Grim Facade: Monster in Disguise Walkthrough

Welcome to the Grim Facade: Monster in Disguise Walkthrough The real Bloody Stanley was caught, or so they thought... Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Grim Facade: Monster in Disguise game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Façade: Monster in Disguise.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: The Police Station

Grim Facade: Monster in Disguise
  • Talk to the Detective (A).
  • Take the 3 COINS and 2 COINS (B).
  • Open the drawer; take the REVOLVER, 4 COINS, and BADGE (C).
  • Open the shutters (D).
Grim Facade: Monster in Disguise
  • Touch the raven; read the note and take the CODE (E).
  • Place and take the BADGE (F).
  • Place the CODE; turn the dials to match (G).
  • Take and open the folder; take the 1st SKULL PART and FOLDER (H).
  • Talk to the Detective and accept the case.
  • Walk forward.
Grim Facade: Monster in Disguise
  • Look in the window; take the BRUSH (L).
  • Take the 5 COINS (M).
  • Look at the door (N).
  • Select (O).
Grim Facade: Monster in Disguise
  • Talk to the Merchant (P).
  • Select, demand, and take the EVIDENCE BOX KEY (Q).
  • Note: you may also choose to pay for the EVIDENCE BOX KEY.
  • Exit the Merchant and walk down.
Grim Facade: Monster in Disguise
  • Use the EVIDENCE BOX KEY and open the box; take the 2nd SKULL PART and AWL (R).
  • Use the BRUSH to make the BRUSH WITH GLUE (S).
  • Walk forward.
Grim Facade: Monster in Disguise
  • Use the AWL to take the RUBY (A).
  • Combine the 2 SKULL PARTS, BRUSH WITH GLUE, and RUBY to make the SKULL (inventory).
  • Place the SKULL (B).
Grim Facade: Monster in Disguise
  • Casual/ hard solution (C).
  • Walk forward.
Grim Facade: Monster in Disguise
  • Take the 1st METAL BIRD (D).
  • Read the diary; take 3 COINS (E).
  • Take the BLUNT KNIFE, HAMMER and 3 COINS (F).
  • Play the HOP; earn the SCARAB (G).
Grim Facade: Monster in Disguise
  • Place and select the SCARAB; take the 2nd METAL BIRD and 6 COINS (H).
  • Walk down and select the Merchant; purchase the SMELLING SALTS.
  • Exit the Merchant and go forward.
  • Use the SMELLING SALTS (I).
Grim Facade: Monster in Disguise
  • Talk to Tom's Wife; show her the BADGE and take the HOURGLASS (K).
  • Place and select the HOURGLASS; read the letter and take the DETECTOR (L).
  • Combine the DETECTOR and 2 METAL BIRDS (inventory).
  • The DETECTOR now sits on the menu bar; select it (M).
Grim Facade: Monster in Disguise
  • Move the DETECTOR around; locate and select 5 memory fragments (N).
  • The fragments move randomly.
Grim Facade: Monster in Disguise
  • Open the clock; take LEO'S PICTURE and 15 COINS (O).
  • Talk to the Detective; give him LEO'S PICTURE and take the ARCHIVE KEY (P).
  • Walk down 2x.
Grim Facade: Monster in Disguise
  • Use the ARCHIVE KEY and open the drawer; take and read the files to find LEO'S ADDRESS and EVIDENCE for the folder (Q).
  • Walk forward.
  • Select the carriage (R).
  • Give LEO'S ADDRESS (S); select the location (T) and pay the fare.
Grim Facade: Monster in Disguise
  • Take the MILK (A).
  • Move the vines 3x; take the PLANKS (B).
  • Select the DETECTOR and locate the 5 memory fragments.
  • Use the HAMMER 8x to earn the NAILS (C).
Grim Facade: Monster in Disguise
  • Place the PLANKS and NAILS; use the HAMMER (D).
  • Play the HOP; earn the CLIPPERS (E).
  • Remove the mask; use the CLIPPERS to take the WIRE (F).
  • Bend the WIRE 2x to make the HOOK (inventory).
Grim Facade: Monster in Disguise
  • Use the HOOK; take the HOUSE KEY (G).
  • Look in the keyhole; use the HOUSE KEY (H).
  • Walk forward.

Chapter 2: Inside 37 Barton Street

Grim Facade: Monster in Disguise
  • Use the MILK (I).
  • Look at the lock (J).
  • Select (K).
Grim Facade: Monster in Disguise Grim Facade: Monster in Disguise
  • Move the tokens in numerical order.
  • Level one (L).
  • Level two (M).
  • Walk left.
Grim Facade: Monster in Disguise
  • Read the letter; open the drawer and take the WHEEL (A).
  • Open the door; take the MATCHES and BOWL (B).
  • Take the BULLETS from the BOWL (inventory).
  • Open the REVOLVER and load the BULLETS (inventory).
  • Walk down 2x.
Grim Facade: Monster in Disguise
  • Take MILK (C).
  • Combine the BOWL and MILK to make the BOWL OF MILK (inventory).
  • Use the BOWL OF MILK; take the GRINDER HANDLE (D).
  • Talk to the Woman; show her the BADGE and take the SPIDER KEY (E).
Grim Facade: Monster in Disguise
  • Place and select the SPIDER KEY; take the PACKAGE (F).
  • Play the HOP; earn the TONGS (G).
  • Walk forward.
Grim Facade: Monster in Disguise
  • Use the TONGS to take the GRINDSTONE (H).
  • Walk left.
  • Select (I).
Grim Facade: Monster in Disguise
  • Read the instructions (J).
  • Restore the parts as shown; including the GRINDSTONE, WHEEL, and GRINDER HANDLE as they are needed (K).
  • Select the handle and use the BLUNT KNIFE on the grindstone to make the SHARP KNIFE (L).
  • Combine the PACKAGE and SHARP KNIFE; open the package and take the HANDLE (inventory).
Grim Facade: Monster in Disguise
  • Place and select the HANDLE; take the SCREWDRIVER (M).
  • Walk down.
  • Use the SCREWDRIVER 4x (N).
Grim Facade: Monster in Disguise Grim Facade: Monster in Disguise
  • Slide the token and press the arrows in numerical order (1-12).
  • Walk forward.
Grim Facade: Monster in Disguise
  • Talk to the figure (A).
  • Take the BOOZE and RULER (B).
  • Take the 1st BLANKET (C).
Grim Facade: Monster in Disguise
  • Take the 2nd BLANKET; move the pillow, read the diary, and take the CODE (D).
  • Use the RULER; take the 3rd BLANKET; move the coats and take the KEY (E).
  • Combine the 3 BLANKETS to make the ROPE (inventory).
  • Use the ROPE (F). Go forward.
Grim Facade: Monster in Disguise
  • Take the TORCH (G).
  • Combine the TORCH, BOOZE, and MATCHES (inventory).
  • Use the TORCH; take the ROSE (H).
  • Place the KEY and ROSE; select 1-4, turn the key (I) and handle (J).
  • Play the HOP; earn the PULLEY (K).
Grim Facade: Monster in Disguise
  • Select (L).
  • Place the PULLEY (M) and place the bucket (N) on it.
  • Select the well (O).
  • Click when the red bar is in the center (1-2).
  • Take the GATE PART (P).
  • Select (Q).
Grim Facade: Monster in Disguise
  • Place the CODE and GATE PART.
  • Restore the branches (R).
  • Select the code paper to check your progress (S).
  • Walk left.
Grim Facade: Monster in Disguise
  • Navigate the maze to the points in numerical order.
  • Take the KEY (1); use the KEY (2).
  • Take the PLANK (3); use the PLANK (4).
  • Take the BEE SMOKER (5); take the LEAVES (6).
  • The LEAVES will combine with the BEE SMOKER.
  • Use the BEE SMOKER (7); take the AXE HEAD (8).
  • Take the AXE HANDLE (9); the AXE HANDLE will combine with the AXE HEAD to make the AXE.
  • Use the AXE (10); take the ROPE (11).
  • Take the TORCH (12); use the ROPE (13).
  • Take the KEY (14); use the KEY (15).
  • Use the TORCH (16); take the KEY (17).
  • Use the KEY (18).
  • You earn the LIST.
Grim Facade: Monster in Disguise
  • Talk to the Detective; give the LIST and take the PERMIT (A).
  • Walk down 3x.
  • Select the carriage (B).
  • Give the PERMIT; select the destination and pay the fare (C).

Chapter 3: The Prison Square

Grim Facade: Monster in Disguise
  • Open the door and play the HOP; earn the EMPTY OILCAN (D).
  • Take the FAUCET and BROOM (E).
  • Talk to the Merchant; buy the LOCKPICK (F).
Grim Facade: Monster in Disguise
  • Use the FAUCET and EMPTY OILCAN to make the OILCAN (G).
  • Use the OILCAN and LOCKPICK (H).
Grim Facade: Monster in Disguise
  • Casual/Hard solution (I).
  • Walk right.
Grim Facade: Monster in Disguise
  • Speak to the Jailer; show the BADGE and FOLDER (J).
  • Take the 4 BUGS (green) and 4 COINS (pink).
  • Select (K).
Grim Facade: Monster in Disguise Grim Facade: Monster in Disguise
  • Place the BUGS.
  • Casual solution (L).
  • Hard solution (M).
  • Look in the cell.
Grim Facade: Monster in Disguise
  • Talk to the Prisoner (N).
  • Use the BROOM (O); take the LIGHT BULB (P).
  • Open the file; take the ADDRESS (Q).
  • Walk down.
Grim Facade: Monster in Disguise
  • Remove the broken bulb; place the LIGHT BULB (R).
  • Play the HOP; earn the WHEEL (S).
  • Place the WHEEL and select the carriage (T).
  • Give the ADDRESS, select the destination, and pay the fare (U).
Grim Facade: Monster in Disguise
  • Select the DETECTOR and locate the 5 memory fragments.
  • Take the KEY (A).
  • Use the KEY and open the latch (B).
  • Play the HOP; earn the SOLVENT (C).
  • Select the knocker, talk to the Woman, and show the BADGE (D).
  • Walk forward.
Grim Facade: Monster in Disguise
  • Talk to the Headmistress; take the KEY (E).
  • Take the 1st CHILD'S DRAWING and NIPPERS (F).
  • Walk down.
  • Use the NIPPERS; take the LOCK BUTTON (G).
  • Go forward.
Grim Facade: Monster in Disguise
  • Place the KEY and LOCK BUTTON; press 2-8-9 (H).
  • Walk right.
  • Take the SCISSORS (I).
Grim Facade: Monster in Disguise
  • Take the 2nd CHILD'S DRAWING and CANDLE; use the solvent and take the CLOCK HAND (J).
  • Take the POINTER (K).
  • Walk down.
Grim Facade: Monster in Disguise
  • Use the POINTER; take the WRAPPED GEAR (L).
  • Use the SCISSORS on the WRAPPED GEAR to find the GEAR (inventory).
  • Walk upstairs.
  • Open the drawer. Select the scissors and use the SCISSORS to open the drawer further or select the strong arm and force the drawer open (M).
  • Take the PETARD and 1/2 GAME BOX TILE (N).
  • Note: if you use the strong-arm method, you cannot take the PETARD.
  • Walk down.
Grim Facade: Monster in Disguise
  • Place the CLOCK HAND (O); set the clock to 5:15 (P).
  • Take the ARCHIVE KEY (Q).
  • Walk right.
Grim Facade: Monster in Disguise
  • Remove the cover and place the GEAR; place and select the ARCHIVE KEY (R).
  • Take the DIARY KEY and PHOTO (S).
  • Place the DIARY KEY (T); take the MATCHES and 2/2 GAME BOX TILE (U).
  • Combine the CANDLE and MATCHES to make the BURNING CANDLE (inventory).
  • Walk down 2x.
Grim Facade: Monster in Disguise
  • Place the BURNING CANDLE; take the 3rd CHILD'S DRAWING (A).
  • Take the TEDDY BEAR (B).
  • Take the PIN from the TEDDY BEAR (inventory).
  • Walk forward and upstairs.
Grim Facade: Monster in Disguise
  • Talk to the Boy; give him the TEDDY BEAR and PHOTO. Take the 4th CHILD'S DRAWING (C).
  • Combine the 4 CHILD'S DRAWINGS to make the COUNTING RHYME (inventory).
  • Walk down.
  • Place the COUNTING RHYME; set the lock as shown (D).
  • Take the RAKE (E).
  • Walk down.
Grim Facade: Monster in Disguise
  • Use the RAKE (F) and play the HOP (G); earn the WRENCH.
  • Walk forward.
  • Use the WRENCH 4x (H).
  • Walk forward.

Chapter 4: The Orphanage Office

Grim Facade: Monster in Disguise
  • Use the PIN and open the case; take the BULB (I).
  • Take the 1st FLEUR-DE-LIS (J).
  • Walk down and go upstairs.
Grim Facade: Monster in Disguise
  • Place the BULB; take the MAGNET (K).
  • Play the HOP; earn the GAME BOX (L).
  • Combine the GAME BOX and 2 GAME BOX TILES (inventory).
Grim Facade: Monster in Disguise Grim Facade: Monster in Disguise Grim Facade: Monster in Disguise
  • Move the green tile: left-down-right (M), down-left-up-left-down-right (N), down-left-up (O), final position (P).
  • Move the orange tile: down-right-up-up-left (Q), down-left (R), right-up-left (S), down (T), up-right-down (U), final position (V).
  • Take the STAR (W).
  • Walk down and forward.
Grim Facade: Monster in Disguise
  • Move the books 4x; select the mini-game (A).
  • Place the MAGNET (B).
  • Select E-B-C-Dx2-C-E-B-C-Ex3.
  • Take the 2nd FLEUR-DE-LIS (F).
Grim Facade: Monster in Disguise
  • Place the STAR and 2 FLEUR-DE-LIS; press 1-3.
  • Take the BOOKCASE KEY (G).
  • Use the BOOKCASE KEY; take the STANLEY'S ADDRESS (H).
  • Walk down 3x.
Grim Facade: Monster in Disguise
  • Give the STANLEY'S ADDRESS (I).
  • Select the destination and pay the fare (J).
Grim Facade: Monster in Disguise
  • Take the BROOM; use the SCISSORS to take the NUTS (K).
  • Note: if you used the SCISSORS to open the drawer, you cannot take the NUTS.
  • Use the NUTS or PETARD; take the 1st BUTTON (L).
Grim Facade: Monster in Disguise
  • Take the RAILING PART (M).
  • Use the BROOM; take the 2nd BUTTON (N).
  • Select (O).
Grim Facade: Monster in Disguise
  • Place the 2 BUTTONS.
  • Select 1-5.
  • Walk right.
Grim Facade: Monster in Disguise
  • Use the PIN and open the box; take the GLOVE and ACETONE (A).
  • Open the letter and take the 1/5 FILM STRIP (B).
  • Take the CANDLE (C).
  • Take the HANDLE (D).
  • Walk down.
Grim Facade: Monster in Disguise
  • Use the GLOVE; take the GEMSTONE (E).
  • Place and select the HANDLE; take the LANTERN (F).
  • Add the CANDLE to the LANTERN (inventory).
  • Walk right.
Grim Facade: Monster in Disguise
  • Remove the old lantern; place the LANTERN (G).
  • Play the HOP; earn the 1/2 CHIP (H).
  • Place the GEMSTONE; take the 2/2 CHIP (I).
  • Walk down.
Grim Facade: Monster in Disguise
  • Select (J).
  • Place the 2 CHIPS.
  • Arrange the chips as shown; take the DOOR KEY (K).
  • Use the DOOR KEY and open the door (L).
  • Go forward.

Chapter 5: Inside 16 Willow Street

Grim Facade: Monster in Disguise
  • Take the PROJECTOR KEY (M).
  • Go up the stairs.
  • Take the HORN (N).
Grim Facade: Monster in Disguise
  • Use the PROJECTOR KEY; take the FILM REEL (O).
  • Turn the projector (P).
  • Use the PROJECTOR KEY; take the 1st SCONCE PART (Q).
  • Walk down.
  • Select (R).
Grim Facade: Monster in Disguise
  • Place the HORN.
  • Restore the horn configuration (A).
  • Take the CABINET KEY (B).
  • Go upstairs.
Grim Facade: Monster in Disguise
  • Place and select the CABINET KEY; take the 2/5 FILM STRIP, INSTRUCTIONS, and 2nd SCONCE PART (D).
  • Walk down.
  • Place the 2 SCONCE PARTS (E); select the lamp (F).
  • Take the BOX KEY (G); select the lamp again and take the MIRROR KEY (H).
Grim Facade: Monster in Disguise
  • Place the MIRROR KEY; take the 3/5 FILM STRIP and CHAIR KEY (I).
  • Go upstairs.
  • Place and select the BOX KEY (J).
  • Play the HOP; earn the BANDAGE (K).
  • Exit the box; you automatically use the BANDAGE.
Grim Facade: Monster in Disguise
  • Place and select the CHAIR KEY; take the 2/2 RAILING PART (L).
  • Walk down.
  • Select (M).
Grim Facade: Monster in Disguise
  • Place the 2 RAILING PARTS.
  • Solution (N).
  • Take the DOOR KEY.
  • Use the DOOR KEY (O).
  • Walk right.
Grim Facade: Monster in Disguise
  • Take the WHEEL (A).
  • Take the SCONCE PART (B).
  • Walk down.
Grim Facade: Monster in Disguise
  • Place the SCONCE PART and select the lamp; take the 4/5 FILM STRIP and TABLE KEY (C).
  • Go upstairs.
  • Place and select the WHEEL; take the WATER and FLASK (D).
  • Walk down and right.
Grim Facade: Monster in Disguise
  • Place the TABLE KEY; take the 5/5 FILM STRIP and COMPARTMENT KEY (E).
  • Walk down and go upstairs.
  • Use the COMPARTMENT KEY (F).
  • Play the HOP; earn the CABINET KEY (G).
  • Walk down and right.
Grim Facade: Monster in Disguise
  • Turn the CABINET KEY to the left; take the DARKROOM LIGHT (@).
  • Turn the CABINET KEY to the right; take the GLYCEROL (H).
Grim Facade: Monster in Disguise
  • Combine the INSTRUCTIONS, ACETONE, WATER, FLASK, and GLYCEROL (inventory).
  • Use I-J-K on L.
  • Place the 5 FILM STRIPS (M) and FILM REEL (N).
  • Move the film strips to the film reel; place the full reel into the can (O).
  • Use the flask (P) on (Q).
  • Place and turn on the DARKROOM LIGHT (R).
  • Take the MOVIE (S).
  • Walk down and upstairs.
Grim Facade: Monster in Disguise
  • Place the MOVIE (T).
  • Select (U).
Grim Facade: Monster in Disguise
  • Rotate the lenses as shown (V).
  • You earn the HIDING SPOT.
  • Walk down and right.
Grim Facade: Monster in Disguise
  • Use the HIDING SPOT (A).
  • Read the journal (B).
  • Talk to Doc; take the 1/2 CEMETERY KEY (C).
  • Walk down 2x; go right.
Grim Facade: Monster in Disguise
  • Play the HOP; earn the 2/2 CEMETERY KEY (E).
  • Place the 2 CEMETERY KEYS (F).
  • Walk forward.
Grim Facade: Monster in Disguise
  • Take the AXE (G).
  • Take the HARPOON, 2 CORKS, and 1-10 of 16 DOMINO (H).
Grim Facade: Monster in Disguise
  • Take the WICK (I) and 11-16 of 16 DOMINO (J).
  • Open the chest and select (K).
Grim Facade: Monster in Disguise
  • Place the 16 DOMINOES.
  • Casual/hard solution (L).
  • Take the CHARCOAL and CARDBOARD.
Grim Facade: Monster in Disguise
  • Move the papers and use the AXE (M).
  • Open the crate; take the SULPHUR and SALTPETER (N).
Grim Facade: Monster in Disguise
  • Use the HARPOON (O).
  • Open the box; take the AWL and RESIN (P).
Grim Facade: Monster in Disguise
  • Place the CARDBOARD, SALTPETER, CHARCOAL, SULPHUR, and 2 CORKS; use the AWL 2x and WICK; take the DYNAMITE (Q).
  • Look in the keyhole; place the RESIN and DYNAMITE (R).
  • Walk right.
  • Congratulations! You have completed Grim Facade: Monster in Disguise!

Created at: 2016-06-17