Grim Tales: The White Lady Walkthrough

Welcome to the Grim Tales: The White Lady Walkthrough Can you save your young nephew from an unimaginable fate? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Grim Tales: The White Lady game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Tales: The White Lady.
  • This guide won't mention when to zoom into a location; the screenshots will identify closeups.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: School Porch

Grim Tales: The White Lady
  • Open car; take HANDBAG (A).
  • Open HANDBAG; move items; take CORKSCREW and RICHARD'S SPIRIT.
  • Select RICHARD'S SPIRIT (B); earn GLOVE BOX KEY.
  • Use GLOVE BOX KEY (C).
  • Play HOP; earn ID (D).
  • Show ID (E); restore image(@).
  • Go forward.
Grim Tales: The White Lady
  • Take 1/2 DECORATIVE LIONS, METAL DISK (F).
  • Place METAL DISK; take 2/2 DECORATIVE LIONS (G).
  • Place DECORATIVE LIONS; take SCREWDRIVER; close drawer and select key (H).
  • Remove handle; use SCREWDRIVER (I).
Grim Tales: The White Lady
  • Solution: (1-11).
  • Go (J).
Grim Tales: The White Lady
  • Take CHALK (L).
  • Move blanket; take SPY SET (M).
  • Take PAPER; open window (N).
Grim Tales: The White Lady
  • Take 1/2 HAT PIECE (O).
  • Look at SPY SET.
  • Select RICHARD'S SPIRIT; earn 2/2 HAT PIECE.
  • 2 HAT PIECES become TOP HAT.
  • TOP HAT on SPY SET; read note; take ARROW, ALBUM PIECE, and BILLY'S KEY.
  • Use BILLY'S KEY; take 1/2 TYPEWRITER PIECE and BROKEN FLASHLIGHT (P).
  • Use PAPER and CHALK; take CODE (Q).
  • Walk down.
Grim Tales: The White Lady
  • Place CODE; rotate left 5x to 5, right 9x to 6, left 6x to 2, and left 2x to 4 (A).
  • Take TICKET (B).
  • Use TICKET (C).
Grim Tales: The White Lady
  • Select Dx2-E-F-G-Hx2.
  • Go right.
Grim Tales: The White Lady
  • Take BOLT CUTTER (L).
  • Walk down, left.
  • Use BOLT CUTTER; take THICK BRANCH (M).
  • Use THICK BRANCH; take SMALL WHEEL (N).
  • Walk down, right.
Grim Tales: The White Lady
  • Place SMALL WHEEL (O).
  • Take 2/2 TYPEWRITER PIECE (P).
  • Walk down, left.
  • Place TYPEWRITER PIECES; take BUTTON (Q).
  • Return to School Museum.
  • Use BUTTON (R).
  • Play HOP; earn OLD ALBUM (S).
Grim Tales: The White Lady
  • ALBUM PIECE on OLD ALBUM.
  • Restore images (A-C).
  • Take SECURITY KEY (D).
  • Walk down.
Grim Tales: The White Lady
  • Use SECURITY KEY; take 1/2 EMBLEM PART (E).
  • Earn 1/3 SNAKE HEAD.
  • Remove sign; take 2/2 EMBLEM PART (F).
  • Place EMBLEM PARTS; take STRING and TROPHY (G).
  • Go left.
Grim Tales: The White Lady
  • Place TROPHY; take CROSSBOW (H).
  • STRING and ARROW on CROSSBOW; take LOADED CROSSBOW.
  • Use LOADED CROSSBOW; select when 2 areas in green x3; earn APPLE (I).
  • Use APPLE; take BILLY'S LETTER (J).
Grim Tales: The White Lady
  • Open BILLY'S LETTER; take 2/3 SNAKES HEAD and BILLY'S MONOGRAM.
  • Place BILLY'S MONOGRAM; take 3/3 SNAKES HEAD (K).
  • Walk down.
  • Place SNAKE HEADS (L).
Grim Tales: The White Lady
  • Create sets of three (M); fill all lights.
  • Mini-game is random.
  • Go (N).

Chapter 2: Secret Passage

Grim Tales: The White Lady
  • Take 1st GEM (A).
  • Take OLD LOCKET (B).
  • Open OLD LOCKET; take 2nd GEM and 1/2 CODE PIECE.
  • Take 3rd GEM (C).
  • Walk down, right.
Grim Tales: The White Lady
  • Place 3 GEMS; take GLOBE and LAURA'S DIARY (D).
  • Walk down.
  • Place GLOBE; take 1/2 BATTERIES and PENNANT (E).
  • Go to Dormitory.
Grim Tales: The White Lady
  • Place PENNANT; take BASEBALL BAT (F).
  • Return to Secret Passage.
  • Use BASEBALL BAT; earn DIARY PAGE (G).
Grim Tales: The White Lady
  • DIARY PAGE on LAURA'S DIARY.
  • Solution: K-L-M-P-O-R-Q-N-K-L-I-H-K-L-I-J-M-L-O-R-S.
  • Final (T).
  • Take 2/2 CODE PIECE (U).
  • Walk down, right.
Grim Tales: The White Lady
  • Place CODE PIECES (C).
  • Solution A-B-Bx3-Ax4-Bx2.
  • Select (C).
Grim Tales: The White Lady
  • Select pairs (D).
  • Take LION'S PAW (E).
  • Go to Secret Passage.
Grim Tales: The White Lady
  • Place LION'S PAW; take HAMMER (F).
  • Use HAMMER; earn BOARDS (G).
  • Use BOARDS and HAMMER (H).
  • Go left.
Grim Tales: The White Lady
  • Take DIARY PAGE (I).
  • DIARY PAGE on LAURA'S DIARY; take SAFE CODE.
  • Place SAFE CODE; enter 1-9-3-6; take FADED FLOWERS (J).
  • Walk down.
Grim Tales: The White Lady
  • Place FADED FLOWERS; take CLOVER AMULET (K).
  • Go left.
  • Place CLOVER AMULET; take 2/2 BATTERIES and HANDKERCHIEF (L).
  • Use HANDKERCHIEF; earn GLASS SHARD (M).
  • Walk down.
Grim Tales: The White Lady
  • Use GLASS SHARD; take LIGHTBULB (N).
  • BATTERIES and LIGHTBULB on BROKEN FLASHLIGHT; take FLASHLIGHT.
  • Use FLASHLIGHT (O).
Grim Tales: The White Lady
  • Select (P-S) along path.
  • Exit (T).
Grim Tales: The White Lady
  • Select RICHARD'S SPIRIT; earn 1/2 BADGE PIECE and SCOUT'S BADGE.
  • Take BILLY'S BACKPACK (A).
  • SCOUT'S BADGE on BILLY'S BACKPACK; play HOP; earn 2/2 BADGE PIECE.
  • 2 BADGE PIECES become DETECTIVE BADGE.
  • Go to Dormitory.
  • Place DETECTIVE BADGE; take BILLY'S CASE (B).
  • Open BILLY'S CASE; take MAGNET.
  • Walk down.
Grim Tales: The White Lady
  • Use MAGNET; earn RED KEY (D).
  • Walk right.
  • Use RED KEY; take FIRE EXTINGUISHER (E).
  • Go to Old Gallery.
Grim Tales: The White Lady
  • Use FIRE EXTINGUISHER (F).
Grim Tales: The White Lady
  • Select RICHARD'S SPIRIT; earn 1/3 BAS-RELIEF.
  • Take METAL PIECE and DECORATIVE FLOWER (G).
  • Place DECORATIVE FLOWER; take SPRAY and 2/3 BAS-RELIEF (H).
  • Use SPRAY; take 3/3 BAS-RELIEF (I).
Grim Tales: The White Lady
  • Place BAS-RELIEFS; take 1/2 LOCK PART and JACK (J).
  • Use JACK; take PRUNERS (K).
  • Use PRUNERS (L).
  • Play HOP; earn 2/2 LOCK PART (M).
Grim Tales: The White Lady
  • Place LOCK PARTS; take PLIERS and SPADE (N).
  • Use PRUNERS; take DUSTER (O).
  • DUSTER and PLIERS on METAL PIECE; take PICKLOCK.
  • Use PICKLOCK (P).
  • Go forward.

Chapter 3: School Hall

Grim Tales: The White Lady
  • Talk (A).
  • Take NEWSPAPER (B).
  • Open NEWSPAPER; take CABINET KEY.
  • Use CABINET KEY and PLIERS; take 1/2 ORNAMENT PIECE and GAS CAN (C).
  • Walk down.
Grim Tales: The White Lady
  • Select (E).
  • Use GAS CAN; take GAS CAN (F).
  • Use GAS CAN; select button (G).
Grim Tales: The White Lady
  • Solution (H).
  • Select (I).
  • Take FUSE (J).
  • Go forward.
Grim Tales: The White Lady
  • Open door; replace FUSE (K).
  • Select Q-L-R-O-N-M-L-R-P-O-N-R-O-P-R.
  • -W-X-Y-U-T-S-X-Y-V-U-Y.
  • Go (Z).
Grim Tales: The White Lady
  • Talk; earn TRAP RECIPE (A).
  • Take SYMBOL (B).
  • Select RICHARD'S SPIRIT; take 1/3 CANVAS PART.
  • Place SYMBOL; take SIGNET (C).
  • Take HISTORIAN'S NOTES; place SIGNET; take GUARD STATION HANDLE (D).
  • Walk down.
Grim Tales: The White Lady
  • Place GUARD STATION HANDLE (E).
  • Play HOP; earn 2/2 ORNAMENT PIECE (F).
  • Place ORNAMENT PIECE (G).
  • Solution (H).
  • Go forward.
Grim Tales: The White Lady
  • Take WRENCH and OIL (I).
  • Use OIL; open drawer. Take EMPTY JAR and SEWING ROOM KEY; select palette (J).
  • Take BROKEN VASE (K).
  • Use SEWING ROOM KEY; go (L).
Grim Tales: The White Lady
  • Take SPOON (M).
  • Remove lever; use WRENCH and EMPTY JAR; take JAR WITH WATER (N).
  • Walk down 3x.
  • Use SPADE; earn CLAY (O).
  • CLAY and SPOON in JAR WITH WATER; take WET CLAY.
  • Go forward 2x.
Grim Tales: The White Lady
  • Place BROKEN VASE; push button. Use WET CLAY; take RESTORED VASE (P).
  • Place RESTORED VASE; take APPLE AMULET (Q).
  • Go left.
Grim Tales: The White Lady
  • Place APPLE AMULET; take CLEANING SOLUTION and 2/3 CANVAS PART (A).
  • Take EMPTY DYNAMITE and use CLEANING SOLUTION; take WIRES (B).
  • Replace WIRES; select switch; take IRON (C).
  • Take GLASS WINDOW PIECE from IRON.
  • Walk down 2x; go right.
Grim Tales: The White Lady
  • Place GLASS WINDOW PIECE (D).
  • Solution (E).
  • Read note; take BLUNT KNIFE (F).
  • Walk down, forward, and left.
Grim Tales: The White Lady
  • Use BLUNT KNIFE; earn SHARP KNIFE (G).
  • Use SHARP KNIFE (H).
  • Play HOP; earn 3/3 CANVAS PART (I).
  • Walk down.
Grim Tales: The White Lady
  • Place CANVAS PARTS; solution (J).
  • Go (K).
Grim Tales: The White Lady
  • Talk (L).
  • Take CANDLE (M).
  • Walk down, left.
  • Select switch; use CANDLE; earn BURNING CANDLE (N).
  • Walk down, forward.
Grim Tales: The White Lady
  • Use BURNING CANDLE; take ROPE, PHOSPHORUS, and PAINTS (O).
  • SHARP KNIFE on ROPE; take WICK and LASSO.
  • Use LASSO; select when meter is green x3; earn ANCIENT DECORATION (P).
  • Place ANCIENT DECORATION; take PENDANT (Q).
  • Walk down.
Grim Tales: The White Lady
  • Place PENDANT; take TURNING KNOB (A).
  • Go left.
  • Use TURNING KNOB; take MONOGRAM (B).
  • MONOGRAM on HISTORIAN'S NOTES; take SILVER TRIANGLE.
  • Walk down 2x; go right.
Grim Tales: The White Lady
  • Place SILVER TRIANGLE; take KITCHEN KEY (C).
  • Go down, forward, and left.
  • Use KITCHEN KEY; take SALT and MATCHES (D).
  • PHOSPHORUS and SALT on TRAP RECIPE; take TRAP FOR WHITE LADY.
  • Walk down, forward.
Grim Tales: The White Lady
  • Give TRAP FOR WHITE LADY (E).
  • Select RICHARD'S SPIRIT; earn 1/3 STONE PIECE.
  • Take SLEDGE HAMMER (F).
  • Use SLEDGE HAMMER; select (G).
Grim Tales: The White Lady
  • Select pairs; earn BRUSHES (H).
  • Walk down.
Grim Tales: The White Lady
  • Place PAINTS and BRUSHES; solution (I).
  • Take HOOK and 2/3 STONE PIECE (J).
  • Go forward.
Grim Tales: The White Lady
  • Use HOOK; take VEGETABLE EMBLEM (K).
  • Walk down, left.
  • Place VEGETABLE EMBLEM (L).
Grim Tales: The White Lady
  • Solution (M).
  • Take 3/3 STONE PIECE (N).
  • Walk down, forward.
Grim Tales: The White Lady
  • Place STONE PIECES; take CHISEL (O).
  • Use CHISEL; take GUNPOWDER (P).
  • GUNPOWDER and WICK in EMPTY DYNAMITE; take DYNAMITE.
  • Use DYNAMITE and MATCHES (Q).

Chapter 4: Ancient Hall

Grim Tales: The White Lady
  • Select RICHARD'S SPIRIT; earn 1/2 EYE.
  • Use CORKSCREW; take 1/3 PORTRAIT FRAGMENT and BONES AMULET (A).
  • Place BONES AMULET take 2/2 EYE (B).
  • Place EYES; take GABRIEL'S STUDY KEY (C).
  • Walk down.
Grim Tales: The White Lady
  • Use GABRIEL'S STUDY KEY (D).
  • Go right.
  • Take GLOWING RUNE (E).
  • Walk down, forward.
Grim Tales: The White Lady
  • Place GLOWING RUNE; take DRAWER HANDLE (F).
  • Walk down, right.
  • Replace DRAWER HANDLE; take LETTER OPENER and SPELL NOTES (G).
  • Take ABYSS SPELL from SPELL NOTES.
  • Use ABYSS SPELL; take ABYSS KEY (H).
  • Walk down.
Grim Tales: The White Lady
  • Use ABYSS KEY. Talk; earn WHITE LADY'S PENDANT (J).
  • Go right.
  • Place WHITE LADY'S PENDANT (K).
Grim Tales: The White Lady
  • Select symbols; take SEAL (L).
  • Walk down, forward.
  • Place SEAL; take AXE (M).
  • Walk down.
Grim Tales: The White Lady
  • Use AXE; take CANE HANDLE and 2/3 PORTRAIT FRAGMENT (N).
  • Use CANE HANDLE; earn CANE (O).
  • Go forward.
  • Use CANE; earn HAT (P).
  • Walk down, right.
Grim Tales: The White Lady
  • Place HAT; take GABRIEL'S STAMP and 1/2 PATTERN (A).
  • Use GABRIEL'S STAMP; take ENVELOPE and GABRIEL'S BLOODY HANDKERCHIEF (B).
  • LETTER OPENER on ENVELOPE; take 3/3 PORTRAIT FRAGMENT.
  • Place PORTRAIT FRAGMENTS (C).
  • Play HOP; take TUBE (D).
  • GABRIEL'S STAMP on TUBE; take GABRIEL'S PICTURE.
  • Select (E).
Grim Tales: The White Lady
  • Place GABRIEL'S PICTURE (F).
  • Set dials (1-3).
  • Take 2/2 PATTERN (G).
  • Select RICHARD'S SPIRIT; earn RITUAL LIST.
  • Walk down.
Grim Tales: The White Lady
  • Place PATTERNS; take HACKSAW (H).
  • Use HACKSAW; take ROD and GABRIEL'S PENDANT (I).
  • Go forward.
Grim Tales: The White Lady
  • Use ROD; take SKULL KEY (J).
  • Use SKULL KEY; take WHISTLE (K).
  • Use WHISTLE; take FEATHER (L).
  • Walk down, right.
Grim Tales: The White Lady
  • Place FEATHER; take GABRIEL'S CODE (M).
  • Place GABRIEL'S CODE; enter 5-3-8; take MYSTIC PYRAMID (N).
  • Place RITUAL LIST, GABRIEL'S BLOODY HANDKERCHIEF, GABRIEL'S PENDANT, and MYSTIC PYRAMID (O).
Grim Tales: The White Lady
  • Restore (A-D).
Grim Tales: The White Lady
  • Move pieces (E).
Grim Tales: The White Lady
  • Rotate pieces to blend (F).

Chapter 5: Mansion Hall

Grim Tales: The White Lady
  • Take 1st BED DECORATION and HAIRPIN (G).
  • Take NEWSPAPER (H).
  • Use NEWSPAPER and HAIRPIN; select newspaper; select key (I).
  • Go forward.
Grim Tales: The White Lady
  • Take 2nd BED DECORATION (J).
  • Place 2 BED DECORATIONS (K).
  • Solution (L).
  • Take BOX (M).
  • GABRIEL'S STAMP on BOX; take PATTERN HANDLE and 1/2 BED DECORATION.
  • Walk down.
Grim Tales: The White Lady
  • Open door, move coat, and place PATTERN HANDLE (N).
  • Go right.
  • Select RICHARD'S SPIRIT; earn ACTIVATOR.
  • Use GABRIEL'S STAMP; take 1/2 WOLF STATUE and GABRIEL'S RING (O).
  • Use ACTIVATOR; take 2/2 BED DECORATION (P).
  • Walk down, forward.
Grim Tales: The White Lady
  • Place BED DECORATIONS; take STATUE (A).
  • Place STATUE; take KNIGHT and SCOOP NET FRAME (B).
  • Walk down.
Grim Tales: The White Lady
  • Place KNIGHT; take 2/2 WOLF STATUE (C).
  • Go forward.
  • Place WOLF STATUES; take 1/2 BAS-RELIEF and GABRIEL'S LOCKET (D).
  • Use GABRIEL'S LOCKET and GABRIEL'S RING; take DRAWINGS (E).
  • Take SYMBOL SET from DRAWINGS.
  • Walk down, right.
Grim Tales: The White Lady
  • Place SYMBOL SET; select (1-4); take GEAR.
  • Place GEAR; take PIPE PIECE (G).
  • Use PIPE PIECE (H).
  • Play HOP; earn LOCK ADJUSTER (I).
  • Replace LOCK ADJUSTER; take SCRAPER (J).
  • Walk down.
Grim Tales: The White Lady
  • Use SCRAPER; take 2/2 BAS-RELIEF (K).
  • Place 2 BAS-RELIEF (L).
  • Drag (N-M)-(T-N)-(T-S)-(Q-R)-(O-R)-(Q-P)-(N-O)-(R-O)-(N-M)-(U-O).
  • Take GOLDEN KEY (V).
  • Go forward.
Grim Tales: The White Lady
  • Use GOLDEN KEY; take KNIFE (A).
  • Move drape; use KNIFE; earn NET and 1st GLOWING STONE (B).
  • NET on SCOOP NET FRAME; take SCOOP NET.
  • Walk down.
Grim Tales: The White Lady
  • Use SCOOP NET; earn ACID (C).
  • Go right.
  • Use ACID; take BROKEN PUNCH CARD (D).
  • Place BROKEN PUNCH CARD; press button (E).
  • Select (F).
Grim Tales: The White Lady
  • Solution Gx2-Hx2-1x2-J-K-Lx2-M-N-O-P-O-Q-R-S-T-S.
  • Select (U).
Grim Tales: The White Lady
  • Talk; earn OLD ARTIFACT (A).
  • Remove ANCIENT MARK from OLD ARTIFACT.
  • Place ANCIENT MARK; take SCROLL (B).
  • Walk down.
  • Place SCROLL; take ANCIENT FOLIO (C).
  • Go right.
Grim Tales: The White Lady
  • Place ANCIENT FOLIO; take WRENCH and 2nd GLOWING STONE (D).
  • Use WRENCH; move items; take DEATH AMULET (E).
  • Walk down, forward.
Grim Tales: The White Lady
  • Place DEATH AMULET; take GOLDEN FRAGMENT (F).
  • Place GOLDEN FRAGMENT (G).
  • Play HOP; earn 3rd GLOWING STONE (H).
  • 3 GLOWING STONES on OLD ARTIFACT; take AMULET OF PROTECTION.
  • Walk down, right.
Grim Tales: The White Lady
  • Use AMULET OF PROTECTION (I).
  • Select random symbols (J) as they appear (K).
Grim Tales: The White Lady
  • Select sets L-Q.
  • Congratulations! You have completed Grim Tales: The White Lady!

Created at: 2017-09-01