Fear for Sale: Phantom Tide Walkthrough

Welcome to the Fear for Sale: Phantom Tide Walkthrough Ghostly warnings in the water are terrifying a grieving family. What's causing them, and what really happened to Julia White? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Fear for Sale: Phantom Tide game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Fear for Sale: Phantom Tide.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded.
  • Use the map to travel to a location.

Chapter 1: The Front Yard

Fear for Sale: Phantom Tide
  • Take the BATTERY (A).
  • Move the lid; arrange the device correctly (B).
  • Ring the bell (C).
  • Enter the house.
Fear for Sale: Phantom Tide
  • Take the KEY (blue) and BATTERY (green).
  • Take the KNOB (D) and FAMILY PHOTO (E).
  • Walk down.
  • Use the KEY (F); take the letter (G) and DOLPHIN (H).
Fear for Sale: Phantom Tide
  • Open the bag; place 2 BATTERIES (purple).
  • Take the FLASHLIGHT (I).
  • Turn left twice.
  • Take the CODE (J).
  • Place the KNOB (K); examine the compartment (L).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: M-right, N-up, M-left, M-up, O-down, N-down, N-right, N-up, O-up.
  • Use the radio (P); take the PRUNERS (Q).
  • Walk down twice.
Fear for Sale: Phantom Tide
  • Use the PRUNERS (R); touch the panel (S).
  • Open the box; take the BOUQUET (T).
  • Turn left twice.
  • Place the BOUQUET (U).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the CORN (V).
Fear for Sale: Phantom Tide
  • Use the CORN (W); take the MINIATURE DAM MODEL (X).
  • Walk down.
  • Place the FAMILY PHOTO, DOLPHIN, and MINIATURE DAM MODEL (Y).
  • Take the shell (Z).
  • Open the door; use the FLASHLIGHT (A).
  • Turn the switch (purple).
  • Go downstairs.
Fear for Sale: Phantom Tide
  • Use the shell (B).
  • Take the TAPE (C).
  • Arrange the photos correctly (D).
  • Take the map (E); activate the cassette player (F).
  • Take the KEY CARD (G).
  • Walk down twice.
Fear for Sale: Phantom Tide
  • Use the shell (H) and KEY CARD (I).
  • Enter the streetcar.
  • Talk to the man (J).
  • Take the DIVER (K).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the PENCIL (L).
Fear for Sale: Phantom Tide
  • Examine the plate (M); take the TORN LABEL (N).
  • Go to the Basement.
  • Place the DIVER (O); take the BOAT (P).
  • Place the BOAT (Q).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Select 8 boats from the bottom (R) that match the boats at the top (S).
  • This puzzle is randomized.
  • Take the ROPE (T) and TENTACLE (U).
  • Walk down twice, turn right.
Fear for Sale: Phantom Tide
  • Place the TENTACLE (V).
  • Play the mini-game.
  • Solution: Y, X, Yx3, X, Wx2, X, Wx2, X, Yx3, X, Yx2, X, W, X, Y, X, Wx5, X, Yx4, X, Yx2, X, Wx3, X, Yx4, X, Wx5, X, Yx6, X, Wx7, X.
  • Yx6, X, Y, X, Wx3, X, Y, X, Wx2, X, Y, X, Wx5, X, Yx4, X, Y, X, W, X, Wx4, X, Yx3, X, Wx2, X, Yx3, X, Wx2, X, Yx2, X, W, X, Y, X, W, X.
  • Turn left.

Chapter 2: The Office

Fear for Sale: Phantom Tide
  • Open the crate; place the ROPE (purple).
  • Take the GRAPPLING HOOK (Z).
  • Take the BROKEN RADIO (A) and ADJUSTABLE WRENCH (B).
  • Walk down.
  • Use the ADJUSTABLE WRENCH (C); open the box.
  • Take the GEAR (D).
  • Turn left.
Fear for Sale: Phantom Tide
  • Place the GEAR (E); take the VIDEO CASSETTE (F).
  • Place the VIDEO CASSETTE (G); use the PENCIL (purple).
  • Push the video cassette.
  • Take the LEVER (H).
  • Walk down.
  • Place the LEVER (I); pull it.
  • Turn right.
Fear for Sale: Phantom Tide
  • Use the shell (J) and GRAPPLING HOOK (K).
  • Remove the debris; take the SHELL FRAGMENT (L).
  • Take the MECHANISM (M).
  • Walk down, turn left.
Fear for Sale: Phantom Tide
  • Place the MECHANISM (N) and CODE (O).
  • Take the HALF OF A BOW (P).
  • Go to the Bedroom.
  • Place the HALF OF A BOW (Q); take the SHELL FRAGMENT (R).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the Safe Dial (S).
  • Go to the Office.
Fear for Sale: Phantom Tide
  • Place the SAFE DIAL (T); turn the dial.
  • Take the SHELL FRAGMENT (U).
  • Walk down, turn right.
  • Place 3 SHELL FRAGMENTS (V); take the PICKAXE (W).
  • Place the TORN LABEL (X) and TAPE (purple); take the TORN LABEL.
Fear for Sale: Phantom Tide
  • Give the TORN LABEL to the man (Y); take the DIRECTIONS (Z).
  • Walk down twice.
  • Place the DIRECTIONS (A).
  • Move forward.
Fear for Sale: Phantom Tide
  • Talk to the man (B).
  • Take the SHOELACE (C).
  • Place the PICKAXE (D); push the button (E).
  • Move forward.
Fear for Sale: Phantom Tide
  • Take the JUMPER CABLES (F), GREEN BUTTON (purple), and CODE (G).
  • Walk down.
  • Place the GREEN BUTTON (H) and CODE (I).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: Jx2, K, Lx4, M, N, Jx3, Nx5.
  • Use the shell (O); take the IMAGE PANEL (green).
  • Move forward.
Fear for Sale: Phantom Tide
  • Place the IMAGE PANEL (P).
  • Play the mini-game.
  • Solution: (Q).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the SAW BLADE (R).
  • Walk down.
Fear for Sale: Phantom Tide
  • Place the SAW BLADE; take the HACKSAW (S).
  • Move forward.
  • Use the HACKSAW (T); take the BOMB EMBLEM (white).
  • Place the BOMB EMBLEM (U).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution part (1): G-left, E-down, D-right, C-right, B-right, X-down, Y-left, Z-left, Z-up, Y-right x2, V-down, Z-left x2, W-left x2, A-up, Y-right x2, V-right x2.
  • Solution part (2): V-down, W-left, Y-left, Z-left, D-up, C-right, W-right, V-up, A-up, B-right, A-down, Y-left, Z-left, D-left, B-left, C-left, G-up x2, F-right, C-right.
  • Solution part (3): F-right, C-down, D-left, E-left x2, G-up, F-right x2, C-right x2, D-down, Y-down, Z-left x2, A-left x2, B-left x2, G-up, E-right x2, D-right, B-down, A-right, Z-right, V-down x2, Z-left, A-left, G-left, W-left.
  • Take the CROSS EMBLEM (H); place the TORN LABEL (I).
  • Try to walk down.
Fear for Sale: Phantom Tide
  • Place the BROKEN RADIO (J) and JUMPER CABLES (K).
  • Talk through the radio.
  • Use the shell (L); take the EMBLEM (green).
  • Place the EMBLEM (M); take the ACCESS CARD (N).
  • Use the ACCESS CARD (O).
  • Move forward.

Chapter 3: The Break Room

Fear for Sale: Phantom Tide
  • Take the HALF-DOLLAR (P).
  • Walk down.
  • Use the HALF-DOLLAR (Q); eat the snack (R).
  • Take the CROSS EMBLEM (S).
  • Move forward.
Fear for Sale: Phantom Tide
  • Place 2 CROSS EMBLEMS (T).
  • Play the mini-game.
  • Solution (green): Left, up, left x2, up x2, left, down, right, down, right x2, down, left, up, left, up x2, right x2, down, left, down x2, right, up, down, right x2, up, left x3, up x2, right, down, left, down x2, right x2, up, left.
Fear for Sale: Phantom Tide
  • Take the CLIPPERS (U) and PULLEY (V).
  • Use the CLIPPERS (W).
  • Talk to the man (X).
Fear for Sale: Phantom Tide
  • Open the door (Y).
  • Use the SHOELACE (purple); take the KNIFE (Z).
  • Place the PULLEY (A).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the GLOVE (B).
  • Walk down.
Fear for Sale: Phantom Tide
  • Use the KNIFE (blue); take the STEEL CABLE (C).
  • Remove the shards with the GLOVE (D).
  • Take the BUTTON (E) and METAL STAIR (F).
  • Move forward.
Fear for Sale: Phantom Tide
  • Place the STEEL CABLE (G) and BUTTON (H); push the button.
  • Play the mini-game (I).
  • Solution: (J).
  • Push the button.
Fear for Sale: Phantom Tide
  • Take the SPIKE (K) and ROBOT HAND (L).
  • Walk down.
  • Place the ROBOT HAND (M); take the METAL STAIR (N).
  • Walk down twice.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the GULL (O).
Fear for Sale: Phantom Tide
  • Place the SPIKE (orange); take the TRIDENT (P).
  • Move forward three times.
  • Place the TRIDENT (Q); take the GLUE (R) and LIGHTER (S).
  • Walk down.
Fear for Sale: Phantom Tide
  • Apply the GLUE (T); repair the broken gull.
  • Take the GULL (U).
  • Move forward.
  • Place 2 GULLS (V); take the HOOKS (W).
  • Walk down.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the EMPTY CANISTER (X).
  • Move forward.
Fear for Sale: Phantom Tide
  • Place 2 METAL STAIRS (Y); take the PUMP HANDLE (Z).
  • Walk down twice.
  • Place the PUMP HANDLE (blue); take the PUMP (A).
  • Move forward.
Fear for Sale: Phantom Tide
  • Open the barrel (green); place the EMPTY CANISTER (B) and PUMP (C).
  • Activate the pump; take the CANISTER WITH FUEL.
  • Move forward.
  • Use the CANISTER WITH FUEL and LIGHTER (D).
  • Take the FIREMAN (E).
  • Try to walk down.
Fear for Sale: Phantom Tide
  • Pull the cable (F).
  • Place the HOOKS (purple); take the CABLE WITH HOOKS (G).
  • Place the CABLE WITH HOOKS (H).
  • Connect the hooks to the structure (I).
  • Use the shell (J).
  • Move forward.

Chapter 4: The Air Shaft

Fear for Sale: Phantom Tide
  • Take the SMALL RAKE (K).
  • Walk down.
  • Use the SMALL RAKE (L); take the CROCHET HOOK (purple).
  • Move forward.
Fear for Sale: Phantom Tide
  • Use the CROCHET HOOK (M); take the PILOT (N).
  • Place the PILOT and FIREMAN (O).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: P, S, R, P, Q, R, Q, S, R, S, P, Q.
  • Take the LOCK PART (T).
Fear for Sale: Phantom Tide
  • Disconnect the wires (U).
  • Move forward.
  • Take the LADDER (V) and SPEAKER FRAME (W).
Fear for Sale: Phantom Tide
  • Take the SHAMMY (X).
  • Turn left.
  • Take the SHAFT (Y).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the AIR BRIDGE (Z).
Fear for Sale: Phantom Tide
  • Use the shell (A).
  • Take the HOSE (B) and MANOMETER (C).
  • Walk down.
Fear for Sale: Phantom Tide
  • Place the AIR BRIDGE (D).
  • Walk down.
  • Place the SHAFT (green); take the HAMMER (E).
  • Place the HOSE and MANOMETER (purple); take the COMPRESSOR (F).
  • Move forward.
Fear for Sale: Phantom Tide
  • Place the COMPRESSOR (G); connect the hose to the air bridge (green).
  • Activate the compressor.
  • Turn right.
  • Take the OILCAN (H).
  • Open the medicine cabinet (I).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the BELT (J).
Fear for Sale: Phantom Tide
  • Take the CROWBAR (K) and EMBLEM (L).
  • Walk down.
  • Collect the DRILL BIT with the CROWBAR (M).
  • Turn left.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the LOCK PART (N).
Fear for Sale: Phantom Tide
  • Place the BELT; take the CHISEL (O).
  • Place the EMBLEM (P).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Follow the line (purple) to complete this puzzle.
  • Take the CLOCK HAND (R).
Fear for Sale: Phantom Tide
  • Use the SHAMMY (green); take the GEAR (S).
  • Walk down.
  • Place the CHISEL (T); hit it with the HAMMER.
  • Take the LOCK PART (U).
  • Walk down.
Fear for Sale: Phantom Tide
  • Use the OILCAN and ADJUSTABLE WRENCH (purple).
  • Take the ENGINE (V).
  • Place the SPEAKER FRAME (W).
  • Move forward, turn right.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the PHOTO (X).
Fear for Sale: Phantom Tide
  • Replace the broken drill bit with the DRILL BIT (Y); take the SPEAKER (Z).
  • Walk down twice.
  • Place the SPEAKER (A); take the LOCK PART (B).
  • Move forward, turn right.
Fear for Sale: Phantom Tide
  • Place 4 LOCK PARTS (C).
  • Play the mini-game.
  • Solution: D-E, H-D, G-H, I-G, J-I, G-J, F-G.
  • Take the RIVET (K) and UMBRELLA HANDLE (L).
  • Place the ENGINE (M) and GEAR (N).
  • Walk down.
Fear for Sale: Phantom Tide
  • Place the RIVET (O); open the pocket.
  • Take the PHOTO (P).
  • Turn right.
  • Place 2 PHOTOS (Q).
  • Take the note (R), BRONZE PINECONE (S), and HELMET (T).
  • Walk down, turn left.
Fear for Sale: Phantom Tide
  • Place the HELMET (U); take the ELECTRICAL TAPE (V).
  • Walk down, turn right.
  • Use the ELECTRICAL TAPE (W).
  • Place the LADDER (X).
  • Move forward.

Chapter 5: The Power Plant

Fear for Sale: Phantom Tide
  • Take the MEGAPHONE (Y).
  • Place the UMBRELLA HANDLE (blue); take the UMBRELLA (Z).
  • Collect the YIN with the UMBRELLA (A).
  • Place the YIN (B).
  • Move forward to the Power Plant Entrance.
Fear for Sale: Phantom Tide
  • Take the EMPTY CAN (C).
  • Place the BRONZE PINECONE (D); take the VALVE (E).
  • Take the COMB (F).
  • Examine the cabinet (G).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the MECHANICAL HORN (H).
  • Walk down.
Fear for Sale: Phantom Tide
  • Place the VALVE (I) and EMPTY CAN (J); turn the valve.
  • Use the shell (K); take the WATERING CAN.
  • Use the WATERING CAN (L); place the MECHANICAL HORN (blue).
  • Take the LOCK PART (M) and AIR HORN (N).
  • Move forward.
Fear for Sale: Phantom Tide
  • Use the AIR HORN (O); take the HEART (P).
  • Walk down.
  • Place the HEART (Q).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: 1-3.
  • Turn left.
Fear for Sale: Phantom Tide
  • Talk to the man (R).
  • Take the BATTERY (S) and SCARF (T).
  • Use the COMB (U); take the CLOCK HAND (V).
  • Walk down, turn right.
Fear for Sale: Phantom Tide
  • Place 2 CLOCK HANDS (W).
  • Take the DAM (X) and LOCK PART (Y).
  • Walk down, turn left.
  • Place 2 LOCK PARTS (Z).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: Solution: 1-2, 13-12, 2-3, 6-2, 2-1, 9-10, 8-7, 3-2, 7-8, 8-4, 12-13, 13-7, 7-8, 15-12, 12-13, 13-7, 10-11, 11-12, 12-15, 14-10, 10-11, 11-12, 7-9, 2-6, 12-13, 6-2, 13-12, 9-10, 10-14, 8-7.
  • 7-9, 4-8, 8-7, 12-11, 5-4, 4-8, 2-3, 7-13, 8-7, 3-4, 4-5, 1-2, 2-3, 3-4, 7-6, 4-8, 8-4, 13-7, 6-2, 2-1, 7-6, 4-8, 11-12, 12-13.
  • Move forward.
Fear for Sale: Phantom Tide
  • Take the FISH (I) and RECORD (J).
  • Place the DAM (K).
  • Walk down twice, turn right.
Fear for Sale: Phantom Tide
  • Place the MEGAPHONE (L) and RECORD (M).
  • Take the BATTERY (N).
  • Walk down, turn left.
  • Place the FISH (O); take the MASK (P) and LEVER (Q).
  • Move forward.
Fear for Sale: Phantom Tide
  • Place the LEVER (R); pull it.
  • Open the bag; take the BATTERY (S).
  • Place the MASK (T).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the BATTERY (U).
  • Walk down.
Fear for Sale: Phantom Tide
  • Place 4 BATTERIES (V).
  • Play the mini-game.
  • Solution part (1): F-up, D-down, D-right, B-right, A-down x2, Z-up, A-left, A-down, Z-down, Z-right, F-left, A-up x3, C-left, A-right, C-up x3, G-left, E-left x2, H-up x2, D-down, D-right, B-right, B-down, Z-right, Z-down.
  • Solution part (2): Z-down x2, A-down x2, B-left x2, C-left x2, F-up x2, E-right, A-right, A-down, Z-right x2, Z-up x2, X-right x3, Y-up, W-down, D-left x3, A-left x3, B-left x3, C-left x3, Z-left x3, X-down, F-left x3, H-left x3, E-up x2, E-left, G-up x2, G-left, X-right x2, F-down x2, H-down x2, E-left x2, G-left x2, X-up, X-right.
  • Turn left.
Fear for Sale: Phantom Tide
  • Take the HALF MOON (I) and BLADE WHEEL (J).
  • Walk down twice, turn right.
  • Place the HALF MOON (K); take the LEAF (L).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the CASKET PART (M).
  • Go to the Control Room.
Fear for Sale: Phantom Tide
  • Place the CASKET PART (N); take the POWER PLANT (O).
  • Go to the Underwater Room.
  • Place the BLADE WHEEL (P) and POWER PLANT (Q); take the LEAF (R).
  • Walk down, turn left.
Fear for Sale: Phantom Tide
  • Place 2 LEAVES (S); take the PICTURE PIECES (T).
  • Put down the PICTURE PIECES (U).
  • Play the mini-game.
  • Solution: (V).
  • Take the JAW (W).
  • Go to the Underwater Room.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the LIGHTNING (X).
Fear for Sale: Phantom Tide
  • Use the JAW (Y); take the TRIANGLE (green).
  • Walk down, turn left.
  • Place the TRIANGLE and LIGHTNING (Z).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: A-E, C-A, G-J, G-F.

Chapter 6: The Jail Cell

Fear for Sale: Phantom Tide
  • Take the SHERIFF BADGE (K) and BUDDHA (L).
  • Use the NECKCLOTH and shell (M).
  • Take the KEY (N).
  • Use the KEY (O).
Fear for Sale: Phantom Tide
  • Open the door (P).
  • Move forward.
  • Take the KEY (Q), book (R), sheet (S), and MAGNET (T).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the HANDLE (U).
Fear for Sale: Phantom Tide
  • Activate the computer (V).
  • Walk down.
  • Place the MAGNET (W); take the HANDLE (X).
  • Turn left.
Fear for Sale: Phantom Tide
  • Open the curtains (green).
  • Place 2 HANDLES (Y); open the cabinet.
  • Take the STATUE OF LIBERTY (Z) and PRINTER PAPER (A).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the IRON PART (B).
Fear for Sale: Phantom Tide
  • Take the EIFFEL TOWER (C); use the KEY (D).
  • Turn the key; take the HEX KEY (E) and PYRAMID (F).
  • Walk down.
  • Use the HEX KEY (G); pull the nail (green).
  • Take the PRINTING CARTRIDGE (H).
Fear for Sale: Phantom Tide
  • Place the IRON PART (I).
  • Play the mini-game.
  • Assemble the iron: 1-6.
  • Take the IRON (J).
  • Turn right.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the BOX CUTTER (K).
Fear for Sale: Phantom Tide
  • Use the IRON (L).
  • Remove the blanket (M).
  • Place the BUDDHA, STATUE OF LIBERTY, EIFFEL TOWER, and PYRAMID (N).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: (O).
  • Take the LOGIN (purple).
  • Walk down.
Fear for Sale: Phantom Tide
  • Use the BOX CUTTER (P); take the SHERIFF BADGE (green).
  • Turn right.
  • Place 2 SHERIFF BADGES (Q); remove 2 folders.
  • Take the PASSWORD PIECE (R).
Fear for Sale: Phantom Tide
  • Place the PASSWORD PIECE; take the PASSWORD (S).
  • Use the LOGIN and PASSWORD (T).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution: 1-2.
Fear for Sale: Phantom Tide
  • Place the PRINTING CARTRIDGE and PRINTER PAPER (U).
  • Take the EVIDENCE (V).
  • Walk down, turn left.
  • Give the EVIDENCE to the man (W).

Chapter 7: The Revealing Place

Fear for Sale: Phantom Tide
  • Move the bag (X).
  • Open the trunk (Y).
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the EMPTY FLASK (Z).
Fear for Sale: Phantom Tide
  • Place the EMPTY FLASK (A) to acquire the BLUE FLUID.
  • Use the BLUE FLUID (B).
  • Play the mini-game (C).
  • Solution: 1-2.
  • Take the CAR (D).
  • Walk down.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the SHACKLE (E).
Fear for Sale: Phantom Tide
  • Place the CAR (F); take the TOWING ROPE (G).
  • Move forward.
  • Place the TOWING ROPE (H).
  • Place the towing rope (I); connect the SHACKLE to it (J).
  • Move forward.
Fear for Sale: Phantom Tide
  • Use the shell (K).
  • Take the HANDLE (L) and ZIPPER PULL (M).
  • Open the compartment; take the BURNER CAP (N).
  • Walk down.
Fear for Sale: Phantom Tide
  • Play the HOP.
  • You receive the LEVER (O).
Fear for Sale: Phantom Tide
  • Place the HANDLE (blue); take the SCOOP (P).
  • Place the ZIPPER PULL (Q); pull it.
  • Take the BALLOON (R).
  • Place the BURNER CAP (orange); take the BURNER (S).
  • Move forward.
Fear for Sale: Phantom Tide
  • Place the BALLOON (1) and LEVER (T); turn the lever.
  • Release the balloon to acquire the LOCK PART.
  • Use the SCOOP (U); take the LOCK PART (purple).
  • Use the BURNER (V); take the LOCK PART (green).
  • Place 3 LOCK PARTS (W).
Fear for Sale: Phantom Tide
  • Play the mini-game.
  • Solution (orange): Y-B, X-Y, C-X, D-C, E-D, F-E, A-F, Z-A, Y-Z, B-Y, A-B, F-A, E-F, B-E, A-B, Z-A, Y-Z, B-Y, C-B.
  • D-C, E-D, B-E, A-B, F-A, E-F, D-E, C-D, X-C, Y-X, B-Y, A-B, Z-A, Y-Z, X-Y, C-X, D-C, E-D, B-E.
  • Congratulations, you have completed Fear for Sale: Phantom Tide.

Created at: 2014-05-02