Walkthrough Menu
- General Tips
- Chapter 1: The Cemetery
- Chapter 2: The Hotel
- Chapter 3: Aquille's Mansion
- Chapter 4: The Bride
General Tips
- This is the official guide for Grim Façade: A Deadly Dowry.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Cemetery

- Talk (A); receive Coins.
- Read DOCUMENTS; take AMANDA'S PHOTO.
- Knock (B); take GAVEL (C).
- Take OILER (D). Examine (E); use GAVEL 3x. Take Coins.

- Examine (F); use OILER. Pull lever.
- Talk (G). Examine (H); buy VOODOO DOLL.
- Examine VOODOO DOLL; take PIN.

- Scroll down. Place newspaper (I) under door (J); scroll up. Examine (K); use PIN. Scroll down; examine. Take AUCTION HOUSE KEY (J). Scroll up; use AUCTION HOUSE KEY (K).
- Go forward.
- Talk; select either option. Give AMANDA'S PHOTO (L).

- Play HOP; receive GATE KEY PART (M).
- Examine window; take GATE KEY PART (N).
- Combine 2 GATE KEY PARTS; receive GATE KEY.
- Walk down.
- Examine (O); take AXE. Examine (P); use GATE KEY. Examine.

- Solution (Q).
- Walk forward.

- Take SCARF (R).
- Take AXE HANDLE (S).
- AXE HANDLE on AXE.
- Use AXE (T).
- Talk; give SCARF. Take MATCHES and Coins (U).
- Walk down.

- Examine; buy GLASS KNIFE (V).
- Use GLASS KNIFE (W); open. Take APPLE.
- GLASS KNIFE on APPLE.
- Walk forward.

- Examine (1); use MATCHES. Pour water (2) into cup (3). Place ingredients (4-5) in cup; use APPLE. Take TEA.
- Walk down, then right.
- Give TEA (X); talk. Take CROWN.

- Place CROWN; solution (Y).
- Enter Crypt.

- Take CANDLE (Z).
- MATCHES on CANDLE; take BURNING CANDLE.
- Use BURNING CANDLE (A).

- Use GLASS KNIFE; place star (B) on chest (C). Remove web (D); place piece. Examine.


- Solution (E-F).

- Move curtain (G); examine piece (H). Use candle (I) on rat (J); examine piece.
- Examine (K); take Device.

- Use Device (L).
- Solution (M): Find 5 memory fragments. Locations are random.
- Take AQUILLE COAT OF ARMS (N).

- Place AQUILLE COAT OF ARMS (O).
- Play HOP; receive RESTORED PHOTO (P).

- Talk; give RESTORED PHOTO. Take KEYS (Q).
- Walk down.
- Examine (R).
- Use KEYS (S).

- Solution (T).
- Walk right.

- Use Device.
- Solution (U): Find 5 memory fragments. Locations are random.
- Examine (V).

- Solution (W).

- Examine (X).
- Open door. Examine (Y); take photo. Talk.
- Examine (Z). Talk; take EMPTY REVOLVER and photo (A). Examine (B); take POLICE BADGE.

- Play HOP; receive SPOKES.
- Examine (C). Place POLICE BADGE; open.
- Play HOP; receive BULLETS and BROKEN WHEEL.
- SPOKES on BROKEN WHEEL; take WHEEL.
- BULLETS on EMPTY REVOLVER; take LOADED REVOLVER.
- Place WHEEL; turn (D).
- Walk forward.

- Use LOADED REVOLVER (E). Open; take BLOWTORCH PARTS.
- Examine BLOWTORCH PARTS; place parts. Examine; take BLOWTORCH.
- Use LOADED REVOLVER; take KEY (F).
- Examine; use BLOWTORCH and KEY (G).
- Walk forward.
- Examine scene.

- Solution is random (H).
- Shoot blades (I).
- Walk forward.
- Examine scene.
Chapter 2: The Hotel

- Talk.
- Take BALL and Coins (J).
- Place BALL; solution (K).

- Play HOP; receive METAL FLOWER (L).
- Take KEY TAG (1/5) (M); place METAL FLOWER. Open; take BOBBY PINS.
- Examine (N); use BOBBY PINS.

- Solution (O).
- Walk left.

- Take KEY TAG (2/5)-(3/5) (P).
- Open door (Q); take KEY TAG (4/5) (R).

- Take KEY TAG (5/5) and SNAKE (1/3) (S).
- Place KEY TAG (5/5) (T).

- Solution (U).
- Take RECEPTION KEY.

- Use RECEPTION KEY. Open box (V); take EMPTY REVOLVER and SHARP KNIFE. Place piece (W) on lock (X); take DOG TREATS.
- Give DOG TREATS (Y).
- Go forward.

- Play HOP; receive SNAKE (2/3) (Z).
- Play HOP; receive SNAKE (3/3) (A).
- Place SNAKE (3/3) (B).

- Solution (C).
- Walk left.
- Play HOP; receive TOKEN (D).
- Walk down.

- Examine (E). Choose either option; give TOKEN.
- Walk forward.
- Examine (F), then (G).

- Solution (H).

- Solution (I).

- Solution (J).
- Take CARDS.

- Talk (K).
- Solutions are random (L).
- Take SALESMAN'S STATUE.

- Talk; give SALESMAN'S STATUE. Take AUCTION HOUSE KEY (M).
- Go to Madame's Office.
- Use AUCTION HOUSE KEY (N).
- Walk forward.
- Open; take BULB (O). Take BOOK SLOT (1/6) (P).

- Take BOOK SLOT (1/6) and ELECTRICAL TAPE (Q).
- Place BULB and ELECTRICAL TAPE (R).
- Play HOP; receive PLATE (S).

- Take BOOK SLOT (3/6) and MASK (T). Place PLATE (U); take DIARY and SKULL PART.
- Examine DIARY; take SYMBOL GEM (1/3).
- Place MASK (V); take SYMBOL GEM (2/3) (W). Place SKULL PART (X); take SYMBOL GEM (3/3) and BOOK SLOT (4/6).
- Place SYMBOL GEM (3/3); solution is random (Y).
- Take BOOK SLOT (5/6) and POCKET WATCH.

- Open POCKET WATCH; use SHARP KNIFE. Take CLOCK HANDS and BOOK SLOT (6/6).
- BOOK SLOT (6/6) on DIARY.
- Solution (Z).
- Take AQUILLE KEY and ADDRESS.
- Walk down 3x.
- Give ADDRESS (A); buy.

- Take ROPE (B).
- Take Coins and CROSSBOW (C). Examine; take BOLT (D).
- Take HOOK (E).
- HOOK and ROPE on CROSSBOW; take LOADED CROSSBOW.
- Use REVOLVER (F). Solution (G): stop red balls inside green ball.
- Receive BRANCH.

- Use LOADED CROSSBOW and BRANCH (H).
- Solution (I): move branch to keep balance.
- Take BATTERY and TILE (J).

- Examine (K); place TILE.
- Solution (L).
- Walk forward.

- Play HOP; receive SCISSORS PART (M).
- Take DOG PIECE (1/4)-(3/4) (N).
- Take DOG PIECE (4/4) (O).

- Place DOG PIECE (4/4); take SCISSORS PART (P).
- Combine 2 SCISSORS PARTS and BOLT; take SCISSORS.
- Use SCISSORS 3x; open. Examine (Q); place BATTERY.

- Solution (R).
- Take PLIERS, BROKEN SAW, WRENCH, and CAN OPENER.
- Walk down.

- Examine (S); use CAN OPENER. Open; take DUMPLING.
- Walk left.
- Give DUMPLING. Use WRENCH; take COGWHEEL (T).
- PLIERS on BROKEN SAW 2x; open. Place COGWHEEL; take SAW.
- Walk down.
- Use SAW; move boards (U). Use AQUILLE KEY.
Chapter 3: Aquille's Mansion

- Solution (V): A-A-D-D-A-F-D-E-B.

- Examine (W); use shard. Take STRAW and BRICK (X).
- Use STRAW (Y); receive SMOKING STRAW.
- Take CLOTH (Z). Examine chair; use BRICK. Take STICK and DIRTY MIRROR.

- Use CLOTH (A); receive WET CLOTH.
- WET CLOTH on DIRTY MIRROR. Take MIRROR.
- Use STICK 2x (B).
- Solution (C): stop circle over keys 2x. Use MIRROR and KEYS.
- Walk left.

- Take PRISM (D). Open; remove flowers. Use SMOKING STRAW; take CRYSTAL. Move pieces; take CROWN.
- Assemble CROWN (E); take CROWN (1/4).
- Place PRISM (F); take MOON.

- Solution (G).
- Take FLOWER (1/2) and CROWN (2/4).

- Place MOON (H); take FLOWER (2/2) (I).
- Place FLOWER (2/2) (J).

- Solution (K).

- Take SUN. Play HOP; take CROWN (3/4) (L).
- Place SUN (M); take CROWN (4/4). Place CROWN (4/4) (N).

- Solution (O).
- Walk forward.

- Remove cloth (P). Open; take ROSES (Q).
- Remove cloth (R); take VASE WITH WATER (S).
- Pour VASE WITH WATER (T).

- Play HOP; receive CLOCK HANDS (U).
- Examine (V).

- Solution (W).

- Examine; place CLOCK HANDS (X).
- Set time (Y); take BUTTERFLY FIGURINE.

- Place ROSES and BUTTERFLY FIGURINE; take BIRD FIGURINE (1/2)-(2/2) (Z).
- Place BIRD FIGURINE (2/2); take GEM (A).
- Examine; place GEM (B). Examine; take CONSTELLATION (C).

- Place CONSTELLATION (D); examine.
- Place CRYSTAL (E).

- Solution (F).
- Read notes; receive ADDRESS.
- Walk down twice.

- Give ADDRESS (G); buy.
Chapter 4: The Bride

- Take BOOK EMBLEM (H).
- Place BOOK EMBLEM; take DIAMOND and RUNE STONE (1/3) (I).
- Use DIAMOND (J).


- Casual solution (K): D-C-G-A-C-F-E-C.
- Hard solution (L): D-A-C-D.
- Receive INCOMPLETE SWORD.

- Take RUNE STONE (2/3), CORKSCREW, and BUTTON (M).
- Place BUTTON (N); press. Move lampshade; take RUNE STONE (3/3) (O).
- RUNE STONE (3/3) on INCOMPLETE SWORD; take INCOMPLETE KEY and SWORD.
- Give SWORD (P); take SHIP.

- Place SHIP; arrange (Q). Take KEY PART.
- KEY PART on INCOMPLETE KEY; take KEY.
- Use KEY (R); take STONE SYMBOL and SMELLING SALTS BOTTLE.
- CORKSCREW on SMELLING SALTS BOTTLE; take SMELLING SALTS.

- Use SMELLING SALTS (S).
- Go to Cemetery.
- Place STONE SYMBOL (T).
- Walk forward.
- Move curtain. Play HOP; receive CIRCLE PARTS (1/3) (U).

- Play HOP; receive PIANO KEYS (V). Take GLASS (W).
- Take SHELL FIGURINE (X).
- Place SHELL FIGURINE; take CIRCLE PARTS (2/3) (Y). Examine; place GLASS (Z).


- Solution (A-B).
- Receive SYMBOL SHEET.

- Place SYMBOL SHEET and PIANO KEYS.
- Solution (C).
- Take CIRCLE PARTS (3/3).

- Examine (D); place CIRCLE PARTS (3/3) (E).


- Solution (F-G).
- Go forward.

- Solution: Walk right-leftx2-forward-right.
- Take map (H); walk downx2-right-forward-left-right-forward.
- Take key (I); walk downx4-right.
- Use key (J); remove lock. Walk forward-left-right.
- Take pick (K); walk down-left-rightx2-left-rightx2-left.
- Use pick (L); play HOP. Walk forward-left-right-forward.

- Examine scene (M).
- Talk (N); talk (O).
- Congratulations! You have completed Grim Façade: A Deadly Dowry.
Created at: 2017-10-22