Spirit Legends: Time for Change Walkthrough

Welcome to the Spirit Legends: Time for Change Walkthrough A masked man declares war on the Monster Hunters Academy! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Spirit Legends: Time for Change game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Spirit Legends: Time for Change.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Student Academy

Spirit Legends: Time for Change
  • Speak to character (A); select suitcase (B) for HOP (C); receive Bestiary.
  • Take LIGHTER, BEADS, Hint (D).
  • Take Map, SEALED SCROLL (E).
  • LIGHTER on SEALED SCROLL for GLOVE, HARMONICA and note.
Spirit Legends: Time for Change
  • Use GLOVE (F); take FISHING ROD, Tasks (G), note and SEA URCHIN (H).
  • Use FISHING ROD (I); open coat; take, open book (J); take 1/2 QUILL, POTION MAKING TEXTBOOK (K); take SULFUR ESSENCE, SHAVING BRUSH (L).
Spirit Legends: Time for Change
  • Open Bestiary; place HARMONICA, SEA URCHIN and SULFUR ESSENCE (M).
  • Place Bestiary (N).
Spirit Legends: Time for Change
  • Easy solution (O). C-B-Cx2-B-Ax4-B-Cx2-B.
Spirit Legends: Time for Change
  • Hard solution (P). A-B-Cx4-B-Ax4-B-Ax2-B-Cx4-B-Ax4-B.
  • Speak to character.
  • Go forward.
Spirit Legends: Time for Change
  • Use BEADS (Q); take REWARD CUP (R).
  • Take SHAWL, MAGNET (S).
  • Place REWARD CUP; take KNIFE HANDLE, PACKAGE (T); take, open, select book (U).
  • POTION MAKING TEXTBOOK on PACKAGE; take MEDICINE.
  • Give MEDICINE; speak to character; receive CRYSTAL (V).
Spirit Legends: Time for Change
  • Open globe, take note; use SHAWL to remove crystal (W); place CRYSTAL (X).
  • Go (Y).
  • Select chair; use 1-3.
  • Take envelope, note; BOOKSTAND, SCROLL (Z).
Spirit Legends: Time for Change
  • Use SHAVING BRUSH; take book (A); take HAMMER; use MAGNET (B); take 2/2 INKWELL AND QUILL (C).
  • Take book; place INKWELL AND QUILL, SCROLL; take BAG COMBINATION (D).
Spirit Legends: Time for Change
  • Place BAG COMBINATION (E).
  • Easy solution (F). A-Bx5-A-Bx5-A-Bx3-A-Bx7-A.
Spirit Legends: Time for Change
  • Hard solution. (G) Bx7-A-Bx2-A-Bx5-A-Bx5-A-Bx3-A-Bx7-A-Bx6-A.
  • Take SAND, MAP.
  • Go down 2x.
Spirit Legends: Time for Change
  • Place MAP (H); select 1-3; take DECORATIVE POMMEL, TWEEZERS (I).
  • Replace KNIFE HANDLE; place DECORATIVE POMMEL; take KNIFE (J).
  • Go forward 2x.
  • Select coat, use KNIFE (K); take MAN FIGURINE, photo (L).
  • Place MAN FIGURINE (M); take COOKIES (N); use TWEEZERS; receive 1/3 CABINET INLAY (O).
  • Go down 2x.
Spirit Legends: Time for Change
  • Give COOKIES (P); take note, SAMUEL TESLA PORTRAIT (Q).
  • Go forward.
  • Place SAMUEL TESLA PORTRAIT (R) for HOP (S); receive MIRROR.
  • Replace MIRROR (T).
  • Climb stairs.
Spirit Legends: Time for Change
  • Take 1/3 LENSES, NIGHT VISION DEVICE (U); use BOOK STAND, HAMMER on lock; take BROKEN MECHANICAL HORSE, CANE (V).
  • Use SAND (W); take 2/3 LENSES, SET OF TOOLS (X); use CANE (Y); open bag, take 2/3 CABINET INLAY, GIANT FEATHERS (Z).
  • Take 3/3 CABINET INLAY (A).
  • Return to Spirits History Classroom.
Spirit Legends: Time for Change
  • Place 3/3 CABINET INLAYS (B); take WOLF'S BONE (C).
  • Place WOLF'S BONE; take HAT, 3/3 LENSES (D).
  • Return to Take-off Site.
  • Replace 3/3 LENSES (E).
Spirit Legends: Time for Change Spirit Legends: Time for Change
  • Solution (F1). Rotate A one and a half-turn clockwise; place D as shown; press C.
  • Solution (F2). Rotate A one-turn clockwise; position D as shown.
  • Take COMB, VALVE.
Spirit Legends: Time for Change
  • Use VALVE; take STRONG ROPE (G).
  • Use STRONG ROPE (H); speak to character; receive MUSIC ROLL.
  • Go down.
  • Place MUSIC ROLL; read notes; take TOY HORSE DETAILS, CLOTH (I).
  • Return to Spirits History Classroom.
  • SET OF TOOLS, TOY HORSE DETAILS on BROKEN MECHANICAL HORSE for MECHANICAL HORSE.
  • Place MECHANICAL HORSE; take 1/2 GEARS, 1/3 COIN and BELT (J).
  • Return to Take-off Site.
  • Take note; place GIANT FEATHERS, CLOTH and BELT (K).

Chapter 2: City on Wheels

Spirit Legends: Time for Change
  • Select (L).
  • Take note, use COMB (M); take WHISTLE; select handle (N); use NIGHT VISION DEVICE; select (O) for HOP (P); receive POCKET FAN.
Spirit Legends: Time for Change
  • Take ROPE, 2/3 COIN and BIRD SKULL (Q).
  • Replace, select POCKET FAN; take SEA SHELL, 3/3 COIN (R); use HAT for FROG (S).
  • Speak to character; place 3/3 COINS (T); take document, BRUSH (U); take TAMING COLLAR (V).
  • WHISTLE, FROG and TAMING COLLAR on Bestiary.
  • Bestiary on creature.
Spirit Legends: Time for Change
  • Easy solution (W). F-Dx2-A-E-B-Cx2-Dx2-Fx3-D-Fx2-Ax2.
Spirit Legends: Time for Change
  • Hard solution (X). F-Dx2-A-E-B-Fx2-Ax3-E-Ax2-F-C-Fx2-B-E-D-C-Fx2-Ax2.
  • Go forward.
Spirit Legends: Time for Change
  • Speak to character; use ROPE (Y).
  • Solution (Z). Position A-B-C as shown.
  • Speak to character.
Spirit Legends: Time for Change
  • Take EMPTY FLASK, 1/2 PANTHER'S EYES; use SEA SHELL (A); take 2/2 GEARS; use BIRD SKULL; receive WING (B).
  • Place WING (C); take CROSSBOW; place 2/2 GEARS (D); take NUT (E).
  • Use CROSSBOW (F).
Spirit Legends: Time for Change
  • Easy solution (G). A-D-B-C-B E-G- H-I-G-F-J.
Spirit Legends: Time for Change Spirit Legends: Time for Change
  • Hard solution (H1-H2). B-A-C-A-D-E-F-I-G-H-G-J-L-M-N-L-K-O.
Spirit Legends: Time for Change
  • Take MATCHES (I).
  • Take note; place EMPTY FLASK; use MATCHES; use spoon on green powder (J); take ACID, STONE BESTIARY (K).
  • Use BRUSH; receive GLUE ON BRUSH; use ACID (L); open box, take MUSKET, 1/2 THREAD (M).
  • Go down 2x.
Spirit Legends: Time for Change
  • Use MUSKET (N); take 1/2 PAPER AND PENCIL, 2/2 PANTHER'S EYES (O).
  • Place 2/2 PANTHER'S EYES; take STONE SCROLL (P).
  • Go forward.
  • Take notes; place STONE BESTIARY, STONE SCROLL (Q) for HOP (R); receive LETTER.
  • Place LETTER (S); take TOWER FIGURINE (T).
  • Go forward.
Spirit Legends: Time for Change
  • Use GLUE ON BRUSH; place TOWER FIGURINE; take 2/2 PAPER AND PENCIL, SCREWDRIVER (U).
  • Use SCREWDRIVER (V); take photo, HANDLE (W).
  • Go down.
  • Place NUT, HANDLE; take 2/2 NEEDLE AND THREAD, SCOOP and TOY WINDMILL (X).
  • Go down.
  • Use SCOOP (Y); take AIR PUMP, SCREW and CAPTURED LIGHTNING (Z).
  • Return to Tower.
Spirit Legends: Time for Change
  • Use 2/2 NEEDLE AND THREAD; place AIR PUMP (A); take AIRSHIP MODEL (B).
  • TOY WINDMILL, CAPTURED LIGHTNING and AIRSHIP MODEL in Bestiary.
  • Bestiary on creature.
Spirit Legends: Time for Change
  • Easy solution (C1-C2).
  • Hard solution (D1-D2).
  • Go forward.
Spirit Legends: Time for Change
  • Select (E).
  • Take PROPELLER, MEDALLION (F).
  • Place 2/2 PAPER AND PENCIL (G); receive MEDALLION CLUE.
  • MEDALLION CLUE on MEDALLION.
Spirit Legends: Time for Change
  • Solution (H). 1-5.
  • Take CLOCK PART.
Spirit Legends: Time for Change
  • Open, place CLOCK PART (I); take LITTLE BELL, NEWSPAPER and 1/2 SPRINGS (J).
  • Replace PROPELLER; use SCREW, SCREWDRIVER; take CORK, 2/2 SPRINGS (K).
  • Place 2/2 SPRINGS (L) for HOP (M); receive ZIP LINE WHEEL.
  • Place ZIP LINE WHEEL (N).
Spirit Legends: Time for Change
  • Speak to character; receive GLASSES; take HANDLE (O).
  • Take SEALED BOTTLE (P); place HANDLE; take HEAVY GOBLET (Q).
  • Use HEAVY GOBLET (R); take NEEDLE, BLADE (S).
  • BLADE on NEWSPAPER for FAIR TICKET.
  • Place FAIR TICKET (T).
  • Go forward.
Spirit Legends: Time for Change
  • Place LITTLE BELL; take FEATHERS, LEATHER GLOVE (U).
  • Take BROKEN DART, MIRROR (V).
  • NEEDLE, CORK and FEATHERS on BROKEN DART for DART.
  • Use DART (W); take BAG OF COINS (X).
  • Give BAG OF COINS; take MEDICAL BAG (Y).
  • Go down.
Spirit Legends: Time for Change
  • Place MEDICAL BAG (Z).
  • Solution (A). Ax2-Bx5-C.
  • Speak to character; receive VICTOR'S NOTEBOOK.
  • VICTOR'S NOTEBOOK for 1/3 MAGIC SEEDS ESSENCES, HOOKED NECKLACE and BULLET.
Spirit Legends: Time for Change
  • Place MIRROR; use HOOKED NECKLACE (B).
  • Enter Wheeltown Railway Station.
  • Take WHEEL; BOTTLE OPENER (C).
  • BOTTLE OPENER on SEALED BOTTLE for OPENED WINE.
  • Use OPENED WINE (D); take DAMAGED SCOOP NET (E); use LEATHER GLOVE (F); take WRENCH (G).
Spirit Legends: Time for Change
  • Place WHEEL, WRENCH (H) for HOP (I); receive CONDUCTOR'S BADGE.
  • Place CONDUCTOR'S BADGE (J); take 2/3 MAGIC SEEDS ESSENCES, RAMROD (K).
  • Return to Device Fair.
  • Place RAMROD, BULLET (L); take TEDDY BEAR (M).
  • TEDDY BEAR for 1/2 RUBIES, WIRE, TOP HAT and 3/3 MAGIC SEEDS ESSENCES.
Spirit Legends: Time for Change
  • Place 3/3 MAGIC SEEDS ESSENCES (N); take FLOWER (O).
  • Go down.
  • FLOWER for MAGIC FLOWER, LIANA and FLUFFY STEM.
  • TOP HAT, LIANA on DAMAGED SCOOP NET for SCOOP NET.
  • Use MAGIC FLOWER, SCOOP NET for BUTTERFLY (P).
  • Place BUTTERFLY (Q).
Spirit Legends: Time for Change
  • Easy and hard solutions (R).
  • Take COLORED PIGMENT, CUTTERS.
  • Return to Wheeltown Railway Station.
Spirit Legends: Time for Change
  • Use CUTTERS (S); take SCALE use WIRE for mini-HOP (T); take STONE FLOWER.
  • Place STONE FLOWER; take 2/2 RUBIES (U).
  • Return to Device Fair.
  • Give 2/2 RUBIES (V).
Spirit Legends: Time for Change
  • Easy solution (W). (1-A)-(2-B)-(3-D)-(4-E)-(5-H)-(6-F)-(7-J)-(8-I)-(9-G).
Spirit Legends: Time for Change
  • Hard solution (X). (1-A)-(2-B)-(3-D)-(4-E)-(5-H)-(6-F)-(7-J)-(8-I)-(9-G)-(10-C).
  • Take FORTUNE COOKIE.
Spirit Legends: Time for Change
  • Give FORTUNE COOKIE (Y) take PIPE (Z).
  • Return to Wheeltown Railway Station.
  • Use PIPE (A); take COMB, TRAIN TICKET (B).
  • Give TRAIN TICKET (C); speak to character.

Chapter 3: The Train

Spirit Legends: Time for Change
  • Select (D); open drawer; take 1/2 SCORPIONS, STRONG MAN (E).
  • Remove cloth (F), take note; use COLORED PIGMENT; use FLUFFY STEM (G); select 1-3 for HOP (H); receive HEAVY ENCYCLOPEDIA.
  • Use SCALE; take 2/2 SCORPIONS, SHOE HEEL (I).
Spirit Legends: Time for Change
  • Place 2/2 SCORPIONS; take SNOW GLOBE, NAILS (J).
  • Place NAILS; use HEAVY ENCYCLOPEDIA (K).
  • Climb ladder.
  • Take HELMET, 1/2 SNOWFLAKES (L).
  • Use COMB (M); take CLAMP (N).
Spirit Legends: Time for Change
  • Place CLAMP, SHOE HEEL; take 2/2 SNOWFLAKES, ROUND KNIFE (O).
  • 2/2 SNOWFLAKES on SNOW GLOBE for OPEN SNOW GLOBE.
  • Use OPEN SNOW GLOBE (P); take PLIERS, SHORT ROPE (Q).
  • Go down.
  • PLIERS on STRONG MAN for WIND-UP STRONG MAN.
  • Use WIND-UP STRONG MAN; take WINE ENCYCLOPEDIA (R).
  • Place WINE ENCYCLOPEDIA (S).
Spirit Legends: Time for Change
  • Easy solution (T).
Spirit Legends: Time for Change
  • Hard solution (U).
  • Take PEN KEY.
Spirit Legends: Time for Change
  • Use PEN KEY (V); receive INKWELL AND PEN.
  • Enter Passenger Car.
  • Take PILLOWCASE, MOLD (W).
  • Take CARVING TOOLS; use HELMET (X); receive WATER; use INKWELL AND PEN (Y); receive CORK.
  • Use CORK (Z); take NAPKIN; use ROUND KNIFE (A); take FILTER TUBE, PAINT THINNER (B).
  • Go down.
Spirit Legends: Time for Change
  • Use WATER; take UNFINISHED EMBLEM (C).
  • Return to Passenger Car.
  • CARVING TOOLS, UNFINISHED EMBLEM on MOLD for TRAIN EMBLEM.
  • Move carpet; place TRAIN EMBLEM (D); take TOY TRAIN CAR, BRACELET (E).
  • Return to Train Roof.
  • Use PAINT THINNER; take SCARF (F).
  • PILLOWCASE, SCARF on SHORT ROPE for LONG ROPE.
  • Place LONG ROPE (G) for HOP (H); receive LITTLE BIRD.
Spirit Legends: Time for Change
  • Place LITTLE BIRD (I); take CLOSED CIGAR CASE, PENCIL (J).
  • Return to Passenger Car.
  • Place TOY TRAIN CAR, PENCIL (K).
Spirit Legends: Time for Change
  • Easy solution (L).
Spirit Legends: Time for Change
  • Hard solution (M).
  • Take CART.
Spirit Legends: Time for Change
  • Use CART (N).
  • Go forward.
  • Take CRATE (O).
  • Take DRINK UMBRELLA; use NAPKIN (P); take 1/2 CIGAR CASE AMULET; use BRACELET (Q); receive BROOM; place CRATE (R); take RING KNOB, CLOSED WALLET and GEAR (S).
Spirit Legends: Time for Change
  • Use BROOM (T); take VIAL, 2/2 CIGAR CASE AMULET; replace FILTER TUBE (U); solution (V); take POISONOUS FISH (W).
  • Return to Train Roof.
  • 2/2 CIGAR CASE AMULETS on CLOSED CIGAR CASE; take SEEDS, LIGHTER.
Spirit Legends: Time for Change
  • Give SEEDS; take BUNCH OF FEATHERS (X), FLOAT (Y).
  • Use LIGHTER, VIAL; receive TAR (Z).
  • Return to Animal Car.
  • POISONOUS FISH, FLOAT and TAR on Bestiary.
  • Bestiary on creature.
Spirit Legends: Time for Change
  • Easy solution (A). (D-J)-(H-J)-(C-J)-(A-J)-(G-J)-(B-J)-(E-J)-(K).
Spirit Legends: Time for Change
  • Hard solution (B). (E-K)-(D-K)-(F-K)-(B-K)-(C-K)-(J-K)-(L).
Spirit Legends: Time for Change
  • Take DANCER (C).
  • Go down.
  • Place GEAR, DANCER (D); take SCRAPER, CANDLE (E).
  • Go forward.
  • CANDLE on CLOSED WALLET for GARDEN GLOVES, BROCHURE.
  • Place BROCHURE; use DRINK UMBRELLA (F); select BROCHURE; take, use key (G).

Chapter 4: City

Spirit Legends: Time for Change
  • Take 1/2 DOG HEAD ON SPRING, POT (H).
  • Take WHEEL, note (I); place POT; use GARDEN GLOVES (J); take PLANT STICKS, 1/2 ALLIANCE AMULET (K).
Spirit Legends: Time for Change
  • Place RING KNOB (L); use BUNCH OF FEATHERS (M); take 2/2 ALLIANCE AMULET, FLINT AND STEEL. (N).
  • Place 2/2 ALLIANCE AMULET (O); take JACK (P).
  • Place WHEEL, JACK (Q).
  • Go forward.
Spirit Legends: Time for Change
  • Use SCRAPER (R); take CLOSED CANS; use PLANT STICKS (S) for SHARP SPUR.
  • Take note, CHAIN; COVERALL. (T).
  • SHARP SPUR on COVERALL for IMAGE PART, SCOOP and CARABINER.
  • Use CHAIN, CARABINER (U); take 2/2 DOG HEAD ON SPRING, DRY BRUSH and HOOK (V).
  • Go down.
Spirit Legends: Time for Change
  • Place 2/2 DOG HEAD ON SPRING; take CANNON BALL (W).
  • Place CANNON BALL; use FLINT AND STEEL (X) for HOP (Y); receive LONG SIGN.
  • Place LONG SIGN (Z).
  • Enter Quay.
Spirit Legends: Time for Change
  • Use SCOOP (A); take SCREW, FISHING LINE (B).
  • Take VALVE; place DRY BRUSH for WET BRUSH; place HOOK, FISHING LINE (C); take WOODEN HANDLE, BUTTON (D).
  • Return to Dark Alley.
  • Place WOODEN HANDLE (E); receive CAN OPENER.
  • CAN OPENER on CLOSED CANS for PAINTS.
  • Place IMAGE PART, PAINTS (F).
Spirit Legends: Time for Change
  • Easy and hard solutions (G). Ax4-Bx2-Cx3-D.
  • Take VICTOR'S PORTRAIT.
  • Go down.
Spirit Legends: Time for Change
  • Give VICTOR'S PORTRAIT (H); speak to character; receive COUNTER KEY.
  • Use COUNTER KEY (I); take SPYGLASS, KNITTING NEEDLE and BROKEN MECHANISM (J).
  • Return to Quay.
  • Place, select SPYGLASS (K).
Spirit Legends: Time for Change
  • Easy solution (L). Bx10-C-E-Cx8-E-Dx10-Cx13-E.
  • Hard solution (L). Cx23-B-E-Bx13-E-Ax10-E-Ax10-E.
Spirit Legends: Time for Change
  • Select matching symbols for easy/hard solution (M); take MECHANISM DETAIL (N).
  • WET BRUSH, MECHANISM DETAIL on BROKEN MECHANISM for BELL.
  • Place BELL (O) for HOP (P); receive FRUIT TRAY.
  • Place FRUIT TRAY (Q).
  • Go forward.

Chapter 5: Medical Academy

Spirit Legends: Time for Change
  • Place VALVE, SCREW; use BUTTON (R); take WATCH STRAP, LETTUCE (S).
  • Take PEN; ring bell; speak to character (T).
  • Use KNITTING NEEDLE (U); take note, FILE and EXTENDER (V).
  • Take TURTLE CRATE (W).
  • Return to Dark Alley.
  • FILE, LETTUCE on TURTLE CRATE for CRYSTAL TURTLE.
Spirit Legends: Time for Change
  • Place CRYSTAL TURTLE (X); take UMBRELLA CANE (Y).
  • Use UMBRELLA CANE (Z); take NEEDLE, GNOME'S HAT (A).
  • Return to Gardens.
  • Place GNOME'S HAT; take PRUNERS, LENSES and BLANK RECORD (B).
  • Use PRUNERS (C).
Spirit Legends: Time for Change
  • Easy solution (D). D-B-A-C-D-H-E-B-A-C-D-B-A-C-G-H-D-C-G-H.
Spirit Legends: Time for Change
  • Hard solution (E). F-D-C-A-B-C E-F-I-G-D-C-E-F-D-C-E-H-I-F-E-H-I.
  • Take BERRIES.
  • Go down.
Spirit Legends: Time for Change
  • Give BERRIES; take MEDICAL ACADEMY STAMP (F).
  • Go forward.
  • PEN, MEDICAL ACADEMY STAMP on BLANK RECORD for PATIENT'S RECORD.
  • Give PATIENT'S RECORD(G).
  • Go forward.
  • Use WATCH STRAP (H); take DAMAGED GAS MASK; place EXTENDER (I); take 1/2 FRAME PARTS, GLUE (J).
  • Take 2/2 FRAME PARTS, HAIR SLIDE (K).
Spirit Legends: Time for Change
  • Place 2/2 FRAME PARTS (L); take PEN AND INKWELL, CUTTER SET and THREAD (M).
  • LENSES, NEEDLE and THREAD on DAMAGED GAS MASK for GAS MASK.
  • Use GAS MASK (N) for HOP (O); receive COFFEE BEANS.
  • Select valve; place COFFEE BEANS; select lever (P).
  • Select handcuffs (Q).
Spirit Legends: Time for Change
  • Take MUG, BROKEN EMBLEM PART and SOAP (R).
  • Take CLOSED CANE-SWORD; use HAIR SLIDE (S); take EMBLEM PART; use SOAP (T); take DUSTER (U).
Spirit Legends: Time for Change
  • Take note; use PEN AND INKWELL, CUTTER SET (V); receive EMBLEM PART; take 1/2 SNAKE EYES (W).
  • BROKEN EMBLEM PART, EMBLEM PART and GLUE on EMBLEM PART for ACADEMY EMBLEM.
  • Place ACADEMY EMBLEM (X).
  • Go (Y).
Spirit Legends: Time for Change
  • Take SHOELACES (Z).
  • Use SHOELACES (A); take PILE OF DOCUMENTS (B).
  • Place PILE OF DOCUMENTS; take CANE (C).
  • Give CANE (D); receive PLIERS.
  • Go down.
  • Use PLIERS (E).
Spirit Legends: Time for Change
  • Easy solution (E). Ax2-B-Cx3-D-E-F-Gx3-H-K-Jx3-Ix2.
Spirit Legends: Time for Change
  • Hard solution (F). Ax2-B-Cx3-D-E-F-Gx3-H-L-Jx3-Ix3-Kx2.
  • Take METAL WING.
Spirit Legends: Time for Change
  • Place METAL WING (G).
  • Enter Balcony.
  • Take HILT (H).
  • Use DUSTER (I); take INCOMPLETE BURNER; 2/2 SNAKE EYES; use MUG for WATER (J).
  • Take OIL CAN, 1/3 MEDICAL SYMBOL and SCROLL WITH ACADEMY RULES (K).
  • 2/2 SNAKE EYES on CLOSED CANE-SWORD for CANE-SWORD.
Spirit Legends: Time for Change
  • Use CANE-SWORD (L); take SNAIL, 1/2 CHESS PIECES, HOOK and NAIL (M).
  • WATER, SCROLL WITH ACADEMY RULES and SNAIL on Bestiary.
  • Bestiary on creature.
Spirit Legends: Time for Change
  • Easy and hard solutions (N): (E-H)-(B-A)-(C-E)-(D-F)-(E-G)-(G-A).
  • Return to Hall.
Spirit Legends: Time for Change
  • Replace handle; use NAIL, HILT (O); take UMBRELLA HANDLE, STAPLE GUN and PINCERS (P).
  • Go down.
  • Use PINCERS (Q); take 2/3 MEDICAL SYMBOL, BURNER PART (R).
  • OIL CAN, BURNER PART on INCOMPLETE BURNER for BURNER.
  • Use BURNER (S); select handle; take SURGICAL TWEEZERS, 2/2 CHESS PIECES (T).
  • Return to Balcony.
Spirit Legends: Time for Change
  • Place 2/2 CHESS PIECES; take BANANA (U).
  • Give BANANA; take 3/3 MEDICAL SYMBOL (V).
  • Return to Hall.
  • Place 3/3 MEDICAL SYMBOLS (W) for HOP (X); receive WING NUT.
  • Use WING NUT; take MEDICAL SPATULA (Y).
  • Return to Balcony.
Spirit Legends: Time for Change
  • Use MEDICAL SPATULA (Z); take LASSO (A).
  • Use LASSO (B).

Chapter 6: Clifftown

Spirit Legends: Time for Change
  • Take CLOSED BOX (C).
  • Take AKHAS IMAGE, CUTTERS (D); use UMBRELLA HANDLE, STAPLE GUN (E).
Spirit Legends: Time for Change
  • Easy solution (F). (A-4)-(B-2)-(D-1)-(E-5)-(F-3).
  • Hard solution (F). (E-5)-(A-1)-(F-3)-(B-2)-(D-1)-(A-1)-(F-3)-(A-4)-(C-1).
  • Take ANIMAL SKULL.
Spirit Legends: Time for Change
  • Take NET (G).
  • Use SURGICAL TWEEZERS for FLORENA IMAGE; use ANIMAL SKULL (H); take 1/2 STATUE'S HEART (I).
  • AKHAS IMAGE, FLORENA IMAGE on CLOSED BOX take 2/2 STATUE'S HEART, GLOVE and CHAIN.
  • Place 2/2 STATUE'S HEART (J).
  • Go forward.
Spirit Legends: Time for Change
  • Place CHAIN, HOOK (K); select case for mini-HOP; receive SWORD POMMEL.
  • Take HACKSAW (L); place SWORD POMMEL; take STONE SWORD (M).
  • Use HACKSAW (N); take SCALES, CLOSED MEDALLION (O).
  • Place SCALES, STONE SWORD (P).
  • Go forward.
Spirit Legends: Time for Change
  • Take 1/3 METAL PIGEONS (Q).
  • Use GLOVE (R); take CAT TOY (S); use CUTTERS; take WAGON WHEEL CHANDELIER (T).
  • Take PORTRAIT PART (U).
  • Return to Clifftown.
Spirit Legends: Time for Change
  • Give CAT TOY (V); take 2/3 METAL PIGEONS, HUMAN FIGURINE and ENORMOUS NUT (W).
  • Place NET, WAGON WHEEL CHANDELIER and ENORMOUS NUT (X); speak to character; receive SPIRIT FIGURINE.
  • Return to Brotherhood Laboratory.
  • Place HUMAN FIGURINE, SPIRIT FIGURINE (Y) for HOP (Z); receive HUMAN AND SPIRIT LAWS.
  • Place HUMAN AND SPIRIT LAWS (A); take YO-YO (B).
  • Go down.
Spirit Legends: Time for Change
  • Use YO-YO (C); take HEAVY CANDLESTICK (D).
  • Use HEAVY CANDLESTICK (E); take 3/3 METAL PIGEONS, SCREWDRIVER (F).
  • Go down.
  • Place 3/3 METAL PIGEONS (G); take note (H), BRUSH (I).
  • Return to Brotherhood Laboratory.
  • PORTRAIT PART, SCREWDRIVER and BRUSH on CLOSED MEDALLION for note, VICTOR'S WEDDING RING.
Spirit Legends: Time for Change
  • Place VICTOR'S WEDDING RING (J); receive VICTOR'S CANE.
  • Use VICTOR'S CANE (K).
Spirit Legends: Time for Change
  • Easy solution (L). B1x2-D2-C2x3-C3x2-D4-D5-C5x2-A4x2-G-A1-A2x2-C2-A4-A5-F.
  • D1x2-E2-E3-D3x2-D2x3-C2x3-C3x3-A3x2-A2x2-H.
Spirit Legends: Time for Change
  • Hard solution (M). B1x2-D2-I-C2x3-C3x2-I-D4-D5-I-C5x2-A4x2-G-A1-A2x2-C2-A4-A5-F.
  • I-D1x2-E2-I-E3-I-D3x2-D2x3-I-C2x3-C3x3-A3x2-A2x2-H.
  • Congratulations. You have completed playing Spirit Legends: Time for Change.

Created at: 2020-01-12