Halloween Stories: Horror Movie Walkthrough

Welcome to the Halloween Stories: Horror Movie Walkthrough Four friends are pulled inside a movie where the special effects are all too real! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Halloween Stories: Horror Movie game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Halloween Stories: Horror Movie.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Terror at Ravenstorm High

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  • Play HOP.
  • Select scene.
  • Take BOOMBOX, WITCH'S HAND, PATTERN PIECE 1/3, CLAPPERBOARD, and CASSETTE (A).
  • Open cassette slot on BOOMBOX and insert CASSETTE; take BATTERY.
  • Place WITCH'S HAND and BATTERY (B); take PATTERN PIECE 2/3 and HAIRPIN (C).
  • Use HAIRPIN (D); receive PATTERN PIECE 3/3.
  • Place PATTERN PIECE 3/3 (E).
  • Solution (@1): (I-G)-(H-F)-(O-E)-(P-H)-(K-P)-(J-I)-(P-A).
  • (E-B)-(Q-P)-(F-O)-(R-C)-(N-R)-(G-J)-(M-K)-(L-Q).
  • (C-L)-(B-M)-(A-N).
  • Completed Image (@2).
  • Enter Hall.
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  • Select scene.
  • Take JACK, UMBRELLA, BLACK RAVEN FIGURE, and MATH PATCH (S).
  • Walk down.
  • Use UMBRELLA (T); receive MUSIC PATCH and STOREROOM KEY.
  • Go (U).
  • Use STOREROOM KEY; take OIL and WHITE RAVEN FIGURE (V).
  • Place BLACK RAVEN FIGURE and WHITE RAVEN FIGURE (W). Play HOP; receive PHYSICAL EDUCATION PATCH.
  • Walk down.
  • Place MATH PATCH, PHYSICAL EDUCATION PATCH, and MUSIC PATCH; take GOLD TROPHY and JACK HANDLE (X).
  • JACK HANDLE and OIL on JACK.
  • Use JACK (Y). Play HOP; receive CAFETERIA EMBLEM.
  • Go (Y1).
  • Use CAFETERIA EMBLEM (Z).
  • Enter (Z1).
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  • Receive COIN 1/4 and CHUCKY STAMP.
  • Take WALLET, SAFE DIAL, and FILE (A).
  • Walk down twice.
  • Use FILE; take PUMPKIN and NOTE WITH CODE (B).
  • Go (C).
  • Place SAFE DIAL and NOTE WITH CODE; take BLACK CAT and COIN 2/4 (D).
  • Go (E).
  • BLACK CAT and PUMPKIN on WALLET; take COIN 3/4 and RAVEN'S HEAD.
  • Place RAVEN'S HEAD (F); take TOOLS EMBLEM (G).
  • Walk down.
  • Place TOOLS EMBLEM; take SCREW GUN and MARKER (H).
  • Use SCREW GUN (I). Play HOP.
  • HOP Solution (1-9).
  • Go (J).
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  • Select door (K); take WIND CHIME (K1).
  • Take BLACK MOON PENDANT and MAGNET (L).
  • Look at license and drawing (M).
  • Go to Cafeteria.
  • Use MAGNET (N); receive BATS.
  • BATS and BLACK MOON PENDANT on WIND CHIME. Solution: move bats to red line. (S down)-(P up)-(R up)-(O down).
  • Take COIN 4/4 and HALLOWEEN WIND MUSIC (T).
  • Insert COIN 4/4 (U); take BUBBLE GUM (V).
  • Go to Second Floor.
  • Place HALLOWEEN WIND MUSIC (W); take LOCKER HANDLE (X).
  • Walk down.
  • Place LOCKER HANDLE; take VAMPIRE STATUE PIECE and NAIL PULLER (Y).
  • Go (Z).
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  • Use NAIL PULLER; take SILVER TROPHY (A). Use CHUCKY STAMP; take EVIDENCE FOLDER (B).
  • Use BUBBLE GUM and place VAMPIRE STATUE PIECE (C); take BRONZE TROPHY (D).
  • Go to Cafeteria.
  • Place EVIDENCE FOLDER and select (E). Play HOP; receive PUNCH CARD.
  • Walk down.
  • Place GOLD TROPHY, SILVER TROPHY, and BRONZE TROPHY (F); take SIGNET WITH CREST and SNAKE BROOCH (G).
  • Go to Second Floor.
  • Use SIGNET WITH CREST and PUNCH CARD (H).
  • Enter (I).
  • Take RUGGED TAPESTRY, WIRE CUTTERS, RUST REMOVER, and WITCH'S HEAD (J).
  • Look at note (K).
  • Walk down.
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  • Use WIRE CUTTERS; take LOCK REEL 1/3, SPIDER BUTTON, and GREEN EYE (L).
  • Go (M).
  • Use RUST REMOVER (N); place SPIDER BUTTON and select (O). Take WITCH'S BODY and NEEDLE AND THREAD (P).
  • Place RUGGED TAPESTRY and use NEEDLE AND THREAD (Q).
  • Solution (R-S-T).
  • Take WEREWOLF FIGURE and LOCK REEL 2/3 (U). Look at note (blue).
  • Walk down.
  • Place WITCH'S BODY and WITCH'S HEAD (V). Place WEREWOLF FIGURE (W). Take RUBY and LOCK REEL 3/3 (X).
  • Go to Headmaster's Office.
  • Place LOCK REEL 3/3; enter 2-4-3-2 (orange); take LOADED GUN and FLUORESCENT BULB (Y).
  • Walk down.
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  • Place FLUORESCENT BULB (Z). Play HOP. Take SILVER PIN (Z1).
  • Enter (Z2).
  • Take BUTTERFLY WITH SKULLS, AQUARIUM WITH WATER, LABEL 1/3, and FILE CABINET CARD (A).
  • Use SILVER PIN (B); take NET (B1).
  • Go to Headmaster's Office.
  • Use FILE CABINET CARD and open folder (C); take BUTTERFLY WITH HEARTS and LABEL 2/3 (C1).
  • Place AQUARIUM WITH WATER (D); use NET and take BLUE EYE (E).
  • Go to Biology Room.
  • Place GREEN EYE and BLUE EYE (F). Play HOP; receive ANTISEPTIC.
  • Place BUTTERFLY WITH SKULLS and BUTTERFLY WITH HEARTS (G); take LABEL 3/3 (H).
  • Place LABEL 3/3; take AMMONIA and BANDAGE (I).
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  • Use ANTISEPTIC and BANDAGE (J). Use AMMONIA (K).
  • Select Alfie (L). Take STRANGE NOTEBOOK (M).
  • Open STRANGE NOTEBOOK; take SEED PACKET and ALFIE'S BOOK (N).
  • Give ALFIE'S BOOK (L).
  • Hard and Casual Solution one (O): (1-5).
  • Hard and Casual Solution two (P): (1-5).

Chapter 2: House of Nightmares

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  • Take PINCERS, NEWSPAPER, DO NOT DISTURB HANGER, and EMERALD (A).
  • Place RUBY and EMERALD (B); take BLACK ROSE (C).
  • PINCERS on BLACK ROSE; take ROSE FLOWER and STEEL STEM.
  • Place NEWSPAPER (D). Use STEEL STEM (F); select newspaper and take HOUSE KEY (D). Use HOUSE KEY (E).
  • Go (G).
  • Take AXE, ZOE'S COSMETICS BAG, and GOLDEN CLAW (H).
  • Look at note (I).
  • Walk down.
  • Place GOLDEN CLAW (J). Play HOP; receive HAMMER.
  • Use AXE (K); receive PEG and ZOMBIE TOY.
  • Go (L).
  • Use PEG and HAMMER (M).
  • Go (N).
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  • Take FRAME PATTERNS 1/4 and CLAPPERBOARD (O).
  • Walk down.
  • Place 2 CLAPPERBOARDS (P); take CHAMOMILE FLOWER, LIGHTNING EMBLEM, and PAPERCLIP (Q).
  • Walk down.
  • PAPERCLIP on ZOE'S COSMETICS BAG and look at photo; take LILY FLOWER and FLASHLIGHT.
  • Place LILY FLOWER, ROSE FLOWER, and CHAMOMILE FLOWER; take RAKE, RUBBER GLOVES, and FRAME PATTERNS 2/4 (R).
  • Go to The Corridor of Many Doors.
  • Use RUBBER GLOVES and place LIGHTNING EMBLEM (S). Use FLASHLIGHT (T).
  • Solution (U). Select lever (V).
  • Take ZOE'S PORTRAIT, MYSTERIOUS PAPER, FLY BOX, and ENDLESS KNOT (W).
  • Walk down.
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  • Place ENDLESS KNOT; take DEVELOPER and BUNCH OF KEYS (X).
  • DEVELOPER and MARKER on MYSTERIOUS PAPER; take PASSWORD.
  • Place PASSWORD (Y).
  • Solution (1-4).
  • Take WINDOW HANDLE and BLOODY KEY.
  • Go to The Corridor of Many Doors.
  • Use WINDOW HANDLE and select; take BIRD SKELETON and BONE KEY (Z1).
  • Walk down twice.
  • Hang BIRD SKELETON (Z2); take DANCING SKELETON and FRAME PATTERNS 3/4 (Z3).
  • Go to The Corridor of Many Doors.
  • Place DANCING SKELETON (A). Play HOP; receive SKELETON ARM.
  • Walk down twice.
  • Place SKELETON ARM (B); take KEY WITH EYES (C).
  • Go to The Corridor of Many Doors.
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  • KEY WITH EYES, BONE KEY, and BLOODY KEY on BUNCH OF KEYS.
  • Use BUNCH OF KEYS (D).
  • Enter (E).
  • Take FRAME PATTERNS 4/4, BUTTONS 1/3, LEMON HALF, and SCREWDRIVER (F).
  • Walk down twice.
  • Place FRAME PATTERNS 4/4 (G).
  • Solution (@3): (G-H-I-J-A-B-K-G-H-I-J-A-B-C-K-E-D-K-F-G-H-I-K-H-G-K).
  • Take BIRD PICTURE.
  • Go to Torture Room.
  • Place ZOE'S PORTRAIT and BIRD PICTURE; take SCALPEL (L) and look at note (M).
  • Walk down.
  • Use SCALPEL; take BUTTONS 2/3 and EAGLE BROOCH (N).
  • Walk down.
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  • Place EAGLE BROOCH and SNAKE BROOCH; take SAUSAGE and WATER BOTTLE (O).
  • Go to Torture Room.
  • Use RAKE, SEED PACKET, and WATER BOTTLE (P). Place FLY BOX (Q). Play HOP; receive FIREFLIES.
  • Walk down.
  • Place FIREFLIES; take LID HANDLE (D).
  • Go to Torture Room.
  • Use LID HANDLE; take HOT WATER (E).
  • Use HOT WATER and SCREWDRIVER; take VAN KEY (F).
  • Walk down 3x.
  • Use LEMON HALF and VAN KEY (G). Play HOP; receive SLEDGEHAMMER.
  • Go to The Corridor of Many Doors.
  • Use SLEDGEHAMMER (H).
  • Go (I).
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  • Take TRIANGULAR TILES 1/2, DIRTY DIARY, and FEATHER PEN (J).
  • Use FEATHER PEN and select paper; take ZOE'S PICTURE and TRIANGULAR TILES 2/2 (K).
  • TRIANGULAR TILES 2/2 on DIRTY DIARY and select twice; take ZOE'S PICTURE.
  • Place 2 ZOE'S PICTURES and zoom in (L).
  • Solution one (M).
  • Solution two (Nx10-Ox7-Px2-Qx4).
  • Take BUTTONS 3/3, SPOON AND FORK EMBLEM, and HACKSAW.
  • Try to walk down (R). Use HACKSAW (S).
  • Walk down and go to Torture Room.
  • Place SPOON AND FORK EMBLEM; take ICE TONGS and TWO-PRONGED FORK (T).
  • Go to Hidden Room.
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  • Use TWO-PRONGED FORK; look at note and receive SLEEPING PILLS (U).
  • Go to Torture Room.
  • Use SLEEPING PILLS (V).
  • Place BUTTONS 3/3 and press 368 (W).
  • Enter (X).
  • Use HACKSAW (Y).
  • Play automatic HOP (Z); receive MANIAC'S LOCKET.

Chapter 3: The Summer Camp Stalker

Halloween Stories: Horror Movie Halloween Stories: Horror Movie Halloween Stories: Horror Movie
  • Receive RYAN'S BADGE.
  • Take COAL, WAIST BAG, and PIPE 1/4 (A).
  • RYAN'S BADGE on WAIST BAG; take SHAPED PICKLOCKS and WALKIE-TALKIE WITHOUT ANTENNA.
  • Place SHAPED PICKLOCKS (B).
  • Solution (C).
  • Go (D).
  • Take PIPE 2/4, PRUNERS, and WIRE (E).
  • Use DO NOT DISTURB HANGER (F); receive PIPE 3/4.
  • Walk down.
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  • Use PRUNERS; take ROPES FOR LADDER and FIRECRACKER (G).
  • Go to Central Square.
  • Use FIRECRACKER (H); receive FIRE KEY.
  • Use FIRE KEY; take PIPE 4/4 and FIRE BUCKET (I).
  • Walk down.
  • Use FIRE BUCKET (J); receive WATER BUCKET.
  • Go (K).
  • Use WATER BUCKET (L). Select box (M).
  • Place MANIAC'S LOCKET; take TASK CARD 1/3 and IRON KNOB (N).
  • Place IRON KNOB (O). Place WALKIE-TALKIE WITHOUT ANTENNA and WIRE (P). Take GUARD'S LOCKET (Q).
  • Walk down.
  • Place GUARD'S LOCKET (R).
  • Solution (S).
  • Take ROPE LADDER HOOK.
  • Go to Central Square.
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  • PIPE 4/4 and ROPE LADDER HOOK on ROPES FOR LADDER; take ROPE LADDER.
  • Place ROPE LADDER (T).
  • Enter (U).
  • Take FIRE EMBLEM, COIN SCREWDRIVER, BROKEN FIGURINE, and HAPPY COUNSELOR (V).
  • Walk down.
  • Place FIRE EMBLEM; take SMALL SCREWS, SURVIVOR TOY, and GAS (W).
  • Go (X).
  • Place ZOMBIE TOY and SURVIVOR TOY; take TENT EMBLEM and HINGED HANDS (Y).
  • Walk down twice.
  • HINGED HANDS, SMALL SCREWS, and COIN SCREWDRIVER on BROKEN FIGURINE; take HAPPY KID.
  • Use COAL (A).
  • Place HAPPY KID and HAPPY COUNSELOR. Solution (B).
  • Look at note; take GUITAR EMBLEM and HORSE 1/4 (C).
  • Go to Administration Building.
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  • Place TENT EMBLEM and GUITAR EMBLEM; take TRACING PAPER AND NOTES and COMPASS (D).
  • Place TRACING PAPER AND NOTES (E). Play HOP; receive JACK-IN-THE-BOX.
  • Walk down.
  • COMPASS on JACK-IN-THE-BOX and select; take TASK CARD 2/3 and CHAINSAW LEVER.
  • Use GAS and CHAINSAW LEVER (F).
  • Go (G).
  • Receive HOUSE MAP.
  • Take HORSE 2/4 and LATCH SLIDE (H).
  • Use ICE TONGS (I); receive BEAR RING.
  • Go to Administration Building.
  • Use LATCH SLIDE (J). Play HOP; receive SCARECROW'S HEART.
  • Walk down.
  • Place SCARECROW'S HEART (K); take SNAKE RING and NAIL PULLER (L).
  • Walk down.
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  • Use NAIL PULLER (M); receive WOLF RING and OLD WHEEL.
  • Go to Administration Building.
  • Place BEAR RING, SNAKE RING, and WOLF RING; take BICYCLE LOCKET and TIRE (N).
  • Go to Residential Cabins.
  • Place BICYCLE LOCKET; take HORSE 3/4 and PUMP (O).
  • Select OLD WHEEL, place TIRE, and use PUMP; take WHEELBARROW WHEEL.
  • Place WHEELBARROW WHEEL (P). Use HOUSE MAP (Q) and zoom back in.
  • Take bucket (1). Go to water source to fill bucket (2). Put fire out (3). Go to stairs (4).
  • Grab key (5). Go back to stairs (6).
  • Use key (7). Go to ladder (8).
  • Take wood piece (9). Go to ladder (10).
  • Go to stairs (4). Place wood piece (11). Go to Counselors' Room (12).
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  • Take OLD LAMP and COPPER WING (R).
  • Look at photo (S).
  • Walk down.
  • Place COPPER WING (T); receive WINDUP KEY and DISK WEDGE 1/3.
  • Go to Administration Building.
  • Use WINDUP KEY (U); take BOLT CUTTER and DISK WEDGE 2/3 (V).
  • Go to Counselors' Room.
  • Use BOLT CUTTER; take DISK WEDGE 3/3 and PLIERS (W).
  • Walk down.
  • Place DISK WEDGE 3/3; take ADHESIVE TAPE and HORSE 4/4 (X).
  • Go to Administration Building.
  • Place HORSE 4/4; take BULB (Y).
  • Go to Counselors' Room.
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  • ADHESIVE TAPE on OLD LAMP. Use PLIERS to remove broken bulb and then place BULB; take LAMP.
  • Place LAMP (A). Play HOP; receive TASK CARD 3/3.
  • Walk down.
  • Place TASK CARD 3/3 (B).
  • Go (C).
  • Give SAUSAGE (D). Select scene.
  • Take FILM REEL and PROJECTOR LENS (E).
  • Go to Counselors' Room.
  • Place FILM REEL and PROJECTOR LENS (F).
  • Play HOP (G); receive COUNSELOR'S MEDALLION.
  • Place COUNSELOR'S MEDALLION; take DISH, LIGHTER, and BAG KEY (H).
  • Go to Sports Ground.
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  • Use BAG KEY; take WRENCH (I).
  • Use WRENCH; take SEAT PART (J).
  • Walk down.
  • Use WRENCH (K); take SWING SEAT.
  • Walk down.
  • Use WRENCH (L); receive NAMEPLATE.
  • Go to Sports Ground.
  • Place SEAT PART, SWING SEAT, and NAMEPLATE (M).
  • Select scene. Take CURSED TAPE (N).
  • Select marked veins (O).
  • Flower solution (P).
  • Press on Ryan's arm (Q) until meter is full (R).
  • Select Liam's hand (S) when latch (T) is in middle. Repeat two more times.
  • Open CURSED TAPE and place DISH; select 3x. Use LIGHTER (U).
  • Congratulations, you've completed Halloween Stories: Horror Movie!

Created at: 2019-11-08