The Keeper of Antiques: The Imaginary World Walkthrough

Welcome to the The Keeper of Antiques: The Imaginary World Walkthrough Can you save reality from the Imaginary World? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete The Keeper of Antiques: The Imaginary World game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for The Keeper of Antiques: The Imaginary World.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: The Antique Shop

The Keeper of Antiques: The Imaginary World
  • Select the bullseye.
  • Take the MONSTER TRAP: move the magazine and take the CAR KEYS (A).
  • Use the MONSTER TRAP (B).
  • Use the CAR KEYS; take the amulet and KEY CARD. Open the bag: take the LIGHTER and YARN (C).
The Keeper of Antiques: The Imaginary World
  • Use the LIGHTER; read the card and open the book (D).
  • Swap the images as shown (E).
  • Take the FEATHERS.
  • Play the HOP; earn the KITE (F).
  • Combine the KITE, YARN, and FEATHERS to make the LIGHTNING HUNTER.
The Keeper of Antiques: The Imaginary World
  • Use the LIGHTNING HUNTER (G).
  • Take the TAPE; select and take the TIME ACCELERATOR (H).
  • Select and play the HOP (I).
  • Use the KEY CARD; select and read the instructions, and then take the KEEPER'S TOOL (J).
  • The KEEPER'S TOOL now sits on the menu bar (K).
The Keeper of Antiques: The Imaginary World
  • Place and select the KEEPER'S TOOL (L).
  • Change the highlighted squares as shown; select (M).
The Keeper of Antiques: The Imaginary World
  • Select and take the KEEPER'S TOOL (N).
  • Open the glovebox; take the map and KNIFE (O).
  • Use the KNIFE (P).
The Keeper of Antiques: The Imaginary World
  • Take the GASOLINE CANISTER (A).
  • Select the DVD; take the SCREWDRIVER (B).
  • Take the BROKEN SUBMARINE (C).
  • Take the EMPTY CHAINSAW (D).
  • Open the EMPTY CHAINSAW and use the GASOLINE CANISTER to make the FILLED CHAINSAW.
The Keeper of Antiques: The Imaginary World
  • Take the ROPE WITH CARABINER (E).
  • Use the SCREWDRIVER; take the HELIUM TANK (F).
  • Use the FILLED CHAINSAW (G).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Select (H).
  • Take the TOY LOCOMOTIVE (I).
  • Place the HELIUM TANK (J).
The Keeper of Antiques: The Imaginary World
  • Play the HOP; earn the ACID (K).
  • Read the book; select and take the WICKER CAGE (L).
  • Take the SOLDIERS HAT (M).
  • Use the KNIFE to take the JERKY (N).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Place the WICKER CAGE, JERKY, and ROPE WITH CARABINER; select the rope. Take the TIGER CUB (O).
  • Place the SOLDIER'S HAT; take the FIRECRACKERS (P).
  • Use the TAPE on the FIRECRACKERS.
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Use the FIRECRACKERS and LIGHTER (Q).
  • Take the SATCHEL (R).
  • Select, and then use the TIME ACCELERATOR (S).
  • Look at the SATCHEL; read the book and take the SHAKER.
  • Place the TIGER CUB (T).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Use the KEEPER'S TOOL on the scene.
  • Take the BROKEN VIDEO CAMERA (A).
  • Remove the CAMERA FLASH from the BROKEN VIDEO CAMERA.
  • Restore the sign (B).
  • Take and open the wallet; take the 1/3 DOLLARS (C).
The Keeper of Antiques: The Imaginary World
  • Place the TOY LOCOMOTIVE (D) and remove the obstacles (red).
  • Take the 1st SCENERY PIECE and ANTENNA (E).
  • Combine the BROKEN SUBMARINE, ANTENNA, and CAMERA FLASH to make the REMOTE-CONTROLLED SUBMARINE.
  • Take the SHADE and read the poster (F).
  • Use the ACID; take the LEVER and WATERY FRUIT (G).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Place the SHADE (I).
  • Play the HOP.
  • Take the 2nd SCENERY PIECE (J).
  • Walk down.
  • Select (K).
The Keeper of Antiques: The Imaginary World
  • Use the REMOTE-CONTROLLED SUBMARINE (L). Use the stick on the crab (M).
  • Use the glowing ball on the eel (N). Use the fish on the branch (O). Use the rock on the jar (P).
  • Use the mirror on the anglerfish (Q).
  • Use the octopus on the anemones (R); you earn the CORAL.
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Place the CORAL (A). Use B on A. Place the WATERY FRUIT (C).
  • Use C on A; use D on A. Use A on E; take the SEDATIVE (E).
  • Use the SEDATIVE; take the 3rd SCENERY PIECE (F).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Place the 3 SCENERY PIECES (red).
  • Select the opening (G).
  • Select Jx2-Kx3-H-I-H-Kx2-J-K-H.

Chapter 2: The Auditorium

The Keeper of Antiques: The Imaginary World
  • Take the TOY PISTOL (L).
  • Take the CHAIN (M).
  • Read the letters and take the SWORD (N).
  • Walk down and left.
The Keeper of Antiques: The Imaginary World
  • Select; use the SHAKER to make the SHAKER WITH POLLEN (O).
  • Use the SWORD; take the FLYING DISC (P).
  • Walk down and forward.
  • Use the FLYING DISC (Q).
  • Take the UNCHARGED SMARTPHONE (R).
  • Walk down 2x.
The Keeper of Antiques: The Imaginary World
  • Use the SHAKER WITH POLLEN to take the DRAGON (A).
  • Go forward and left.
  • Use the DRAGON; take the MECHANICAL CHARGER (B).
  • Use the MECHANICAL CHARGER on the UNCHARGED SMARTPHONE to make the SMARTPHONE WITH PHOTO.
  • Play the HOP to earn the GROWTH POTION (C).
  • Walk down and forward.
The Keeper of Antiques: The Imaginary World
  • Place the SMARTPHONE WITH PHOTO (D).
  • Select the tiles to make them match the photo (E).
  • Play the HOP (F).
  • Take the BROTH RECIPE and NEEDLE (G).
  • Walk down and left.
The Keeper of Antiques: The Imaginary World
  • Use the NEEDLE; take the CHISEL and TROWEL (H).
  • Use the TROWEL to take the GIANT SPROUT; take the GEAR (I).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the GIANT SPROUT and GROWTH POTION (J).
  • Remove the 2 screws and take the LENS (K).
  • Place the GEAR; place the gears as shown and add the CHAIN (L).
  • Take the FLYWHEEL (M).
  • Combine the TOY PISTOL and LENS to make the LIGHT GUN.
  • Walk left.
The Keeper of Antiques: The Imaginary World
  • Use the LIGHT GUN (N).
  • Shoot the monster 4x (O).
  • Take the APPLE and KEEPER'S TOOL (P).
  • Walk down and forward.
The Keeper of Antiques: The Imaginary World
  • Use the KEEPER'S TOOL (Q).
  • Select the 6 pieces (red).
  • Take the STRAW DOLL and place the FLYWHEEL (R).
The Keeper of Antiques: The Imaginary World
  • Connect the crystals as shown (S).
  • Select (T).
The Keeper of Antiques: The Imaginary World
  • Select 1-8.
  • Take the NIPPERS; place and select the LEVER (U).
The Keeper of Antiques: The Imaginary World
  • Take the FIRE SYMBOL (A).
  • Select 3x to take the REINDEER MOSS (B).
  • Open the lid; take the FUR BOOTS (C).
  • Place the STRAW DOLL (D); take the BASIS FOR BROTH (E).
  • Walk left.
The Keeper of Antiques: The Imaginary World
  • Take the DRAGNET and read the note (F).
  • Take the WOOD FOR TOTEM (G).
  • Use the CHISEL on the WOOD FOR TOTEM to make the 1st TOTEM HEAD.
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Place the DRAGNET and APPLE; take the RABBIT and LEATHER STRAPS (H).
  • Walk left.
  • Place the RABBIT (I).
  • Play the HOP; earn the WIND CHIME (J).
The Keeper of Antiques: The Imaginary World
  • Select the color-coded pairs.
  • Take the 2nd TOTEM HEAD (@).
  • Select (K).
The Keeper of Antiques: The Imaginary World
  • Place the FIRE SYMBOL (L).
  • Play the HOP.
  • Place the BROTH RECIPE (M).
  • Place the REINDEER MOSS in (N).
  • Use O-P-Q in N.
  • Place the BASIS FOR BROTH and WIND CHIME in (N) to make the SPIRIT REFLECTOR.
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the SPIRIT REFLECTOR (A).
  • Place the 2 TOTEM HEADS (B).
  • Take the WOODEN SIDES (C).
  • Walk left.
The Keeper of Antiques: The Imaginary World
  • Place the FUR BOOTS (D), LEATHER STRAPS (E), and WOODEN SIDES (F).
  • Use E on D and place D on F; take the ICE SHOES.
  • Walk down.
  • Use the ICE SHOES (G).

Chapter 3: The Floating Island

The Keeper of Antiques: The Imaginary World
  • Take the INCENSE STICK (H).
  • Take the BROKEN KEY and read the note (I).
  • Use the INCENSE STICK; take the CONSTELLATION PLATE (J).
  • Select (K).
The Keeper of Antiques: The Imaginary World
  • Place the CONSTELLATION PLATE (@).
  • Select the constellations (red).
The Keeper of Antiques: The Imaginary World
  • Swap the ring pieces as shown (L).
  • Use P-M-N-O on R.
  • Walk forward.
The Keeper of Antiques: The Imaginary World
  • Take the DOCUMENTS FOLDER (A).
  • Open the documents folder and read the diagram; take the CERTIFICATE OF BOB and the CATALYST.
  • Use the NIPPERS; take the TIN OF PAINT (B).
The Keeper of Antiques: The Imaginary World
  • Use the KEEPER'S TOOL (C).
  • Take the CROWBAR (D).
  • Use the CROWBAR; read the paper and take the CONFECTIONERY TONGS (E).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the CROWBAR; select 4x to take the PAINTED MARACA (F).
  • Use the CONFECTIONERY TONGS to take the LION'S HEAD (G).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Place the LION'S HEAD (H).
  • Select the color-coded pairs.
  • Walk left.
The Keeper of Antiques: The Imaginary World
  • Play the HOP; earn the CULINARY AWARD (I).
  • Select the laptop screen; select the view and click to copy coordinates (J). You earn the MEMORY CARD WITH COORDINATES.
  • Take the 2/3 DOLLARS (K).
The Keeper of Antiques: The Imaginary World
  • Take the FLAGPOLE and place the CULINARY AWARD (L).
  • Play the HOP.
  • Look at the photo and take the STONE HORN (M).
  • Walk down 2x.
The Keeper of Antiques: The Imaginary World
  • Use the FLAGPOLE (O).
  • Open the bag; take the WATER OF LIFE and HOLLOW FRUIT (P).
  • Place the STONE HORN (Q).
  • Play the HOP; earn the KEY KEEPER'S CHEST (R).
The Keeper of Antiques: The Imaginary World
  • Open the KEY KEEPER'S CHEST; add the BROKEN KEY (A).
  • Use A on C; use B on C to make the WHOLE KEY.
  • Use the WHOLE KEY; take the SHARP CRYSTAL (D).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Use the SHARP CRYSTAL; take the SUCKER-TIPPED ARROWS and UNPOPPED POPCORN (E).
  • Walk left.
  • Use the WATER OF LIFE; take the ATOMIC MODEL and WOODEN HANDLE (F).
  • Combine the HOLLOW FRUIT, UNPOPPED POPCORN, WOODEN HANDLE, and TIN OF PAINT to make the HOMEMADE MARACA.
The Keeper of Antiques: The Imaginary World
  • Place the PAINTED MARACA and the HOMEMADE MARACA; take the OIL (G).
  • Place the SUCKER-TIPPED ARROWS (H); hit the 3 targets (1-3).
  • Take the 3/3 DOLLARS (I).
  • Play the HOP; earn the FIRE HOSE (J).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the OIL and earn the MARKER; take the ADJUSTABLE WRENCH (K).
  • Use the ADJUSTABLE WRENCH and FIRE HOSE (L).
  • Hover over each ray (red).
  • Use the 3/3 DOLLARS (M).
  • Select (N).
The Keeper of Antiques: The Imaginary World
  • Place the MEMORY CARD WITH COORDINATES (O).
  • Select Q-P-Qx4-R.
The Keeper of Antiques: The Imaginary World
  • Use the KEEPER'S TOOL on the scene; play the HOP.
  • Take the OLD NAIL (A).
  • Open the backpack, read the note, and take the LIQUID NITROGEN (B).
  • Add the CATALYST to the LIQUID NITROGEN.
  • Use the LIQUID NITROGEN; select and play the HOP to earn the PASSWORD (C).
  • Place the ATOMIC MODEL (D) and select each atom (red).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Use the KEEPER'S TOOL on the scene.
  • Take the IRON (E).
  • Use the CERTIFICATE OF BOB and read the letter; take the PANEL DETAIL. Move the box and take the MORTARBOARD FIGURE (F).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Place the MORTARBOARD FIGURE; take the PORTRAIT OF BOB and the COIN (G).
  • Go forward.
  • Place the PORTRAIT OF BOB and the PASSWORD; press 1-4.
  • Walk left.

Chapter 4: Bob's Office

The Keeper of Antiques: The Imaginary World
  • Select the 6 parts (red).
  • Place the MARKER (H).
  • Select (I).
The Keeper of Antiques: The Imaginary World
  • Restore the 3 photos (1-3).
  • Take the BRONZE BOOK (J).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Place the BRONZE BOOK; take the BULB (K).
  • Select (L).
The Keeper of Antiques: The Imaginary World
  • Use the COIN (M).
  • Press the button (N) to take the items (1-5).
  • Take the NUTS (O).
  • Walk left.
The Keeper of Antiques: The Imaginary World
  • Place the BULB (P). Play the HOP.
  • Play the HOP; earn the METAL BALL (Q).
  • Walk down.
  • Place the METAL BALL; take the 1st MECHANICAL FINGER and GLASS CUTTER (R).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the GLASS CUTTER; take the CUP (S).
  • Walk forward and left.
  • Place the CUP; take the CRUMPLED NEWSPAPER (T).
  • Use the IRON on the CRUMPLED NEWSPAPER to make the NEWSPAPER.
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Place the NEWSPAPER (@); take the FRAGRANT FLOWER and BOB (A).
  • Walk down.
  • Place the FRAGRANT FLOWER (B). Move the roses; take the AEROSTAT (C).
  • Go forward and left.
The Keeper of Antiques: The Imaginary World
  • Place the AEROSTAT (E) and BOB (F).
  • Place the flags (G) at points 1-11.
  • Earn the MAP and take the LIFT HANDLE.
  • Walk down 2x.
The Keeper of Antiques: The Imaginary World
  • Play the HOP; earn the GREEN CHIP KEY (H).
  • Use the NUTS and place the LIFT HANDLE (I).
  • Walk left.
  • Select (J).
  • Select (K).
The Keeper of Antiques: The Imaginary World
  • Place the GREEN CHIP KEY (L).
  • Connect the chips as shown (M).
  • Read the note; take the WRENCH and FORMULA.
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Select 2x (N).
  • Use the WRENCH; take the PEDAL. Select the wheel 3x to take the BICYCLE WHEEL (O).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Place the FORMULA; take the BUST OF NEWTON (P).
  • Walk left.
  • Place the BUST OF NEWTON; take the STEERING WHEEL MOUNT (Q).
  • Play the HOP; earn the CHAIR LEGS (R).
  • Return to the Airship.
The Keeper of Antiques: The Imaginary World
  • Use the PEDAL and place the MAP (A).
  • Place the CHAIR LEGS (B), BICYCLE WHEEL (C), and STEERING WHEEL MOUNT (D).
  • Use B on C; use D on C.
  • Select (E); select (F).
The Keeper of Antiques: The Imaginary World
  • Avoid the clouds (G).
  • Select Hx2-I-H-Ix3-Hx2-I.
The Keeper of Antiques: The Imaginary World
  • Take the HORN (J).
  • Take the FISHING LINE (K).
  • Use the HORN; take the BRANCH (L).
  • Combine the BRANCH, FISHING LINE, and OLD NAIL to make the FISHING ROD.
  • Use the FISHING ROD (M).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Take the DRIED BOUQUET (N).
  • Place the PANEL DETAIL (O).
The Keeper of Antiques: The Imaginary World
  • Move the pieces in order 1-9.
  • Take the MAILBOX KEY (P).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the MAILBOX KEY and read the note; take the SCANNER BUTTON and SEDATIVES (R).
  • Use the DRIED BOUQUET; go forward (S).

Chapter 5: The Garden

The Keeper of Antiques: The Imaginary World
  • Take the SLINGSHOT (A).
  • Take the JAR WITH LID (B).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the JAR WITH LID to make the FIREFLY LANTERN (C).
  • Use the SLINGSHOT to take the TRANQUILIZER DART (D).
  • Walk left.
  • Select the ivy 4x and open the door; place the FIREFLY LANTERN (E).
  • Play the HOP; earn the BEETLE FIGURE (F).
  • Walk down and right.
The Keeper of Antiques: The Imaginary World
  • Place the BEETLE FIGURE; take the MOP and FILE (G).
  • Use the FILE and open the grate (H).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Take the CHIP FROM SAFE (I).
  • Walk down.
  • Select (J).
The Keeper of Antiques: The Imaginary World
  • Place the CHIP FROM SAFE (K).
  • Select M-L-Mx3-L-O-N-M-Lx2-Mx3-Nx3-M-L.
  • Read the note and take the TRANQUILIZER GUN.
  • Combine the TRANQUILIZER GUN, TRANQUILIZER DART, and SEDATIVES to make the LOADED DART GUN.
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Use the LOADED DART GUN; select when the spot is green (A).
  • You earn the VAN KEYS.
  • Take the BOX OPENER and the PAPER AND PENCIL (B).
  • Load the tape in the VCR (C).
  • Take the DOOR ACTIVATOR (D).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the VAN KEYS; play the HOP to earn the HAT (E).
  • Place the DOOR ACTIVATOR; earn the SMALL FLAG (F).
  • Walk down and left.
The Keeper of Antiques: The Imaginary World
  • Use the PENCIL AND PAPER; take the LOCKER CODE (G).
  • Use the BOX OPENER; take the HEART KEY (H).
  • Place the SMALL FLAG (I). Play the HOP.
  • Read the note and take the 2nd MECHANICAL FINGER (J).
  • Walk down, right, and forward.
The Keeper of Antiques: The Imaginary World
  • Place the LOCKER CODE; open the safe and take the BATTERIES (K).
  • Place the HEART KEY (L).
The Keeper of Antiques: The Imaginary World
  • Select D-B-Dx3-Bx2-Fx2-D-Fx3-Dx3. Turn the page.
  • Select G-H-I-J.
  • Turn the page and take the 3rd MECHANICAL FINGER.
The Keeper of Antiques: The Imaginary World
  • Place the 3 MECHANICAL FINGERS; take BOB'S JACKET (P).
  • Walk down 2x; go left.
  • Play the HOP; earn BOB'S GLASSES (R).
  • Place the BATTERIES; take the FIRE ROBOT (Q).
  • Walk down, right, and forward.
The Keeper of Antiques: The Imaginary World
  • Select the locket; use the FIRE ROBOT; Take BOB'S PENDANT (A).
  • Walk down.
  • Place the HAT, BOB'S JACKET, BOB'S PENDANT, and BOB'S GLASSES; take the FALSE BOB (B).
  • Use FALSE BOB (C).
  • Walk left.
The Keeper of Antiques: The Imaginary World
  • Use the KEEPER'S TOOL on the scene.
  • Read the note and take the POWER SUPPLY (D).
  • Select the branches 3x; select the journal (E).
The Keeper of Antiques: The Imaginary World
  • Restore the photo; turn the page (G).
  • Use the pencil on the drawing (H).
  • Exit the close-up.
The Keeper of Antiques: The Imaginary World
  • Use the FISHING ROD; click when the 2 dots meet (J).
  • Take the SHOE (K).
  • Take the STONES from the SHOE; add the MOP and SEDATIVE to make the MONSTER BAIT.
  • Use the MONSTER BAIT; take the COLORED WIRES (L).
  • Select (M).
The Keeper of Antiques: The Imaginary World
  • Place the COLORED WIRES on the device.
  • Arrange the wires as shown (N).
  • Enter the hatch.

Chapter 6: The Underground Shelter

The Keeper of Antiques: The Imaginary World
  • Take the MODEL ADHESIVE (O).
  • Take the GLOVE (P).
  • Play the HOP; earn the TWEEZERS (Q).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Use the GLOVE; take the SATURN MODEL (A).
  • Use the MODEL ADHESIVE on the SATURN MODEL to make the MODEL DETAIL.
  • Use the TWEEZERS to take the EMERALD EYE (B).
  • Enter the hatch.
The Keeper of Antiques: The Imaginary World
  • Place the MODEL DETAIL (C).
  • Read the note and select the 7 planets (green).
  • Read the note and take the RABBIT FIGURINE (D).
  • Move the COATS and place the EMERALD EYE (E).
  • Play the HOP; take the HAT (F).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Place the HAT and RABBIT FIGURINE; take the HYPNOSIS PENDANT (G).
  • Enter the hatch.
  • Use the HYPNOSIS PENDANT (H).
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Use the STONES on the scene.
  • Hit each of the 8 valves when the bullseye is green (I).
The Keeper of Antiques: The Imaginary World
  • Place the POWER SUPPLY and SCANNER BUTTON; read the note (J).
  • Place K in L; move L to M and take the LASER LIGHT.
  • Take the METAL RHOMBUS (N).
  • Walk left.
The Keeper of Antiques: The Imaginary World
  • Play the HOP; earn the DINOSAUR'S TAIL (O).
  • Use the LASER LIGHT; remove the player and take the CABINET HANDLE (P).
  • Walk down 2x.
The Keeper of Antiques: The Imaginary World
  • Place the METAL RHOMBUS; take the MALLET and CHISEL (A).
  • Place the DINOSAUR'S TAIL; take the DUMMY HAND (B).
  • Go forward and left.
The Keeper of Antiques: The Imaginary World
  • Use the CHISEL and MALLET; take the ARROW BUTTON and DUMMY LEG (C).
  • Walk down.
  • Place the DUMMY ARM and DUMMY LEG; select (D).
The Keeper of Antiques: The Imaginary World
  • Select 1-18.
  • Take the ANTIQUE TEAPOT (E).
  • Walk down.
The Keeper of Antiques: The Imaginary World
  • Play the HOP; earn the SPHERE OF FIRE (F).
  • Place the ANTIQUE TEAPOT: select and take the ALTERED FORK (G).
  • Go forward and left.
The Keeper of Antiques: The Imaginary World
  • Use the SPHERE OF FIRE and the ALTERED FORK (H).
  • Play the HOP.
  • Open the cover and read the note; take the DEVICE WHEEL (I).
The Keeper of Antiques: The Imaginary World
  • Move the books and place the DEVICE WHEEL (J).
  • Place the CABINET HANDLE; take the 2nd ARROW BUTTON (K).
  • Walk down.
  • Select (L).
The Keeper of Antiques: The Imaginary World
  • Place the 2 ARROW BUTTONS (M).
  • Select P-Q-N-Q-P-Q-P-Q-Px2-O-N-Ox2-Px2-Q-P-O-P-O-P-Q.
  • Go forward.
The Keeper of Antiques: The Imaginary World
  • Use the KEEPER'S TOOL on the scene.
  • Restore the planets to the correct locations (R).
  • Congratulations! You have completed The Keeper of Antiques: The Imaginary World!

Created at: 2017-02-26