Mystery Case Files: Moths to a Flame Walkthrough

Welcome to the Mystery Case Files: Moths to a Flame Walkthrough The past returns inside the Zenith Museum of Oddities! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Mystery Case Files: Moths to a Flame game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Mystery Case Files: Moths to a Flame.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Zenith Museum of Oddities

Mystery Case Files: Moths to a Flame
  • Select envelope on scene; take QUEEN'S LETTER.
  • Select scene 3x; receive M.A.C.
  • Use M.A.C. on scene.
  • Select rock (A); take DAMAGED GPS and M.A.C. (B).
  • Select ferns twice (C); take WIRE CONNECTOR (D).
Mystery Case Files: Moths to a Flame
  • WIRE CONNECTOR on DAMAGED GPS; slide red button down (E); receive GPS.
  • Place GPS (F); select ID and take BAG OF BOLTS and SMUDGED NOTE (G).
  • Take STROLLER TILE (H).
Mystery Case Files: Moths to a Flame
  • Move down (@).
  • Place STROLLER TILE and SMUDGED NOTE. Solution (1-8).
Mystery Case Files: Moths to a Flame
  • Play HOP (J); receive WALLET.
  • Open WALLET and look at ID; take STRANGE CODE.
  • Use M.A.C. (K); receive OLD BICYCLE and M.A.C.
  • Place OLD BICYCLE (L).
Mystery Case Files: Moths to a Flame
  • Solution (@1): (Bx2)-(B-E-Fx2)-(Fx2-C)-(C-Fx2-E-H-I)-(I-H)-(H-E-Dx2)-(Dx2-G)-(G-Dx2-E-B-A).
  • Go (M).
Mystery Case Files: Moths to a Flame
  • Move forward.
  • Look at ID and note; take RAZOR (N).
  • Select 1-1-2-3-3-4-4-4-5.
  • Take ALPHABET PART (O).
  • Place BAG OF BOLTS (P-Q)x2-(P-R)-(P-S)x3.
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Use RAZOR and select recorder; take CHLOE'S HAIRPIN (T).
  • Place STRANGE CODE; select A-Ex3-B-Fx5-C-Gx5-D-Hx4.
  • Take TIN COCOON (U).
  • Go (V).
Mystery Case Files: Moths to a Flame
  • Place CHLOE'S HAIRPIN (W); solution (X). Pull lever (Y).
  • Take DIALOGUE CYLINDER (Z).
Mystery Case Files: Moths to a Flame
  • Place DIALOGUE CYLINDER (A).
  • Use M.A.C. (B); receive M.A.C. and CLOCK HAND.
  • Place CLOCK HAND; set clock to 2:00 (C).
  • Play HOP (D).
  • Enter (E).
Mystery Case Files: Moths to a Flame
  • Take MYSTERIOUS BOX (F).
  • ALPHABET PART on MYSTERIOUS BOX; Solution: 1-6 (G).
  • Place TIN COCOON in MYSTERIOUS BOX and select IDs and folders; take FUSED BADGE (H).
  • Place QUEEN'S LETTER on scene; select dotted lines 1-6 (@1).
  • Use M.A.C. on scene and select (J).
Mystery Case Files: Moths to a Flame
  • Take AUTOMATON HEAD, STRANGE JARS 1/3, and FISHING HOOK (K).
  • Place FISHING HOOK (L); note numbers (M).
  • Place FUSED BADGE (N); receive DALIMAR NECKLACE; take RAVEN BADGE (N).
  • Place RAVEN BADGE (@2); select 1-8-7-3 (orange).
  • Go (O).
Mystery Case Files: Moths to a Flame
  • Take TAROT CARDS 1/2, BELLOWS, and TAXIDERMIED TROUT (P).
  • Place DALIMAR NECKLACE; solution (Q).
  • Take PRESSURE GAUGES 1/3 and CRAB CLAW (R).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Pan right x2; place CRAB CLAW (S); take KEY TO RAVENHEARST (S1).
  • Go (T).
  • Place KEY TO RAVENHEARST (U).
  • Play puzzle (V).
Mystery Case Files: Moths to a Flame
  • Flip switch (A). Select (B): (3-1-4)-(3-1-4-2)-(3-1-4-2-5).
  • Select valve (C). Find 4 differences (F).
  • Select valve (E). Enter 247 (G). Select bars and then arrange symbols (H).
  • Take button (I) and place it (J).
  • Select valve (D). Select: M-N-Ox2-Px2-R.
  • Take button (T) and place (K).
  • Flip switch (S). Select Jx2-K-Lx2.
Mystery Case Files: Moths to a Flame
  • Take raven beak and place (U).
  • Rotate Rings (V-W); select two symbols in (X and Y) that match the clues attached to that section of the puzzle. Your selection stays tagged even if you can't see the symbol. The clue paper will disappear once the correct combination has been chosen. Solution is random. Example (V1).
  • Take fly (Z) and place it (AA). Select valve (E). Select: BB-CCx2-BB-CC-BB.
Mystery Case Files: Moths to a Flame
  • Select squares as shown (DD).
  • Move x-ray around and select 4 symbols shown (EE-FF-GG-HH).
  • Take CASSETTE A (II).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • CASSETTE A on AUTOMATON HEAD.
  • Open compartment; take BB AMMO (A).
  • Place BB AMMO on board. Solution is random; hit all the bad ducks (B).
  • Take RAVEN CLAW (C).
  • Go (D).
Mystery Case Files: Moths to a Flame
  • Place RAVEN CLAW and look at note; take GARGOYLE EYE and FUSED BADGE (E).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place FUSED BADGE; receive PRESSURE GAUGES 2/3; take CRYSTAL BADGE (F).
  • Place CRYSTAL BADGE (G).
  • Go (H).
  • Take FUR PATCH (I).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • FUR PATCH on TAXIDERMIED TROUT; receive FUR-BEARING TROUT.
  • Pan left; place FUR-BEARING TROUT (J); receive TADPOLE TILE.
  • Place TADPOLE TILE; select 1-5.
  • Take PRESSURE GAUGES 3/3 and CAT FOOD (K).
  • Go (L).
Mystery Case Files: Moths to a Flame
  • Place CAT FOOD and select (M); take CARNIVAL TICKET (N).
  • Place CARNIVAL TICKET (O).
Mystery Case Files: Moths to a Flame
  • Play puzzle. Solution (1-12).
Mystery Case Files: Moths to a Flame
  • Place GARGOYLE EYE; take ROLLER COASTER TICKET (P).
  • Place ROLLER COASTER TICKET (Q).
  • Play HOP (R); receive CASSETTE B.
  • CASSETTE B on AUTOMATON HEAD.
  • Go to Ravenhearst Chamber.
Mystery Case Files: Moths to a Flame
  • Open coat (S); receive COAT OF ARMS.
  • Walk down.
  • Place COAT OF ARMS (T); receive TAROT CARDS 2/2.
  • Go (U).
Mystery Case Files: Moths to a Flame
  • Place TAROT CARDS 2/2 (V). Look at note; take FUSED BADGE (W).
  • Walk down.
  • Place FUSED BADGE (X); receive LUNGS; take GEAR BADGE (X).
  • Play puzzle (Y).
Mystery Case Files: Moths to a Flame
  • Arrange Roman numerals in order (A).
  • Place GEAR BADGE (B).
  • Go (C).

Chapter 2: Broken Room

Mystery Case Files: Moths to a Flame
  • Open doors (D).
  • Move ladder (E).
  • Place LUNGS (F); receive RAVEN CANE.
  • Go to Ravenhearst Chamber.
Mystery Case Files: Moths to a Flame
  • Pan down; place PRESSURE GAUGES 3/3. Select 1-4. Use RAVEN CANE on glass; take CARNIVAL HAMMER (G).
  • Go to Carnival Tent.
  • Use CARNIVAL HAMMER (H); receive CARNIVAL HAMMER; take CHEWING GUM and CHILD DOLL (I).
  • Go to Broken Room.
  • Place BELLOWS (J) and CHEWING GUM (K). Select bellows and receive WEIGHTED MUSTACHE.
  • Go to Carnival Tent.
Mystery Case Files: Moths to a Flame
  • WEIGHTED MUSTACHE on CARNIVAL HAMMER; receive WEIGHTED HAMMER.
  • Use WEIGHTED HAMMER (L); receive WEIGHTED HAMMER. Take HOURGLASS and STRANGE JARS 2/3 (M).
  • Go to Broken Room.
Mystery Case Files: Moths to a Flame
  • Place HOURGLASS (N).
  • Solution: Q-O-Q-O-Px3-O-Px5-O-P.
  • Take HANDSAW.
Mystery Case Files: Moths to a Flame
  • Use HANDSAW (R).
  • Place CHILD DOLL (S); look at note and take WEIGHTED HAIR (T).
  • Go to Carnival Tent.
Mystery Case Files: Moths to a Flame
  • WEIGHTED HAIR on WEIGHTED HAMMER; take FABIANO'S HAMMER.
  • Use FABIANO'S HAMMER (U); take LIGHTNING EMBLEM and DINNER BELL (V).
  • Go to Broken Room.
  • Place LIGHTNING EMBLEM (W); take MEREDITH'S KNIFE (X).
  • Go to Ravenhearst Chamber.
Mystery Case Files: Moths to a Flame
  • Place MEREDITH'S KNIFE (Y).
  • Hang DINNER BELL (Z); select symbols (1-3).
  • Play HOP (A); receive CASSETTE C.
  • CASSETTE C on AUTOMATON HEAD.
  • Go to Broken Room.
Mystery Case Files: Moths to a Flame
  • Open door; take COSMIC SLIDER and INK CONTAINER (B).
  • Walk down.
  • Place INK CONTAINER (C).
  • Go (D).
Mystery Case Files: Moths to a Flame
  • Place AUTOMATON HEAD (E); swap shoes (F).
  • Take STRANGE JARS 3/3 and BELT CENTERPIECE (G).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place STRANGE JARS 3/3; solution (H).
  • Take MEREDITH'S SCHEDULE and HYDRAULIC TANK (I).
  • Go (J).
  • Place HYDRAULIC TANK (K).
Mystery Case Files: Moths to a Flame Mystery Case Files: Moths to a Flame
  • Solution (L).
  • Place COSMIC SLIDER (M). Solution (1-3).
  • Go (N).
Mystery Case Files: Moths to a Flame
  • Place BELT CENTERPIECE (O); take CLOCKWORK STARTER (P).
  • Select button (Q).
  • Place CLOCKWORK STARTER (R); take TOP HAT (S).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place TOP HAT; take BOOK ORNAMENT (T).
  • Go to Spire Top.
Mystery Case Files: Moths to a Flame
  • Select button (V). Place BOOK ORNAMENT (W); select; 3-1-4-2-3-1.
  • Take CONNECTOR (X).
  • Select button (U).
  • Place CONNECTOR (Y); take ORNAMENTAL HANDLE (Z).
  • Go to Grand Hall.
Mystery Case Files: Moths to a Flame
  • Place ORNAMENTAL HANDLE (A); select (B-Ax3).
  • Take JOLLY ROGER (C).
  • Go to Spire Top.
Mystery Case Files: Moths to a Flame
  • Select button (D).
  • Place JOLLY ROGER (E); select (F-G-E). Take MEREDITH'S SCHEDULE (H).
  • Select button (I). Place two of MEREDITH'S SCHEDULE (J). Enter 0905 (K).
  • Take key (L) and use it (M).
  • Take APPRENTICE BADGE (N).

Chapter 3: Book Room

Mystery Case Files: Moths to a Flame
  • Place APPRENTICE BADGE (O).
  • Play HOP (P); receive FENCE TIP.
  • Use FENCE TIP on scene (P1).
Mystery Case Files: Moths to a Flame
  • Take ACTIVITY BOOK 1/5-3/5 and CHAIR CONTROLS (Q).
  • Place CHAIR CONTROLS; take PENCIL and ACTIVITY BOOK 4/5 (R).
  • Use PENCIL (S); receive UPDATED HOUSE RULES.
Mystery Case Files: Moths to a Flame
  • Place UPDATED HOUSE RULES on clock; change clock to 7:25 (T), 11:40 (U), 14:20 (V), and 19:05 (W).
  • Go (X).
Mystery Case Files: Moths to a Flame
  • Take ACTIVITY BOOK 5/5 (Y).
  • Examine door (Z); receive BOOK RECOMMENDATION.
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place BOOK RECOMMENDATION. Solution (A).
  • Receive BOOK.
  • Go to Secret Hallway.
Mystery Case Files: Moths to a Flame
  • Open BOOK; take ARCHIVIST FIGURINE and NITROGLYCERINE FLASK.
  • Use NITROGLYCERINE FLASK (B).
  • Examine door; take BANNER PART (C).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place ACTIVITY BOOK 5/5 (D) and BANNER PART (E). Use clue to arrange books. Solution (F).
  • Take PROJECTOR TRAY and MINIATURE HAMMER (G).
  • Go to Secret Hallway.
Mystery Case Files: Moths to a Flame
  • Use MINIATURE HAMMER (H); take ARMCHAIR BUTTON (I).
  • Walk down.
  • Place ARMCHAIR BUTTON (2); select 3-2-5-1-4; take MISSING CANVAS 1/3 and WINDING KEY (J).
  • Go to Secret Hallway.
Mystery Case Files: Moths to a Flame
  • Place WINDING KEY (K); select: L-Kx2-L-K-L.
  • Go (M).
  • Select 3x (N).
  • Play puzzle (O).
Mystery Case Files: Moths to a Flame
  • Solution: B-C-B-D-Bx2-Cx2-A-C-Bx2-D-B-D-Bx2-C-A-C-B-D-B-D-A-D-B.
  • Take KALEIDOSCOPE.
  • Go (F).
Mystery Case Files: Moths to a Flame
  • Place KALEIDOSCOPE (G); select 290 (H).
  • Take CUSTODIAN CARD and HORIZONTAL SLIDER (I).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place HORIZONTAL SLIDER (J) and select.
  • Take AGENT FIGURINE (K).
  • Select slider (J).
  • Go (L).
Mystery Case Files: Moths to a Flame
  • Place ARCHIVIST FIGURINE and AGENT FIGURINE (M).
  • Take MISSING CANVAS 2/3 (N). Pull handle (O).
  • Go (P).
Mystery Case Files: Moths to a Flame
  • Take EMPTY TEAPOT (Q).
  • Select handle (R).
  • Use CUSTODIAN CARD (S); take MISSING CANVAS 3/3 and PROJECTOR SLIDES 1/2 (T).
  • Walk down twice.
Mystery Case Files: Moths to a Flame
  • Select slider (U).
  • Place EMPTY TEAPOT (V); receive FILLED TEAPOT.
  • Select slider (U); go forward.
  • Place MISSING CANVAS 3/3 (W).
Mystery Case Files: Moths to a Flame
  • Solution (X).
  • Take DOLL BODY and RESTORED KEY (Y).
  • Go (Z).
Mystery Case Files: Moths to a Flame
  • Take LUMP OF WAX from DOLL BODY.
  • Place FILLED TEAPOT and LUMP OF WAX (A); receive PRESSURE HANDLE.
  • Place PRESSURE HANDLE and select (B).
  • Play HOP (C); receive MECHANICAL HEART.
  • Go to Rotating Hall.
Mystery Case Files: Moths to a Flame
  • Place MECHANICAL HEART (D); receive HAROLD'S INITIALS.
  • Select Up button (F).
  • Go (G).
Mystery Case Files: Moths to a Flame
  • Look at note (H).
  • Take PROJECTOR SLIDES 2/2 (I).
  • Use RESTORED KEY; take IRON BOOKMARK and STRANGE TOME (J).
  • Place STRANGE TOME (K).
Mystery Case Files: Moths to a Flame
  • Solution (@3): B-A-D-A-Bx2-C-D-C-B-A-D-A-B-A-B-C.
  • B-A-B-C-D-A-D-C-B-C-B-Ax3-B.
  • Take LAMP FRAME.
Mystery Case Files: Moths to a Flame
  • Place LAMP FRAME (L). Select (M-N-Ox2).
  • Select books; use IRON BOOKMARK and take PROJECTOR BULB (P).
  • Walk down. Press Down button (Q).
  • Go (R).
Mystery Case Files: Moths to a Flame
  • PROJECTOR SLIDES 2/2 on PROJECTOR TRAY; take ARRANGED SLIDES.
  • Place PROJECTOR BULB and ARRANGED SLIDES (S).
  • Play HOP (T); receive TOWER ACCESS.
  • Walk down.
  • Place TOWER ACCESS (U). Select Up button twice (U1).
  • Go (V).

Chapter 4: Tower Mechanism

Mystery Case Files: Moths to a Flame
  • Take CANISTER (W).
  • Remove fuse (X).
  • Place HAROLD'S INITIALS (Y). Look at note; take RECEIVER UNIT and CHEST BUTTON (Y1).
  • Open CANISTER; take DOLL HEAD and ISOLATION TAPE.
  • Use ISOLATION TAPE (Z); receive STATUE HORN.
  • Walk down. Press the Down Button; go forward to Restoration Room.
Mystery Case Files: Moths to a Flame
  • Place STATUE HORN (A); take SHOVEL (B).
  • Place CHEST BUTTON; take CANVAS PIECES 1/2 and THREADED NEEDLE (C).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Select Down button (D); use slider (E).
  • Use SHOVEL; take SHACKLE (F).
  • Select slider (E) and the Up button (D1) twice. Go (F1).
Mystery Case Files: Moths to a Flame
  • Use SHACKLE (G) and select handle (H).
  • Go (I).
Mystery Case Files: Moths to a Flame
  • DOLL HEAD and THREADED NEEDLE on DOLL BODY; receive LUCY.
  • Place LUCY (J).
  • Take POWER SEAL and BROKEN POCKET WATCH (K).
  • Walk down.
  • Place POWER SEAL (L). Play HOP; receive FUSE.
  • Place FUSE (M); take GOLDEN GEAR (N).
  • Go to Tower Top.
  • Look at note (O1).
  • Place GOLDEN GEAR (O).
Mystery Case Files: Moths to a Flame Mystery Case Files: Moths to a Flame
  • Arrange gears (@4): (A-L).
  • Rotate triangular pieces (@5).
  • Place iron frames in the correct spots and then select Power (purple) after each placement. Solution 1-5.
Mystery Case Files: Moths to a Flame
  • Slide boxes (@6): (E-I)-(H-E)-(G-H)-(F-G)-(G-I)-(H-G)-(G-F)-(E-H)-(H-G)-(C-E)-(E-H).
  • (I-E)-(E-H)-(G-H)-(F-G)-(G-I)-(H-G)-(I-G)-(D-I)-(I-E)-(G-I)-(I-E)-(E-I)-(B-I)-(A-D)-(D-F)-(F-G)-(G-I).
  • Take tile and place (@7).
  • Swap tiles (@8).
  • Solution (@9): E-H-I-L-M-H-I-B-E-G-H-I-B-E-G-H-I-B-A-L-B-C-E-F-H-I-B-C-E.
  • Take AGENT BADGE.
Mystery Case Files: Moths to a Flame
  • Place AGENT BADGE (P).
  • Go (Q).
  • Take LIFE COIN and PLIERS (R).
  • Place RECEIVER UNIT (S); take ELEVATOR CARD (T).
  • Place ELEVATOR CARD (U); receive ELEVATOR HANDLE.
  • Place ELEVATOR HANDLE (V).
  • Go (W).
Mystery Case Files: Moths to a Flame
  • Take FIRE EMBLEMS 1/3 (X).
  • Select peephole (Y).
  • Go (Z).
Mystery Case Files: Moths to a Flame
  • Take POLE HOOK (A).
  • Play HOP (B); receive RAIL CUTTER.
  • Use PLIERS; receive CANVAS PIECES 2/2 (C).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place CANVAS PIECES 2/2; solution (D).
  • Look at note; take CUTTER BLADE.
Mystery Case Files: Moths to a Flame
  • CUTTER BLADE on RAIL CUTTER; receive GLASS CUTTER.
  • Use GLASS CUTTER (E); take SOUL POD (F).
  • Place SOUL POD (G).
Mystery Case Files: Moths to a Flame
  • Solution (@10): (F-E-D-C-Dx2-G-B-H-Gx2-A).
  • Go (I).

Chapter 5: Road

Mystery Case Files: Moths to a Flame
  • Take WINDING WRENCH, FIRE EMBLEMS 2/3, and GLUE THINNER (J).
  • Select matching birds (K). Take RAVEN HEAD (L).
  • Use POLE HOOK (M); take FURNACE HANDLE.
  • Go (N).
Mystery Case Files: Moths to a Flame
  • Take BLACK PLATE (O).
  • Go to Repository Room.
  • Use GLUE THINNER; take CALLING CARD (P).
  • Walk down twice.
Mystery Case Files: Moths to a Flame
  • Use CALLING CARD; dial 1-5-3-7 (Q). Take SKELETON KEY (R).
  • Go to Road.
  • Use SKELETON KEY (S). Select boards 5x (T).
  • Play HOP (U); receive SKULL BUCKLE.
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place SKULL BUCKLE; solution (V). Take SPREADER FRAME and MOON STONE.
  • Use WINDING WRENCH and BLACK PLATE; select the two marked areas (W).
  • Take MAILBOX HANDLE and SUNDIAL ARROW (X).
  • Go to Road.
Mystery Case Files: Moths to a Flame
  • Place BROKEN POCKET WATCH and SUNDIAL ARROW on sundial; select arrow (Y).
  • Take WAXED SKULL (Z).
  • Go to Gate.
  • Place MAILBOX HANDLE and look at note; take RASP and WINGED BOLT (Z1).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • WINGED BOLT on SPREADER FRAME; receive SPREADER TOOL.
  • Use SPREADER TOOL; take DEATH COIN (A).
  • Go to Repository Room.
Mystery Case Files: Moths to a Flame
  • Place FURNACE HANDLE and select (B). Place WAXED SKULL; take ALCHEMIST'S SKULL (C).
  • DEATH COIN and LIFE COIN on ALCHEMIST'S SKULL; take PRESSURE VALVE.
  • Place PRESSURE VALVE (D).
  • Open doors; take VIAL OF OOZE (E).
  • Go to Gate.
Mystery Case Files: Moths to a Flame
  • Place VIAL OF OOZE (F).
  • Solution (G).
  • Go forward to Manor.
Mystery Case Files: Moths to a Flame
  • Take BATTERIES and RED BUTTON (H).
  • Look at note (I).
  • Use RASP (J); receive SNUFFER.
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place RED BUTTON and select (K); take SUN STONE (L).
  • Walk down.
  • Place MOON STONE and SUN STONE (M); take RAVEN BEAK (N).
  • Go to Manor.
Mystery Case Files: Moths to a Flame
  • Place RAVEN HEAD and RAVEN BEAK (O); take FIRE EMBLEMS 3/3 (P).
  • Walk down.
  • Place FIRE EMBLEMS 3/3 (Q). Open lantern; take CHISEL (R). Use SNUFFER; take WELL HANDLE (S).
  • Go to Manor.
Mystery Case Files: Moths to a Flame
  • Place WELL HANDLE (T). Play HOP (U); receive OMEGA SYMBOL.
  • Go to Repository Room.
  • Place OMEGA SYMBOL and look at note; take BLANK AUTOMATON CARD and CAMRA CARTRIDGE (V).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Give BLANK AUTOMATON CARD; take OVERRIDE CARD (W).
  • Walk down.
  • Insert OVERRIDE CARD (X); take POWER ADJUSTER (X1).
  • Go (Y).
  • Place POWER ADJUSTER (Z).
Mystery Case Files: Moths to a Flame
  • Solution (1-18).
  • Go (A).
Mystery Case Files: Moths to a Flame
  • Take EMPTY CAMERA (B).
  • Open fridge; take KING FIGURE and JUMPER CABLES (C).
  • Look at note (D).
  • Go to Road.
Mystery Case Files: Moths to a Flame
  • CAMERA CARTRIDGE and BATTERIES in EMPTY CAMERA; receive INSTANT CAMERA.
  • Use INSTANT CAMERA (E); receive PHOTOS 1/3.
  • Go (F).
  • Use INSTANT CAMERA (G); receive PHOTOS 2/3.
  • Go to Manor.
  • Use INSTANT CAMERA (H); receive PHOTOS 3/3.
  • Go to Panic Room.
Mystery Case Files: Moths to a Flame
  • Place PHOTOS 3/3 (I). Play HOP; receive NAME PLATE.
  • Place NAME PLATE; select A and D (J).
  • Go (K).
Mystery Case Files: Moths to a Flame
  • Use CHISEL; take SNOWFLAKE BADGE (L). Place JUMPER CABLES (M).
  • Walk down.
  • Place SNOWFLAKE BADGE; take VACUUM TUBE (N).
  • Go (O).
  • Place VACUUM TUBE (P).
Mystery Case Files: Moths to a Flame
  • Arrange valves (Q).
  • Rotate balls into matching slots (R).
  • Select 1-8 (S).
  • Sequence solution (T).
  • Flip switches (U-V-Y).
Mystery Case Files: Moths to a Flame
  • Take RAVENHEARST BOX and DETECTIVE BADGE (Z).
  • Place DETECTIVE BADGE (Z1); pull handle (Z2).
  • Go (Z3).

Chapter 6: Station

Mystery Case Files: Moths to a Flame
  • Place KING FIGURE and look at note; take CORKS and RADIO DIAL (A).
  • Place RADIO DIAL (B).
  • Play HOP (C); receive RAVENHEARST EMBLEM.
  • RAVENHEARST EMBLEM on RAVENHEARST BOX; take EXIT BUTTON.
  • Place EXIT BUTTON and select (D).
  • Go (E).
Mystery Case Files: Moths to a Flame
  • Go (F).
  • Take ROLLERCOASTER TICKET (G).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Insert ROLLERCOASTER TICKET; select 1-4 (H).
  • Go (I).
  • Place CORKS (J); take FREQUENCY DIAL (K).
  • Go to Cable Car.
Mystery Case Files: Moths to a Flame
  • Place FREQUENCY DIAL (L). Turn knob until the meter fills with green. Solution (L-M-N).
  • Take PINK TROLL (O).
  • Go to Race Finish Line.
Mystery Case Files: Moths to a Flame
  • PINK TROLL on RAVENHEARST BOX; take TWO-HEADED SNAKE and CLAM OPENER.
  • Place TWO-HEADED SNAKE and look at note; take MUTOSCOPE KEY and LION TAMER'S WHIP (P).
  • Walk down.
  • Use MUTOSCOPE KEY (Q); take AQUARIUM NET (R).
  • Go (S).
Mystery Case Files: Moths to a Flame
  • Use AQUARIUM NET; take PIRANHA MEDAL (T).
  • Use CLAM OPENER; take GOLD NUGGET (U).
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place PIRANHA MEDAL; take CALMING RECORD and INDEX FINGER (V).
  • INDEX FINGER on RAVENHEARST BOX. Select items in common (W)(color-coded); take HORSESHOE MAGNET and CRYSTAL BALL.
  • Go (X).
Mystery Case Files: Moths to a Flame
  • Place GOLD NUGGET (Y).
  • Play puzzle (Z).
Mystery Case Files: Moths to a Flame
  • Take a match and strike it on matchbox (A).
  • Place (B-D)-(E-F)-(F-G)-(E-F)-(F-G)-(G-H)-(F-G)- (E-F)-(F-G)-(G-D)-(C-D)-(I-D).
  • Take STRONGEST ELIXIR (I).
Mystery Case Files: Moths to a Flame
  • HORSESHOE MAGNET on LION TAMER'S WHIP; take WHIP WITH MAGNET.
  • Use WHIP WITH MAGNET (J); receive SPOTLIGHT.
  • Go to Petting Zoo.
  • Place SPOTLIGHT (K).
  • Use STRONGEST ELIXIR (L). Play HOP (M); receive MASTER SWITCH.
  • Walk down.
Mystery Case Files: Moths to a Flame
  • Place MASTER SWITCH and select (N).
  • Go (O-P).
Mystery Case Files: Moths to a Flame
  • Take MUTOSCOPE REEL (Q).
  • Place CRYSTAL BALL (R); take CRYSTAL CORE (S).
  • Go to Station.
  • Place MUTOSCOPE REEL (T); take STUN GUN (U).
  • Go to Fun Square.
Mystery Case Files: Moths to a Flame
  • Use STUN GUN (V). Solution (1-8).
  • Take FIRST PRIZE (W).
  • Go to Petting Zoo.
Mystery Case Files: Moths to a Flame
  • Open FIRST PRIZE; take CLOWN HEADS 1/2 and SNAKE OIL.
  • Use SNAKE OIL and look at note; take CLOWN POSTER and CIRCUS BATON (X).
  • Place CALMING RECORD (X1); take MARLEENA POSTER (X2).
  • Go to Fun Square.
Mystery Case Files: Moths to a Flame
  • Place CIRCUS BATON and pull (Y); take BACKSTAGE ACCESS (Y1).
  • Walk down.
  • Use BACKSTAGE ACCESS (Z). Play HOP: receive BEARDED LADY POSTER.
  • Place BEARDED LADY POSTER, MARLEENA POSTER, CLOWN POSTER, and CRYSTAL CORE (Z1).
Mystery Case Files: Moths to a Flame
  • Solution: (B-C)-(A-H)-(G-D)-(E-F)-(B-F)-(C-E)-(G-H)-(A-D)-(E-D).
  • (F-G)-(A-C)-(B-H)-(G-C)-(A-F)-(B-D)-(E-H).
  • Take RAVEN DOLL (I).
Mystery Case Files: Moths to a Flame
  • Place RAVEN DOLL (J).
  • Go (K).
Mystery Case Files: Moths to a Flame
  • Take GIANT COIN (L).
  • Walk down.
  • Insert GIANT COIN (M) and zoom in.
  • Solution: 7-1-3-2-5-6-7-1-3-2-5-6-N.
  • Receive FAKE SWORD.
  • Go to Theater.
Mystery Case Files: Moths to a Flame
  • Place FAKE SWORD. Solution (O).
  • Take SHARP DAGGER (P).
  • Go to Fun Square.
Mystery Case Files: Moths to a Flame
  • Use SHARP DAGGER; take FINAL DRAFT (Q).
  • Go to Theater.
Mystery Case Files: Moths to a Flame
  • Place FINAL DRAFT (R). Play HOP; receive CLOWN HEADS 2/2.
  • Place CLOWN HEADS 2/2; solution (S). Take RACING FINISH FLAG.
  • Place RACING FINISH FLAG (T).
  • Take MASTER DETECTIVE BADGE (U).
  • Use MASTER DETECTIVE BADGE (V).
Mystery Case Files: Moths to a Flame
  • Solution (@1). Rotate marked elements in circle. Press Right Arrow.
  • Solution (@2). Select Right Arrow.
  • Solution (@3): Move (A) up to center, Move (B) down to center, Move (C) up to center, Move (A) down to center, Move (E) up to center, Move (A) down to center. Press Right Arrow.
  • Solution (@4): A-C-D-F-E-C-D-B-A-C-D-F-E-C-D-F. Press Right Arrow.
Mystery Case Files: Moths to a Flame
  • Solution (@5): 1-8. Press Right Arrow 2x.
  • Solution (@6). Swap pieces. Press Right Arrow.
  • Solution (@7): Place the feather halves from the bottom in matching slots at top. Just pass the leaves over the blank spaces until you find the one that fits. Press Right Arrow 2x.
  • Solution (@8): (7-6)-(2-7)-(6-4)-(9-2)-(4-9)-(1-6)-(2-1)-(6-4)-(3-2)-(8-3)-(4-8)
Mystery Case Files: Moths to a Flame
  • Solution (@9): (Bx2)-(Ax4-Bx2)-(Ax4-B)-(A-Bx2). Press Right Arrow 2x.
  • Solution (@10): Ax3-Bx7. Press Left Arrow.
  • Solution (@11): Move cylinders to expose numbers, then select the numbers from 1-10. If you select the incorrect number, the puzzle will reset. Press Left Arrow 2x.
  • Tiles solution (@12). Press Right Arrow.
Mystery Case Files: Moths to a Flame
  • Rotate elements in Ring to match those of center.
  • Solution one (@13): Candle-Dragon-Sun.
  • Solution two (@14): Umbrella-Fish-Waterdrop.
  • Solution three (@15): Airplane-Bird-Cloud.
  • Solution four (@16): Shovel-Worm-Diamond.
  • Congratulations, you've completed Mystery Case Files: Moths to a Flame!

Created at: 2019-09-20