Mystery of the Ancients: No Escape Walkthrough

Welcome to the Mystery of the Ancients: No Escape Walkthrough Get lost in a haunted house that keeps changing! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Mystery of the Ancients: No Escape game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Mystery of the Ancients: No Escape.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: The Dark Forest

Mystery of the Ancients: No Escape
  • Take FLAG (A).
  • Examine door; take GARDEN SHOVEL (B).
  • Take RUSTY KNIFE (C). Use GARDEN SHOVEL (D); take FLAG.
Mystery of the Ancients: No Escape
  • Remove flag; place 2 FLAGS (E). Take picture and ENVELOPE.
  • Open ENVELOPE; read letter. Examine necklace; take HOOKED NECKLACE.
  • Remove mat; use HOOKED NECKLACE (F). Receive TRAILER KEY.
  • Use TRAILER KEY (G).
Mystery of the Ancients: No Escape
  • Play HOP; receive HOOK (H).
  • HOP solution (I).
Mystery of the Ancients: No Escape
  • Examine (J); receive LEATHER GLOVES.
  • Use LEATHER GLOVES (K); take OILER.
  • OILER on RUSTY KNIFE; take KNIFE.
  • Use KNIFE (L); receive ROPE.
  • ROPE on HOOK; receive GRAPPLING HOOK.
  • Use GRAPPLING HOOK (M).
  • Enter Safe Room.
Mystery of the Ancients: No Escape
  • Take ROBOT PAL (N); use KNIFE. Take ORNATE BOX.
  • Take CROWBAR, SHIELD, and CROUTONS (O).
Mystery of the Ancients: No Escape
  • Use CROWBAR; give CROUTONS (P). Take DECORATIVE EMBLEM and GLIMMERING GEAR.
  • Place DECORATIVE EMBLEM (Q).
Mystery of the Ancients: No Escape
  • Solution (R).
Mystery of the Ancients: No Escape
  • Take ROBOT LEG and PENCIL (S). Give SHIELD (T); take CLOCK HANDS.
  • GLIMMERING GEAR on ORNATE BOX; take ROBOT EYE.
  • Use PENCIL (U); take CLOCK CLUE.
  • Place CLOCK HANDS; set time (V). Take ROBOT HAND.
  • ROBOT LEG, ROBOT EYE, and ROBOT HAND on ROBOT PAL; examine. Receive Map.
  • Walk forward.
Mystery of the Ancients: No Escape
  • Use ROBOT PAL (W); receive AXE.
  • Take JAR and CROSSBOW (X).
  • Walk left.
Mystery of the Ancients: No Escape
  • Use AXE (Y).
  • Use JAR. Solution (Z): use jar to catch fireflies.
  • Receive JAR OF FIREFLIES.
  • Take FLINT WITH STEEL and MONOGRAM (A). Examine ashes; take CORKSCREW HANDLE.
Mystery of the Ancients: No Escape
  • Take CAMERA FLASH and MONOGRAM (B).
  • Walk down.
  • Place JAR OF FIREFLIES (C); take DIAMOND KEY and FISHING NET (D). Place CORKSCREW HANDLE; take CORKSCREW (E).
  • Place 2 MONOGRAMS (F); open. Take DIARY and CIRCLE KEY.
  • Open DIARY. Play HOP; take WOLF TILE.
  • Walk left.
Mystery of the Ancients: No Escape
  • Use FISHING NET (G); receive POUCH.
  • WOLF TILE on POUCH; take ARROWS and COIN WITH WAX.
  • Use CIRCLE KEY and DIAMOND KEY (H); take PUMP.
  • Open car. Place PUMP; examine. Use ARROWS; receive GAS-SOAKED ARROWS (I).
  • GAS-SOAKED ARROWS and FLINT WITH STEEL on CROSSBOW; receive FIERY GROSSBOW.
  • Walk down.
Mystery of the Ancients: No Escape
  • Use FIERY CROSSBOW (J).
  • Solution (K): stop red lines inside target.
  • Walk forward.
  • Take MUG (L). Open; use FLINT WITH STEEL (M). Use COIN WITH WAX on stove; receive GOLDEN AMULET (1/4).
Mystery of the Ancients: No Escape
  • Take TEA INGREDIENTS (N). Use CORKSCREW and MUG (O); receive MUG OF COLD WATER.
  • Use ROBOT PAL (P); receive GOLDEN AMULET (2/4).
  • Walk down, then left.
  • Play HOP; receive HERBS (Q).
  • HERBS on MUG OF COLD WATER; take UNPREPARED BLEND.
  • Walk down, then forward.
Mystery of the Ancients: No Escape
  • Place UNPREPARED BLEND (R); take HERBAL TEA.
  • Give HERBAL TEA (S); receive GOLDEN AMULET (3/4).
  • Take SUGAR CUBES (T).
  • Walk down, then left.
Mystery of the Ancients: No Escape
  • Use SUGAR CUBES (U); take SUITCASE EMBLEM.
  • Walk down, then forward.
  • Place SUITCASE EMBLEM; take SCISSORS (V). Replace CAMERA FLASH (W); take RUBY (X).
  • Use SCISSORS (Y); take RUBY.
  • Walk down.
Mystery of the Ancients: No Escape
  • Examine (Z); place 2 RUBIES. Take GOLDEN AMULET (4/4).
  • Walk forward.
  • Place GOLDEN AMULET (4/4) (A).
Mystery of the Ancients: No Escape
  • Solution (B).
Mystery of the Ancients: No Escape
  • Take device (C).
  • Walk forward.

Chapter 2: The Hospital

Mystery of the Ancients: No Escape
  • Take OLD COIN and PASSWORD PLATE HALF (D).
  • Use OLD COIN (E); receive METAL NAMEPLATE. Take RED BUTTON.
Mystery of the Ancients: No Escape
  • Take CLIPBOARD (F). Place RED BUTTON (G); press.
  • Examine CLIPBOARD; take CADUCEUS TILE.
  • Walk right.
  • Select any pictures (H).
  • Take PAINT-STAINED PAPER (I).
Mystery of the Ancients: No Escape
  • Place CADUCEUS TILE (J); take SILVER KEY.
  • Walk down.
  • Use SILVER KEY (K); turn. Take TROPHY, SOLVENT, and UNDEVELOPED X-RAY.
  • SOLVENT on PAINT-STAINED PAPER; take item LIST.
  • Play HOP; receive LIGHTER (L).
Mystery of the Ancients: No Escape
  • HOP solution (M).
  • Walk right.
  • Place TROPHY (N).
Mystery of the Ancients: No Escape
  • Solution (O).
  • Take GREEN CROSS.
Mystery of the Ancients: No Escape
  • Use LIGHTER (P); take WIRE CUTTERS.
  • Walk down.
  • Use WIRE CUTTERS (Q); take ELECTRICAL TAPE.
  • Place GREEN CROSS (R); take SCALPEL.
Mystery of the Ancients: No Escape
  • Use SCALPEL (S); open. Take X-RAY (1/4) and DRIVER'S LICENSE.
  • Walk right.
  • Give DRIVER'S LICENSE (T).
  • Select any cards (U).
Mystery of the Ancients: No Escape
  • Examine each cord; use ELECTRICAL TAPE (V).
  • Place PASSWORD PLATE HALF (W); take FILE NUMBER.
  • Take FAMILY PHOTO (X).
Mystery of the Ancients: No Escape
  • Give FAMILY PHOTO (Y).
  • Select any cards (Z); take PATIENT DOCUMENTS.
  • Walk down.
  • Give PATIENT DOCUMENTS (A).
  • Walk forward.
Mystery of the Ancients: No Escape
  • Take RUBBER TOURNIQUET and WIRE (B).
  • Examine WIRE 4x; receive BENT WIRE.
  • Examine paper and packages (C); receive PILLS (1/5)-(3/5). Take PILLS (4/5)-(5/5) (D-E).
Mystery of the Ancients: No Escape
  • Use BENT WIRE (F); receive MEDICAL NIPPERS.
  • RUBBER TOURNIQUET and PILLS on MEDICAL NIPPERS; take LOADED IMPROVISED SLINGSHOT.
  • Use LOADED IMPROVISED SLINGSHOT (G).
  • Solution (H): stop red lines inside target.
Mystery of the Ancients: No Escape
  • Take SEALED JAR (I).
  • Examine SEALED JAR.
  • Use SEALED JAR (J); receive OPENED JAR.
  • Examine OPENED JAR; receive RED AND BLUE BUTTONS.
  • Examine (K); place RED AND BLUE BUTTONS.
Mystery of the Ancients: No Escape
  • Solution (L): (B-E)-(D-G)-(H-C)-(F-A).
  • (G-B)-(E-H)-(C-F)-(A-D)-(B-E)-(H-C).
  • (F-A)-(D-G)-(E-H)-(C-F)-(A-D)-(G-B).
  • Take INSULATING TAPE.
  • INSULATING TAPE on MEDICAL NIPPERS; take INSULATED NIPPERS.
Mystery of the Ancients: No Escape
  • Use INSULATED NIPPERS (M).
  • Examine (N).
  • Examine (O).
Mystery of the Ancients: No Escape
  • Examine (P).
  • Take GLASS JAR (Q). Use LIGHTER (R); take BOOK TILE.
  • Take RAG (S).
  • Walk down.
Mystery of the Ancients: No Escape
  • Use GLASS JAR (T); receive X-RAY POWDER.
  • Walk right.
  • Use RAG (U).
  • Place BOOK TILE (V); take X-RAY (2/4).
  • Walk down.
Mystery of the Ancients: No Escape
  • Solution (W): Ax2-B-A.
  • Take WINDING KEY and SIEVE.
  • Walk right.
  • Place WINDING KEY (X); examine. Take VALVE.
  • Walk down, then forward.
Mystery of the Ancients: No Escape
  • Use SIEVE (Y); receive CHEST DECORATION.
  • Use VALVE (Z); take X-RAY (3/4).
  • Walk down, then right.
  • Place CHEST DECORATION (A); take TWEEZERS.
  • Walk down, then forward.
Mystery of the Ancients: No Escape
  • Use TWEEZERS (B); receive CHEMICAL CLUE.
  • Walk down.
  • Take PHOTO DEVELOPER (C).
  • Walk forward.
  • Use PHOTO DEVELOPER and UNDEVELOPED X-RAY (D); examine. Use X-RAY POWDER; examine. Take X-RAY (4/4).
Mystery of the Ancients: No Escape
  • Place X-RAY (4/4) (E). Play HOP; receive X-RAY WITH RUNES.
  • Place METAL NAMEPLATE and X-RAY WITH RUNES (F).
Mystery of the Ancients: No Escape
  • Solution (G).
  • Take device.

Chapter 3: The Aircraft

Mystery of the Ancients: No Escape
  • Take METAL BAR (H).
  • Use METAL BAR (I); take HATCH TILE (1/3) and TOOLBOX.
  • Walk forward.
  • Take GLOBE PART (1/3) (J).
Mystery of the Ancients: No Escape
  • Take COMPASS (K).
  • Open COMPASS; take MAGNET.
  • Take TOOLBOX CODE (L).
  • Examine TOOLBOX; solution (M).
  • Take CHISEL.
Mystery of the Ancients: No Escape
  • Examine; use CHISEL (N). Take RUBY PENDANT.
  • Place RUBY PENDANT (O); take HATCH TILE (2/3) and AMMONIA.
  • Walk down.
  • Use AMMONIA (P).
Mystery of the Ancients: No Escape
  • Solution (Q).
  • Receive HATCH TILE (3/3).
Mystery of the Ancients: No Escape
  • Place HATCH TILE (3/3) (R); use MAGNET (S). Use HATCH TILE.
  • Enter Engine Room.
  • Take BOLT CUTTER HALF and GLOBE PART (2/3) (T).
Mystery of the Ancients: No Escape
  • Take STAR EMBLEM (U).
  • Walk down, then forward.
  • Place STAR EMBLEM (V); take TOOLBOX EMBLEM and GLOBE CLUE.
  • Open; take COIN (W).
  • Walk down.
Mystery of the Ancients: No Escape
  • Use COIN (X); select 497. Pull handle (Y); take GLOBE PART (3/3).
  • Place TOOLBOX EMBLEM (Z); take BOLT CUTTER HALF.
  • Combine 2 BOLT CUTTER HALVES; take BOLT CUTTERS.
Mystery of the Ancients: No Escape
  • Place GLOBE PART (3/3) and GLOBE CLUE; solution (A).
  • Play HOP; receive VALVE (B).
  • Enter Engine Room.
Mystery of the Ancients: No Escape
  • Place VALVE (C); turn. Take WRENCH (D). Use BOLT CUTTERS (E); receive ROBOT ARM.
  • Examine ROBOT ARM; remove cloth. Take METAL BRACELET.
  • Examine; use BOLT CUTTERS (F). Take SCREEN. Use BOLT CUTTERS (G); receive DUMMY FINGER.
  • CHISEL on DUMMY FINGER; take RING.
  • Walk down, then forward.
Mystery of the Ancients: No Escape
  • Use WRENCH (H); receive WALKIE-TALKIES.
  • Use RING and METAL BACELET (I); take TUMBLER SWITCH.
  • Replace SCREEN (J); examine.
Mystery of the Ancients: No Escape
  • Solution (K).
  • Take BATTERIES.
  • Go to Engine Room.
Mystery of the Ancients: No Escape
  • Place TUMBLER SWITCH (L).
  • Solution (M).
Mystery of the Ancients: No Escape Mystery of the Ancients: No Escape
  • Solution (N): A-D-C-D-A-E-C-E-A.
  • Solution (O).
  • Take BATTERIES.
  • Open WALKIE-TALKIES; use 2 BATTERIES.
Mystery of the Ancients: No Escape
  • Give WALKIE-TALKIES (P).
  • Walk down, then forward.
  • Play HOP (Q).
  • Go to Engine Room.
  • Take device (R).

Chapter 4: Frank's Room

Mystery of the Ancients: No Escape
  • Take BROKEN FISHING ROD, STONE BLADE, and RUBBER GLOVES (S).
  • Walk forward.
Mystery of the Ancients: No Escape
  • Take FISHING LINE (T).
  • Use RUBBER GLOVES (U); receive FISHHOOK.
  • FISHING LINE and FISHHOOK on BROKEN FISHING ROD; take FISHING ROD.
  • Use FISHING ROD (V); receive FORKED LEVER.
  • Place FORKED LEVER (W); pull.
Mystery of the Ancients: No Escape
  • Take FLASHLIGHT (X).
  • Walk down.
  • Use FLASHLIGHT; take FISH TILE, FEATHER DUSTER, and MAGNIFYING LENS (Y).
  • Place FISH TILE (Z); open. Take HEX WRENCH.
  • Walk forward.
Mystery of the Ancients: No Escape
  • Use HEX WRENCH (A); take ROBOT EYE.
  • Use FEATHER DUSTER (B); take FEATHER (1/4) and STONE BOOK.
  • Walk down.
  • Place ROBOT EYE (C); take GOLEM HEART.
  • Walk forward.
Mystery of the Ancients: No Escape
  • Place GOLEM HEART (D); take SHELL BUTTON.
  • Place SHELL BUTTON (E).
Mystery of the Ancients: No Escape
  • Solution (F).
  • Go right.
Mystery of the Ancients: No Escape
  • Examine (G).
  • Solution (H): align yellow cursors to take each object.
Mystery of the Ancients: No Escape
  • Examine (1-4).
  • Give STONE BOOK (I); take BOX TILES (1/3).
Mystery of the Ancients: No Escape
  • Take STONE HILT, WINCH HANDLE, and PLIERS (J).
  • Walk down.
Mystery of the Ancients: No Escape
  • Use PLIERS (K); receive STONE CROSS GUARD.
  • Place WINCH HANDLE (L); turn.
  • Take SHOVEL (M).
  • Walk down.
Mystery of the Ancients: No Escape
  • Use SHOVEL (N); take INDUSTRIAL-STRENGTH GLUE and FEATHER (2/4). Use FISHING ROD; receive FLUTE.
  • STONE HILT, STONE CROSS GUARD, and INDUSTRIAL-STRENGTH GLUE on STONE BLADE; take STONE SWORD.
  • Go forward, then right.
  • Give FLUTE (O); take BOX TILES (2/3).
  • Give STONE SWORD (P); take BOX TILES (3/3).
  • Walk down twice.
Mystery of the Ancients: No Escape
  • Place BOX TILES (3/3) (Q); take FISH FOOD and GEAR (1/2).
  • Go forward, then right.
  • Give FISH FOOD (R); take WATER TANK BUTTON.
  • Walk down.
Mystery of the Ancients: No Escape
  • Replace WATER TANK BUTTON (S); press. Take SKULL.
  • Go right.
  • Place SKULL (T); take shell.
  • Play HOP; receive SHELL EMBLEM.
  • Place SHELL EMBLEM (U).
Mystery of the Ancients: No Escape
  • Solution (V).
  • Go up.
Mystery of the Ancients: No Escape
  • Take FEATHER (3/4), FLOWER PENDANT, HANDKERCHIEF, and SMALL CHEST (W).
  • Walk down twice.
Mystery of the Ancients: No Escape
  • Use HANDKERCHIEF (X).
  • Examine SMALL CHEST; solution (Y).
  • Take FEATHER (4/4) and LIGHTNING TILE.
  • Place LIGHTNING TILE (Z). Press button; take LIGHTBULB.
  • Walk right, then forward.
Mystery of the Ancients: No Escape
  • Place FEATHER (4/4); solution (A).
  • Take CASTLE TILE HALF (B).
  • Examine; place LIGHTBULB and MAGNIFYING LENS (C).
  • Walk down.
Mystery of the Ancients: No Escape
  • Solution (D): A-Cx2-B-A-B.
  • Take GEAR (2/2).
  • Go forward.
  • Open; place GEAR (2/2) (E).
  • Take MINING PICK (F).
  • Walk down twice.
Mystery of the Ancients: No Escape
  • Use MINING PICK (G); take CHARGED BATTERY.
  • Walk down.
  • Examine; place CHARGED BATTERY (H). Take TINY KEY.
  • TINY KEY on FLOWER PENDANT; take FLOWER AMULET.
  • Walk forward, then right.
  • Place FLOWER AMULET (I); take SICKLE.
  • Walk down twice.
Mystery of the Ancients: No Escape
  • Use SICKLE; take SOLVENT (J).
  • Go Backstage.
  • Pour SOLVENT (K). Play HOP; take CASTLE TILE HALF.
  • Place 2 CASTLE TILE HALVES (L).
Mystery of the Ancients: No Escape
  • Solution (M).

Chapter 5: The Castle

Mystery of the Ancients: No Escape
  • Take KNIGHT FIGURINE and CORKSCREW (N).
  • Place KNIGHT FIGURINE (O).
Mystery of the Ancients: No Escape
  • Solution (P).
Mystery of the Ancients: No Escape
  • Take TWEEZERS, DOOR CLUE, GREEN CRYSTAL, PEBBLES, BROKEN REACTOR, and CATAPULT HANDLE (Q).
  • Play HOP; receive CHEST KEY (R).
Mystery of the Ancients: No Escape
  • Use CHEST KEY (S); open. Take CHAIN.
  • Place CATAPULT HANDLE and CHAIN (T).
  • Examine; solution is random (U).
  • Walk forward.
Mystery of the Ancients: No Escape
  • Take SCREWDRIVER (V).
  • Place GREEN CRYSTAL (W).
Mystery of the Ancients: No Escape
  • Solution (X).
  • Take COSTUME REACTOR.
  • Try to walk right.
Mystery of the Ancients: No Escape
  • Take DISCHARGED SUIT (Y). Use TWEEZERS (Z); receive COIN.
  • Take SLING (A). Use SCREWDRIVER (B); take REACTOR BATTERY. Use COIN (C); take HORSE FIGURINE.
  • Examine BROKEN REACTOR; use SCREWDRIVER. Open; use REACTOR BATTERY. Take COSTUME REACTOR.
  • Walk down.
Mystery of the Ancients: No Escape
  • Place HORSE FIGURINE (D); take COSTUME REACTOR.
  • 3 COSTUME REACTORS on DISCHARGED SUIT; take CHARGED SUIT.
  • Walk forward.
  • Use CHARGED SUIT (E).
Mystery of the Ancients: No Escape
  • Take GUN BARREL (F). Use CORKSCREW (G); take OILER.
  • Take FORKED BRANCH and NIPPERS (H).
  • SLING and PEBBLES on FORKED BRANCH; take LOADED SLINGSHOT.
  • Use OILER and SCREWDRIVER (I).
Mystery of the Ancients: No Escape
  • Solution (J).
Mystery of the Ancients: No Escape
  • Take GUN CARTRIDGE and SHARP GLASS (K).
  • Walk down.
  • Use LOADED SLINGSHOT (L).
  • Solution (M): stop red lines inside target.
  • Take ROPE LADDER.
  • Walk down.
Mystery of the Ancients: No Escape
  • Use SHARP GLASS (N); take MALLET WITH CHISEL.
  • Use NIPPERS (O); receive WIRE.
  • Walk forward, then right.
  • Use ROPE LADDER (P).
  • Take SCOOP NET (Q). Use MALLET WITH CHISEL (R); receive RED CRYSTAL.
Mystery of the Ancients: No Escape
  • Use MALLET WITH CHISEL (S); receive BLUE CRYSTAL.
  • Walk down twice.
  • Use SCOOP NET (T); receive COIN.
  • Walk forward.
  • Use COIN (U); take MINER STATUETTE.
  • Walk right.
Mystery of the Ancients: No Escape
  • Place MINER STATUETTE (V); take GUN STOCK.
  • Walk down.
  • Place GUN CARTRIDGE, GUN BARREL, WIRE, and GUN STOCK; take LASER GUN (W).
  • Walk right.
  • Use LASER GUN (X).
Mystery of the Ancients: No Escape
  • Open; take YELLOW CRYSTAL (Y).
  • Walk down.
  • Place RED CRYSTAL, BLUE CRYSTAL, and YELLOW CRYSTAL (Z).
  • Walk left.
  • Take COIN, WATER TILE, and MAGIC LENS (A).
Mystery of the Ancients: No Escape
  • Use MAGIC LENS (B); play HOP.
  • Place MAGIC LENS (C).
  • Take DRILL (D).
  • Walk down.
Mystery of the Ancients: No Escape
  • Use COIN (E); take MODEL CAR.
  • Open; place MODEL CAR (F). Take FRICTION TAPE.
  • Walk down.
Mystery of the Ancients: No Escape
  • Place WATER TILE; press (G). Take RASP HANDLE.
  • Walk forward, then right.
  • Place RASP HANDLE (H); take RASP.
  • Walk down twice.
  • Use RASP (I); receive PIPE.
  • DRILL on PIPE; take ORGAN PIPE.
  • Walk forward, then left.
Mystery of the Ancients: No Escape
  • Examine; use FRICTION TAPE (J). Press button (K).
  • Play HOP; receive MUSICAL NOTES (L).
  • Place ORGAN PIPE and MUSICAL NOTES (M).
Mystery of the Ancients: No Escape
  • Solution (N).

Chapter 6: Beatrice

Mystery of the Ancients: No Escape
  • Examine scene.
  • Take PIKE POLE (O).
  • Use PIKE POLE (P).
  • Take LEVER (Q).
Mystery of the Ancients: No Escape
  • Take GEAR and WRENCH (R).
  • Use WRENCH (S); take GEAR.
  • Place 2 GEARS (T).
  • Replace LEVER (U); pull.
Mystery of the Ancients: No Escape
  • Take KEYS (V).
  • Use KEYS (W).
  • Talk (X); receive SKULL TILE.
Mystery of the Ancients: No Escape
  • Place SKULL TILE (Y). Play HOP; receive PUZZLE TILE.
  • Examine (Z); place PUZZLE TILE.
Mystery of the Ancients: No Escape
  • Solution (A): (A-B)-(F-J)-(L-K)-(G-C)-(D-A)-(E-F).
  • (I-E)-(H-I)-(C-D)-(K-G)-(I-L)-(L-K)-(J-L).
  • (F-J)-(B-F)-(E-B)-(D-E)-(E-I)-(G-C)-(C-D).
  • (F-E)-(I-H)-(H-G)-(L-I)-(G-H)-(J-L).
  • Take PALETTE.
Mystery of the Ancients: No Escape
  • Use KEYS (B).
  • Walk forward.
  • Take ELECTICAL TAPE and FILE (C).
  • Use ELECTRICAL TAPE (D); take TOOLBOX TOKEN. Flip switch.
  • Place TOOLBOX TOKEN (E); take SHEARS.
  • Walk down.
Mystery of the Ancients: No Escape
  • Use SHEARS (F); receive HELMET DECORATION (1/2).
  • Use FILE (G). Open; take ROPE and CORKSCREW.
  • Use PALETTE (H). Play HOP; take WEIGHT (1/2) and GLASS SHARD.
  • Walk forward.
Mystery of the Ancients: No Escape
  • Use GLASS SHARD (I).
  • Solution (J).
Mystery of the Ancients: No Escape
  • Take DECORATIVE TILE and HAT (K).
  • Walk down.
  • Place DECORATIVE TILE (L); take CHAINSAW.
  • Use CHAINSAW (M).
Mystery of the Ancients: No Escape
  • Take TELESCOPE HANDLE (N).
  • Place HAT (O); take MONOCLE.
  • Examine MONOCLE; take LENS.
  • Walk forward.
  • Replace LENS and TELESCOPE HANDLE (P).
Mystery of the Ancients: No Escape Mystery of the Ancients: No Escape
  • Solution (Q-R).
Mystery of the Ancients: No Escape
  • Solution (S).
Mystery of the Ancients: No Escape
  • Use CORKSCREW (T); take WEIGHT (2/2).
  • Use ROPE (U); take FEATHER DUSTER.
Mystery of the Ancients: No Escape
  • Use FEATHER DUSTER (V); take SKULL TOKEN.
  • Walk down.
  • Place WEIGHT (2/2) (W); examine (X).
Mystery of the Ancients: No Escape
  • Solution (Y).
  • Take CABINET BUTTON.
Mystery of the Ancients: No Escape
  • Use FEATHER DUSTER (Z); take HELMET DECORATION (2/2).
  • Walk forward.
  • Replace CABINET BUTTON (A); take FEATHER TOKEN.
Mystery of the Ancients: No Escape
  • Place HELMET DECORATION (2/2) (B); take LIBRARY KEY.
  • Use LIBRARY KEY; take BOOK TOKEN (C).
  • Place SKULL TOKEN, FEATHER TOKEN, and BOOK TOKEN; read book (D).
  • Play HOP; receive BLACK BOOK.
  • Walk down twice.
Mystery of the Ancients: No Escape
  • Use BLACK BOOK (E).
  • Open door (F).
  • Walk forward.
Mystery of the Ancients: No Escape
  • Solution (G): A-Bx2-Ax2.
Mystery of the Ancients: No Escape
  • Solutions are random (H-I).
  • Congratulations! You have completed Mystery of the Ancients: No Escape.

Created at: 2019-03-22