Dark Tales: Edgar Allan Poe's Ligeia Walkthrough

Welcome to the Dark Tales: Edgar Allan Poe's Ligeia Walkthrough Can you stop a dangerous cloaked assailant before it's too late? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Dark Tales: Edgar Allan Poe's Ligeia game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Dark Tales: Edgar Allan Poe's Ligeia.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the map for fast travel to a location.

Chapter 1: A Murder at Midnight

Dark Tales: Edgar Allan Poe's Ligeia
  • Open folder (A); select notes.
  • Talk (B).
  • Take MAIL TOKENS 1/2 (C).
  • Move pine cones; take POUCH and MAIL TOKENS 2/2 (D).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place MAIL TOKENS (E); read note and take NEWSPAPER.
  • Take POUCH TILE (F).
  • POUCH TILE on POUCH. Solution: (1-5)-(4-2)-(1-6)-(1-4)-(1-3) (G). Receive WORKSHOP KEYS 1/2; take PURSE.
Dark Tales: Edgar Allan Poe's Ligeia
  • Collect 1-3 (H).
  • Inspect (I).
  • Take INCOMPLETE SHEARS and WORKSHOP KEYS 2/2 (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place WORKSHOP KEYS (K).
  • Play HOP (L); receive CLIPPERS.
  • Take WIRE with CLIPPERS (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place NEWSPAPER (N).
  • Place WIRE (O).
  • Select 1-5 (P).
  • Take and use key (N).
  • Go (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Inspect; talk (R).
  • Take FROG (S).
  • Talk (T).
Dark Tales: Edgar Allan Poe's Ligeia
  • Find matching symbols (U).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take DRESSER DISK and HANDKERCHIEF (V).
  • Read note; take OLIVE BRANCHES 1/3 (W).
  • Move (X).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take FLOWER; place DRESSER DISK (Y).
  • Casual solution (Z): 6-4-4-1-2.
  • Hard solution (A): 1-1-2-3-3-8-8-7-7-6-6.
  • Take ALCOHOL (B).
Dark Tales: Edgar Allan Poe's Ligeia
  • ALCOHOL on HANDKERCHIEF; take ANTISEPTIC CLOTH.
  • Offer ANTISEPTIC CLOTH (C).
  • Inspect (D).
  • Talk; take KEY (E).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Play HOP (F).
  • Use KEY (G); take SAW and MUSICIAN FIGURINE (H).
  • Go (I).
Dark Tales: Edgar Allan Poe's Ligeia
  • FROG on PURSE; take COIN.
  • Place MUSICIAN FIGURINE; take SCREWS with COIN (J).
  • Remove wire and place SCREWS on SAW.
  • Use SAW (K).
  • Go (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Inspect (M).
  • Inspect. Take FIRE (N).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk; take SHEARS PART (O).
  • Take SHIPS 1/2 (P).
  • SHEARS PART on INCOMPLETE SHEARS; take SHEARS.
  • Take SHIPS 2/2. Use SHEARS x3 (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Play HOP (R); receive PRISMS 1/3.
  • Place SHIPS; take WATER and PRISMS 2/3 (S).
  • Place FIRE and WATER (T). Solution: (3-5)-(2-3)-(3-4)-(1-2)-(5-3)-(3-1)-(4-3).
  • Take PRISMS 3/3 (U).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place PRISMS (V).
  • Casual solution (W).
  • Hard solution (W, X, Y).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take BOOK OF THE SUN (Z).
  • Place BOOK OF THE SUN. Go (A).
Dark Tales: Edgar Allan Poe's Ligeia
  • Open. Take ROPE 1/3 (B).
  • Take DISKS 1/3 (C).
  • Take TORCH (D).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take PEGASUS and WREATH. Light TORCH; receive BURNING TORCH (E).
  • Place WREATH for a HOP (F); take LANTERNS 1/3 and OLIVE BRANCHES 2/3 (G).
  • Break tiles; take OLIVE BRANCHES 3/3 (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place OLIVE BRANCHES; take DISKS 2/3 and SHIELD (I).
  • Move shield and pegasus; place SHIELD and PEGASUS (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Move 4 tiles (K).
  • Solution: (8-4)-(9-3)-(9-5)-(7-8)-(6-7)-(7-10)-(10-12)-(9-13)-(11-13)-(11-12).
  • Take DISKS 3/3 (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place BURNING TORCH (M). Receive DISK PLATE.
  • DISKS on DISK PLATE.
  • Solution (N). Take CIPHER PLATE.
  • Place CIPHER PLATE (O).
  • Solution (P).
  • Go (Q).

Chapter 2: Lord Allan

Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (R).
  • Look (S).
  • Take RECIPE and CLOVER (T).
  • Take BULL and PHOENIX FIGURINES 1/4 (U).
Dark Tales: Edgar Allan Poe's Ligeia
  • Remove straw; place BULL. Take BUCKET, ROPE 2/3 and GRAPE BADGES 1/3 (V).
  • Take GRAPE BADGES 2/3; take ROPE 3/3 with SHEARS (W).
  • Take GRAPE BADGES 3/3. Place BUCKET and ROPE, tie rope, drop bucket (X).
Dark Tales: Edgar Allan Poe's Ligeia
  • Select 1-6 (Y).
  • Place CLOVER (Z).
  • Solution (A): (10-6)-(6-5)-(5-10)-(6-5)-(10-6)-(6-5)-(5-10).
  • Take bottle.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place GRAPE BADGES (B); remove leaves and take BUTTERFLIES 1/4 and GOBLET (C).
  • Take WATER with GOBLET; take BUCKET OF WATER (D).
  • WATER on RECIPE. Pour solution in goblet. Take MEDICINE.
Dark Tales: Edgar Allan Poe's Ligeia
  • Offer MEDICINE; take KEYS (E).
  • Place KEYS (F).
  • Select (G).
  • Go (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (I).
  • Play random puzzle (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (K).
  • Remove cobwebs; play HOP (L). Receive BUTTERFLIES 2/4.
  • Take FIREPLACE POKER and BUTTERFLIES 3/4 (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Look. Take BUTTERFLIES 4/4 and HANDLE (N).
  • Use BUCKET OF WATER and FIREPLACE POKER; take PHOENIX FIGURINES 2/4 and MALACHITE HEART 1/2 (O).
  • Use HANDLE. Take FLOWER 2/3 and MALACHITE HEART 2/2 (P).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place MALACHITE HEART (Q).
  • Select 1-6 (R).
  • Take PHOENIX FIGURINES 3/4 (S).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place BUTTERFLIES. Move as shown. Take LETTER PART and PHOENIX FIGURINES 4/4 (T).
  • Place PHOENIX FIGURINES. Select 1-5 (U).
  • Go (V).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (X).
  • Take letter part (Y).
  • Inspect (Z).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take PENDANT (A).
  • Place PENDANT; take HATCHETS 1/2 (B).
  • Take FLOWERS 3/3 (C).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take HATCHETS 2/2 (D).
  • Place FLOWERS. Take SKULLS 1/3 and LANTERNS 2/3 (E).
  • Place HATCHETS (F).
  • Take STATUETTES 1/3 and LANTERNS 3/3 (G).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place LANTERNS; solution (H): swap (1-2), turn disc (I), swap (3-4).
  • Go (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (K).
  • Look (L).
  • Use board; take SKULLS 2/3 (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take CODE 1/3 and TORCH DISKS 1/2 (N).
  • Take FANG (O).
  • Walk down.
  • Place FANG (P); receive TORCH DISKS 2/2.
  • Go (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place TORCH DISKS; take ANTELOPE and SKULLS 3/3 (R).
  • Place SKULLS (S).
  • Go (T).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take GAZELLE (U).
  • TAKE SEAHORSES 1/2; place ANTELOPE (V).
  • Take NAIL PULLER (W).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take SWORDS 1/3 (X).
  • Take SWORDS 2/3 (Y).
  • Take SWORDS 3/3; place GAZELLE (Z).
  • Take KEY PARTS 1/3 and PICTURE PIECE (A).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Use NAIL PULLER x2; take WRENCH and STATUETTES 2/3 (B).
  • Place PICTURE PIECE (C).
  • Play HOP (D); receive KEY PARTS 2/3.
  • Go (E).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SWORDS for a HOP; take ANUBIS HEADS 1/3 and STATUETTES 3/3 (F).
  • Place STATUETTES; take KEY PARTS 3/3 and SEAHORSES 2/2 (G).
  • Place SEAHORSES (H).
  • Use WRENCH; take BELLS 1/3 and CABINET DOOR (I).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place KEY PARTS (J).
  • Solution (K): (1-18)-(2-17)-(3-16)-(4-15)-(5-14)-(6-13)-(7-12)-(8-11)-(9-10).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place CABINET DOOR (L).
  • Go (M).

Chapter 3: The Antidote

Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (N).
  • Remove cushions in pairs (O).
  • Take BIRDS 1/2 (P).
  • Take HORSES 1/2 (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take TRIAD and ACORNS 1/2 (R).
  • Take HORSES 2/2 (S).
  • Place HORSES (T); take BIRDS 2/2 (U).
  • Place BIRDS (S).
  • Go (V).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take HYDRAS 1/2 (W).
  • Take HYDRAS 2/2 and BOOK (X).
  • Place HYDRAS; take FINIALS 1/2, ATROPINE and CARDS 1/4 (Y).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take OWL (Z).
  • Take SULFUR. Move books; place BOOK (A).
  • Solution. Take ELEPHANT and FEATHERS 1/2 (B).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place ELEPHANT; take ACORNS 2/2 and CODE 2/3 (C).
  • Place OWL; take FEATHERS 2/2 (D).
  • Place ACORNS (E).
Dark Tales: Edgar Allan Poe's Ligeia
  • Solution is random; find the indicated symbols (F).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take STARS 1/2 and FEATHER DUSTER (G).
  • Use FEATHER DUSTER (H).
  • Play HOP (I); receive CARDS 2/4.
  • Go (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place FEATHERS (K).
  • Play HOP (L); receive FINIALS 2/2.
  • Place FINIALS for HOP; take CODE 3/3 (M).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place CODE; enter 3-1-6 (N).
  • Take CARDS 3/4 and BOOK OF ANTIDOTES (O).
  • Walk down.
  • Talk (P).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place TRIAD (Q); take CARDS 4/4 (R).
  • Go to Parlor.
  • Place CARDS (S). Solution: V-Wx2-V-Ux4-T-U-V-Ux3-W-V-Wx3-V.
  • Open door.
  • Go (X).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take SNAKE (Y).
  • Place SNAKE; take LEAVES 1/2 and STARS 2/2 (Z).
  • Place STARS; take WIRES 1/3, GEMSTONE and SCARABS 1/3 (A).
  • Take WIRES 2/3 (B).
  • Go to Allan's Office.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place GEMSTONE (C); take WIRES 3/3 (D).
  • Walk down and right.
  • Open compartment; place WIRES. Turn key (E).
Dark Tales: Edgar Allan Poe's Ligeia
  • Remove cloth. Take LARK (F).
  • Take BATS 1/2 and FISH 1/2 (G).
  • Move notices in pairs; take HANDLE (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Use HANDLE; place LARK (I). Take FISH 2/2 and TRUMPET (J).
  • Place FISH; take SNAKE EMBLEMS 1/3 and SCARABS 2/3 (K).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place TRUMPET (L); take BATS 2/2 (M).
  • Place BATS (N); take BELLS 2/3 and SCARABS 3/3 (O).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SCARABS (P).
  • Solution: R, move red to S, R, move to T.
  • Q, move yellow to S, R, move to U, R, move to V, R, move to W, Q, move to X, Q, move to Y.
  • Q, move green to S, R, move to U, R, move to V, R, move to Z.
  • Go (A).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take JAR (B).
  • Take BELLS 3/3; place JAR. Find pairs (C).
  • Take SNAKE EMBLEMS 2/3 and ANUBIS HEADS 2/3 (D).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take WEIGHT and SNAKE EMBLEMS 3/3 (E).
  • Take SICKLES 1/2 (F).
  • Place WEIGHT; take APPLES 1/3 and ANUBIS HEADS 3/3 (G).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take SICKLES 2/2; place SNAKE EMBLEMS (H).
  • Select 1-4 (I).
  • Play HOP (J); receive SYRINGE.
  • Place ANUBIS HEADS (K); take BOWL (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SICKLES; take GINSENG with BOWL (M).
  • Place BOOK OF ANTIDOTES, ATROPINE, SULFUR and GINSENG (N).
  • Add 2-1-3, to 4, select 5, take ANTIDOTE with SYRINGE (6). Take OIL (7).
  • Walk down.
Dark Tales: Edgar Allan Poe's Ligeia
  • Open. Use ANTIDOTE (O).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk; take APPLES 2/3 (P).
  • Place BELLS; swap (1-3)-(2-4) (Q). Take APPLES 3/3 (R).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place APPLES (S).
  • Solution: T-Vx2-X-T-X-T-X-Vx2-T-X-T-V-Xx3-T-W-T-W-T.
  • Go (Y).

Chapter 4: A Killer Captured

Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (Z).
  • Move branches. Play HOP (A); receive CORNERS 1/4.
  • Take BRACELETS 1/2 (B).
  • Take BRACELETS 2/2 (C).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take LEAVES 2/2; place BRACELETS (D).
  • Turn E-Fx2; take CORNERS 2/4.
  • Place LEAVES (G); take CORNERS 3/4 (H).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take BOARDS 1/4 and CORNERS 4/4 (I).
  • Use OIL and place CORNERS. Place stick (J).
  • Take CHAMOMILE and DRY LEAVES (K).
  • Go (L).
Dark Tales: Edgar Allan Poe's Ligeia
  • Inspect (M).
  • Talk; take BROKEN RECORD (N).
  • Take FISHING ROD (O).
  • Take FISHING LINE (P).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place FISHING ROD and FISHING LINE; take EMPTY SMOKER, GREEN CROWN and BOARDS 2/4 (Q).
  • Place GREEN CROWN; take BOARDS 3/4 (R).
  • Take MATCHES (S).
  • DRY LEAVES and MATCHES on EMPTY SMOKER; take SMOKER.
  • Use SMOKER; take BOARDS 4/4 (T).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place BOARDS. Solution (U).
  • Go (V).
Dark Tales: Edgar Allan Poe's Ligeia
  • Talk (W).
  • Play HOP (X); receive HAMMER.
  • Take WEDGE (Y).
  • Take CORKSCREW (Z).
Dark Tales: Edgar Allan Poe's Ligeia
  • Use WEDGE and HAMMER. Take SHEAVES 1/2, LODGE KEYS 1/3 and JUNIPER (A).
  • Take SHEAVES 2/2; use CORKSCREW (B).
  • Find pairs; take LODGE KEYS 2/3 and RECORD FRAGMENTS 1/7 (C).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SHEAVES (D); take RECORD FRAGMENTS 2/7 and LODGE KEYS 3/3 (E).
  • Place LODGE KEYS; select 2-3-1. Open window (F).
  • Go (G).
Dark Tales: Edgar Allan Poe's Ligeia
  • Take PIPE and RECORD FRAGMENTS 3/7 (H).
  • Take RECORD FRAGMENTS 4/7 and RED CROWN (I).
  • Take FANG (J).
Dark Tales: Edgar Allan Poe's Ligeia
  • Move pipes; place PIPE. Select 1-6. Take VALERIAN and RECORD FRAGMENTS 5/7 (K).
  • Place FANG; take HOPS and RECORD FRAGMENTS 6/7 (L).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Ligeia
  • Place RED CROWN; take RECORD FRAGMENTS 7/7 (M).
  • Go forward twice.
  • RECORD FRAGMENTS on BROKEN RECORD; restore and take PHONOGRAPH RECORD.
  • Place PHONOGRAPH RECORD; take LAVENDER OIL (N).
  • Talk; take RECIPE (O).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place VALERIAN, JUNIPER, CHAMOMILE, HOPS, LAVENDER OIL and RECIPE (P).
  • Solution: (1-2)-(3-2)-4-(2-5)-6-(7-5)-(8-5)-9-5-(10-11)-11. Take SEDATIVE MIXTURE (Q).
Dark Tales: Edgar Allan Poe's Ligeia
  • Place SEDATIVE MIXTURE (R).
  • Congratulations, you have completed Dark Tales: Edgar Allan Poe's Ligeia!

Created at: 2019-08-16