Edge of Reality: Mark of Fate Walkthrough

Welcome to the Edge of Reality: Mark of Fate Walkthrough Legends become reality when a nightmare pirate stalks the streets of Saltshore! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Edge of Reality: Mark of Fate game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Edge of Reality: Mark of Fate.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Saltshore

Edge of Reality: Mark of Fate
  • Take BROKEN MAST and BOARDS (3/6) (A).
  • Examine BROKEN MAST; take PIECE OF GLASS and BROKEN RAFT.
  • Use PIECE OF GLASS (B); receive NET.
  • Use NET (C); take FISH. Examine (D); take ROPE.
Edge of Reality: Mark of Fate
  • Take BOARDS (4/6) (E); examine paper (F). Take BOARDS (5/6). Give FISH; take BOARDS (6/6).
  • BOARDS (6/6) and ROPE on BROKEN RAFT; receive RAFT.
  • Use RAFT on scene.
  • Talk (G).
  • Take HANDLE (H).
Edge of Reality: Mark of Fate
  • Take Map (I); place HANDLE. Use PIECE OF GLASS on boat; remove cloth.
  • Play HOP; receive MEDICINE CHEST (J).
  • Take PUTTY KNIFE (K).
  • Use PATRICK on scene.
Edge of Reality: Mark of Fate
  • Examine paper (L); examine sign.
  • Examine (M). Use PUTTY KNIFE (N); take MEDICINE CHEST PART.
  • MEDICINE CHEST PART on MEDICINE CHEST. Move items; take AMMONIA.
  • Use AMMONIA (O); examine (P). Remove seaweed; examine. Take BROKEN AMULET.
Edge of Reality: Mark of Fate
  • Take SHERIFF'S DOCUMENTS (Q).
  • Open SHERIFF'S DOCUMENTS; take SHERIFF'S BADGE. Examine photos; take COIN.
  • Remove boards (R); examine.
  • Use COIN (S); read note (T).
Edge of Reality: Mark of Fate
  • Solution (U).
Edge of Reality: Mark of Fate
  • Move debris; place boards (V).
  • Walk forward.
  • Take BOTTLE OF MILK (W).
  • Examine (X); take HAIRPIN. Open door; examine handkerchief (Y). Take CORKSCREW.
  • Examine HAIRPIN 2x; take CRYSTAL (1/2).
  • Walk left.
Edge of Reality: Mark of Fate
  • Examine scene.
  • Take CRYSTALS (2/2) (Z).
  • Take DRIED GLUE (A); use PATRICK. Take DIRTY BOWL.
  • Examine (B).
  • Walk down.
Edge of Reality: Mark of Fate
  • Place CRYSTALS (2/2) (C); use DIRTY BOWL (D). Receive EMPTY BOWL.
  • CORKSCREW and EMPTY BOWL on BOTTLE OF MILK; take MILK.
  • Give MILK (E); take BIKE EMBLEM. Give BROKEN AMULET (F).
Edge of Reality: Mark of Fate Edge of Reality: Mark of Fate
  • Casual and Hard solution (G-H).
  • Receive Amulet.
  • Walk left.
Edge of Reality: Mark of Fate
  • Place BIKE EMBLEM (I); move flowers. Read newspaper; take JACK.
  • Use JACK (J); take NOTEBOOK (K).
  • SHERIFF'S BADGE on NOTEBOOK; turn page. Take MARK OF FATE.
  • Walk down.
  • Give MARK OF FATE (L).
Edge of Reality: Mark of Fate
  • Take SCREWDRIVER and CRYSTAL OF AMULET (M). Move items; take FLASHLIGHT (N).
  • Take BOLTS (O).
  • Examine Amulet (P); place CRYSTAL OF AMULET.
  • Walk left.
Edge of Reality: Mark of Fate
  • Use FLASHLIGHT (Q); examine.
  • Take DART (1/3) (R). Move book; take WEIGHT (1/4) (S). Examine glass 4x.
  • Use Amulet; play HOP. Take SWITCH.
  • Examine (T).
  • Take WEIGHTS (2/4) (U); use SWITCH, BOLTS, and SCREWDRIVER. Press switch.
Edge of Reality: Mark of Fate
  • Take HANDLE (V); examine each picture (1-5). Examine pieces.
  • Solution (W).
  • Press button; take WEIGHTS (3/4).
Edge of Reality: Mark of Fate
  • Examine drawer (X); take photo and WEIGHTS (4/4). Place HANDLE; take TYPEWRITER KEY (1/2).
  • Read letter (Y); place WEIGHTS (4/4) (Z).
Edge of Reality: Mark of Fate
  • Solution (A).
  • Take TYPWRITER KEYS (2/2) (B); place TYPEWRITER KEYS (2/2) (C).
  • Place keys (D); take CODE.
Edge of Reality: Mark of Fate
  • Examine (E); place CODE.
  • Solution (F): Bx7-Bx2-B-Bx5-Ax2.
  • Take SHERIFF'S FOLDER.
  • Read SHERIFF'S FOLDER; play HOP. Take TAVERN KEY.
  • Walk down twice.
Edge of Reality: Mark of Fate
  • Use TAVERN KEY (G).
  • Examine paper (H).
  • Solution (I).
  • Take HONEY.
Edge of Reality: Mark of Fate
  • Examine paper (J); take DARTS (2/3). Open coat; take BRUSH.
  • BRUSH in DRIED GLUE; take GLUE.
  • Take FLOWER CLASP (K).
  • Move paper (L); place FLOWER CLASP (M). Examine dart; use GLUE. Examine; take DARTS (3/3).
Edge of Reality: Mark of Fate
  • Use DARTS (3/3) (N). Solution: take darts and throw them when both markers intersect the red section of the bar.
  • Take CODE.
  • Place lock parts (O) on (P); examine. Use CODE.
  • Solution (Q).
  • Open door; take KEY.
Edge of Reality: Mark of Fate
  • Use KEY (R).
  • Talk (S).
  • Examine window (T).
  • Take PIRATE'S CLOTHING SCRAP, CRYSTAL OF AMULET and BARREL HANDLE (U).
  • CRYSTAL OF AMULET on Amulet.
  • Examine barrel (V).
  • Use HONEY (W); place BARREL HANDLE. Move apples; take KNIFE.
Edge of Reality: Mark of Fate
  • Examine (X); use KNIFE 2x (Y). Take WOODEN MALLET.
  • Examine (Z); use WOODEN MALLET (A).
  • Go forward.
  • Use PATRICK and PIRATE'S CLOTHING SCRAP on scene.
Edge of Reality: Mark of Fate
  • Solution (B).
  • Go left twice.
  • Solution (C).
  • Walk down.
  • Use (D) on (E).
  • Walk right twice.
  • Take (F).
  • Walk down.
Edge of Reality: Mark of Fate
  • Use (G) on (H).
  • Walk left.
  • Solution is random (I).
  • Walk left.
  • Take (J).
  • Walk down, then right.
  • Use (K) on (L).
  • Walk right, then left.
  • Use Amulet.
  • Play HOP.

Chapter 2: The Cemetery

Edge of Reality: Mark of Fate
  • Take BROKEN LADDER (M).
  • Examine (N).
  • Use PATRICK (O); take MEDALLION PART (1/2) and RIBBON.
  • RIBBON on BROKEN LADDER; take LADDER.
  • Use LADDER (P).
  • Go forward.
Edge of Reality: Mark of Fate
  • Examine bag 3x (Q).
  • Play HOP; receive SHERIFF'S BAG (R).
  • Examine SHERIFF'S BAG; examine paper. Take PAPER BALL.
  • Use PAPER BALL (S); receive SHERIFF'S BAG PART.
  • SHERIFF'S BAG PART on SHERIFF'S BAG; take CRYPT PHOTO.
  • Use CRYPT PHOTO on scene.
Edge of Reality: Mark of Fate
  • Examine (1-3).
  • Take TWEEZERS and MEDALLION PARTS (2/2) (T).
Edge of Reality: Mark of Fate
  • Place MEDALLION PARTS (2/2) (U); take DRIED FLOWERS (V).
  • Use DRIED FLOWERS (W); take BONE HAND.
  • Examine sign (X); place BONE HAND.
Edge of Reality: Mark of Fate
  • Solution (Y): Bx2-A-Ex2-D-Cx2.
  • Examine (Z).
  • Take SMOKE GENERATOR HANDLE (A).
  • Examine (B).
  • Take STICK (C); place SMOKE GENERATOR HANDLE. Turn handle; open. Use TWEEZERS (D); receive STONE DETAIL (1/2).
Edge of Reality: Mark of Fate
  • Examine (E).
  • Move glass (F); take STONE DETAILS (2/2).
  • Examine (G).
  • Examine (H); place STONE DETAILS (2/2).
Edge of Reality: Mark of Fate
  • Solution (I).
  • Examine stairs.
Edge of Reality: Mark of Fate
  • Solution (J).
Edge of Reality: Mark of Fate
  • Move vines.
  • Take ROPE and TORN NET (K).
  • ROPE on TORN NET.
Edge of Reality: Mark of Fate
  • Solution (L).
  • Take NET.
Edge of Reality: Mark of Fate
  • Use NET (M). Use STICK; move items. Take HAIRPIN.
  • Take BOX PIECE (N).
  • Use HAIRPIN (O).
Edge of Reality: Mark of Fate
  • Move curtain (P); examine chest. Take DIARY LOCK PIECE (Q).
  • Read papers (R); take WING BONE and LOCKED DIARY.
Edge of Reality: Mark of Fate
  • DIARY LOCK PIECE on LOCKED DIARY; solution (S). Open diary; solution (T). Open diary; take KEY.
Edge of Reality: Mark of Fate
  • Take CARABINER (U). Use KEY and KNIFE; take COMPASS.
  • Move items; place box parts (V). Open book; place box part. Place BOX PIECE and COMPASS. Take CRYSTAL OF AMULET, GEAR (1/3), and CHEST LOCK PIECE.
  • CRYSTAL OF AMULET on Amulet.
  • Place CHEST LOCK PIECE (W).
Edge of Reality: Mark of Fate
  • Solution (X).
  • Casual: Ax3-Bx3-Dx5-E-C.
  • Hard: Ax3-Bx3-Dx5-E-Fx2-Gx4-Hx7-Ix6-C.
Edge of Reality: Mark of Fate
  • Examine (Y); receive PATRICK.
  • Take CRYSTALS (Z).
  • Walk down.
  • Place CRYSTALS (A).
Edge of Reality: Mark of Fate
  • Solution (B): B-C-D-J-I-F-G-H-I-F.
  • G-A-B-F-G-H-I-F-G-A-B-F.
  • Walk forward.
  • Use Amulet; play HOP.
Edge of Reality: Mark of Fate
  • Move BARREL (C).
  • Take HOOK (D); place WING BONE. Take GEARS (2/3).
  • Take CROWBAR (E).
  • Take HANDLEBARS (F); use CROWBAR. Take PART OF THE IMAGE (1/2). Move items; take GEARS (3/3).
Edge of Reality: Mark of Fate
  • Use GEARS (3/3) (G).
  • Solution (H).
  • Place HOOK; pull handle. Take PARROT SKELETON.
  • Examine PARROT SKELETON; take PIRATE KNOB.
  • Take CROSSBOW (I); place PIRATE KNOB.
Edge of Reality: Mark of Fate
  • Solution (J): A-Dx3.
  • Read note; take BUTTON and NEEDLE (1/2).
  • Examine PARROT SKELETON; examine lock. Place BUTTON.
Edge of Reality: Mark of Fate
  • Solution (K).
  • Examine parrot; take NEEDLE WITH THREAD (2/2).
Edge of Reality: Mark of Fate
  • Use NEEDLE WITH THREAD (L); take BAG WITH SAND.
  • Use BAG WITH SAND (M).
  • Go upstairs.
  • Take PATRICK (N).
Edge of Reality: Mark of Fate
  • Take RUSTY SAW (O).
  • Take RAG (P). Read note; open. Take WIRE.
  • Take PARTS OF THE IMAGE (2/2) (Q).
  • Place PARTS OF THE IMAGE (2/2) (O).
Edge of Reality: Mark of Fate
  • Solution (R).
  • Take DIRTY SPYGLASS and ARROW.
  • RAG on DIRTY SPYGLASS; examine. Take SPYGLASS.
  • Examine CROSSBOW; place WIRE and ARROW. Place pieces; take CROSSBOW.
Edge of Reality: Mark of Fate Edge of Reality: Mark of Fate
  • Place SPYGLASS (S); examine.
  • Solution (T-U).
  • Take METAL COLLAR.
  • CARABINER and METAL COLLAR on HANDLEBARS; take ZIP LINE HANDLE.
Edge of Reality: Mark of Fate
  • Use CROSSBOW and ZIP LINE HANDLE (V); examine handle.
  • Play HOP; receive TORCH.

Chapter 3: Pirate Cave

Edge of Reality: Mark of Fate
  • Examine bag (W).
  • Take SAW HANDLE and BOX (X).
  • Examine 4x (Y). Use TORCH; take RING (1/2) and KEY.
  • KEY on BOX; take ACID.
  • SAW HANDLE and ACID on RUSTY SAW; take SAW.
Edge of Reality: Mark of Fate
  • Use SAW (Z).
  • Examine (A); use PATRICK.
Edge of Reality: Mark of Fate
  • Solution (B): C-B-D-B-Cx2-A-C-Bx2.
  • D-B-C-A-Cx2-B-C-A-D-A-C.
  • Receive GEAR.
Edge of Reality: Mark of Fate
  • Examine (C).
  • Place GEAR (D).
Edge of Reality: Mark of Fate
  • Solution (E).
Edge of Reality: Mark of Fate
  • Examine (F).
  • Solution (G): (A-B)-(B-C)-(C-D)-(D-B).
Edge of Reality: Mark of Fate
  • Solution (H).
  • Walk forward.
Edge of Reality: Mark of Fate
  • Take RINGS (2/2) (I).
  • Examine (J); take CANDLE.
Edge of Reality: Mark of Fate
  • Take MAP PART (K). Open (L); move items. Examine rings.
  • Examine (M); place RINGS (2/2).
  • Solution (N).
  • Take SWORD.
Edge of Reality: Mark of Fate
  • Move rocks and crates; use SWORD (O). Open; take DYNAMITE.
  • Place DYNAMITE (P); use CANDLE. Pull lever.
  • Examine (Q); place MAP PART.
Edge of Reality: Mark of Fate
  • Solution (R).
  • Move items; read book. Take CRYSTAL OF AMULET and LANCE.
  • CRYSTAL OF AMULET on Amulet.
  • Walk down.
Edge of Reality: Mark of Fate
  • Use LANCE (S); open bag. Read note; take BLACK MARK PIN (1/3).
  • Examine scene.
  • Use Amulet; play HOP.
  • Talk.
  • Examine 2x (T).
Edge of Reality: Mark of Fate
  • Solution (U).
Edge of Reality: Mark of Fate
  • Take BOY FIGURINE and BENT NAIL (V).
  • Examine hat (W); take WOMAN'S PHOTO (1/2).
Edge of Reality: Mark of Fate
  • Use BENT NAIL (X); open. Take EMPTY JAR.
  • Take newspaper and PHOTO ALBUM; solution (Y).
  • Use EMPTY JAR; receive JAR OF TERMITES.
  • Examine PHOTO ALBUM; place BOY FIGURINE.
Edge of Reality: Mark of Fate
  • Solution (Z); open. Take CLIP.
  • Use CLIP; open (A). Take MIRROR COMPASS.
  • Use JAR OF TERMITES and MIRROR COMPASS (B).
Edge of Reality: Mark of Fate
  • Solution (C): D-B-D-C-A-C-D-C-A-B-A.
  • Walk forward.

Chapter 4: Storm of the Seas

Edge of Reality: Mark of Fate
  • Take GREEN CROSS (D); examine.
  • Take CAN OPENER (E).
  • Take SCRAPER (F). Place GREEN CROSS (G); open. Examine papers.
  • Solution (H); take LIQUID SEDATIVE.
  • Walk down.
Edge of Reality: Mark of Fate
  • Use SCRAPER (1-4); move picture. Take DOG TOKEN.
  • Place DOG TOKEN (I).
Edge of Reality: Mark of Fate
  • Solution (J): D-F-D-A-D-Bx2-Ex2-D-Fx4-Dx2-A.
  • Cx2-Ax2-D-B-D-E-C-E-D-Ax2-E-Dx2.
  • B-C-B-D-F-D-B-Ex2-D-F-Dx2-Ax2-F-D.
  • Take DOG FOOD.
  • CAN OPENER and LIQUID SEDATIVE on DOG FOOD; receive SLEEP-INDUCING FOOD.
  • Walk forward.
Edge of Reality: Mark of Fate
  • Give SLEEP-INDUCING FOOD (K).
  • Examine (L); take DARTBOARD IMAGE PIECE (1/2). Open (M); take PATRICK.
  • Use PATRICK (N).
  • Solution (O).
  • Walk forward.
Edge of Reality: Mark of Fate
  • Take FAMILY PHOTOS (2/2) (P).
  • FAMILY PHOTOS (2/2) on PHOTO ALBUM; take CODE.
  • Place CODE; enter (Q). Take SLIDES.
Edge of Reality: Mark of Fate
  • Place SLIDES (R); play HOP. Receive SAW.
  • Use SAW (S); open. Take BLACK MARK PINS (2/3). Move clothes; take SHIP IN BOTTLE (T).
  • Read book (U); take DARTBOARD IMAGE PIECE (2/2).
  • Walk down.
Edge of Reality: Mark of Fate
  • Place DARTBOARD IMAGE PIECE (2/2) (V).
  • Remove plants; take scroll and SADDLE (W).
  • Solution (X).
  • Take photos and DAGGER.
Edge of Reality: Mark of Fate
  • Use DAGGER (Y); receive BOLT.
  • Place SADDLE (Z); take HANDLE (A).
  • Walk forward.
  • Place HANDLE and BOLT (B); open drawer. Examine paper; take SLIDES.
Edge of Reality: Mark of Fate
  • Use SLIDES (C). Play HOP; receive FLASHLIGHT.
  • Use FLASHLIGHT; take KEY (D).
  • Use KEY (E); take TWEEZERS.
  • Open SHIP IN BOTTLE; use TWEEZERS. Receive CRYSTAL OF AMULET and BLACK MARK PINS (3/3).
  • Read note; place BLACK MARK PINS (F).
Edge of Reality: Mark of Fate
  • Solution (G).
  • Take MAP TO SALTSHORE.
  • Walk down.
Edge of Reality: Mark of Fate
  • Use MAP TO SALTSHORE (H).
  • Play HOP (I).
  • Examine (J).
  • Talk; take SHERIFF'S BADGE (K).
Edge of Reality: Mark of Fate
  • Examine; place SHERIFF'S BADGE (L).
  • Solution (M): A-Bx2.
  • Take THEATER TOKEN.
Edge of Reality: Mark of Fate
  • Use THEATER TOKEN (N); play HOP. Receive GLOVES.
  • HOP solution (O).
Edge of Reality: Mark of Fate
  • Use GLOVES; remove glass (P). Take LIGHT BULB (1/2).
  • Examine each paper (1-4); collect each sign part. Examine sign (Q); take SWITCH. Press switch.
  • Place SWITCH (R); press. Take LIGHT BULBS (2/2) (S).
Edge of Reality: Mark of Fate
  • Replace LIGHT BULBS (2/2) (T). Take WIRE.
  • Use WIRE (U); open.
  • Go through window.
  • Solution is random (V).
  • CRYSTAL OF AMULET on Amulet.
Edge of Reality: Mark of Fate
  • Take FEATHER and ANCHOR WEIGHTS (1/2)-(2/2) (W).
  • Place ANCHOR WEIGHTS (2/2) (X); take INK.
Edge of Reality: Mark of Fate
  • Place FEATHER and INK (Y); take CODE.
  • Remove picture; use CODE. Select (5-3-7-4) (Z); take scroll and SECRET STORAGE MAP.
  • Walk down.
  • Use SECRET STORAGE MAP on scene.
  • Take PRUNERS (A); use PATRICK. Take MACDONALD DIARY.
Edge of Reality: Mark of Fate
  • Use PRUNERS (B); take THEATER TOKEN.
  • Use THEATER TOKEN (C). Play HOP; receive GOBLET.
Edge of Reality: Mark of Fate
  • HOP solution (D).
Edge of Reality: Mark of Fate
  • Read MACDONALD DIARY; place GOBLET.
  • Solution (E).
  • Open; take RING WITH FIRE EMBLEM.
  • Walk left.
  • Use RING WITH FIRE EMBLEM (F); take HARPOON TIP and SPYGLASS.
  • Use SPYGLASS (G); take KEY.
Edge of Reality: Mark of Fate
  • Use KEY (H).
  • Solution (I).
  • Take FUSE (J).
Edge of Reality: Mark of Fate
  • Open (K); replace FUSE.
  • Solution (L).
  • Walk left.
  • Examine scene.
Edge of Reality: Mark of Fate
  • Take GLOVES (M).
  • Use GLOVES (N); take FIRE.
  • Use HARPOON (O); take FIREFIGHTER.
  • Use FIRE and FIREFIGHTER (P); take HOSE.
  • Use HOSE (O); examine.
  • Use Amulet; play HOP.
Edge of Reality: Mark of Fate Edge of Reality: Mark of Fate
  • Casual solution (Q).
  • Hard solution (R).
  • Congratulations! You have completed Edge of Reality: Mark of Fate.

Created at: 2020-01-17