Kuros Walkthrough

Welcome to the Kuros Walkthrough! Katya awakens with no memory of who she is or how she arrived on Kuros. She is asked to save the world of Kuros by healing the glyphstones. Help Katya on her quest to regain her memory and save Kuros. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document starts with general game tips then launches into the complete Kuros game walkthrough complete with annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the menu below to quickly jump to whatever part of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva.

Walkthrough Menu

  1. General Tips & Information
  2. Part One – Wood Spirit
  3. Part Two – Fire Spirit
  4. Part Three – Water Spirit
  5. Part Four – Metal Spirit
  6. Part Five – Aether Spirit
  7. Part Six – End Game

General Tips & Information

  • You may play this game in both full screen or windowed mode.
  • There are two types of arrows. A standard arrow will take you to another location. An arrow with a map scroll will take you to the map.
  • Locate Chromatic Lenses for hints. You will also find Scrying orbs that allow you to skip mini-games.
  • Hovering over the Lightstone in the lower left corner will show the number of map pieces needed. Click on the Lightstone to bring up the menu.
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Part One – Wood Spirit

Wood Glyphstone

  • There is nothing to do here in the beginning.
  • Move the cursor to the edge of the screen and click when you see a map arrow.
  • You will now see an overhead view of a map.
  • Select the Wood Shrine.

The Wood Shrine

  • Select the leather tote to bring up the hidden object bubbles.
  • Locate the items and drag them to the matching bubbles to create a tool.
  • Use the tool to retrieve the bag. You now will have inventory spaces.
  • Move the cursor to the right edge of the scene and click on the arrow to exit.
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  • Collect the chromatic lens.
  • Collect the eight crystals.
  • Note the location of each flashing color; then, click on the shrine.
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  • Place the crystals in the empty slots according to the earlier flashes.
  • Placing a crystal incorrectly will reset and close the puzzle.
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  • Select the now-glowing floor mosaic.
  • Click on each tile to rotate it to complete the design.
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  • The door opens and reveals a map piece.
  • Take the final map piece.
  • Click on the map arrow through the door.
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  • Place the pieces together, jigsaw-style, to complete the map.
  • After you complete the puzzle, you are taken to the map screen.
  • Select “Ancient Barrow.”
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Ancient Barrow

  • Talk to the tree-man. He will reveal his name to you, if you retrieve his wand.
  • Take the chromatic lens.
  • Click on the arrow and enter the barrow.
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  • The door slams, and you are locked inside the barrow.
  • Locate the eight statue pieces and replace them on the statue.
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  • Select the wand in the mummy's hands to activate a hidden object bubble.
  • Locate all the hidden objects and place them in the bubbles.
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  • Click on the door.
  • Use your wand to trace each glyph to activate the door.
  • Exit the barrow.
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  • Talk to the tree-man; he wants a different wand.
  • Find the map arrow on the center, right edge of the screen.
  • Place the pieces together, jigsaw-style, to complete the map.
  • Select Oracle's Hermitage on the map.
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Oracle's Hermitage

  • Select the bridge control mechanism on the lower right.
  • There are three puzzles here. Each one will elevate a section of the bridge.
  • Swap the pieces to match the solution picture by clicking on adjacent pieces.
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  • Take the chromatic lens.
  • Take the four map pieces.
  • Click on the stair controls and locate the hidden items.
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  • There are four puzzles here, each one activating a section of stairs.
  • The object of these mini-games is to move the sphere to the keyhole.
  • Click in front of the sphere to make it roll forwards.
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  • Take the two map pieces that appeared near the first and third sections of stairs.
  • Click on the up arrow to enter the tree house.
  • Click on your wand to use as a flashlight.
  • Locate the six glass orbs and place them in the sconces.
  • Take the two map pieces.
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  • Locate the six musical compositions.
  • Place a musical composition on the organ.
  • In this mini-game, play the key that corresponds with the dropping ball when it is in the lower section.
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  • Play the remaining five musical compositions.
  • The completion of each mini-game opened a cupboard.
  • Take the map piece.
  • Click on the telescope and locate the hidden objects.
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  • Take the key and unlock the window.
  • Look through the telescope and take the map piece.
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  • You learn your name is Katya and you are instructed to return to the Glyphstone.
  • Click on the down arrow to exit the tree house.
  • Click on the down arrow to go to the map.
  • Assemble the map pieces.
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Wood Glyphstone

  • Take the Scrying orb.
  • Use your wand four times on the roots covering the Glyphstone.
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  • Click on the symbols on the Glyphstone to open a mini-game.
  • Select symbols from the lightstone to etch into the Glyphstone that complete the pattern.
  • The wood spirit thanks you and transports you to the realm of the Fire Spirit.
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Part Two – Fire Spirit

Fire Glyphstone

  • Take the chromatic lens.
  • Take the five map pieces.
  • Click on the map arrow on either side of the screen.
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Hall of Brotherhood

  • Take the five map pieces.
  • Click on the map arrow at the bottom of the screen.
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  • Assemble the map pieces.
  • Select the Hearth of Burning Power on the map.
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Hearth of Burning Power

  • Take the five map pieces.
  • Take the hammers and break all the jagged rocks. You will find more as you progress.
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  • Click on the door to activate a hidden object bubble.
  • Locate all the hidden objects.
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  • Click on the door to activate a mini-game.
  • The object of the mini-game is to turn the lock so that both pieces are horizontal.
  • Click on the left side four times, twice on the right, and two more times on the left.
  • Click on the open door to enter.
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  • Take the five map pieces.
  • Find the 10 coal lumps and place them into the furnace.
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  • Cracks appear at the top of the furnace.
  • Use your wand to repair the cracks.
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  • Select the anvil and locate the seven hidden objects.
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  • Select the anvil again to activate a mini-game.
  • Use the hammer to hit the hot spots until the meter is full.
  • The Orichalcum Rod will go into your inventory automatically.
  • Exit the hearth.
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  • Click on the map arrow at the bottom of the screen.
  • Assemble the map pieces.
  • Select the Fire Glyphstone.
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Hall of Brotherhood

  • Return to the Hall of Brotherhood and the Orichalcum Rod will go to the oracle automatically.
  • Exit the Hall.
  • Return to the map and select the Ancient Barrow.

Scepter Mission

  • Talk to Mr. Oakbeard. He wants 10 seeds of renewal, 10 firebloom flowers, and 10 Kurosian crystals.
  • Take the crystal and four seeds of renewal.
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  • Enter the barrow and take the crystal.
  • Exit the barrow and return to the map.
  • Select the Oracle's Hermitage.
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  • Take the crystal and three seeds.
  • Enter the tree house.
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  • Take the crystal.
  • Exit the tree house and return to the map.
  • Select the Wood Shrine.
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  • Use the right arrow to go to the shrine from the sinkhole.
  • Take the crystal and four seeds.
  • Exit to the map and select the Fire glyphstone.
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  • Take the two crystals and three flowers.
  • Exit to the map and select the Hall of Brotherhood.
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  • Take the crystal and the flower.
  • Exit to the map and select the Hearth of Power.
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  • Take the crystal and the four flowers.
  • Enter the Hearth.
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  • Take the crystal and two flowers.
  • Exit the Hearth and return to the map.
  • Select the Ancient Barrow.
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  • Oakbeard will automatically take the crystals, seeds, and flowers.
  • The three scepter parts will go into your inventory automatically.
  • Return to the map and select the Hall of Brotherhood.
  • You receive the scepter as a new tool.
  • Exit the hall and return to the map.
  • Select the Fire Glyphstone.

Fire Glyphstone

  • Use the wand four times to break away the rock.
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  • Click on the Glyphstone to open a mini-game.
  • Select a symbol from the Lightstone to etch and complete the patterns.
  • You are automatically transported to the Water Realm.
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Part Three – Water Spirit

Water Glyphstone

  • Take the five map pieces.
  • Use the map arrow on the upper left side of the screen.
  • Select the Frozen Obelisk.
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Frozen Obelisk

  • Take the three map pieces.
  • Select the bridge mechanism on the right.
  • Collect the hidden objects.
  • Select the lever to activate the mini-game.
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  • The object of these mini-games is to move the sphere to the keyhole.
  • Click in front of the sphere to make it roll forwards.
  • Repeat this process three times.
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  • Now that the bridge is up, take the map piece in the water.
  • Use the scepter on the obelisk to break the ice.
  • Take the map pieces that were frozen in the ice.
  • Take the bucket and use it to collect water.
  • Return the bucket of water to the machine to make ice.
  • Take the ice and use it on the broken obelisk to open a mini-game.
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  • Place the all the ice pieces inside the square.
  • Exit the Frozen Obelisk by using the map arrow at the top of the screen.
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  • Place the pieces together, jigsaw-style, to complete the map.
  • After you complete the puzzle, you are taken to the map screen.
  • Select “Farseer's Tower.”
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Farseer's Tower

  • Collect the five map pieces.
  • Select the wheel and locate the hidden objects.
  • Use the scepter on the gondola control box to activate a mini-game.
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  • The object of this mini-game is to turn the pipes so that water flows from one end to the other.
  • Select the gondola to enter the tower.
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  • Take the four map pieces.
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  • Help the Farseer by looking in each telescope and finding the glyphs.
  • Use a different combination of lenses to be able to see the glyph.
  • Click on each glyph when it becomes visible.
  • For the left front telescope, use the yellow and blue lenses.
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  • Use all three lenses on the left rear telescope.
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  • Use the pink lens with the front right telescope.
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  • For the right rear telescope, use the blue and pink lenses.
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  • Use the blue lens with the center rear telescope.
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  • Use the wand to trace the glyphs on the center console.
  • The Farseer gives you the last map piece.
  • Click on the down arrow to exit the tower.
  • Use the map arrow at the top of the screen.
  • Assemble the map pieces.
  • Select the Water Glyphstone.
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Water Glyphstone

  • Use the wand on the Glyphstone four times to make it rise from the water.
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  • Click on the Glyphstone to open a mini-game.
  • Select a symbol from the Lightstone to etch and complete the patterns.
  • You are automatically transported to the Metal Realm.
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Part Four – Metal Spirit

Metal Glyphstone

  • There is nothing to do here in the beginning.
  • Move the cursor to the edge of the screen and click when you see a map arrow.
  • Select Obsidian Hold.
  • Take the three map pieces.
  • Find and replace the eight statue pieces.
  • A secret door will open.
  • Click on the arrow to enter the room.
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  • Take the three map pieces.
  • Locate the eight gears.
  • Click on the pump mechanism to open a mini-game.
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  • Place the eight gears into the mechanism.
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  • Select the floor pipes for a mini-game.
  • Rotate the pipes so that water flows through all pipes and out the right side.
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  • Click the down arrow to exit the room.
  • The guardian wants a lily to prove you have repaired the field.
  • Take a flower from the field and give it to the guardian.
  • The way to the Obsidian Hold is now open.
  • Click on the up arrow to enter the hold.

Obsidian Hold

  • Starting from left to right, click on the six crystals to open mini-games.
  • Place the mirrors so that the laser beam breaks all the crystals.
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  • Take the three map pieces.
  • Locate and replace the eight pieces needed to complete the stone generals.
  • Exit the Obsidian Hold.
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  • The Guardian gives you the final map piece.
  • Click on the map arrow to exit the scene.
  • Assemble the map pieces.
  • Click on the Metal Glyphstone.
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Metal Glyphstone

  • Use the wand on the Glyphstone four times to remove the rock.
  • Click on the Glyphstone to open a mini-game.
  • Select a symbol from the Lightstone to etch and complete the patterns.
  • You are automatically transported to the Aether Realm.
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Part Five – Aether Spirit

Aether Glyphstone

  • Take the five map pieces.
  • Click on the map arrow in the upper left or right to go to the map.
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  • Select the Wheel of Time.
  • Take the Chromatic lens.
  • Take the five map pieces.
  • Select the Wheel of Time to activate a mini-game.
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  • The object of this mini-game is to align the symbols.
  • Swap adjacent pieces to complete all the symbols.
  • Your solution may be differently positioned.
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  • Select the center of the wheel for a Spot the Differences mini-game.
  • Find the differences in the right picture and place them in the left picture.
  • A time is given as being important, “08:30:10.”
  • Click on the map arrow to exit the scene.
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  • Assemble the map pieces.
  • Select the Library of the Old Ones.
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The Library of the Old Ones

  • Take the five map pieces.
  • Select the bag and locate the hidden items.
  • Take the key that appears.
  • Select the map arrow to exit the scene.
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  • Select the Farseer's Tower on the map.
  • Take the gondola to the tower.
  • The Farseer will give you a key.
  • Click the down arrow to exit the tower.
  • Select the map arrow to exit the scene.
  • Click on the Obsidian Hold.
  • The Guardian will give you the third key.
  • Select the map arrow and return to the map.
  • Click on the Library of the Old Ones.
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  • Select the door to activate a mini-game.
  • Remember the clue “08:30:10?”
  • The blue key represents the hour, so place it in the square corresponding to 8.
  • The green key represents minutes, so place it in the circular 6 slot.
  • The red key is seconds. It goes in the diamond-shaped 2 slot.
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  • Enter the library.
  • Take the five map pieces.
  • Take the five punch cards.
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  • Take the books from the table and place them in the proper section.
  • Hover your cursor over each plaque.
  • Place the books in the following locations:Grave Robbing for Fun and Profit - Non-fiction A-M Lord of the Glyphs - Fiction A-M The Odyssey, Part 2 - Fiction N-Z War and Peace and More War - Fiction N-Z Killer Cake Recipes - Non-Fiction A-M Prophecies for Fun and Prophets - Non-Fiction N-Z How to be a Super Grandparent - Non-Fiction A-M Navigating the Winds of Trade - Non-Fiction N-Z Pirate Talk for Beginners - Non-Fiction N-Z
  • Place a punch card in the machine to activate a mini-game.
  • In this mini-game, play the key that corresponds with the dropping ball when it is in the lower section.
  • Repeat this process with the four remaining cards.
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  • Click the down arrow to exit the library.
  • Select the map arrow to return to the map.
  • Assemble the map pieces.
  • Select the Aether Glyphstone.
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Aether Glyphstone

  • Use the wand four times to clear away the clouds on the Glyphstone.
  • Click in the inscription to activate the mini-game.
  • Click on the Glyphstone to open a mini-game.
  • Select symbols from the Lightstone to etch and complete the patterns.
  • You are automatically transported to the Acropolis.
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Part Six – End Game

Acropolis

  • In order to save Kuros, you must find the missing pieces for each Glyphstone in the Acropolis.
  • Eight pieces are needed for each Glyphstone.
  • The first set is mushrooms.
  • Select the map arrow to return to the map.
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Mushrooms

  • Go to the Wood Glyphstone.
  • Take the two mushrooms.
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  • Return to the map and select the Wood Shrine.
  • Take the mushroom.
  • Select the right arrow to exit the sinkhole.
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  • Take the mushroom.
  • Exit to the map.
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  • Select Ancient Barrow.
  • Take the two mushrooms.
  • Exit to the map.
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  • Select the Oracle's Hermitage.
  • Take the two mushrooms.
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  • Exit to the map and return to the Acropolis.
  • Place the mushrooms in the Glyphstone.
  • Click on the Glyphstone to open a Symbols mini-game.
  • Select symbols from the Lightstone to etch and complete the patterns.
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Carbon

  • Exit to the map and select the Fire Glyphstone.
  • Take the two lumps of carbon.
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  • Exit to the map and go to the Hall of Brotherhood.
  • Take the two lumps of carbon.
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  • Exit to the map and select the Hearth of Burning Power.
  • Take the two lumps of carbon.
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  • Enter the Hearth.
  • Take the two lumps of carbon.
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  • Exit the Hearth and select the map arrow.
  • Select the Acropolis.
  • Place the lumps of carbon in the Glyphstone.
  • Click on the Glyphstone to open a symbols mini-game.
  • Select symbols from the Lightstone to etch and complete the patterns.
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Crystals

  • Exit to the map and select the Water Glyphstone.
  • Take the two crystals.
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  • Exit to the map and go to the Frozen Obelisk.
  • Take the two crystals.
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  • Return to the map and select the Farseer's Tower.
  • Take the two crystals.
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  • Click on the gondola to enter the tower.
  • Take the two crystals.
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  • Exit the tower and select the map arrow.
  • Return to the Acropolis.
  • Place the crystals with the Glyphstone.
  • Click on the Glyphstone to open a symbols mini-game.
  • Select symbols from the Lightstone to etch and complete the patterns.
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Bars

  • Exit to the map and select the Metal Glyphstone.
  • Take the two bars.
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  • Exit to the map and go to Obsidian Hold.
  • Take the two bars.
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  • Enter the secret room under the statue.
  • Take the two bars.
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  • Exit the room.
  • Enter Obsidian Hold.
  • Take the two bars.
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  • Exit the hold and select the map arrow.
  • Return to the Acropolis.
  • Place the bars with the Glyphstone.
  • Click on the Glyphstone to open a Symbols mini-game.
  • Select symbols from the Lightstone to etch and complete the patterns.
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Snowflakes

  • Exit to the map and select the Aether Glyphstone.
  • Take the three snowflakes.
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  • Exit to the map and go to the Wheel of Time.
  • Take the three snowflakes.
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  • Exit to the map and go to the Library of the Old Ones.
  • Take the two snowflakes.
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  • Select the map arrow.
  • Return to the Acropolis.
  • Place the snowflakes with the Glyphstone.
  • Click on the Glyphstone to open a Symbols mini-game.
  • Select symbols from the Lightstone to etch and complete the patterns.
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  • Click on the center Glyphstone to open a Symbols mini-game.
  • Select symbols from the Lightstone to etch and complete the patterns.
Kuros Congratulations! You have just completed Kuros!

Created at: 2009-07-13