Sacra Terra: Angelic Night Walkthrough

Welcome to the Sacra Terra: Angelic Night Walkthrough! The demons of the Seven Deadly Sins have broken free of their fiery prison and taken up residence in Sacra Terra! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Sacra Terra: Angelic Night game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Alawar, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • Click on CHANGE PLAYER to change the current player.
  • Click on PLAY to start playing.
  • Click on OPTIONS to change the screen resolution, sound effects volume, music volume, and cursor.
  • Change the game settings by clicking on OPTIONS.
  • To exit the game, click on QUIT.
  • Items you find are automatically placed in your inventory.
  • Important information and events that take place in the game are automatically recorded in your journal.
  • The map is also located in the journal. It displays all of the locations where there is something to do.
  • To pause the game, click on MENU.
  • If you are stuck in the game, click on HINT. This button recharges over time, giving you unlimited hints.

Chapter 1: Hospital

Sacra Terra: Angelic Night Sacra Terra: Angelic Night Sacra Terra: Angelic Night
  • As the game opens, you're in the Ward. Click on the door to see that it's closed.
  • Click on the POSTER (A) on the wall.
  • Place the POSTER (A) under the door.
  • Click the teddy bear to acquire the SYRINGE (B).
  • Use the SYRINGE to push the KEY (C) out of the keyhole.
  • Click on the POSTER again.
  • Pick up the KEY (C).
  • Use the KEY (C) to open the door.
  • Exit the Ward.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the STONE (E).
  • Find the first of 42 Beyond Objects.
  • Pick up the FIRE EXTINGUISHER (D).
  • Use the STONE (E) to break the window.
  • Enter the Hall.

Chapter 2: Square

Sacra Terra: Angelic Night Sacra Terra: Angelic Night Sacra Terra: Angelic Night
  • Find the second Beyond Object.
  • Click on the mirror on the wall. It will break.
  • Pick up the MOLECULE PART (F).
  • Click on the table to acquire the FIGURINE (G).
  • Click on the chair.
  • Pick up the WINGS (H) near the book.
  • Place the FIGURINE (G) and the WINGS (H) on the door.
  • Go outside.
  • Find the third Beyond Object near the cannon.
  • Find the fourth Beyond Object near the statue.
  • Go to the left. You will be at the Administration Building Entrance.
Sacra Terra: Angelic Night Sacra Terra: Angelic Night Sacra Terra: Angelic Night
  • Pick up the ORB (I) on the stairs.
  • Pick up the SWORD (J) near the iron bars.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the FUNNEL (K).
  • Find the fifth Beyond Object.
  • Go to the Bridge.
  • Find the sixth Beyond Object.
  • Click on the statue to pick up the BOOK (L).
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the SPONGE (M).
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  • Return to the Hospital Reception area.
  • Use the SPONGE (M) to wipe the grime off the plate.
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  • Place each token in its corresponding slot.
  • Pick up the LOCKET (N).
  • Go to the Cathedral Entrance.
  • Pick up the CROWN (O) on the stairs.
  • Find the seventh Beyond Object.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the CORKSCREW (P).
Sacra Terra: Angelic Night Sacra Terra: Angelic Night Sacra Terra: Angelic Night
  • Give the CROWN (O) to the girl on the left.
  • Give the SWORD (J) to the knight.
  • Give the ORB (I) to the girl on the right.
  • Give the LOCKET (N) to the priest.
  • Enter the Cathedral.
  • Find the eighth Beyond Object.
  • Pick up the RUNE (Q).
  • Place the RUNE (Q) in the magic circle.
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  • Pick up the SNAKE HEAD (R).
  • Go outside.
  • Pick up the FISHING ROD (S).
  • Go to the Bridge.
  • Use the FISHING ROD (S) to acquire the SLINGSHOT (T).
  • Go to the Monument.
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  • Use the SLINGSHOT (T) to strike the crow.
  • Pick up the PLANET (U).
  • Go to the Hospital Corridor.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the GAS CAN (V).
  • The door on the left has a lock with a planet puzzle. Click on the lock.
  • Place the PLANET (U) on the puzzle.
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  • Complete the mini-game by following the steps shown in the screenshots on this page.
  • Go to the Laboratory.
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  • Find the ninth Beyond Object.
  • Pick up the FLASK (W) on the table.
  • Pick up the CROWBAR (X) near the safe.
  • Go to the Administration Building Entrance.
  • Use the CROWBAR (X) to remove the planks from the door.
  • Remove the HACKSAW (Y) from the door handle.
  • Use the HACKSAW (Y) to saw through the bars blocking entrance into the Cellar.
  • Enter the Cellar.
  • Find the 10th Beyond Object.
  • Assemble the power generator, which is in pieces on the right side of the room, according to the top screenshot on page 13.
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  • Place the FUNNEL (K) on the generator.
  • Use the GAS CAN (V) to fill the tank with fuel.
  • Press the green button to start the generator.
  • Pull the lever to switch on the light.
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  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the ROPE (Z).
  • Go to the Administration Foyer.

Chapter 3: The First Floor

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  • Find the 11th Beyond Object.
  • Enter the Corridor beyond the clock.
  • Find the 12th Beyond Object.
  • Pick up the STETHOSCOPE (A1) on the chair.
  • Place the missing BOOK (L) on the door.
  • Go to the Hospital Corridor.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the GLASS CUTTER (B1).
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  • Go to Laboratory.
  • Place the STETHOSCOPE (A1) on the safe.
  • One by one, rotate each knob until you hear a click.
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  • Pick up the RUNE (C1) in the safe.
  • Go to the Cathedral.
  • Place the RUNE (C1) in the magic circle.
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  • Pick up the PAINTING (D1).
  • Go to the Administration Corridor.
  • Locate the painting on the wall.
  • Place the PAINTING (D1) near the painting on the wall to launch a mini-game.
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  • Find the matches to complete the mini-game. Refer to the top screenshot on this page.
  • Pick up the CLOCK HAND (E1) in the cache that opens.
  • Go to the Administration Foyer.
  • Place the CLOCK HAND (E1) on the clock.
  • Set the time to match one of the times shown in the screenshot at the bottom of this page.
  • Enter the Dining Hall.
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  • Find the 13th Beyond Object.
  • Go to the Kitchen.
  • Find the 14th Beyond Object.
  • Pick up the REFRIGERATOR HANDLE (K1).
  • Pick up the WORMWOOD (G1) on the floor.
  • Pick up the BLACK PEPPER (H1) near the cake.
  • Find the CINNAMON (I1) and the OIL (J1) in the cupboard.
  • Prepare the poison:
  • Cut the WORMWOOD (G1). Put it in the boiling water.
  • Grind up the BLACK PEPPER (H1). Put it in the boiling water.
  • Grind up the CINNAMON (I1) using the mortar and pestle. Put it in the boiling water.
  • Add the SNAKE HEAD (R) to the boiling water.
  • Use the CORKSCREW (P) to remove the cork from the jar of acid. Pour the liquid into the boiling water.
  • Go to the Dining Hall.
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  • Place the REFRIGERATOR HANDLE (K1) on the fridge.
  • Pick up the GARLIC (L1) and the KEY (M1).
  • Go to the Administration Foyer.
  • Use the KEY (M1) to remove the chains from the book.
  • Pick up the BOOK (N1).
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  • Go to the Administration Corridor.
  • Place the BOOK (N1) on the door.
  • Open the lock by pressing the books in the order shown in the bottom screenshot on this page.
  • Enter the Library.
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  • Find the 15th Beyond Object.
  • Pick up the CROCODILE (P1) on the table.
  • Pick up the ELEPHANT (Q1) on the armchair.
  • Pick up the TOAD (O1) on the floor.
  • Find the NUTS (S1) above the fireplace.
  • Use the FIRE EXTINGUISHER (D) to put out the fire.
  • Pick up the DRAGON (R1).
  • Arrange the animals on the map as shown in the second screenshot on this page.
  • Go to the Kitchen.
  • Chop up the GARLIC (L1). Place it in the boiling water.
  • Use the nutcracker to crack the NUTS (S1). Place them in the boiling water.
  • Pick up the spoon.
  • Stir the poison.
  • Fill the SYRINGE (B) with the potion.
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  • Use the SYRINGE (B) on the cake.
  • Pick up the POISONED CAKE (T1).
  • Go to the Dining Hall.
  • Give the POISONED CAKE (T1) to the demon to defeat him.
  • Pick up the SCALPEL (U1) on the chair on which the demon was sitting.
  • Go to the Administration Corridor.
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  • Use the SCALPEL (U1) to cut the carpet.
  • Look in the cache. Take the TWEEZERS (V1).
  • Go outside.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the WIRE CUTTERS (W1).
  • Go to the Bridge.
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  • Use the WIRE CUTTERS (W1) to cut the chain on the statue near the Bridge.
  • Pick up the LOCKET (X1).
  • Use the TWEEZERS (V1) to remove the PENGUIN (Y1) from the birdhouse.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the WRENCH (Z1).
  • Go to the Library.
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  • Put the LOCKET (X1) in the angel above the fireplace.
  • Take the KANGAROO (A2) from the cache that opens.
  • Place the missing animals on the map:
  • Crocodile - South America
  • Elephant - Africa
  • Toad - France
  • Dragon - Japan
  • Kangaroo - Australia
  • Penguin - Antarctica
  • Enter the Secret Chamber.
  • Find the 16th Beyond Object.
  • Pick up the MASK (G2) near the voodoo doll on the table.
  • Pick up the MOLECULE PART (B2) on the chair.
  • Take the MASK (F2) off the photo of the Morbile family.
  • Use the SCALPEL (U1) to cut the seams on the mannequin. Take the RUNE (C2).
  • Use the WRENCH (Z1) on the vent to open it.
  • Pick up the MASK (E2).
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  • Return to the Administration Corridor.
  • Place the MASKS (F2, G2, E2) in the cache on the floor.
  • Launch the mini-game. Arrange the masks according to the second screenshot on this page.
  • Pick up the SHIELD (H1) in the cache that opens.
  • Go to the Cathedral.

Chapter 4: Dungeon

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  • Place the RUNE (C2) in the magic circle.
  • Pick up the GEM (I2).
  • Go to the Bridge.
  • Give the SHIELD (H1) to the statue.
  • Rotate the SHIELD several times, until the bridge is in position.
  • Go over the Bridge to outside the Well.
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  • Find the 17th Beyond Object.
  • Place the ROPE (Z) on the well.
  • Descend into the Well.
  • Find the 18th Beyond Object.
  • Note that the lights are out. Climb the rope.
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  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the LEVER (J2).
  • Go to the Cellar.
  • Place the LEVER (J2) on the generator.
  • Click on the switch to turn on the lights in the Well.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the SHOVEL (K2).
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  • Go to the Well.
  • Use the SHOVEL (K2) to remove some of the soil.
  • Pick up the BAG WITH MONEY (L2).
  • Go to the Dungeon.
  • Find the 19th Beyond Object.
  • Pick up the MATCHES on the railing in the middle of the room.
  • Click on the door on the right.
  • Use the GEM (I2) to unlock the door.
  • Enter the Alchemist's room.
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  • Find the 20th Beyond Object.
  • Pick up the coins (O2) in the pan on the floor.
  • Find the GUILLOTINE BLADE on the table (N2).
  • Fill the FLASK (W) with acid.
  • Put the MOLECULE PARTS (F and B2) in the corresponding slots in the wall.
  • Exit the room.
  • Use the GUILLOTINE BLADE (N2) on the middle door.
  • Pull the lever to cut through the bar and open the door.
  • Enter the Torture Chamber.
  • Find the 21st Beyond Object.
  • Pick up the MOLECULE PART (P2) in the torture chair.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the BLACK STONES (Q2).
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  • Enter the Winery.
  • Find the 22nd Beyond Object.
  • Click on the cloth in the upper left corner of the game screen to remove it.
  • Pick up the RUNE (U2).
  • Use the GLASS CUTTER (B1) to cut the GLASS (R2).
  • Take the bottles of RED and WHITE WINE (S2 and T2).
  • Exit the Well.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the POT (V2).
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  • Go to the Bridge. Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the FIREWOOD (W2).
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  • Go to the Cathedral.
  • Place the RUNE (U2) in the magic circle.
  • Pick up the COIN (X2).
  • Go to the Torture Chamber.
  • Place the FIREWOOD (W2) and the POT (V2) in the fireplace.
  • Pour the acid into the pot (W).
  • Go to the Dungeon.
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  • Insert the COIN (X2) in the left door.
  • Enter the Treasury.
  • Find the 23rd Beyond Object.
  • Place the BAG WITH MONEY (L2) in the cage on the right.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the WHITE STONES.
  • Go to the Graveyard Gate.
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  • Find the 24th Beyond Object.
  • Place WHITE AND BLACK STONES (Q2 and Y2) on the scales.
  • Balance the scales to open the Graveyard Gate.
  • Enter the Graveyard.
  • Find the 25th Beyond Object.
  • Pick up the RUNE (Z2).
  • Go to the Cathedral.
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  • Place the RUNE (Z2) in the magic circle.
  • Pick up the SILVER FIGURINES (A3).
  • Go to the Torture Chamber.
  • Use the MATCHES (M2) to light the fire.
  • Put the SILVER FIGURINES (A3) in the pot to get the POT WITH SILVER (B3).
  • Go to the Alchemist's room.
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  • Place the POT WITH SILVER (B3) in the pan on the floor.
  • Place the GLASS (R2) in the pan.
  • Pick up the MIRROR (C3).
  • Go to the Wine Cellar.
  • Place the MIRROR (C3) in front of the demon to defeat it.
  • Pick up the HANDLE (D3) off the bench on which the demon was sitting.
  • Go to the Torture Chamber.
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  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the GOBLET (E3).
  • Use the HANDLE (D3) to open the IRON MAIDEN.
  • Pick up the MOLECULE PART.
  • Go to the Alchemist's room.
  • Place the missing MOLECULE PARTS (P2 and F3) in the slots.
  • Grab the ROSE (G3) from the cache that opens.
  • Go to the Graveyard.
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  • Place the GOBLET (E3) in front of the Crypt.
  • Give the ROSE (G3) to the angel above the door.
  • Pick up the key (H3) in the cache that opens.
  • Use the KEY (H3) to open the crypt gate.
  • Enter the Crypt.
  • Find the 26th Beyond Object.
  • Pick up the WINGS (I3) above Angel's coffin.
  • Pick up the RUNE (J3) on Maria's coffin.
  • Go to the Cathedral Entrance.
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  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the RAKE (K3).
  • Place the RUNE (J3) in the magic circle.
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  • Pick up the SPECIAL LAMP (L3).
  • Go to the Crypt.
  • Place the SPECIAL LAMP (L3) on the Eternal Light.
  • Go to the Treasury.
  • Place the Eternal Light on the bag with money to defeat the demon.
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  • Find the cache hidden behind the fallen painting.
  • Place the COINS (O2) in the cache.
  • Complete the mini-game by arranging the coins as shown in the bottom two screenshots on this page.
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  • Pick up the OIL CANDLES (N3) and the RUNE (M3).
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the UMBRELLA (O3).
  • Go to the Well.

Chapter 5: The Second Floor

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  • Use the UMBRELLA (O3) to pull the LEVER (P3) through the grate.
  • Go to the Administration Building Entrance.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the WINDOW HANDLE (Q3).
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  • Go to the Cathedral.
  • Place the RUNE (M3) in the magic circle.
  • Pick up the CRYSTAL BALL (R3).
  • Go to the Cellar.
  • Place the LEVER (P3) on the generator.
  • Click on the lever to turn on the lights on the second floor.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the LENS (S3).
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  • Go to the Second Floor of the Administration Building.
  • Find the 27th Beyond Object.
  • Go right, to the Bridge to the Small Tower.
  • Find the 28th Beyond Object.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the KNIFE (T3).
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  • Go to the Second Floor Corridor.
  • Find the 29th Beyond Object.
  • Go left, to the Balcony.
  • Find the 30th Beyond Object.
  • Put the OIL CANDLES (N3) on the bowls.
  • Add OIL (J1).
  • Light them with the MATCHES (M2).
  • Place the CRYSTAL BALL (R3) in the middle.
  • Place the LENS (S3) on the camera.
  • Pick up the KEY (U3) in the book.
  • Return to the Second Floor Corridor.
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  • Use the KEY (U3) to open the door on the right.
  • Enter the Living Room.
  • Find the 31st Beyond Object.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the HAMMER (V3).
  • Place the WINDOW HANDLE (Q3) on the window to open it.
  • Return to the Second Floor Corridor.
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  • Use the HAMMER (V3) to break the glass on the fire box.
  • Use the KNIFE (T3) to cut off the HOSE (W3).
  • Go to the Living Room.
  • Use the HOSE (W3) on the window to hang the hose outside the window.
  • Descend to the ground.
  • Find the 32nd Beyond Object.
  • Pick up the KEY (X3) and the BELT (Y3).
  • Return to the Living Room.
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  • Use the KEY (X3) to open the cabinet under the clock.
  • Pick up the VIDEOTAPE (Z3).
  • Go to the Balcony.
  • Insert the VIDEOTAPE (Z3) into the camera.
  • Film the ritual.
  • Pick up the VIDEOTAPE (Z3).
  • Go to the Bridge to the Small Tower.
  • Place the BELT (Y3) on the pulley.
  • Pull the lever to lower the bridge.
  • Enter the Small Tower.
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  • Find the 33rd Beyond Object.
  • Click on the red curtain to move it.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the PRUNING SHEARS (A4).
  • Go right, to the Garden.
  • Find the 34th Beyond Object.
  • Click on the fountain.
  • Find the bottle in the water.
  • Break the bottle to acquire the HEART (B4).
  • Use the PRUNING SHEARS (A4) to cut the vines.
  • Take the LADDER (C4).
  • Use the RAKE (K3) to remove the leaves.
  • Take the BAG (D4).
  • Return to the Small Tower.
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  • Place the LADDER (C4) against the stairs.
  • Climb the stairs to Avidus' Office.
  • Find the 35th Beyond Object.
  • Pick up the HAMMER (E4) on the chair.
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  • Go to the Living Room.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the LANTERN (F4).
  • Go to the area outside the Living Room window.
  • Use the HAMMER (E4) to break down the brick barrier.
  • Enter the Armory.
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  • Find the 36th Beyond Object.
  • Hang the LANTERN (F4) on the hook in the dark niche.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the VCR (G4).
  • Go back to the Living Room.
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  • Place the VCR (G4) under the TV.
  • Insert the VIDEOTAPE into the VCR (Z3) to defeat the demon.
  • Find the SCREWDRIVER in the busted TV (H4).
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  • Go to the Bridge to the Small Tower.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the STAR (I4).
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  • Enter the Small Tower.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the PLIERS (J4).
  • Go to Avidus' Office.
  • Use the PLIERS (J4) to remove the nail from the angel.
  • Pick up the ANGEL (K4).
  • Use the SCREWDRIVER (H4) to open the fuse box.
  • Take the FUSE (L4). The lightning protecting the cache will turn off.
  • Open the cache.
  • Take the RUNE (M4).
  • Place the STAR (I4) beneath the painting.
  • Go to the Cathedral.
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  • Put the RUNE (M4) in the magic circle.
  • Pick up the STAR (N4).
  • Go to the Second Floor Corridor.
  • Place the STAR (N4) in the door lock at the end of the corridor.
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  • Complete the mini-game by placing the tokens in the corresponding circles, as shown in the first and second screenshots on this page.
  • Go to the Bridge to the Big Tower.
  • Find the 37th Beyond Object.
  • Pick up the GOBLET (O4).
  • Go back to the Garden.
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  • Place the GOBLET (O4) on the door lock.
  • Fill the goblets with WINE (T2 and S2).
  • Place the missing HEART (B4) and the ANGEL (K4) on the door lock.
  • Complete the mini-game as shown in the second and third screenshots on this page.
  • Enter the House in the Garden.
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  • Find the 38th Beyond Object.
  • Pick up the STAR near the demon (P4).
  • Go to Avidus' Office.
  • Place the STAR (P4) beneath the painting.
  • Pick up the RUNE (R4) and the BALLERINA (Q4) in the cache that opens.
  • Go to the Cathedral.
  • Put the RUNE (R4) in the magic circle.
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  • Pick up ROSE OIL (S4).
  • Go to the House in the Garden.
  • Put the BALLERINA (Q4) on the top of the music box.
  • Pick up the HARP (T4).
  • Go to the Bridge to the Big Tower.
  • Give the HARP (T4) to the angel.
  • Remove the CANDLES (U4) from the cache under the angel.
  • Go to the House in the Garden.
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  • Place the CANDLES (U4) in a circle.
  • Use the MATCHES (M2) to light the candles.
  • Pour ROSE OIL (S4) around the circle to defeat the demon.
  • Pick up the RUNE (V4).
  • Go to the Bridge to the Small Tower.

Chapter 6: Arrogance and Envy

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  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the AXE (W4).
  • Go to the Cathedral.
  • Put the RUNE (V4) in the magic circle.
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  • Grab the DISC (X4).
  • Go to the Living Room.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the HANDLE (Y4).
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  • Go to the Armory.
  • Click on the sparkles to access the hidden object area.
  • Collect every object listed at the bottom of the screen to acquire the CROSSBOW (Z4).
  • Place the DISC (X4) on the crate lock.
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  • Complete the mini-game as shown in the first two screenshots on this page.
  • Remove the TROPHY (A5) from the crate.
  • Fill the BAG (D4) with gunpowder.
  • Go to the Big Tower.
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  • Find the 39th Beyond Object.
  • Use the AXE (W4) to cut through the planks.
  • Shoot the CROSSBOW (Z4) to reach the table.
  • Pick up the KEY (B5).
  • Use the KEY to open the gate (B5).
  • Enter the Big Tower.
  • Find the 40th Beyond Object.
  • Place the FUSE (L4) in the Elevator.
  • Go up to Morbile's Office.
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  • Find the 41st Beyond Object.
  • Pick up the RECORD (C5).
  • Put the TROPHY (A5) on the stand.
  • Grab the SWORD (D5).
  • Go to the Armory.
  • Insert the SWORD (D5) in the door.
  • Pick up the RUNES (E5 and F5).
  • Grab the CANNON BALL (G5).
  • Go to the Cathedral.
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  • Place the RUNES (E5 and F5) in the magic circle.
  • Grab the STAR POWDER (H5) and the GEM (I5).
  • Go to the cannon.
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  • Add the GUNPOWDER (D4) to the cannon.
  • Put the CANNON BALL (G5) in the cannon.
  • Use the MATCHES (M2) to light the fuse, destroy the statue, and defeat the demon.
  • Go to the Alchemist's Secret Chamber under the shattered statue.
  • Find the 42nd Beyond Object.
  • Place the RECORD (C5) on the gramophone.
  • Place the HANDLE (Y4) on the gramophone.
  • Remove the RUNE (J5) from the cache that opens.
  • Go to the Cathedral.
  • Place the RUNE (J5) in the magic circle.
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  • Take the GEM (K5).
  • Return to the Alchemist's Secret Chamber.
  • Place the WINGS (I3) on the stand.
  • Put the GEMS (I5 and K5) on the stand.
  • Sprinkle the STAR POWDER (H5) on the wings.
  • Take the WINGS (L5).
  • Go to where the statue used to be.
  • Give the WINGS (L5) to the demon.
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  • Place the RUNE (M5) in the magic circle. Congratulations! You have won the main game.

Created at: 2011-09-03