Walkthrough Menu
General Tips
• Hidden Object Scenes and mini-games are often randomized - your solution may vary.
• Hidden Object Scenes will be referred to as HOS in this walkthrough.
• The hint button only appears in Hidden Object Scenes.
• Hints are unlimited, but you must wait for the hint meter to refill.
• The 'Skip' button only appears in mini-games.
• Your inventory is in the bottom panel - select an item to select it for use.
• The inventory panel auto-hides, move your mouse down to reveal the panel.
• Read your journal for details on your adventure.
Chapter 1
• Take the OIL CAN (A).
• Look at the mailbox and use the OIL CAN on the mailbox door (B).
• Take the POCKET WATCH and read the note from the Sheriff (C).
• Shoo away the buzzard and take the NAIL PULLER (D).
• Look at Billy's drawing and use your senses (click when you see the blue hand) on the number 30 in the upper left corner (E).
• Enter the saloon.
• Talk to Granny.
• Look at the table; use your senses on the number 90 and take the KNIFE (F).
• Move the pile of stools aside to find the safe (G).
• Look at the cabinet behind the bar counter and use the KNIFE to cut the rope (H).
• Select the cabinet for a HOS.
• Locate all the items on the list.
• You will earn the CANE.
• Give the CANE to Granny and walk upstairs.
• Zoom into and take the GLOVE by the divan (I), the CROWBAR by the door (J), and the SAFE HANDLE from under the bed (K).
• Read the news article on the bed (L).
• Look at the drawer and use the NAIL PULLER to remove the nail (M).
• Open the drawer and take the SAFE DIAL (N).
• Look at the spot on the wall (O) that is missing a painting and use your senses. Hmm, no number.
• Walk downstairs and look at the safe.
• Place the SAFE DIAL in the center hole, then place the SAFE HANDLE in the small hole.
• Turn the right dial to 30 – the number we saw on Billy's drawing.
• Turn the left dial to 90 – the number on the whiskey bottle.
• Turn the center dial to 70 – so the logo is positioned like the one in the lower right corner.
• Turn the handle.
• Open the safe and take the PORTRAIT (P).
• Return upstairs.
• Look at the wall and place the PORTRAIT in the outline (P).
• Take the GATE KEY from Granny's husband, Abner.
• Return downstairs and select the cabinet for a HOS.
• Locate all the items on the list.
• You will earn the PUZZLE PIECE.
• Exit the saloon and look at Billy by the gate (Q).
• Look at the gate and use the GATE KEY on the lock (R).
• Turn the key, then walk forward.
• Look in the trough and use the GLOVE to get the PUMP HANDLE (S).
• Look in the puddle and take the SCISSORS (T).
• Look at the poster; use your senses on the picture (U), then take the PITCHFORK (V).
• Walk forward and watch the cut-scene.
• Look at the window; use your senses and see the numbers 2-5-6-4 (W).
• Look at the barrels; use the CROWBAR to open the lid and take the SPOKES (X).
• Walk to the right.
• Note the locked gate to the cemetery (Y).
• Look at the coffin (with your name on it) and use the CROWBAR to open the lid (Z).
• Talk to the Undertaker to learn he wants a death certificate with fingerprints from the previous detective (@).
• Select the pile of coffins for a HOS.
• Locate all the items on the list.
• You will earn the BLACKSMITH'S HAMMER.
• Walk down, then go forward on the left street.
• Use your senses on Billy at the gate, but he is taken away and the gate sealed (A).
• Look at the piano and use the SCISSORS to take the PLAYER PIANO ROLL (B).
• Enter the door on the left for a mini-game (C).
• Place the PLAYER PIANO ROLL on the left to activate the mini-game.
• The paper in the upper left indicates which bell goes with each column (D).
• Find the bell with the matching note.
• Play the bells correctly to see the green dots on the left.
• Should you make a mistake, the paper will clear and you must start over.
• Play the bells in this order: 1-1-1-2-3-3-3-4 (E).
• Note - the melody is from Beethoven’s Fifth.
• Walk forward through the gate.
• Use your senses on the mine gate to learn you need explosives (F).
• Look at the junk pile and take the WRENCH (G).
• Walk forward across the stream.
• Note the pump (H) and the entrance to the Blacksmith's (I).
• Use the PITCHFORK to move the hay bale (J).
• Select the wagon for a HOS (K).
• Locate all the items on the list.
• You will earn the EMPTY WINE SKIN.
• Enter the Blacksmith's.
• After talking to the Blacksmith, look at the anvil and take the BOLT CUTTER (L).
• Look at the wagon wheel on the wall for a mini-game (M).
• Place the SPOKES on the wagon wheel to activate the mini-game.
• Rotate the rings to make the wheel whole as in the screenshot (M).
• There are 7 pieces to rotate – don't forget to turn the very center of the wheel (N).
• Take the WAGON WHEEL.
• Exit the Blacksmith's and head left.
• Place the WAGON WHEEL on the coach, then push it aside (O).
• Look at the locked door on the right; use the BOLT CUTTER on the 2 locks (P).
• Open the door and take the LADDER (Q).
• Look at the coach door for a mini-game.
• Place the PUZZLE PIECE on the board to trigger the mini-game.
• Rotate the pieces to repair the carving (R).
• Look inside the coach to see the hand of the previous detective (S).
• Exit the coach and walk forward.
• Look at the door to the Mercantile and enter the numbers from the window: 2-5-6-4 (T).
• Select the hitching post area for a HOS (U).
• Locate all the items on the list.
• You will earn the EMPTY BUCKET.
• Walk forward to the gallows.
• Look at the wagon door and use the BLACKSMITH'S HAMMER to remove the 3 boards (V).
• Open the door and move items until you find the 1/2 MISSING CHESS PIECE (W).
• Walk down, then enter the Mercantile.
• Talk to the proprietress to learn she is missing 2 chess pieces (1).
• Note the chessboard (X).
• Note the mini-game on the door that is missing some pieces (Y).
• Select the grandfather clock for a mini-game (Z).
• Restore the face of the clock by dragging jigsaw pieces into position.
• Pieces will lock in place when correct (A).
• You will earn the 2/2 MISSING CHESS PIECE.
• Look at the chessboard.
• Place the 2 MISSING CHESS PIECES on the board to trigger the mini-game.
• Restore the picture of the chessboard; select 2 tiles to swap positions (B).
• You will earn the SHEARS.
• Exit the Mercantile and return to the gallows.
• Place the LADDER against the gallows (C).
• Use the SHEARS to cut down the Sheriff (D).
• Remove the bag from the Sheriff's head (E).
• Talk to the Sheriff until he is gone, then take the SHERIFF'S STAR (F).
• Return to the front of the Mercantile and select the hitching post area for a HOS.
• Locate all the items on the list.
• You will earn the 1/2 DICE PUZZLE PIECE.
• Walk down twice to the front of the Blacksmith's.
• Look at the water pump and place the PUMP HANDLE on the device (G).
• Place the EMPTY WATER BUCKET on the pump.
• Pump the handle then take the BUCKET OF WATER (H).
• Select the wagon for a HOS.
• Locate all the items on the list.
• You will earn the UNSIGNED CERTIFICATE.
• Enter the Blacksmith's.
• Look at the hearth and use the BUCKET OF WATER on the hot coals (I).
• Take the CHARCOAL (J).
• Exit the Blacksmith's and walk forward to the coach area.
• Enter the coach and use the CHARCOAL on the hand.
• Next, use the UNSIGNED CERTIFICATE on the hand to get the DEATH CERTIFICATE (K).
• Walk down 4 times, then go to the right.
• Look at the Undertaker's Ghost and give him the DEATH CERTIFICATE (L).
• Enter the building.
Chapter 2
• After speaking with the Undertaker, look in the left corner and take the TONGS (A).
• Note the stove on the right (B)
• Look at the bookcase; take the 2/2 DICE PUZZLE PIECE and read the scroll for the dice diagram (C).
• Look at the coffin and place the 2 DICE PUZZLE PIECES in the lid.
• Per the diagram, change the dice to 6 -1 - 4 (D).
• Select the coffin for a HOS.
• Locate all the items on the list.
• You will earn the HANDLE.
• Exit the building and select the pile of coffins for a HOS.
• Locate all the items on the list.
• You will earn the SHERIFF'S KEY.
• Walk down twice.
• Look at the door and use the SHERIFF'S KEY on the lock.
• Turn the key, then turn the knob and go inside.
• Look at the desk, read the letter and take the 1/2 and 2/2 NUTS (E).
• Look at the drawer under the bookcase and place the HANDLE on the front (F).
• Place the 2 NUTS on the bolts, then use the WRENCH to secure them.
• Open the drawer and take the OVEN MITT (G).
• Note the locked cell (H).
• Look at the cabinet on the right for a HOS (I).
• Locate all the items on the list.
• You will earn the MALLET.
• Walk forward to the back exit.
• Take the 1/3 PUZZLE DISC (J).
• Note the woodpile, locked door and the wagon (K).
• Select the trough for a HOS.
• Locate all the items on the list.
• You will earn the 3/3 PUZZLE PIECE.
• Return to the Undertaker's.
• Look at the stove and use the OVEN MITT to open the front.
• Use the TONGS to take the 1/3 PUZZLE PIECE (L).
• Select the coffin for a HOS.
• Locate all the items on the list.
• You will earn the 2/3 PUZZLE PIECE.
• Return to the Mercantile.
• Zoom into the bottom of the door for a mini-game.
• Place the 3 PUZZLE PIECES into the grid to trigger the mini-game.
• Drag the columns and rows to recreate the picture (M).
• Take the STOREROOM KEY then use it to unlock the door and go inside.
• Take the LADDER (N).
• Note the scales on the left (O).
• Look at the barrels and read the scroll for the gunpowder recipe. Note the barrel is missing a tap (P).
• Select the area near the window for a HOS (Q).
• Locate all the items on the list.
• You will earn the SCOOP.
• Look at the grain; use the SCOOP 3 times to find the WEIGHT (R).
• Take the TAP (S).
• Look at the barrel and place the TAP on it then use the MALLET to make it secure.
• Place the EMPTY WINESKIN on the tap, then open the tap to get the WHISKEY (T).
• Look at the scales and place the WEIGHT on the right (U).
• Remove the bags to get the BAG OF SULFUR (V).
• Select the area by the window for a HOS.
• Locate all the items on the list.
• You will earn the PLAYING CARD.
• Exit the Mercantile and walk down 5 times to the crossroads.
• Look at the window on the left and use the PLAYING CARD to open the window.
• Climb in the window to the dining room.
• Look at the fireplace and take the KNIFE (W).
• Look at the table and use your ability on the loaf of bread.
• Use the KNIFE to cut open the bread and take the JAIL CELL KEYS (X).
• Note the door with the missing handle (Y).
• Return to the Sheriff's.
• Look at the cell door and use the JAIL CELL KEYS on the lock; turn the key and open the door.
• Take the BLACKJACK'S HAT (A).
• Tip over the bucket of water and take the MOON (B).
• Select the cabinet for a HOS.
• Locate all the items on the list.
• You will earn the AXE.
• Exit using the back door.
• Use the AXE on the wood pile, then walk to the left.
• Look at the poster and use your ability; you note something may be hidden behind the poster (C).
• Take the ROCK by the poster (D).
• Look at the cracked tile on the ground by the left corner of the building and use the ROCK to break off a SHARP TILE PIECE (E).
• Look at the poster again and use the SHARP TILE PIECE of tile to remove it.
• Take the CLOCK HANDS (F).
• Use the LADDER on the clock; look at the clock and place the CLOCK HANDS on the face (G).
• Use the POCKET WATCH on the clock for a mini-game.
• Rotate the rings to repair the clock face.
• Tip - start with the numbers and work your way in.
• As you rotate the inner rings, they will catch up to the moving hands.
• Once the clock numbers and clock hands look correct, but the hands are still moving, rotate the outer ring that is just outside the numbers (H).
• Enter the train station.
• Look at the bench and take the POCKETKNIFE (I).
• Note the ticket window (J).
• Note the chained door (K).
• Look at the barrels for a HOS (L).
• Locate all the items on the list.
• You will earn the DOORKNOB.
• Exit the train station and walk down 3 times until you reach the Sheriff's. Walk forward and enter the window on the left to return to the dining room.
• Look at the door and place the DOORKNOB in the hole.
• Turn the knob and enter the bedroom.
• Take the 1/2 TORN PAPER (M).
• Look at the painting over the fireplace; use your senses then use the POCKETKNIFE to cut it open (N).
• Note the safe.
• Look at the bed near the pillows; read the note from the Mayor and take the 1/3 HEX PUZZLE PIECE (O).
• Note the locked cabinet (P).
• Select the end of the bed for a HOS (Q).
• Locate all the items on the list.
• You will earn the C-CLAMP HANDLE.
• Return to the Sheriff's and go out the back door.
• Look at the wagon wheel and use the C-CLAMP HANDLE on the c-clamp (R).
• Select the trough for a HOS.
• Locate all the items on the list.
• You will earn the SHOVEL.
• Walk to the right then return to the train station (go through the Sheriff’s back door and go left); grab the LADDER.
• Walk down, then to the right.
• Look at the ground near the coffin and use the SHOVEL to dig up the 2/3 HEX PUZZLE PIECE (S).
• Use the LADDER on the roof; look at the roof and take the SHARP METAL ROD (T).
• Look at the wagon on the right and use the SHARP METAL ROD to cut open the sack and take the HACKSAW (U).
• Return to and enter the train station.
• Use the HACKSAW on the chained door (V).
• Select the barrels for a HOS (W).
• Locate all the items on the list.
• You will earn the CHISEL.
• Walk out the back door then return to the building where you left the ladder.
• Take the LADDER the return to the train.
• Look at the barrel and use the chisel to remove the lid; take the CANE (A).
• Use the LADDER on the lamppost; and take the PUZZLE PIECE (B).
• Note the door to the train requires a ticket.
• Walk down and look at the ticket window; use the CANE to get the TICKET (C).
• Walk back to the train, look at the door and use the TICKET on the slot (D).
• Open the door and look inside for a mini-game.
• Place the PUZZLE PIECE in the frame to activate the mini-game.
• Rotate the rings to restore the carving (E).
• Take the 2/2 TORN PAPER.
• Return to the bedroom (Go to the center of town; enter the left window and go through the back door).
• Select the end of the bed for a HOS.
• Locate all the items on the list.
• You will earn the CLAW HAMMER.
• Look at the safe and place the 2 TORN PAPERS on the nails.
• Set the dials to: 1-8-4-7 (F).
• Read the letter and take the CABINET KEY (G).
• Look at the locked cabinet and use the CABINET KEY on the lock.
• Turn the key and open the door; take the MATCHES and the 3/3 HEX PUZZLE PIECE (H).
• Return to the Sheriff's and exit through the back door.
• Walk to the right and look at the door for a mini-game.
• Place the 3 HEX PUZZLE PIECES into the holes to trigger the mini-game.
• Rotate the pieces to restore the carving (I).
• Enter the building.
• Look at the corner of the rug and use the CLAW HAMMER to remove the nails (J).
• Pull back the rug to find a trap door that is screwed shut.
• Look at the chest and take the 1/3 LIBRARY BOOK (K).
• Note the divider screen (L).
• Select the desk for a HOS.
• Locate all the items on the list.
• You will earn the OIL CAN.
• Select the divider screen for a mini-game.
• Restore the picture by swapping the tiles.
• Select 2 tiles to swap locations (M).
• You will earn the SUN.
• Exit the building and walk down.
Chapter 3
• Look at the door and place the SUN and MOON into the matching niches for a mini-game.
• Restore the face of the clock by dragging jigsaw pieces into position.
• Pieces will lock in place when correct (A).
• Enter the Library.
• Use the MATCHES to light the lamp (B).
• Look at the lamp and use the MATCHES to light it, then take the SCREWDRIVER (C).
• Note the crate (D).
• It is too dark to do anything else.
• Exit the building, walk to the right and enter the building.
• Look at the trapdoor under the rug and use the SCREWDRIVER to remove the 4 screws (E).
• Remove the door and take the HOOK (F).
• Look at the desk for a HOS.
• Locate all the items on the list.
• You will earn the MIXING SPOON.
• Return to the library (Go through the back of the Sheriff’s office).
• Use the HOOK on the chandelier (G).
• Use the MATCHES on the chandelier (H).
• Walk down the stairs.
• After speaking with the librarian (I), read the note on the stand (J).
• Note the bookshelf mini-game on the right (K).
• Note the mini-game on the desk.
• Select the drawers on the left for a HOS.
• Locate all the items on the list.
• You will earn the CROWBAR.
• Return up the stairs and look at the crate.
• Use the CROWBAR to open the crate; take the 3/3 PUZZLE DISC (L).
• Walk down the stairs and look at the desk for a mini-game.
• Take the 2/3 PUZZLE DISC, then place the 3 PUZZLE DISCS onto the mini-game.
• Rotate the rings to restore the picture. Don't forget the center circle (M).
• Take the GRAVEYARD KEY.
• Exit the library and walk down twice to the front of the Sheriff's.
• Walk forward, then to the right.
• Look at the graveyard gate and use the GRAVEYARD KEY to open the lock.
• Walk forward.
• Look at the tomb and take the BUCKET OF CHARCOAL (N).
• Note the crack in the front of the tomb (1).
• Note the gate with the missing handle (O).
• Place the SHERIFF'S STAR on Billy's grave (P).
• Look at the graves and use your senses on Granny's grave (Q).
• Select the coffin for a HOS (R).
• Locate all the items on the list.
• You will earn the FUSE.
• Walk to the left.
• Look at the well and use the OIL CAN on the pulley.
• Pull up the bucket and take the GARDEN SHEARS (R).
• Use the GARDEN SHEARS to remove the vines from the barrel (S).
• Look at the barrel and remove the lid.
• Pour the BAG OF SULFUR and the BUCKET OF CHARCOAL into the barrel (T).
• Use the MIXING SPOON on the mixture then replace the lid.
• Place the FUSE on the lid, then take the BLASTING POWDER.
• Walk down 3 times to the crossroads, then walk up the left and go forward to the mine entrance.
• Place the BLASTING POWDER in front of the mine entrance, then use the MATCHES to light the fuse (U).
• Enter the mine.
• Take the 2/3 LIBRARY BOOK (V).
• Talk to Billy in the cage (W).
• Note the chest (X).
• Select the mine cart for a HOS (Y).
• Locate all the items on the list.
• You will earn the GATE HANDLE.
• Return to the cemetery and use the GATE HANDLE on the gate for a mini-game.
• Restore the picture by dragging jigsaw pieces into position.
• Pieces will lock in place when correct (Z).
• Walk forward through the gate.
• Move the coffin lid and take the 3/3 LIBRARY BOOK (1).
• Shoo away the vultures and look in the grave. Take the SPIKE (2).
• Walk down, then go to the left to the well area. Tale the 5/6 BONE from the vulture (3).
• Walk down twice to the front of the Undertaker's and take the 1/6 BONE from the vulture (4).
• Walk down, to the left, then go forward to the mine entrance.
• Take the 2/6 BONE from the vulture (5).
• Walk forward 4 times to the gallows and take the 3/6 BONE from the vulture (6).
• Walk down 7 times to the Sheriff's; enter then go out the back door. Take the 4/6 BONE from the vulture (7).
• Enter the Library and go down the stairs (8).
• Select the drawers on the left for a HOS.
• Locate all the items on the list.
• You will earn the SLEDGEHAMMER.
• Look at the bookshelf on the right for a mini-game.
• Place the 3 LIBRARY BOOKS on the shelf to trigger the mini-game.
• You must select the books in the correct order. If you make a wrong choice, you will hear glass breaking and have to start over.
• Press the books in numerical order.
• Take BLACKBEARD'S CURSE.
• Return to the cemetery.
• Look at the large tomb on the right and place the SPIKE into the crack (A).
• Use the SLEDGE HAMMER on the spike (B).
• Enter the tomb.
• Move the barrel on the right and take the LOCKPICK (C).
• Take the TORCH from the left wall (D).
• Note the floor grate (E).
• Note the gate with the broken lever in back (F).
• Return to the mine.
• Look at the cage and use the LOCKPICK to free Billy (G).
• Billy will give you a MAGNET.
• Select the mine cart for a HOS (I).
• Locate all the items on the list.
• You will earn the TAPE.
• Return to the underground tomb.
• Look at the floor grate and use the MAGNET to retrieve the LEVER (J).
• Look at the gate in the back and use the LEVER on the broken lever (K).
• Use the TAPE to secure the lever and pull it open (L).
• Walk forward.
• Use the TORCH to light the candles (M).
• Take the 6/6 BONE from the vulture (N).
• Look at the altar and take the SHOVEL (O).
• Take a LIT CANDLE (P).
• Walk down twice, then go forward twice to Blackjack's coffin.
• Look inside the coffin and place the 6 BONES inside (Q).
• Take the TREASURE CHEST KEY that appears (R).
• Place the coffin lid on the coffin (S), then take the BOLTCUTTERS (T).
• Return to the mine and go inside.
• Look at the CAGE and use the BOLTCUTTERS to cut it down (U).
• Look at the chest and place the TREASURE CHEST KEY into the top (V).
• This will trigger a mini-game.
• Drag the columns and rows to restore the picture (W).
• Take the SIX-SHOOTER from inside the chest.
• Return to the well area.
• Look in the well and replace the bucket with the CAGE (A).
• Lower the cage down to trap Blackjack (B).
• Exit the well area and select the coffin for a HOS.
• Locate all the items in the list.
• You will earn the HAMMER.
• Return to Blackjack's grave.
• Look at the coffin and use the HAMMER on the 6 nails (C).
• Use the SHOVEL on the coffin to finish burying the coffin (D).
• Return to the underground tomb and walk forward to the altar.
• Look at the altar and place the candle in the hole (E).
• Place BLACKJACK'S HAT (F) on the altar, then pour the WHISKEY inside (G).
• Use BLACKJACK'S CURSE on the candle, then on the hat (H).
• Place the SIX-SHOOTER inside the hat (I).
• After the cut-scene, take the ROSE from the altar (J).
• Walk to Billy and Granny's graves.
• Place the ROSE on Granny's grave (K).
• Congratulations! You have completed Ghost Encounters: Deadwood!Created at: 2012-03-25