Surface: Lost Tales Walkthrough

Welcome to the Surface: Lost Tales Walkthrough. Not all fairy tales are just stories... Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Surface: Lost Tales game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Surface: Lost Tales.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: The Therapist's Office

Surface: Lost Tales
  • Select (A).
  • Select 3x (B).
  • Take the CANE (C).
  • Pan up; use the CANE to take the SNAKE HEAD (D).
Surface: Lost Tales
  • Place the SNAKE HEAD; take the CARD REGISTER PLATE and GOLDEN RING (E).
  • Pan down and place the CARD REGISTER PLATE; arrange the figures as shown (F).
  • Remove the 1st two folders; take the FOLDER (G).
  • Read the FOLDER; take the PENCIL and STORAGE KEY (inventory).
  • Use the STORAGE KEY (H).
  • Play the HOP (I).
Surface: Lost Tales
  • Press start (J).
  • Use the arrows (K) to navigate around the obstacles (L).
  • The course is randomly generated.
Surface: Lost Tales
  • Take the COIN (M).
  • Use the COIN (N).
  • Open the window; take the MAGNET KEY and read the note (O).
Surface: Lost Tales
  • Take the CLEAN HANDKERCHIEF (P).
  • Use the MAGNET KEY (Q).
  • Walk forward.
Surface: Lost Tales
  • Take the GLASS SHARD (A).
  • Take the SNOW GLOBE (B).
  • Use the GLASS SHARD; take the 1/3 CLOCK HANDS (C).
  • Walk down.
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  • Place the SNOW GLOBE; take the SILVER SNAKE and PIN (D).
  • Use the PIN and open the first aid kit; take the ANTISEPTIC, SLEEPING PILLS, and WOODEN RING (E).
  • Walk forward.
Surface: Lost Tales
  • Place the CLEAN HANDKERCHIEF (F); use the ANTISEPTIC (G).
  • Take the 1st BELL (H) and place the WOODEN RING (I).
Surface: Lost Tales
  • Select J-K-L-M.
  • Select N-O.
  • Move (P) to (Q).
  • Change the outfit to match (R).
  • Take the 2/3 CLOCK HANDS and BRONZE SNAKE (S).
Surface: Lost Tales
  • Place the SILVER SNAKE and BRONZE SNAKE; take the CATNIP (A).
  • Use the CATNIP (B).
  • Take the 3/3 CLOCK HANDS and 1/4 MAGIC PAGE PIECES (C).
  • Walk down.
Surface: Lost Tales
  • Open the clock and place the 3 CLOCK HANDS; set the clock to 5:30:15 (D).
  • Take the WHEEL (E).
  • Walk forward.
Surface: Lost Tales
  • Place the WHEEL; take the BEDROOM KEY (F).
  • Use the BEDROOM KEY (G).
  • Walk right.
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  • Take the HUNTSMAN FIGURINE (H).
  • Use the PENCIL (I).
  • Play the HOP; earn the COIN PURSE (J).
  • Use the GLASS SHARD on the COIN PURSE; take the GEM and CODE (inventory).
  • Take the DIARY (K).
  • Walk down.
Surface: Lost Tales
  • Place the CODE; set the dials to match (L).
  • Take the MAP PART, CINDERELLA FIGURINE, and NUMBER 12 (M).
  • Walk down.
  • Place the NUMBER 12 (N).
Surface: Lost Tales
  • Drag the clouds to the shown positions (O-Q).
  • Take the 2/4 MAGIC PAGE PIECES and UNICORN HORN (R).
  • Go forward and right.
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  • Place the MAP PART and UNICORN HORN; take the GLASS BOW and CABINET HANDLE (A).
  • Walk down.
  • Place the CABINET HANDLE; take the SHOEHORN (B).
  • Use the SHOEHORN (C).
  • Walk left.
Surface: Lost Tales
  • Take the TOY GUN (D).
  • Walk down 2x.
  • Use the TOY GUN; earn the DRAGON FIGURINE (E).
  • Walk forward and right.
Surface: Lost Tales
  • Place the DRAGON FIGURINE; arrange the figurines as shown (F).
  • Take the WICKED QUEEN FIGURINE and the GLASS HEEL (G).
  • Walk down.
Surface: Lost Tales
  • Place the HUNTSMAN FIGURINE, CINDERELLA FIGURINE, and WICKED QUEEN FIGURINE; take the LETTER C (H).
  • Combine the DIARY and LETTER C; take the 3/4 MAGIC PAGE PIECES and BROOM TOKEN (inventory).
  • Place the BROOM TOKEN; take the FISHING LINE and HAIR DRYER (I).
  • Walk left.
Surface: Lost Tales
  • Use the HAIR DRYER (J).
  • Play the HOP; earn the HOOK (K).
  • Combine the FISHING LINE and HOOK to make the FISHING LINE WITH HOOK (inventory).
  • Use the FISHING LINE WITH HOOK; take the PUMPKIN STEM (L).
  • Walk down and right.
Surface: Lost Tales
  • Place the PUMPKIN STEM; take the GLASS SLIPPER PART (M).
  • Walk down.
  • Place the GLASS BOW, GLASS HEEL, and GLASS SLIPPER PART; take the 4/4 MAGIC PAGE PIECES and GLASS SLIPPER (N).
  • The MAGIC PAGE PIECES become the CINDERELLA STORY PAGE.

Chapter 2: Outside The Castle

Surface: Lost Tales
  • Take the STICK (A).
  • Combine the STICK and FISHING LINE WITH HOOK to make the FISHING ROD (inventory).
  • Walk forward.
  • Take the COAL (B).
  • Walk down.
Surface: Lost Tales
  • Use the FISHING ROD (C).
  • Give the COAL; take the FIRE SALAMANDER (D).
Surface: Lost Tales
  • Place the FIRE SALAMANDER (E).
  • Play the HOP; earn the PACKAGE (F).
  • Open the PACKAGE; take the GNOME HAT and GOLDEN BONE (inventory).
  • Place the GNOME HAT; take the TORN SCOOP NET (G).
  • Go forward.
Surface: Lost Tales
  • Place the GOLDEN BONE (H).
  • Walk forward.
  • Take the APPLE (I).
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  • Select the 5 scales (green); take the SCALES (J).
  • Walk down.
  • Pan up; place the SCALES and APPLE. Take the SHARP FANG (K).
  • Walk forward.
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  • Place the SHARP FANG; take the WOLF'S HEAD (L).
  • Walk down 2x.
  • Place the WOLF'S HEAD; take the BRACELET (M).
  • Go forward 2x.
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  • Place the BRACELET; take the FLOWER and 1/3 MOSAIC PIECES (N).
  • Walk down 2x.
  • Place the FLOWER; take the SCISSORS and LION HEAD (O).
  • Go forward 2x.
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  • Place the LION HEAD; take the NOTE (P).
  • Read the NOTE; take the 2/3 MOSAIC PIECE, SILVER RING, and BEANS (inventory).
  • Place the GOLDEN RING and SILVER RING; take the SPINDLE WITH THREAD and HEART MEDALLION (Q).
  • Combine the TORN SCOOP NET, SPINDLE WITH THREAD, and SCISSORS (inventory).
Surface: Lost Tales
  • Solution: A-C-E-J, B-H-I-J, D-G-H-J, A-B-F-J.
  • Take the SCOOP NET.
  • Walk down.
Surface: Lost Tales
  • Pan down and place the BEANS; take the NESTLING (K).
  • Walk down.
  • Place the NESTLING; take the 3/3 MOSAIC PIECES and JUG (L).
  • Go forward 2x.
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  • Place the 3 MOSAIC PIECES; take the WING DECORATIONS (M).
  • Place the JUG and use the SCOOP NET; take the YIN AND YANG FISH (N).
  • Walk down 2x.
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  • Use the YIN AND YANG FISH; earn the RUBY HEART (O).
  • Combine the HEART MEDALLION, GEM, RUBY HEART, and WING DECORATIONS to make the LOVE TOKEN (inventory).
  • Place the LOVE TOKEN; take the FEMALE GNOME STATUE (P).
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  • Place the FEMALE GNOME STATUE; take the MAGNET and GNOME HAMMER (Q).
  • Walk forward 2x.
  • Place the MAGNET (R).
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  • Select A-G-A-G-B-E-C-A-E-G.
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  • Select I-N-K-M-K-M-I-N-N-I.
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  • Select Q-P-Q-O-O-R-O-Q-O-Q-P-Q.
  • Take the WINGED KEY (S).
Surface: Lost Tales
  • Use the WINGED KEY (T).
  • Walk forward.

Chapter 3: The Deep Forest

Surface: Lost Tales
  • Play the HOP.
  • Take the SKULL (A).
  • Use the SKULL to take the ANTIRUST ACID; take the 1/3 GLOWING STONES (B).
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  • Take the RUSTY BLADE (C).
  • Take the CLOTH (D).
  • Combine the RUSTY BLADE, ANTIRUST ACID, and CLOTH to make the BLADE (inventory).
  • Use the BLADE (E).
  • Walk left.
Surface: Lost Tales
  • Take the FILE (F).
  • Take the 2/3 GLOWING STONES (G).
  • Walk down.
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  • Use the FILE to take the WOLF EMBLEM (H).
  • Use the GNOME HAMMER to take 3 PLANKS (I).
  • Place the WOLF EMBLEM (J).
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  • Select AB, BC, DE, EF, FG, HI, JK, IH (1).
  • Select LM, NO, PQ, RP, ON, SQ, TU, UN, NO, OV (2).
  • Select AB, CD, BA, EF, GE, HI, IJ, KL, MK, NA, ON, LK, NA (3).
  • Walk right.
Surface: Lost Tales
  • Take the 3/3 GLOWING STONES (P).
  • Walk down.
  • Place the 3 GLOWING STONES (Q).
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  • Arrange the stones as shown (R).
  • Select (S).
  • Take the CROW FIGURINE and 2nd BELL (T).
  • Walk right.
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  • Place the CROW FIGURINE; take the STAFF (U).
  • Walk down and left.
  • Use the STAFF; take the GRAPPLING HOOK, NAILS, and 3rd BELL (V).
  • Walk down and right.
Surface: Lost Tales
  • Place the 3 BELLS; select A-E-C, B-D-D-A, A-A-E-D-C.
  • Take the SHOVEL and ENCHANTED FLUTE (F).
  • Walk down and left.
Surface: Lost Tales
  • Use the SHOVEL; take the BRIDGE BASE (G).
  • Combine the BRIDGE BASE, 3 PLANKS, NAILS, and GNOME HAMMER to make the CRUDE BRIDGE (inventory).
  • Place the CRUDE BRIDGE (H).
  • Show Veronica the GLASS SLIPPER; take the 1/6 MAGIC PAGE (I).
Surface: Lost Tales
  • Move the branches aside.
  • Take the BULB (J).
  • Take the SCARF (K).
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  • Take the BROKEN METAL SPIDER; use the SCARF on the glass (L).
  • Play the HOP; earn the PILE OF SHEETS (M).
  • Take the 1/3 SPIDER LEGS from the PILE OF SHEETS. Tie the sheets together and add the GRAPPLING HOOK to make the IMPROVISED ROPE WITH HOOK (inventory).
  • Use the IMPROVISED ROPE WITH HOOK (N).
  • Go right.
Surface: Lost Tales
  • Use the SLEEPING PILLS (A).
  • Take the BRAIN INSIGNIA and ACCESS CARD (B).
  • Take the NUMBER 1 (C).
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  • Take the 2/3 SPIDER LEG (D).
  • Use the ACCESS CARD (E) and select (@).
  • Select 1-7.
  • Go forward.
Surface: Lost Tales
  • Take the HORSESHOE (F).
  • Take the 1st DOLLAR (G).
  • Walk down.
Surface: Lost Tales
  • Place the HORSESHOE; take the 2nd DOLLAR (H).
  • Walk down.
  • Place the 2 DOLLARS (I).
Surface: Lost Tales
  • Move the items on the indicated paths in numerical order (1-11).
  • Take the GIFT EGG (J).
  • Open and eat the GIFT EGG; take the 2/6 MAGIC PAGE and HEART INSIGNIA (inventory).
  • Go right.
Surface: Lost Tales
  • Place the BRAIN INSIGNIA; take the SWITCH (K).
  • Place the HEART INSIGNIA; take the 3/3 SPIDER LEGS (L).
  • Combine the BROKEN METAL SPIDER and 3 SPIDER LEGS to make the SPIDER (inventory).
  • Walk down.
  • Place the SPIDER; take the SCREWDRIVER and 1st TOKEN (M).
  • Go right and forward.
Surface: Lost Tales
  • Use the SCREWDRIVER; take the WHEEL and SCREW (N).
  • Walk down.
  • Use the WHEEL, SCREW, and SCREWDRIVER (O).
  • Move the cart; take the NUMBER 3 and BLUE WIRE (P).
  • Walk forward.
Surface: Lost Tales
  • Place the NUMBER 1 and NUMBER 3; open the door (Q).
  • Open the case; take the NOTEBOOK and RED WIRE (R).
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  • Place the BULB, SWITCH, RED WIRE, and BLUE WIRE (S).
  • Play the HOP; earn the ROOM KEY (T).
  • Walk down.
  • Use the ROOM KEY (U).
  • Walk right.

Chapter 4: The Mermaid's Hospital Room

Surface: Lost Tales
  • Talk to the Little Mermaid; take the MERMAID'S MEDALLION (A).
  • Combine the NOTEBOOK and MERMAID'S MEDALLION; take the SEAHORSE WITH SUCTION CUP and 3/6 MAGIC PAGE (inventory).
  • Use the SEAHORSE WITH SUCTION CUP; take the STARFISH AMULET (B).
  • Walk down and forward.
Surface: Lost Tales
  • Place the STARFISH AMULET; take the SEASHELL and SHARP HAIRPIN (C).
  • Use the SHARP HAIRPIN; take the PANEL KEY and 1st POSTER FRAGMENT (D).
  • Walk down.
  • Use the PANEL KEY (E).
Surface: Lost Tales
  • Set the connectors as shown (F).
  • Take the BULLDOG INSIGNIA (G).
  • Walk down.
Surface: Lost Tales
  • Place the BULLDOG INSIGNIA; take the 4/6 MAGIC PAGE, KNIFE, and 2nd POSTER FRAGMENT (L).
  • Go right 2x.
  • Use the KNIFE; take the COSMETICS BAG and TWEEZERS (M).
  • Open the COSMETICS BAG; take the METAL CRAB and POWDER (inventory).
  • Walk down and forward.
Surface: Lost Tales
  • Place the METAL CRAB; take the 3rd POSTER FRAGMENT and POWDER BRUSH (N).
  • Walk down.
  • Use the TWEEZERS to take the CRUMPLED PACKAGE (O).
  • Open the CRUMPLED PACKAGE; take the NUTS (inventory).
Surface: Lost Tales
  • Use the POWDER and POWDER BRUSH (P); press (1-3).
  • Take the 5/6 MAGIC PAGE and WINDOW HANDLE (Q).
  • Walk right.
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  • Use the WINDOW HANDLE (R).
  • Place the NUTS and distribute as shown; take the 4th POSTER FRAGMENT (S).
  • Select (T).
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  • Place the 4 POSTER FRAGMENTS.
  • Restore the picture (U).
  • Take the STETHOSCOPE, BEAR FIGURINE, and 6/6 MAGIC PAGE.
Surface: Lost Tales
  • Use the 6 MAGIC PAGE (A).
  • The 6 MAGIC PAGE pieces become the MERMAID STORY PAGE.
  • Take the BELL CLAPPER (B).
  • Walk down and right.
  • Place the BELL CLAPPER (C).
  • Walk forward.
Surface: Lost Tales
  • Take the SCARF (D).
  • Place the BEAR FIGURINE; take the 1/3 PETALS and GRINDSTONE (E).
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  • Use the SCARF to take the RED-HOT POKER (F).
  • Take the 2/3 PETALS (G).
  • Use the RED-HOT POKER; take the 3/3 PETALS (H).
  • Place the 3 PETALS (I).
Surface: Lost Tales
  • Arrange the mirrors as shown (J).
  • Walk forward.
  • Talk to Red Riding Hood's Grandmother; take the 1/4 RED RIDING HOOD STORY PAGE (K).
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  • Take the WIRE (L).
  • Bend the wire 3x to make the LOCK PICK (inventory).
  • Use the LOCK PICK; take the GLASSCUTTER and STATUE FACE FRAGMENT (M).
  • Use the GLASSCUTTER (N).
  • Play the HOP; earn the WIRE CUTTERS (O).
Surface: Lost Tales
  • Use the WIRE CUTTERS. Open the container and take the BURGER; take the 1/2 FACE PARTS (P).
  • Use the WIRE CUTTERS; give the BURGER to the wolf (Q).
  • Take the 2/2 FACE PARTS and RED RIDING HOOD'S BACKPACK (R).
  • Open RED RIDING HOOD'S BACKPACK; take and answer the cellphone. Take the 2/4 RED RIDING HOOD STORY PAGE and 2nd TOKEN (inventory).
  • Use the 2 TOKENS (S).
  • Walk forward.
Surface: Lost Tales
  • Take the STURDY STICK (A).
  • Use the STURDY STICK; take the SQUARE EMBLEM and WOLF FIGURINE (B).
  • Walk down.
Surface: Lost Tales
  • Place the SQUARE EMBLEM (C).
  • Select Dx2-E-F.
  • Take the GLUE and POLICE BADGE BASE (G).
  • Combine STATUE FACE FRAGMENT, 2 FACE PARTS, and GLUE to make THEMIS' FACE (inventory).
  • Walk forward.
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  • Place THEMIS' FACE (H).
  • Remove the indicated groups (1-9).
  • Take the SCALES and 3/4 RED RIDING HOOD STORY PAGE (I).
Surface: Lost Tales
  • Place the SCALES; take the FLASHLIGHT and STAR (B).
  • Walk down.
  • Use the FLASHLIGHT; take the OLD PRUNERS and EAGLE (C).
  • Combine the POLICE BADGE BASE, STAR, and EAGLE to make the POLICE BADGE (inventory).
  • Walk forward.
  • Place the POLICE BADGE (D).
  • Walk forward.
Surface: Lost Tales
  • Talk to Red Riding Hood; take the AWARD PEN (E).
  • Walk down.
  • Place the AWARD PEN; take the CAR KEY and 1st REVOLVER (F).
  • Walk down.
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  • Use the CAR KEY; take the 2nd REVOLVER (G).
  • Walk forward 2x.
  • Place the 2 REVOLVERS; read the file (H).
  • Use the STETHOSCOPE (I).
Surface: Lost Tales
  • Select K-J-Kx2-J-K-L-K-J-K-L-K for the center bolt.
  • Select Lx2-K-J-K-L-K-J-K-L-K-J-K-J-K-J-K-L-K for the top bolt.
  • Select Jx2-K-J-K-L-Kx2-L-K-J-K-L-K-L-K-J-K-L-K-J-K-L-K-L-K-J-K for the lower bolt.
  • Move the files 3x; take the CELL KEY (M).
Surface: Lost Tales
  • Use the CELL KEY (N).
  • Talk to Red Riding Hood; take the 4/4 RED RIDING HOOD STORY PAGE (O).

Chapter 5: The House Garden

Surface: Lost Tales
  • Talk to Grandmother; take the MAGIC AMULET RECIPE (P).
  • Walk down.
  • Place the WOLF FIGURINE; take the MOONFLOWER HONEY and BLUNT BLADE (Q).
  • Combine the OLD PRUNERS, BLUNT BLADE, and GRINDSTONE to make the PRUNERS (inventory).
  • Walk forward.
  • Use the PRUNERS. (R).
Surface: Lost Tales
  • Swap the flowers as shown (S).
  • Take the PEARL and FERN FLOWER (T).
  • Walk down.
Surface: Lost Tales
  • Place the SEASHELL and PEARL (A).
  • Take the SWAN BOWL, 1/2 COPPER FEATHERS, and APPLE CUTTER (B).
  • Use the SWAN BOWL to take the CLEAR WATER (C).
Surface: Lost Tales
  • Place the MAGIC AMULET RECIPE (D), FERN FLOWER (E), and CLEAR WATER (F).
  • Place the MOONFLOWER HONEY and remove the lid (G).
  • Place (F) in (H) pan. Use (I) on (G) and (J). Place (J) in (H).
  • Place (E) in (K); use (L) on (K). Place (K) in (H).
  • Use (M) on (H). Place (N) on (O); use (H) on (O).
  • Take the TELEPORTATION AMULET (O).
  • Walk forward.
Surface: Lost Tales
  • Give the TELEPORTATION AMULET; take the MAGIC BOW (P).
  • Play the HOP.
  • Use the MAGIC BOW (Q).
Surface: Lost Tales
  • Select pairs (color coded) (R); select the 3 crows to shoot them.
Surface: Lost Tales
  • Select pairs (color coded) (S); select the 3 crows to shoot them.
Surface: Lost Tales
  • Select pairs (color coded) (T); select the 3 crows to shoot them.
Surface: Lost Tales
  • Take the FOX FIGURINE (A).
  • Take the GLOWING APPLE (B).
  • Use the APPLE CUTTER on the GLOWING APPLE; take the POISONOUS SEEDS (inventory).
  • Take the BROKEN BUGLE (C).
  • Walk right and down.
Surface: Lost Tales
  • Place the FOX FIGURINE; take the SCOOP, MAGIC FERTILIZER, and 1/2 BAS-RELIEF PARTS (D).
  • Use the MAGIC FERTILIZER; take the FERTILIZER MIXTURE (E).
  • Go forward.
Surface: Lost Tales
  • Use the SCOOP, POISONOUS SEEDS, and FERTILIZER MIXTURE; take the GOLDEN CROWN and LEAF WITH STICKY DEW (F).
  • Combine the BROKEN BUGLE and LEAF WITH STICKY DEW to make the ENCHANTED HORN (inventory).
  • Walk forward.
Surface: Lost Tales
  • Place the ENCHANTED FLUTE (G) and ENCHANTED HORN (H).
  • Restore the notes (I).
  • Walk left.
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  • Take the 2/2 BAS-RELIEF PARTS (J).
  • Walk down.
  • Place the 2 BAS-RELIEF PARTS (K).
  • Play the HOP; earn the BOX (L).
  • Take the 2/2 COPPER FEATHERS from the BOX (inventory).
  • Walk right.
Surface: Lost Tales
  • Place the 2 COPPER FEATHERS; take the FLEUR-DE-LIS and QUIVER WITH GOLDEN ARROWS (M).
  • Go forward.
  • Place the GOLDEN CROWN and FLEUR-DE-LIS; take the 1/3 MIRROR SHARDS and CRYSTAL KEY (N).
  • Walk left.
Surface: Lost Tales
  • Place the QUIVER WITH GOLDEN ARROWS and MAGIC BOW; take the POCKET WATCH (O).
  • Use the CRYSTAL KEY and place the GLASS SLIPPER; take the 2/3 MIRROR SHARDS and PINCE-NEZ (P).
  • Walk down, right, and down.
  • Place the PINCE-NEZ and POCKET WATCH; take the KNOTWORK AMULET (Q).
  • Combine the BOX and KNOTWORK AMULET; take the 3/3 MIRROR SHARDS (inventory).
  • Walk forward 2x, and then go left.
Surface: Lost Tales
  • Place the 3 MIRROR SHARDS and restore the mirror (R).
  • Select the mirror 2x.
  • Talk to Gretel (S).
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  • Open each curtain panel.
  • Select 1-7 (A); select 1-5 (B).
  • Give (C-D) to (E); select pairs (color-coded).
  • Give (F) and (G) to (H).
  • Select the knight 7 times as he pops up in different locations (I).
  • Hitting Cinderella will increase the number of times you need to hit the knight.
  • Use (J) on (K); restore the design (L).
Surface: Lost Tales
  • Take the BOOK OF FAIRY TALES (M).
  • Open the BOOK OF FAIRY TALES (inventory); add the MERMAID STORY PAGE, RED RIDING HOOD STORY PAGE, and CINDERELLA STORY PAGE (N).
  • Congratulations! You have completed Surface: Lost Tales!

Created at: 2016-07-15