of Prophecy
  • Open the BAG; take the IDENTIFICATION, HANDKERCHIEF, note, and GOLD COINS (1/3) (A).
  • Take the GOLD COINS (2/3) (B).
  • Take the GOLD COINS (3/3) (C).
Chimeras: The Signs of Prophecy
  • Talk to the woman; give the GOLD COINS (D).
  • Receive the CHIMERA'S HEART.
  • Place the CHIMERA'S HEART (E); receive the GEAR.
  • Place the GEAR for a mini-game (F).
Chimeras: The Signs of Prophecy
  • Solution (G): F-G-K-J-I-E-F-G-C.
  • G-C-D-H-L-K-G-C-B-A-E-I-J-F-B.
  • F-J-K-L-H-D-C-B-F-J-K-L-H-D-C-B-A-E-I-J-K.
  • L-H-D-C-B-A-E-I-J-K-L-H-D-C-B-A-E-I-J-F-E-I.
  • Walk forward.
Chimeras: The Signs of Prophecy
  • Talk to the man; give the IDENTIFICATION (H).
  • Take the MAGNET (I).
  • Remove the handle (J); use the MAGNET (K).
  • Pull the key; take the TRUNK KEY (L).
Chimeras: The Signs of Prophecy
  • Use the TRUNK KEY (M).
  • Read the album (N).
  • Take the FIRST-AID KIT and CARRIAGE HANDLE (O).
Chimeras: The Signs of Prophecy
  • Use the CARRIAGE HANDLE (P).
  • Enter the Carriage.
  • Take the GLOVES and SAFE DIAL (Q).
  • Place the SAFE DIAL (R); turn it 3x.
  • Take the SCISSORS (S).
Chimeras: The Signs of Prophecy
  • Use the SCISSORS; take the SHATTERED AMULET (1/3) (T).
  • Use the GLOVES; take the SHATTERED AMULET (2/3) and NOTE WITH CODE (U).
  • Pull the trunk; take the SHATTERED AMULET (3/3) (V).
  • Examine the SHATTERED AMULET (3/3); arrange the pieces (W).
  • Take the PETAL AMULET.
Chimeras: The Signs of Prophecy
  • Place the PETAL AMULET (X); take the note and CHIMERA TAMER (Y).
  • Walk down twice.
  • Use the CHIMERA TAMER (Z).
Chimeras: The Signs of Prophecy
  • Take the CHIMERA TOY (A).
  • Examine the CHIMERA TOY; take the CODE WHEEL (B).
  • Walk forward.
  • Use the SCISSORS (C); take the CODE WHEEL.
  • Enter the Carriage.
Chimeras: The Signs of Prophecy
  • Place the NOTE WITH CODE (D) and CODE WHEELS (E); enter the code (F).
  • Arrange the dials (G).
Chimeras: The Signs of Prophecy
  • Play the HOP to receive the PUB'S ADDRESS (H).
  • Walk down.
  • Give the PUB'S ADDRESS (I).
  • Walk right.
  • Talk to the man (J); receive the CADUCEUS.
Chimeras: The Signs of Prophecy
  • Place the CADUCEUS on the FIRST-AID KIT (K); take the ASPIRIN (L).
  • Take the VALVE (M).
  • Take the BOTTLE (N).
  • Walk down twice.
Chimeras: The Signs of Prophecy
  • Place the BOTTLE and VALVE (O); turn the valve 3x.
  • Use the ASPIRIN; take the HEADACHE REMEDY (P).
  • Walk forward, then right.
  • Give the HEADACHE REMEDY (Q); receive the WAGON KEY.
Chimeras: The Signs of Prophecy
  • Use the WAGON KEY (R); open the door.
  • Take the RUSTY PRUNERS (S) and SAW (T).
  • Use the SAW (U); open the door.
  • Walk forward.
Chimeras: The Signs of Prophecy
  • Take the LIGHTER, CODE, and CORKSCREW (V).
  • Take the LEAF AMULET and KEROSENE (W).
  • Take the CASH REGISTER BUTTON (X) and WINE SKETCH (Y).
Chimeras: The Signs of Prophecy
  • Take the LEMON and WINE (Z).
  • Walk down.
  • Place the LEAF AMULET; take the WINE (A).
  • Walk forward.
  • Move the glass; place 2 bottles of WINE and WINE SKETCH (B).
Chimeras: The Signs of Prophecy Chimeras: The Signs of Prophecy
  • Use the CORKSCREW for a mini-game (C).
  • Solution (D-E).
  • Take the photo and CASH REGISTER LEVER (F).
Chimeras: The Signs of Prophecy
  • Place the CASH REGISTER BUTTON, CASH REGISTER LEVER, and CODE for a mini-game (G).
  • Solution (H): Ax3-B-Cx4-D.
  • Take the note and JULIA'S MONOGRAM (I).
  • Go to the Carriage.
Chimeras: The Signs of Prophecy
  • Place JULIA'S MONOGRAM; take the COPPER KEY (J).
  • Go to the Pub.
  • Use the COPPER KEY (K); open the door.
  • Play the HOP to receive WALTER'S DIARY (L).
Chimeras: The Signs of Prophecy
  • Read WALTER'S DIARY; take the MANSION ADDRESS (M).
  • Walk down twice.
  • Give the MANSION ADDRESS (N).
  • Walk left.
  • Talk to the boy; receive the LENS (O).
Chimeras: The Signs of Prophecy
  • Take the RAZOR BLADE and BROKEN LANTERN (P).
  • Use the RAZOR BLADE and HANDKERCHIEF on the LEMON (Q); take the LEMON-SOAKED HANDKERCHIEF.
  • Combine the LEMON-SOAKED HANDKERCHIEF and RUSTY PRUNERS; take the PRUNERS (R).
  • Walk down, then right.
Chimeras: The Signs of Prophecy
  • Use the RAZOR BLADE (S); receive the WICK.
  • Open the BROKEN LANTERN; use the WICK, LENS, KEROSENE, and LIGHTER (T).
  • Close the door; take the LANTERN (U).
  • Walk down, then left.
Chimeras: The Signs of Prophecy
  • Place the LANTERN (V); use the PRUNERS (W).
  • Take the FIGURINE (X).
  • Give the FIGURINE (Y); receive the SLINGSHOT.
  • Walk down, then right.
Chimeras: The Signs of Prophecy
  • Use the SLINGSHOT (Z).
  • Take the LADDER (A).
  • Walk down, then left.
  • Place the LADDER (B).
  • Go forward.

Chapter 2: The Keepers

Chimeras: The Signs of Prophecy
  • Use the RAZOR BLADE (C); take the SILVER HANDLE (D) and MOUSE FOOT (E).
  • Take the MOUSE HEAD (F).
Chimeras: The Signs of Prophecy
  • Take the STRANGE AMULET (G) and BROKEN MOUSE (H).
  • Place the SILVER HANDLE (I); open the drawer.
  • Take the WIND-UP KEY and BOOK (J).
  • Combine the MOUSE HEAD, MOUSE FOOT, and WIND-UP KEY with the BROKEN MOUSE; take the WIND-UP MOUSE (K).
  • Walk down.
Chimeras: The Signs of Prophecy
  • Examine the cat; give the WIND-UP MOUSE (L).
  • Take the BOOK (M).
  • Walk forward.
  • Place the BOOKS for a mini-game (N).
Chimeras: The Signs of Prophecy
  • Solution (O).
  • Play the HOP to receive the MUSEUM ADDRESS (P).
  • Walk down twice.
Chimeras: The Signs of Prophecy
  • Give the MUSEUM ADDRESS (Q).
  • Go forward.
  • Examine the door (R).
  • Take the DAGGER (S).
Chimeras: The Signs of Prophecy
  • Place the DAGGER; turn it 3x (T).
  • Receive the RUBY.
  • Take the SHOVEL (U).
  • Go to the Pub.
  • Use the DAGGER; take the RUBY (V).
  • Go to the Office.
  • Place the 2 RUBIES; open the wings for a mini-game (W).
Chimeras: The Signs of Prophecy
  • Solution (X).
  • Take the SEAL OF THE KEEPERS (Y).
  • Go to the Carriage.
Chimeras: The Signs of Prophecy
  • Use the SEAL OF THE KEEPERS (Z); take the STRANGE AMULET (A).
  • Go to the Pub.
  • Use the SEAL OF THE KEEPERS (B); take the STRANGE AMULET and WEIGHT (C).
  • Go to Outside House.
Chimeras: The Signs of Prophecy
  • Use the SHOVEL; take the SOFT CLAY (D).
  • Go forward.
  • Use the SOFT CLAY (E).
  • Use the KEROSENE and LIGHTER; place the clay (F).
Chimeras: The Signs of Prophecy
  • Place the bowl and WEIGHT (G); pour the metal.
  • Take the STRANGE AMULET (H).
  • Place the 4 STRANGE AMULETS for a mini-game (I).
Chimeras: The Signs of Prophecy Chimeras: The Signs of Prophecy
  • Solution (J-M).
Chimeras: The Signs of Prophecy
  • Solution (N-Q).
Chimeras: The Signs of Prophecy
  • Take the PACKAGE (R).
  • Open the PACKAGE; take the MUSEUM KEY (S) and letter.
  • Go to Outside Museum.
  • Use the MUSEUM KEY (T).
  • Walk forward.
Chimeras: The Signs of Prophecy
  • Receive the BAS-RELIEF PIECE.
  • Take the PURSE (U).
  • Examine the PURSE; take the KEY (V).
  • Take the GLOVE (W).
Chimeras: The Signs of Prophecy
  • Use the GLOVE (X); receive the GLASS SHARD.
  • Use the KEY; take the BAS-RELIEF PIECE (Y).
  • Use the GLASS SHARD; take the BAS-RELIEF PIECE (Z).
  • Place the BAS-RELIEF PIECES for a mini-game (A).
Chimeras: The Signs of Prophecy
  • Solution (B): (A-I)(C-A-J)(I-C)(H-A-J)(G-B)(F-A-J)(B-I)(C-A-J)(D-A-J)(I-A-J)(E-A-J).
Chimeras: The Signs of Prophecy
  • Solution (C).
Chimeras: The Signs of Prophecy
  • Place the CHIMERA TAMER; take THE WANDERER'S SIGN (D).
  • Use THE WANDERER'S SIGN (E); turn the key (F).
  • Walk left.
  • Examine the Wanderer (G).
Chimeras: The Signs of Prophecy
  • Take the HOSE (H).
  • Take the FILE HANDLE (I).
  • Take the SHOP PUZZLE PIECES (1/3) (J).
Chimeras: The Signs of Prophecy
  • Place the FILE HANDLE (K); receive the FILE.
  • Use the FILE (L); receive the ROD.
  • Use the ROD; take the SHOP PUZZLE PIECES (2/3) and GLASS CUTTER (M).
  • Walk down.
Chimeras: The Signs of Prophecy
  • Use the GLASS CUTTER; take the ANTIQUE NAIL PULLER (N).
  • Walk left.
  • Move the papers; use the ANTIQUE NAIL PULLER (O).
  • Take the SHOP PUZZLE PIECES (3/3) (P).
Chimeras: The Signs of Prophecy
  • Place the SHOP PUZZLE PIECES (3/3) for a mini-game (Q).
  • Solution (R).
Chimeras: The Signs of Prophecy
  • Play the HOP to receive the VALVE (S).
  • Place the VALVE and HOSE (T).
  • Take THE WANDERER'S BAG (U).
Chimeras: The Signs of Prophecy
  • Open THE WANDERER'S BAG; read the book (V).
  • Receive the BONE CHARM; take the PENCIL and BARREL ORGAN WHEEL (W).
  • Walk down.
  • Receive the POLICE STATION ADDRESS.
  • Place the BONE CHARM; take the BONE (X).
  • Go to Near Police Station.
Chimeras: The Signs of Prophecy
  • Examine the dog; give the BONE (Y).
  • Take the FLAG (Z).
  • Use the PENCIL; receive the MAILBOX PLATE (A).
Chimeras: The Signs of Prophecy
  • Place the FLAG (B) and MAILBOX PLATE (C); open the mailbox.
  • Take the NEWSPAPER and RING (D).
  • Place the NEWSPAPER (E); use the PENCIL (F).
  • Move the newspaper; take the POLICE STATION KEY (G).
  • Use the POLICE STATION KEY (H).
  • Walk forward.
Chimeras: The Signs of Prophecy
  • Take the INKWELL (I).
  • Take the FEATHER (J).
  • Take the WHISTLE (K).
  • Walk down.
Chimeras: The Signs of Prophecy
  • Use the WHISTLE (L).
  • Take the TOKEN (M).
  • Walk forward.
  • Place the FEATHER and INKWELL (N).
  • Use the PENCIL; take the SAFE CODE (O).
Chimeras: The Signs of Prophecy
  • Place the TOKEN and SAFE CODE (P); enter the code (Q).
  • Take the ARCHIVE ACTIVATOR (R).
  • Place the ARCHIVE ACTIVATOR (S); pull it for a mini-game.
Chimeras: The Signs of Prophecy
  • Solution (T).
Chimeras: The Signs of Prophecy
  • Play the HOP to receive MAX'S AMULET (U).
  • Go to the Museum.
  • Place MAX'S AMULET (V); take the WANDERER'S ADDRESS (W).
  • Go to Near Clock Tower.

Chapter 3: The Wanderer

Chimeras: The Signs of Prophecy
  • Talk to the boy (X); receive the BARREL ORGAN WHEEL.
  • Use the WANDERER'S SIGIL (Y); take the BARREL ORGAN WHEEL (Z) and CONE (A).
  • Take the ROPE (B) and HIDING-PLACE PART (C).
Chimeras: The Signs of Prophecy
  • Take the HOOK (D).
  • Combine the HOOK and ROPE (E); take the ROPE WITH HOOK.
  • Go to the Street.
  • Use the ROPE WITH HOOK; take the RING (F).
Chimeras: The Signs of Prophecy
  • Place the 2 RINGS for a mini-game (G).
  • Solution (H): Bx2.
  • Take the BARREL ORGAN WHEEL (I).
  • Go to Near Clock Tower.
Chimeras: The Signs of Prophecy
  • Place the BARREL ORGAN WHEELS for a mini-game (J).
  • Solution (K).
Chimeras: The Signs of Prophecy
  • Take the BROTHERHOOD SEAL (L).
  • Use the BROTHERHOOD SEAL on the PURSE (M); take the MANSION KEY (N).
  • Go to Outside House.
Chimeras: The Signs of Prophecy
  • Use the MANSION KEY (O).
  • Play the HOP to receive MAX'S SUITCASE (P).
  • Open MAX'S SUITCASE; take the ARCHITECT'S SET (Q).
Chimeras: The Signs of Prophecy
  • Open the book; take the MONEY (R).
  • Go to Near Clock Tower.
  • Give the MONEY (S); receive the SPADE.
  • Use the ARCHITECT'S SET (T); take the HEART-SHAPED FIGURINE.
  • Go to Near Police Station.
Chimeras: The Signs of Prophecy
  • Use the SPADE; take the STATUETTE (U).
  • Walk forward.
  • Place the STATUETTE (V); take the SCREWDRIVER and SCREWS (W).
  • Walk down.
  • Use the SCREWDRIVER; take the MACHINE PART (X).
  • Go to the Street.
Chimeras: The Signs of Prophecy
  • Use the SCREWDRIVER (Y); take the MACHINE PART.
  • Use the SCREWDRIVER (Z); receive the MACHINE PART.
  • Go to Near Clock Tower.
  • Place the MACHINE PARTS and HEART-SHAPED FIGURINE for a mini-game (A).
Chimeras: The Signs of Prophecy
  • Solution (B): C-A-Bx2-D.
  • Walk forward.
Chimeras: The Signs of Prophecy
  • Talk to the Wanderer (C).
  • Talk to Wolfgang (D).
  • Take the SECRET SIGN (E).
Chimeras: The Signs of Prophecy
  • Take the BRUSH (F); place the SECRET SIGN.
  • Take the FIGURINE and CONE (G).
  • Move the cloth 2x; place the FIGURINE (H).
  • Move the newspapers; take the NUTCRACKER (I).
Chimeras: The Signs of Prophecy
  • Take the WIND-UP KEY (J).
  • Place the CONES (K); use the WIND-UP KEY (L).
  • Take the HIDING-PLACE PART (M).
Chimeras: The Signs of Prophecy
  • Place the HIDING-PLACE PARTS for a mini-game (N).
  • Solution (O).
Chimeras: The Signs of Prophecy
  • Play the HOP to receive THE WANDERER'S NOTES (P).
  • Give THE WANDERER'S NOTES (Q); receive the POLICEMAN'S KEY.
  • Go to the Police Station.
  • Use the POLICEMAN'S KEY (R); examine the photo (S).
Chimeras: The Signs of Prophecy
  • Take the GOLDEN RING and TOOL KEY (T).
  • Place the TOOL KEY (U); take the DOOR HANDLE (V).
Chimeras: The Signs of Prophecy
  • Place the DOOR HANDLE and SCREWS; use the SCREWDRIVER (W).
  • Open the door; talk to WALTER (X).
  • Receive the TEMPLE ADDRESS.
  • Go to Near Temple.
  • Take the STONE CIRCLE and BARN KEY (Y).
Chimeras: The Signs of Prophecy
  • Use the BARN KEY (Z); take the TOOL KEY, LION KEY, and CANDLE (A).
  • Go to the Police Station.
  • Use the TOOL KEY (B); take the WRENCH (C).
Chimeras: The Signs of Prophecy
  • Use the WRENCH (D); take the GOLDEN RING (E).
  • Go to Near Temple.
  • Place the LION KEY (F); take the ORGAN GRINDER FIGURINE (G).
Chimeras: The Signs of Prophecy
  • Place the ORGAN GRINDER FIGURINE (H); take the TOOL KEY (I).
  • Go to the Police Station.
  • Place the TOOL KEY (J); take the CHISEL (K).
  • Go to the Clock Tower.
Chimeras: The Signs of Prophecy
  • Use the CHISEL (L); receive the GOLDEN RING.
  • Go to Near Temple.
  • Place the 3 GOLDEN RINGS for a mini-game (M).
Chimeras: The Signs of Prophecy
  • Solution (N).
  • Take the SCYTHE (O).
Chimeras: The Signs of Prophecy
  • Use the SCYTHE (P); take the SKULL and THE WANDERER'S SYMBOL (Q).
  • Go to the Clock Tower.
  • Turn the book; place THE WANDERER'S SYMBOL (R).
  • Take the CLOCK HANDS (S).
Chimeras: The Signs of Prophecy
  • Place the CLOCK HANDS (T); take the SCALE PAN (U).
  • Place the SCALE PAN; take the SKULL (V).
  • Go to Near Temple.
Chimeras: The Signs of Prophecy
  • Place the SKULLS (W); take the STONE CIRCLE (X).
Chimeras: The Signs of Prophecy
  • Place the 2 STONE CIRCLES for a mini-game (Y).
  • Solution (Z): B-C-A-C-B-C-B-C.
  • Enter the Temple.

Chapter 4: The Sphere of Order

Chimeras: The Signs of Prophecy
  • Take the MATCHES (A) and BOWL (B).
  • Combine the MATCHES and CANDLE (C); take the LIT CANDLE.
  • Place the LIT CANDLE (D); take the PALETTE (E).
  • Walk down.
Chimeras: The Signs of Prophecy
  • Place the BOWL; turn the valve (F).
  • Take the WATER BOWL.
  • Combine the BRUSH, PALETTE, and WATER BOWL; take the PAINT (G).
  • Enter the Temple.
  • Use the PAINT for a mini-game (H).
Chimeras: The Signs of Prophecy
  • Solution (I).
  • Take the GEM (J).
Chimeras: The Signs of Prophecy
  • Place the GEM (K).
  • Play the HOP to receive the ENERGY LENS (L).
  • Use the ENERGY LENS (M); receive the ELEMENT SYMBOL.
  • Walk down.
  • Use the ENERGY LENS (N); receive the ELEMENT SYMBOL.
  • Walk down.
Chimeras: The Signs of Prophecy
  • Use the ENERGY LENS (O); receive the ELEMENT SYMBOL.
  • Walk forward.
  • Use the ENERGY LENS (P); receive the ELEMENT SYMBOL.
  • Go to the Temple.
  • Place the ELEMENTS SYMBOLS for a mini-game (Q).
Chimeras: The Signs of Prophecy
  • Solution (R): (F-C)(A-D)(F-C)(F-C)(F-C)(A-D)(F-C)(A-D)(F-C).
Chimeras: The Signs of Prophecy
  • Take the MAP (S).
  • Examine the MAP for a mini-game (T).
Chimeras: The Signs of Prophecy
  • Solution (U).
  • Take the DOCKS ADDRESS.
  • Go to the Docks.
Chimeras: The Signs of Prophecy
  • Examine the Chimera (V).
  • Take the CLAW (W).
  • Use the CLAW (X); receive the STICK.
Chimeras: The Signs of Prophecy
  • Take the CROSS AMULET (Y).
  • Take the GRAPNEL and STONE (Z).
  • Combine the STICK and GRAPNEL (A); take the STICK WITH GRAPNEL.
Chimeras: The Signs of Prophecy
  • Use the STICK WITH GRAPNEL; take the RUSTY BOLT CUTTER (B).
  • Walk down.
  • Place the AMULET CROSS (C); take the SOLUTION (D).
Chimeras: The Signs of Prophecy
  • Combine the RUST BOLT CUTTER and SOLUTION (E); take the BOLT CUTTER.
  • Walk right.
  • Use the BOLT CUTTER; take the CHAIN (F).
  • Place the CHAIN; pull the lever (G).
  • Take the MEDICINE FOR CHIMERA (H).
Chimeras: The Signs of Prophecy
  • Give the MEDICINE FOR CHIMERA; take the PHARMACY CODE (I).
  • Place the PHARMACY CODE for a mini-game (J).
Chimeras: The Signs of Prophecy
  • Solution (K).
  • Take the CHIMERA TAMER (L).
Chimeras: The Signs of Prophecy
  • Use the CHIMERA TAMER (M).
  • Walk forward.
  • Examine the gate (N).
  • Take the EYE AMULET (O).
  • Walk down.
Chimeras: The Signs of Prophecy
  • Use the EYE AMULET (P).
  • Take the RUBBER GLOVES (Q).
  • Walk forward.
  • Use the RUBBER GLOVE (R); receive the SCRAP.
Chimeras: The Signs of Prophecy
  • Use the SCRAP (S); take the FLOWER.
  • Place the FLOWER (T); take the DOOR HANDLE (U).
Chimeras: The Signs of Prophecy
  • Place the DOOR HANDLE (V); open the door.
  • Take the FLAT KEY (W).
  • Use the FLAT KEY (X); take the GEAR (Y).
  • Walk down.
Chimeras: The Signs of Prophecy
  • Open the cage; use the FLAT KEY (Z).
  • Take the GEAR (A).
  • Use the FLAT KEY (B); take the GEAR (C).
  • Walk forward.
  • Place the GEARS for a mini-game (D).
Chimeras: The Signs of Prophecy Chimeras: The Signs of Prophecy
  • Solution (E-K).
  • Go right.
Chimeras: The Signs of Prophecy
  • Use the stone for a mini-game (L); stop the indicator inside the scale 3x (M).
  • Examine the Wanderer (N).
Chimeras: The Signs of Prophecy
  • Take the POLICE BADGE (O).
  • Place the POLICE BADGE (P); take the MONOGRAM (Q).
Chimeras: The Signs of Prophecy
  • Place the MONOGRAM (R); take the HANDCUFFS KEY (S).
  • Go to the Police Station.
  • Use the HANDCUFFS KEY (T); receive the MAGIC SYMBOL.
  • Go to the Lighthouse.
Chimeras: The Signs of Prophecy
  • Use the MAGIC SYMBOL (U); take the ANCIENT BOOK.
  • Place the ANCIENT BOOK for a mini-game (V).
Chimeras: The Signs of Prophecy
  • Solution (W).
  • Take the SPHERE OF ORDER and LENS OF ELEMENTS (X).
  • Go to Near Police Station.
Chimeras: The Signs of Prophecy
  • Use the LENS OF ELEMENTS (Y); receive the CRYSTAL (1/6).
  • Walk left.
  • Use the LENS OF ELEMENTS (Z); receive the CRYSTAL (2/6).
  • Walk forward.
  • Use the LENS OF ELEMENTS (A); receive the CRYSTAL (3/6).
  • Walk down, then right.
Chimeras: The Signs of Prophecy
  • Use the LENS OF ELEMENTS (B); receive the CRYSTAL (4/6).
  • Enter the Temple.
  • Use the LENS OF ELEMENTS (C); receive the CRYSTAL (5/6).
  • Walk down, then right.
  • Use the LENS OF ELEMENTS (D); receive the CRYSTAL (6/6).
Chimeras: The Signs of Prophecy
  • Combine the CRYSTALS and SPHERE OF ORDER (E); take the CHARGED SPHERE OF ORDER.
  • Walk forward, then right.
  • Use the CHARGED SPHERE OF ORDER (F).
  • Congratulations! You have completed Chimeras: The Signs of Prophecy.

Created at: 2015-11-13