Walkthrough Menu
- Game Basics
- Walkthrough: Act I
- Walkthrough: Act II
- Walkthrough: Act III
- Side-quests
- Dream Creatures
- Skill Tree
- Items
- Crafting
- Memory Teleportals
- Start Journey+
Game Basics
To walk around, left-click with your mouse on the desired location, or use the arrow keys. Optionally, hold the left mouse button to follow the mouse. To access the menu, click on the icons at the bottom of the screen, or right-click or press the Escape button. Then use the mouse or the arrow keys to scroll through menu options, and left-click or press Space or Enter to make a selection. Right-click or press Escape to close the menu.Interaction
To talk to a person, click on them with the mouse or approach them using the arrow keys and press Space or Enter. Use the same technique to open doors and chests, and to pick up items or read signs and notices. The mouse icon changes as it moves over people or objects that allow interaction. A speech bubble indicates you can talk to a person; a hand icon indicates you can pick up or manipulate an object; a magnifying glass indicates something that can be read; a sword indicates you can battle with a monster. When a message appears on the screen, left-click or press Space or Enter after you have finished reading, to close the message box and continue the game.
Saving and Loading Games
Saved games are stored separately for multiple accounts on the same PC. To save a game, click the Save icon on the bottom toolbar, or right-click or press Escape to open the menu, and select Quick Save. Optionally, select Help & Options and then Save. Then choose a save slot and click or press Space or Enter. To load a game, open the menu (right-click) and choose Load. Select your saved game.NPCs
An NPC is a character that is not controlled by you (Not-Player-Controlled). Towns and cities are filled with NPCs. They give valuable information and side-quests. Now let’s move on to the walkthrough. That section guides you through the main storyline of the game – giving tips and tricks along the way. For details on side-quests, see that respective section in the strategy guide. A map is provided most of the time to help you on your way. (Note: Maps exclude tree graphics for an increased visibility of where to go.) Also, only important treasure chests will be mentioned. To collect everything, however, you’ll have to explore the areas more on your own. For accurate locations of collectable items such as the broadcasting frequencies, see their respective sections. The frequencies can be found at the Side-Quests section, and Rose Petal Points at the Start Journey+ section. Also take note of the Dream Creatures section if you’re playing with Melrose as a Summoner. Enjoy!Walkthrough: Act I
Let’s get started!
After starting the game, you can begin a Start Journey, Continue an old one or Quit. Since you are reading this, I assume this is your first playthrough, so select Start Journey! After watching the intro you will find yourself at the Montas College. Go out of the computer library. Just a little bit down is a storage room. Walk inside and open the chest for some items. Now go north. You will stumble upon a girl – Anna – at the exit. She provides a side-quest. Leave the school after completing it or not. Tip! At the west and east of the school’s exit are doors that you can’t see. They’re indicated by blue arrows. Just walk up to them and press Enter or the Spacebar, or click on them with the mouse (and Melrose will walk up to them and go through). Go down to the bus stop and take a ride downtown. At Downtown Rowmo go west until you reach the Historical Museum. Go inside. There will be a lady in purple running around at the entrance. She provides another side-quest. Leave the museum when finished here. Head back to the bus stop and take a ride to Movearlane. Go down two streets and turn right. The house with the red roof and the rose in the garden is where Melrose lives with her parents (see the map below). Go inside.
After the cutscenes you will find yourself in the basement.
Pop up the main menu with Escape and select Crafting (the
little anvil icon). Select the Wood, Glue and Blue Paint and
craft the Castle Roof. Check out the castle. Now you can
select your class. If this is your first playthrough you can
only choose between a warrior and a paladin. Otherwise you
could also play as a summoner.
Warrior: Starts out with ‘Sharp Slash’.
Higher resistance against ‘Blinded’. Higher physical damage.
Paladin: Starts out with ‘Prayer’ (which
cannot be bought in the skill tree). Higher resistance against
‘Muted’. Higher physical defense. Summoner:
Starts out with ‘Sharp Slash’ and ‘Prayer’. Higher resistance
against ‘Confused’. Able to summon all dream creatures
throughout the game.
Step into the dream world
After making your choice, a short tutorial battle initiates. Then the game skips 12 hours ahead in time. What happened? Where is Melrose? How did she get there? Go north-east and turn right. Open the chest. Go back and north-west. Fight the Dream Wings. Continue to the next area. Tip! To craft the game’s best armor – Relic Armor – at the end of the game, you’ll have to keep the first set of armor that each character receives! For Melrose this is the ‘White …’ series.
See the map. First open the chest at the yellow X. Continue
east to the next area. You’ll meet the fairy godmother on the
way, and she’ll give you the powers to summon the dream
creature Star. In the next area you’ll find that you can’t
continue due to a dead end. Go back to the previous area and
go to the red X. Check the orb. Go back to the next area and
you’ll be able to cross. Here is your first battle against
multiple enemies. After the fight be sure to collect all the
items from the chests. Continue and you’ll meet the fairy
godmother again. Go north, open the chests and go to the next
area. Now before you do anything else, save and use items to
get your HP to max. Walk to the top of the red star and a boss
battle will initiate against the Portal Demon. His attack
pattern is 3x Void > Demon Flame >. After he does three Voids,
use Defend so Demon Flame deals little damage. On the first
turn, summon Star. Keep your HP up with items. After defeating
him, everything turns dark and you’ll get to fight him again.
This time Void will be replaced with Suction, which might
inflict ‘Muted’ on you. So summon Star as soon as possible –
before he can mute you.
Portal Demon (form 1)
HP: 25, Attack: 4, Defense: 3, Magic Def: 8 Skills: Suction
Demon Flame
Portal Demon (form 2)
HP: 37 Attack: 4, Defense: 0, Magic Def: 8 Skills: Void
(inflicts ‘Muted’) Demon Flame Once you defeat it, a cutscene
will occur and the game jumps back 12 hours into the past
again. You’re back at Movearlane. Go to the bus stop and take
a ride to the Montas College. Go to the computer library. On
the way, a long cutscene occurs which takes you to the
Historic Museum. In this cutscene, you will have the choice to
slap Marlotte or Maxine – two bullies from school. Who you
slap has an influence on a boss fight later on in the game, so
be sure to remember who you slapped. After Mary leaves, pick
up the crowbar on the left side of the desk. Talk to the guard
and tell him you heard something. The guard will move to the
door. Walk behind his back and click on him / check him to hit
him with the crowbar when he’s looking down at the door.
You’ll only have a few seconds to hit him from behind before
he walks back, so move fast! Now pick up the iDream and leave
the room.
Oops! You’re spotted by the guards. The following is a
mini-game in which you have to get to the museum’s entrance
without getting spotted by a guard. Guards will spot you if
you come too close. See the map on the right. The yellow
arrows indicate the movement of guards. The red X is where you
start. Move down a little. Wait for the guard on your right to
move to the right. Go right and turn straight up. Go right and
avoid the vertically moving guard. Now move all the way down.
Make sure that the guard that walks in the corner there is at
the bottom-left of his path. He’ll be standing still there for
a while (near the big statue). While he’s there, sneak past
his back and exit the museum. Tip! If you’re having trouble
with the puzzle, you’ll have the option to skip the puzzle
after being caught four times.
Back to the future
After another cutscene, the game jumps ahead 2 hours in time and everything is chronologically back on track again. Go to the left and exit the computer library. You’ll be at Candy Mountain. This area is pretty straightforward – just follow the ‘path’. The gingerbread man that is close to where you start out (a little to the north-east of you) gives you a side-quest. Don’t forget to open the blue chest that you’ll come across in the second area– you won’t be able to return here later! When you’ve reached the south-eastern part of the second map, a cutscene occurs that takes you back to the dream world version of the Montas College. Go to the exit of the school. On your way you’ll find a portal on the ground. Stepping on it fully heals you for free. At the cafeteria to the west are two treasure chests. See the image below. The yellow crosses indicate the treasure chests, and the line the path you have to take to get there.
After picking them up, go back and head east. Go straight
ahead until you’re at the gym. Leave the building through the
hole in the wall at the top. Maps are provided below for
guiding you there – just follow the yellow line. When the line
splits into a red line as well, follow that one to find a
treasure chest containing a Drawing Salve and two Sweet
Salves.


You’ll be at the Worldmap. Go north-west and walk into the
mountain passageway. This will take you to the Crystal Hills.
This area is quite large, but you can just follow the little
path of sand to reach the next area. Open the treasure chest
near the sign up ahead. There’s another chest a little to the
north-east of here. You won’t have to go up the hill for that
one. There’s also a hidden cave entrance there. See the cross
on the image at the right for an indication. Inside are some
goodies.
Go back and go up the hill. There will be another free healing
portal. Walk onto it to heal. After exploring (or if you don’t
want to explore) follow the dirt road to a blue device. I’ve
provided maps below. Don’t mind the blue line on the first map
yet Step onto the portal to be teleported to the next area.
First area
The red cross indicates a Memory Teleportal. You should unlock
it now while you’re here. It will make returning here for the
main quest much easier later on. See the Memory Teleportals
section of this guide for more information.
Second area
Continue following the dirt road. When it takes you down a
hill, don’t go down if you want some extra goodies. Instead,
follow the blue line on the map below: go south-west and take
the teleporter back to the first map. Go south-west, following
the blue line, and you’ll reach a circular island. Open the
chests. Head back. Follow the dirt road until you reach the
Misty Hills. Enter the inn. Speak to all the people at the
inn. Eventually a girl enters and talks to the innkeeper. She
manages to get a room, and then so do you. Go up the stairs
and enter your room at the bottom-right. You can also go out
on the balcony and enjoy the beautiful view. In your room,
walk up to the lamp and turn it on. Check your bed. Turn the
light off again and check your bed again. You’ll go to sleep.
After a rather frightening dream followed by a disastrous
cutscene, you’ll find yourself outside the inn. Talk to the
people around. After speaking with the woman, you can leave
the area at the north-west. But first open the chest behind
the inn on the right. Go to the next area, and go north.
Update your equipment at the merchant if you haven’t found all
the upgrades yourself in treasure chests yet.
Follow the yellow brick road
Move on through the worldmap and you’ll be in the Anatta Woods. Now would be a good time to train Melrose a bit by using that free healing portal on the ground there. Dragonflies give excellent experience points. To the west is a whole area that you should explore for loot and treasure. There is are too many random chests here to mention them all. See the map of the area below to get an overview of the area. Be careful of the south-western part of the area – it’s dangerously infested with the Dragonflies.
When you’re ready, go back to the healing portal and follow
the forest path east. On your left will be a hidden path
leading to the Heart Station. Open the blue chest there. Then
follow the hidden path into the forest. Go up the stairs and
accept Lady Anatta’s quest. You can trade broadcasting
frequencies to her for a side-quest. See the picture below to
get an exact location of the hidden path.
There’s also a Memory Teleportal at Lady Anatta. These can be
unlocked using Memory Orbs to allow teleportation between the
different Memory Teleportals. Its use costs one Recollection
Orb. Continue following the path. There will be a cutscene
where a character named Hellena is introduced and a boss
battle takes place against the Myriophobius.
Myriophobius
HP: 74, Attack: 10, Defense: 9, Magic Def: 8 Skills:
Centi-Strike This is quite a tough boss battle. Melrose can
deal the most damage in this battle, so have Hellena use
restorative items and the Clover Bombs most of the time. When
the Myriophobius starts flashing white, immediately use Defend
as it is preparing for the Centi-Strike skill. It deals a lot
of damage if the target isn’t defending. After defeating the
Myriophobius you’ll receive a short tutorial on the game’s
skill tree system, where you can buy and upgrade skills. See
the skill tree section in this guide for more information and
the path I suggest taking. Making clever choices at the skill
tree will make your life a lot easier. However, feel free to
experiment in any way you like! That’s all part of the fun.
The game is designed so that if you buy the wrong skills,
you’ll still be able to defeat the bosses using another
strategy. The road up ahead is flooded. Directly west of there
is a hidden forest path. Take it and you’ll reach the worldmap
again. Head north-west to the Butterfly Hills. Tip! From now
on you’ll be able to reach the Herb Cave. It is an area to the
east of Anatta Woods. From the cave where you met Hellena, go
directly east and you will find a hidden forest path. Follow
it east until you reach the worldmap. Continue north-east and
you’ll find the Herb Cave. The enemies here are still much too
difficult, but you can avoid them and take the treasure from
the chests there. You can get some very powerful equipment. If
you’re having trouble with the next few boss fights, you
should try this. Beneath the hills are the Butterfly Caves.
Both areas are quite complex, so there are maps provided
below. Follow the yellow line to get to the Ladybug Village.
On your way in the first area you’ll be stopped by an obstacle
– there are butterflies in the way and you must get Dragonfly
Droppings. Before explaining what to do, here are the maps:








Backtrack to the cave at the Anatta Woods where you
encountered Hellena. Enter the cave entrance there and follow
the path indicated by the yellow line on the map below.
You’ll reach a small cave with some Dragonflies and a pile of
droppings. Defeat the dragonflies and pick up the droppings.
Then go back to the obstacle at the Butterfly Hills and you’ll
be able to cross. Proceed to the Ladybug Village. From there,
you can backtrack following the blue line to get to Butterfly
Queen Ayumi. By doing her quest you receive her as a dream
creature to summon, which is very useful later on. I suggest
doing this before the following boss fight at the Ladybug
Village: Queen Ayumi has a skill that heals poison, and the
following boss likes to inflict that a lot. At the Ladybug
Village, go north and cross the river. To your right will be
two mushroom houses. A ladybug is moving between them. Wait a
bit if you don’t see him, because he goes inside one of the
houses for a while. Talk to him once he comes out. After the
cutscene, head north and save at the Memory Orb Vendor. Buy
items and prepare for a boss fight. Move further north and
fight the Troll Toddler.
Troll Toddler
HP: 225, Attack: 13, Defense: 9, Magic Def: 9 Skills: Hard Hit
Troll Spit: inflicts ‘Poisoned’ Equipping accessories that
protect against ‘Poisoned’ is a good idea for this fight. If
he proves too difficult, you can try doing Butterfly Queen
Ayumi’s quest first – she cures ‘Poisoned’. Don’t forget to
defend when he’s flashing white. After the fight, head up
north to reach the worldmap.
The Gate of Seasons
Blue cross: Gate of Seasons Yellow cross: Marionette Factory
Red cross: Lands of Love / Valentown Red arrow: To the Sweet
Tower First head to the Gate of Seasons and check it. You’ll
see that you need to collect five marionette parts. After the
cutscene, you can go either to the Marionette Factory or
Valentown. I suggest going to Valentown first. Go to the Lands
of Love. Travel north-west to reach Valentown. The people here
are quite offensive and rude here. It’s because the Love
Engine is broken and no longer sends out love. You’ll need to
fix it, so the woodworker in town becomes nice again and will
give you one of the marionette parts. After fixing the engine,
various side-quests will become available in the town. Check
out the Side-Quest Section for more information on them.
Upgrade your equipment and buy items at the Memory Orb vendor,
which is near the watermill in the center of the town. You’ll
also have to speak with the village woodworker. He lives at
the eastern side of the town. When ready, go north and leave
Valentown. Continue going north through the Lands of Love.
Follow the yellow line on the map displayed below to reach the
Sweet Tower (though I suggest going around collecting items
from chests first).
The Sweet Tower is slightly complex to explore. Once inside,
you’ll see a ladder going down. That leads to the Love Engine,
where you have to go later. But first you must unlock a gate
down there. Go up until you see a door on your right that you
cannot access. Go up the stairs again. Push the boulder there
into the hole in the center of the room. Go down the stairs
and push the boulder into the hole at the door. You’ll be able
to go outside. Use the arrow keys to maneuver around the
circular balcony. Go to the left and flip the switch. Go back
inside. Go up until you see a sparkly key laying on the left
(where a pig runs across the room). Pick it up. Don’t forget
the skill upgrade point, too. Continue up until you see nine
torch-looking objects. Check a torch to turn it on or off.
Change the torches in such a way so that the fire forms a +
shape, and the torches in the outer corners are off. Go up the
stairs and travel through the portal. Go down the stairs and
outside. Go down the ladder and open the chest. Go back up and
jump down the balcony there. Jump down again and flip the
switch. Jump down again. Now go back inside the Sweet Tower
and down the ladder this time. You’ll be at the Love Engine
Dungeon.
First follow the yellow line and flip the switch at the end.
Follow the red line back and flip the switch there. Follow the
blue line off the map. Turn right and go through the doorway.
See the map below. Follow the yellow line and flip the switch.
Don’t forget to open the chests as usual. Go back the way you
came.
Go south, down the ladder and follow the hallway. Flip the
switch on your way. Turn north when possible, go up the leader
and through the doorway. You’ll be at the engine room. This
area is split in two parts: west and east, both with a puzzle
you need to solve. The puzzle on the right involves pushing
boulders. See the picture below for the order in which you
must push the boulders to reach the switch at the top. The red
line indicates how you must walk.
Now for the left puzzle. Stand on the shiny portal on the
floor. Press the number keys 1 to 5 on your keyboard to move
the platforms above. Each number moves two portals. See the
table below for what numbers move what platforms. All
platforms are seen from above (so the first platform is the
most north one). Number key #1 : Platform 1: left & Platform
3: right Number key #2 : Platform 2: left & Platform 4: right
Number key #3 : Platform 3: left & Platform 5: right Number
key #4 : Platform 4: left & Platform 1: right Number key #5 :
Platform 5: left & Platform 2: right Press the number keys in
this order: 3 >3 >3 >1 >5 >4 Move over the platforms to the
top and flip the switch. Now go back and around and go all the
way north to the engine. Approach it for a cutscene.
Afterwards, it’s time to travel to the top of the Sweet Tower.
But before you leave the engine room, buy a lot of healing
items and Wake-Up Salves. If you slapped Maxine back at the
Montas College, buy a lot of Vitamin Pills. Leave the Love
Engine Dungeon. Before you leave though, if you’re a Summoner,
you might want to unlock Cupido. For a how-to, see the Dream
Creatures section of this strategy guide. Once you’ve gone
through the portal in the Sweet Tower again and are outside,
go up the ladder this time. Go inside and up the stairs until
you see a doorway through which you can go outside. Outside,
open the chest on your left and then head up the ladder. Jump
down the balcony on your right. Open the chest and go inside.
Open the chest there, and then jump down the hole. Go back up
the stairs and outside again. This time climb to the top of
the tower. Before going there, heal your allies and save. Then
head onwards for a cutscene and a boss fight. The boss fight
is against Marlottephobius or Maxinephobius, depending on who
you slapped back at the Montas College in the real world. Your
foe is the girl you slapped.

Marlottephobius
HP: 650, Attack: 22, Defense: 10, Magic Def: 12 Skills: Beat
Down: All targets, high damage Wheel Kick Cursed Power:
Increases strength, but poisons herself
Maxinephobius
HP: 400, Attack: 20, Defense: 10, Magic Def: 12 Skills: Dark
Pulse: Single target, decreases max HP and max MP Snare of
Envy: All targets, inflicts ‘Stunned’, ‘Weakened’, ‘Clumsy’,
‘Slowed’ and ‘Feeble’. Sinful Flare Heal: Heals herself
Marlottephobius strategy: It is of great importance to defend
when Marlotte is flashing white. Beat Down deals a lot of
damage when you’re not defending. You should first focus
entirely on offense. Get her HP down to below 50% (which is
dealing 325 damage points). From then on she will also use
Cursed Power. Switch to a defensive strategy and keep
everyone’s HP up at all times. When she uses Cursed Power,
with everything she does, she will decrease her HP. Eventually
she will kill herself. Just stay alive and deal damage every
now and then if you have a chance to do so safely.
Maxinephobius strategy: Maxine can apply a lot of negative
status effects on you. Try to get rid of these as fast as
possible by using Vitamin Pills. Also, defend when she’s
flashing white. Defending when she uses Dark Pulse or Snare of
Envy decreases the chance of receiving a status effect. After
defeating her and watching the cutscene, you’ll receive the
Engine Heart. Go back to where you first encountered
Marlotte/Maxine at the Love Engine Dungeon and place the
heart. It will start working, and everyone in Valentown will
be kind and loving again! Now return to Valentown. Speak to
the village woodworker. He will give you a Marionette Body.
You can also trade Puppet Wood and Puppet Strings to him
(received from defeating marionettes at the Marionette
Factory) for Ebony Strings. These items can be used on the
boss there. It will inflict ‘Muted’ on him – which otherwise
is a very difficult feat to accomplish. Now it’s time to head
to the Marionette Factory. The entrance appears to be blocked,
but you can maneuver through it. Or simply use the mouse and
click above it for Melrose to find her way automatically. See
the map below for directions on the next area. Before
continuing to the next area, however, head to the most
north-eastern part of the area and open the chest there for a
Left Marionette Arm. The enemies here lay as harmless
marionettes on the floor. When approaching them, they will
come alive and chase you. Only some marionettes do this – most
of them stay lifeless. In the next area you can unlock Pinoch
if you’re a summoner. See the Dream Creatures section for more
details. Follow the yellow line on the map below to reach the
next area. The red line takes you to Pinoch. However, for now,
follow it to the most north-eastern part of the area. Open the
chest there for a Right Marionette Arm.
In the next area, had north and get the Left Marionette Leg
from the chest at the dead end. Go back around head
north-east. You’ll come across a Memory Orb Vendor. Heal
yourself and buy a lot of items. There’s a boss battle coming
up. Proceed when ready.
Merinthophobius
HP: 750, Attack: 20, Defense: 11, Magic Def: 12 Skills: Repair
Mass Wind-Up This boss battle is very difficult if you’re not
prepared. Before attempting it, I suggest getting a lot of
Ebony Strings from the woodworker at Valentown. Alone, the
Merinthophobius is not that strong. The problem lies with the
marionettes that he summons during the battle. Keep those at
bay while killing the Merinthophobius first. The boss has two
skills at his disposal that greatly recover (and even revive)
the marionettes. Therefore it is important to keep it ‘Muted’
with the Ebony Strings. Some useful skills for this battle are
Hellena’s skills that target all enemies: Torrent, Shroud,
etc. They are weak to Lightning, and Freeze is a recommended
skill as well. After winning the battle, follow the path and
open the chests there for a Marionette Head. Now it’s time to
go back to the Gate of Seasons and open it. Go north and hop
onto the hot air balloon. Congratulations, you’ve made it
through Act I of the game!
Walkthrough: Act II
This act begins at the Mirrorcle Caves.
Purple cross: Humpty Houdini (see the Dream Creatures section
for more details) Orange cross: The exit from Mirrorcle Caves
once unlocked. Red line: A bridge that appears later. Follow
the yellow area to proceed to the next area. Follow the tunnel
and check the mirror. A mini-game will initiate. The goal is
to move each Melrose on a separate portal at the center. Use
the arrow keys to move them around. Follow these steps to
solve the puzzle in the least amount of steps possible: Down
x2 Left Down Right x8 Down Left x2 You can repeat this
mini-game to receive great rewards! At the other side of the
mirror is a maze. You must reach the end of it by traveling
through mirrors and touching orbs to raise curtains that are
in the way. See the images below to see which mirror takes you
where, and where the orbs are. Yellow numbers indicate working
mirrors. These teleport you to the same number somewhere else
on the map. Purple numbers indicate broken mirrors. You can’t
travel back through them.
Note: Crystal Hounds can drop a Crystal Shard, which is used
in a side-quest later on. You may want to get it now, instead
of returning later. Follow the yellow line all the way to orb
3. Touch it. Go back through mirror 6 and follow the green
line to touch orb 2. Go further through mirror 8. Follow the
tunnel and go through mirror 5. Go through mirror 2 and touch
orb 1 at the end of the tunnel. Go all the way back to the
beginning. Now follow the yellow line again. When it splits
into a green line, follow that one. Go into mirror 8. Follow
the tunnel. Don’t go into mirror 5 this time. Instead go all
the way to the end. There will be two mirrors – you can go
through either one, it won’t matter. Go through the large cave
entrance right above you. You’ll be at the next puzzle. The
puzzle here involves turning the mirrors around to redirect
the ray of light. First you must redirect the ray of light
onto the blue treasure chest and open it to receive some
items, including an Uncharged Crystal (for a side-quest in
Valentown) and a Glowing Spike. Then redirect the ray of light
onto the spiky pillar right of the chest. Once you’ve done
that, leave the area. See the two pictures below. (To reach
the spiky pillar, you just have to change a few mirrors at the
end.)
Redirecting the ray of light to the spiked pillar:
Take a look at the first map of the Mirrorcle Caves. The red
line has now become a bridge. Cross it and go to the orange
cross. Go through the cave exit (to the right is a close-up
picture of the exit) and follow the tunnel to leave the
Mirrorcle Caves. At the exit is a Memory Teleportal you should
unlock. This will make it easier to return later to unlock
Humpty Houdini if you’re playing as a Summoner. Leave and
you’ll be at the Cursed Valley. Save, heal up and buy items at
the Memory Orb Vendor. There’s a boss fight coming up!


Mr. Purr
HP: 650, Attack: 21, Defense: 17, Magic Def: 13 Skills: Cat
Call Triple Bite Paralyze: Inflicts ‘Paralyzed’ and
‘Weakened’.
Snapping Cat
HP: 50, Attack: 13, Defense: 17, Magic Def: 13 The Snapping
Cats are very easy to take down. Mr. Purr, however, uses Cat
Call to revive them. This may seem only bad, but it can be
used to your advantage. When Mr. Purr uses Cat Call, it means
he is casting that instead of something worse such as Paralyze
or Triple Bite. Thus if you assign one character to killing
Snapping Cats all the time, while the other two allies focus
on Mr. Purr and healing, it will make Mr. Purr less dangerous.
This boss fight should not be too difficult. Hellena’s Freeze
is a good choice, as is summoning Queen Ayumi to help Diamond
heal everyone.
The Wizard & Witch of Oz
After the fight, head west to the Cursed Forest. Follow the road until it splits in two. You can go left and open some treasure chests. Return, go north and turn right. Follow the road north. You’ll arrive at the worldmap. Walk to the castle. Keep heading north. Once there, enter through the door and you’ll be at the Mighty Wizard’s Castle. After the cutscene, go left and through the door. Follow the hallway to the right for a broadcasting frequency. To the north is a spider web blocking the way. Head through the right door for some treasure chests. Then head through the left door. There’s a hidden doorway at the top of the room. Go through it. Open the chests there. They give you a lot of material for crafting bombs (see the Crafting section of this strategy guide). Leave the room through the door on the right. Proceed through the hallway until you reach another door. Go inside and open the chest there for a Switch Handle. Now go all the way back to the entrance of the castle. This time head east. Follow the hallway until you see a switch with no handle on your right. Insert the Switch Handle you just found. Flip the switch and a bridge will appear. Go south and down the stairs. You’ll be at the Memory of Study.
Follow the yellow line on the map above. Pull the switch at
the yellow cross. Follow the green line (pushing the boulder
on your way) and go up the ladder at the end. Walk on the
bookshelves, following the red line. At the end, pull the
switch. Now go all the way back along the green line. At the
center of the area you will see that a switch has appeared.
Pull it and you can go into the hidden passageway below.
Follow the hallway until you reach a library. Check the
top-right shelf (at the blue cross on the map) for the Modern
History of Earth book. Go back to the entrance of the castle
and approach the magical doorknob statue. After a lengthy
cutscene you’ll be at the wizard’s bedroom. You have a new
goal: traveling to Witch Way to convince Lisetrix to revive
the Mighty Wizard Luzeste, so he can help Melrose leave the
dream world. Leave the castle and go all the way back south
until you’re able to turn left. Follow the road west until you
reach the next area. Buy the latest weapons and items at the
Memory Orb Vendor. Going south here leads to Kairo, but let’s
not go there yet. First head north to Hallowstone. There are a
lot of side-quests here. See the Side-Quests section for more
details. Follow the road. When it splits up, take the right
path. Follow it all the way around to the north-west. Talk to
the guard there. Follow the path back down and go north-west
this time. Go down the hill to the graveyard. Enter the
Catacombs there.
At the blue cross is Wravyn’s grave. Check it out if you’re a
Summoner. See the Dream Creatures section in this guide for
more information. Follow the green line to the Hills of the
Crying Moon.
If you’re a Summoner and want to unlock Wravyn, you’re going
to need ten Voice Crests from Enochlophobia. You may want to
get some already, or at least keep them for alter. Follow the
yellow line to The Moon. Talk with the Lady of the Moon there.
She will tell you to get Moonbat Food. Go all the way back to
Hallowstone and leave to the Cursed Forest. This time go south
to Kairo. You’ll be at the worldmap. Head south-west and then
south. You’ll be at the Bridge to the Sky. Follow the road and
talk to the lady at the desk. Then walk up the waterfall to
enter Kairo – the floating market city. There are a lot of
side-quests here as well. I particularly suggest doing the
Tradecenter quests. The Tradecenter is on the north-western
most island. There’s also a hidden cave. See the picture below
for its location.
Go to the most north-western house on the main island (the
first one you’re on). Talk to the man there. Go south to the
market square. There will be a man with short dark hair, no
shirt and a backpack on walking around. Give him the package.
Return to the man who gave you the quest and he will give you
Moonbat Food. Before we leave Kairo, however, it’s time to
help Diamond. There are four NPCs with information regarding
the trolls, and you have to speak to them all. Main/first
island : A black man with a green hat and a long black coat.
Main/first island : A man with a long black coat and long
brown hair in a ponytail. Market/second island : The Kairo
guard with short greenish hair, standing near the skeleton.
Market/second island : The man with short spiky dark hair and
green/orange clothes standing at a wrecked market stand. After
speaking to them all, a short cutscene occurs and you can
leave Kairo. Head back to Hallowstone. This time upon
entering, you will encounter Jack. He promises to take Melrose
back to the real world. They are to meet him at the Catacombs.
Go there after buying a lot of items (this is important!).
This time, follow the yellow line I provided on that area’s
map above. At the cross is a puzzle that involves pushing
boulders into the four holes in the rooms surrounding the
clock on the floor. See the table below for the solution.
Reddish brown rock Morning Push into the north-eastern hole.
Grayish blue rock Evening Push into the south-western hole.
Blue rock Night Push into the north-western hole Yellowish
green rock Day Push into the south-eastern hole. The idea
behind this puzzle is that for the dead, the time of awakening
and sleep is reversed. They live during the night and sleep
during the day. Thus the boulder representing the evening and
thus the beginning of sleeping is pushed into the hole at the
time of 6-7 ‘o clock. In reality this is the morning – the
rise of the sun – the time that the undead must go to sleep.
And so on. After solving the puzzle, follow the red line. When
you’re left of the room with the water and bridges and go
north, a boulder will roll at you. Immediately run south,
following the hallway. Get out of the way as soon as possible,
and the boulder will crash. If it hits you instead, you will
be taken back to the entrance of the room with the water and
bridges. After dodging the boulder, go back and follow the red
line. You’ll meet Jack.
Christina’s legacy
The game switches over to another character, set in a strange comatose world. This area is very straightforward, but every now and then the path splits and there will be a riddle. Depending on the answer of the riddle, you must follow the red or blue flowers. Follow the blue flowers if the answer has an uneven amount of letters, and the red flowers if it has an even amount. Spaces do not count. If you follow the wrong trail, you’ll end up back at the start. In order I’ll post each riddle, the solution and the path to take. Puzzle #1: HEAD HEELS The answer is ‘head over heels’: 13 letters; follow the blue flowers. Puzzle #2: M1LLION The answer is ‘one in a million’: 13 letters; follow the blue flowers. (Note: If you follow the red flowers, you’ll find another puzzle. This is a nonsense puzzle: regardless of the answer, it’ll be wrong.) Puzzle #3: ICE^3 The answer is ‘ice cube’: 7 letters; follow the blue flowers. Puzzle #4: ________ read ________ The answer is: ‘read between the lines’: 19 letters; follow the blue flowers. Puzzle #5: Are bite –b This puzzle is slightly different. If you remove the b as it says so in the puzzle, you will have ‘are ite’. When pronounced, it sounds like ‘a right’. Thus go around the hole above along the right side. Puzzle #6: The sky burns when the soul is blue. This one is also a bit different. The puzzle is basically saying that blue is wrong. So follow the red flowers. However, on the right side of this ‘island’ (near the water) is an item (Dreams About a Fairytale) that you should pick up for a side-quest in Valentown. Puzzle #7: The colors are reversed. This actually isn’t a puzzle. It just means that from now on, you must follow the blue flowers when the answer has an even amount of letters, and the red flowers when the answer has an uneven amount of letters (they’re basically reversed). Puzzle #8: . ____ RANGE The answer is ‘point blank range’: 15 letters, follow the red flowers (colors are reversed). That was the last puzzle. Follow the path to the end and step on the black portal.Caretech
After a long cutscene, you’ll be back at the real world – at the Sewers! As usual, however, things did not turn out as expected. In the real world, a villain named Oflas wants to capture Melrose and examine her brain. You must launch a surprise attack on him by going to his HQ through the sewers. Simply follow Christina, fighting Buzzers on the way. Don’t forget to pick up chests here and then. At the end, go up the ladder to Caretech.
Follow the yellow line, fighting some solders on the way, and
go through the door. Fight the soldiers and check the
computer. Go back outside and follow the green line to the
next area.
Follow the yellow line. If you want, you can avoid a fight by
taking a detour along the red line. Prepare for a fight
against three soldiers at the yellow cross. After beating
them, go through the door. After the cutscene, you’ll be back
at the dream world and Christina will be a new addition to the
team. Right away you can upgrade a lot at her skill tree.
Becoming a hero
Go to the north-western gate at Hallowstone and leave. You’ll be at Deadpoint. It’s time to save Diamond’s village. Head north-west to the worldmap. Go west to reach the Desert of Solitude. This is a very large area with a lot of open spaces. Follow the line on the map below. You should take a stop at the Memory Orb Vendor at the red tent to upgrade your equipment.
In this second part of the desert, there will be a lot of cave
entrances leading to the Quicksand Caves. It is not required
to go there, but I suggest exploring and gathering the items
from chests. Now you’ll be able to do the first two Kairo
Tradecenter quests. The reward for the second one is the Troll
Killer: a weapon for Diamond that is very useful in the next
boss fight. It requires a Shaving Knife from the Xyrophobia in
the Quicksand Caves. You should get it now. See the
Side-Quests section for more details. To the north is the
Oasis, where you can find a Memory Orb Vendor and a
side-quest. See the maps below for an overview of the
desert/cave web.
The numbers connect the desert with the cave. Follow the green
line to reach the Oasis. Follow the red line to get to the
Troll Village, which is where you have to go. (Note:
North-west of cave exit 6 is the Keeper of Loneliness for
unlocking the dream creature Genie. See the Dream Creatures
section for more information.)
At the Troll Village is a Memory Orb Vendor that you should
use to heal and buy items from. When ready, approach the
village entrance for a cutscene. Afterwards, enter the village
and maneuver yourself to the north-western part. You can avoid
fighting all trolls, except the two guarding the prison. After
defeating those two, check the prison door. After the
cutscene, leave the village and head back to Deadpoint. This
time go north all the way through the worldmap to the Swamp.
There’s a part of swamp below the map displayed, where you can
find some additional treasure chests. You might also want to
get Gasweed from the Cacophobia for a Tradecenter quest while
you’re here. Follow the yellow line to reach Witch Way.
First head to the yellow cross. This is where Lisetrix’s
invisible house stands. Follow the footprints and check where
they disappear to find the door. Inside, talk to Lisetrix.
Then go back outside and head to the house with the orange
cross at the north. Talk to the witch inside. Now go to the
house with the red cross and talk to the witch inside there.
When ready with Witch Way, head back through the Swamp to
Deadpoint. There is no Memory Teleportal in Witch Way, so
you’ll have to go by foot.
The creature in the jungle
You must go back to Valentown. I suggest using the Memory Teleportal at the entrance of Hallowstone to travel to a place near Valentown. Once in Valentown, go north-west into the cave entrance. You’ll be at a cliff. Check the statue of St. Mary Musea to receive Mary Musea’s Blessing. Go back to Deadpoint and head north-west to the worldmap. Instead of going west to the desert, head north to Fureta Jungle. With the blessing, you’ll be able to enter the jungle.
Yellow circles: Yellow flowers (for a side-quest in Lekora /
Meylin Underwater Town) Blue Circle: Memory Teleportal The
blue line takes you to a tree village called Lekora, where a
lot of side-quests can be accessed. You can go there already
if you want to. Otherwise, follow the yellow line to the Caves
of Creativity. This area is very straightforward and small.
Just follow the path until you reach Amagdyla’s Lair. Speak to
him. You will have to find three ingredients for him, so he
can make the cure for Lisetrix’s hex: a Wite Crystal Zard,
Scottna Rooot and Dragon Toooth. Below the location of each
item is given.
Wite Crystal Zard
Do you remember the Crystal Hills from back at the beginning of the game? You’ll have to go back there. The second area (the one before reaching the Misty Hills Inn) has a crystal area in the north-west. Follow the yellow line on the map below from the Misty Hills Inn to get there.
Open the blue chest to receive the Wite Crystal Zard. Beware
of the Crystal Cockatrices. They’re quite strong.
Scottna Rooot
Go to the outside of the cave where you met Hellena in the Anatta Woods. Directly to the right from there is a hidden forest path. Go inside and turn south. Follow the path north-east and you’ll reach the worldmap. Go all the way north-east to the Herb Cave.
Inside, go north-west until you see a Sphinx. Talk to it. The
answer to his riddle is ‘Face’. After answering it correctly,
the rock blocking the cave entrance up ahead breaks. The rock
to the east also breaks, revealing a blue chest with the
broadcasting frequency Infiltration inside. Head to the next
area and follow the yellow line on the map below. There’s a
hidden little route at the north-west, as you can see. Follow
the exact directions of the yellow line there to go through
it. Optionally, follow the blue line through a short tunnel
complex to get to the blue cross on the cliff at the
north-west. There’s a chest there with a lot of items. Once
you’ve followed the yellow line and entered the next area,
open the chest there to receive the Scottna Rooot.
Dragon Toooth
Go to the worldmap where you can go to the Ladybug Village, Marionette Factory, Gate of Seasons and Lands of Love. Follow the yellow line on the map below to reach the Mountain Pass at the yellow cross.
At the Mountain Pass, go south-east a little and you will soon
see a green dragon. Fight and defeat it for the Dragon Toooth.
Explore the rest of the area for equipment pieces and items.
Agents arrive
Bring all three ingredients to Amagdyla for a cutscene. Melrose’s memory has been erased! What can you do? You must go to the Aztec Temple to recover her memory. Follow the path through the Fureta Jungle. There is no other way to go but to the Aztec Temple. On your way in the first area of the jungle you will come across a blue chest. Be sure to open it and get the Fureta Jungle broadcasting frequency, because after restoring Melrose’s memory there will be no way to get it. After a long walk, you’ll reach the Aztec Temple. Go inside. Head down the stairs and heal and upgrade your weapons at the Memory Orb Vendor. Proceed through the doorway. Now to reach the Memory Chamber where you can recover Melrose’s memory, you must solve two puzzles. Let’s first do the one that does not involve fighting Phobius. Follow the yellow line on the map below to reach the Violence-Burns-Eyes Hall.
For this puzzle, you must push light-filtering wheels into the
ray of lights. The wheels remove their respective color from
the ray of light they are in. Thus by rolling the blue wheel
into a white ray of light, the color will become yellow (the
opposite of blue on the color wheel). The white wheels filter
white and thus make the overall color darker. First make left
ray of light dark turquoise and the right ray red. Enter the
now opened door at the top and flip the switch. A new wheel
will have appeared at the puzzle, which is required to make
the combination for opening the other door. Make the left ray
of light yellow and the right ray dark blue. Go through the
door, flip the switch and open the chest. If you’re still
having trouble, here’s the simple solution: First round: Push
the top four wheels into the ray of light at their own side.
Second round: Push the white, red and green wheel into the
right ray of light. Push the blue one into the left ray of
light. You’ve now successfully solved this puzzle. Go back
outside and follow the red line on the map above this time.
This new area is a huge maze, with in the center a boss fight
and switch. See the map below for direction on how to get
there. You should explore the entire maze for the various
treasure chests, though. Also, you might want to get a Stone
Feather from the Stone Dolls while you’re here. It is required
in a Tradecenter quest.
Once you’re at a center, a boss fight against the Jaguar
Guardian will occur.
Jaguar Guardian
HP: 2500, Attack: 37, Defense: 34, Magic Def: 20 Skills: Aztec
Prayer Holy Stop: All targets, inflicts ‘Stunned’ Throw Out:
Inflicts ‘Clumsy’, ‘Slowed’ and ‘Feeble’ Knock-Out Smash:
Inflicts ‘Asleep’ and ‘Paralyzed’ The Jaguar Guardian also has
two rat minions. They’re quite weak, though, compared to the
Jaguar Guardian. The Jaguar Guardian’s strength lies in his
various immobilizing skills. He can slow you down, paralyze
you, put you to sleep and stun you. Equipping accessories that
defend against such status effects works well here. After the
fight, flip the switch and head all the way back. This time,
follow the blue line to the Memory Chamber. Jump up the
platforms to your reflection in the wall and check it. Your
memories will be restored! The agents appear again, however.
After the cutscene, leave the Aztec Temple.
The yellow circle indicates the third yellow flower. Follow
the yellow line. Talk with the man there and go up to Lekora.
Upgrade your equipment at the Memory Orb Vendor. Go all the
way west, down the big ladder and to the east. Enter the large
building. Talk to the NPC at the center top – she is the tribe
leader. She’ll tell you that Amagdyla has been taken to Mt.
Drago. Leave the village and follow the yellow line back. When
it splits off into the blue line, follow that one into the
Lava Caves.
Walkthrough: Act III
Welcome to the third and final act of Whisper of a Rose! Tension has risen and new villains have been introduced. How will it all come to an end?To the rescue
This part of the Lava Caves is very simple. Just head north and leave to the Volcano. The Lava Golem enemies here are quite difficult, so take care approaching them. Save before each battle.
Follow the yellow line and touch the orb. Go into the cave
entrance there to the Lava Caves. Go north and turn right.
Upgrade weapons and heal at the Memory Orb Vendor. Open the
blue chest for a Castle of Coals broadcasting frequency. Now
keep following the tunnel until you’re at the center of the
tunnel complex. On the way you have to jump over rocks in the
lava. Also, the second time you have to jump across the lava,
there’s a waterfall behind which you can move to open the
chest. At the center, touch the orb. Go all the way back
outside and touch the orb there again. You will receive a
Blessing of Willpower, required to pass the next area. To the
right you can move behind the waterfall to open the chest. Now
follow the blue line to Vestyrka. Approach the dead end and
rocks will rise from the lava. Move up into the city. This is
the last big city in the game where you can access a lot of
side-quests. I suggest completing them before moving on with
the storyline. See the Side-Quests section for more details.
There is also a Memory Orb Vendor and Memory Teleportal. When
ready, head north into the cave entrance to reach Mt. Drago.
As usual there are some important chests in this area, so
explore. Follow the yellow line on the map below to reach the
next cutscene and boss fight. Before heading up the hill, be
sure to heal, save the game and prepare.
You’ll be fighting not against Lenin himself, but against a
dragon he summons. The dragon is a more difficult version of
the one you fought before at the Mountain Pass.
Fire Dragon
HP: 3700, Attack: 45, Defense: 37, Magic Def: 20 Skills: Aero
Cone: Inflicts ‘Weakened’, ‘Clumsy’ and ‘Stunned’ Strength Up:
Increases attack Wing Blast: All targets, inflicts ‘Blinded’
Fire Breath: All targets Terror Breath: All targets, inflicts
‘Stunned’ and ‘Slowed’ The dragon uses Fire Breath every third
turn. He uses Wing Blast the first turn and Terror Breath the
second. Time your Defend actions carefully to protect from
these attacks. Both Aero Cone and Wing Blast are wind-based
attacks and Fire Breath if fire-based. Thus it helps a lot to
equip your allies with fire and wind resistant accessories. If
you have it unlocked, use Melrose’s Dispelling Sword
immediately after the dragon uses Strength Up. Also, it is
weak to piercing and water attacks. If you have Hellena’s
Torrent or Geyser unlocked, now is the time to use it.
Christina’s Nails and Laser skills also work very well here.
After the boss fight, Lenin flees with Amagdyla. Heal and buy
a lot of items at the Memory Orb Vendor. Buy a lot of Vitamin
Pills for the coming boss fight. When ready, save and head
into the portal. A cutscene with the next boss fight will
occur.
Lenin Levious
HP: 3000, Attack: 40, Defense: 37, Magic Def: 20 Skills: Dark
Pulse: Inflicts ‘Poisoned’ Gravity Blow: Inflicts ‘Weakened’,
‘Clumsy’, ‘Slowed’ and ‘Feeble’ Gravity Well: All targets,
inflicts ‘Weakened’, ‘Clumsy’, ‘Slowed’ and ‘Feeble’ Implode:
Very high damage Soul Snare: All targets, inflicts ‘Confused’
Lenin has lower HP and physical attack than the Fire Dragon,
but his skills are more powerful. Every third turn, there’s a
higher chance for Lenin to use Soul Snare. When Lenin’s HP is
above 70%, he does not perform Gravity Well and Implode. Below
70%, he starts using Gravity Well. Below 40% HP, he starts
using Implode as well. Below 20% HP, he only uses Implode,
Gravity Well and Dark Pulse. The first two are his strongest
skills. Therefore it is important to take that last 20% HP
down as soon as possible. If you have a hard time defeating
Lenin, you might want to keep track of his HP so you can heal
before getting his HP down below 20%. Soul Snare is a very
powerful skill as well. It is highly suggested to craft Yellow
Earrings (for protection against ‘Confused’) and equip them
before the fight. Lenin is not entirely resistant to
‘Confused’ and ‘Asleep’, so if you want to you can try to
apply those two status effects to him using bombs or skills.
Mother & child
After defeating Lenin and watching the cutscene, open the chests in that area and go through the portal on the left. You’ll be at the beautiful Light to the Sky. Follow the path into the Dream Door. It takes you to the Beaches of Freedom. There are a lot of broadcasting frequencies to be found in this area, so take your time exploring. Follow the yellow line on the map below to reach the next area. You’ll pass by a cave entrance with pirate symbols on your way. You can’t go in yet, as you have Amagdyla with you. But remember the location, as that’s where we will be going next.
In the next area, head up to Eley. If you have unlocked the
summoning Queen Ayumi, a boss battle will follow after going
up the ladder. However, there’s a Memory Orb Vendor in Eley
before that. Enter the small village and heal, save and buy
items at the Memory Orb Vendor if you have the boss battle
coming up. When ready, head up the ladder and you’ll leave
Amagdyla there, while you chase after Thom at Melrose’s
Cerebral Cortex. The boss battle is against the Demon Wraith:
a stronger version of the Demon Eyes faced back in the
Butterfly Caves. It is accompanied by two crabs. The battle
shouldn’t be too hard. Afterwards, loot the treasure chests
around Eley and backtrack to the pirate-looking cave entrance.
It leads to the Pirate Cove. Going right at the entrance leads
to a Memory Teleportal. Follow the path south, then east and
then north-east to the next area. There’s a chest containing a
Strategian’s Jacket north-west from the big lake. In the next
area, take the bridge to the west across the water. Head
north. There’s a tunnel on your left leading to a treasure
room. It’s guarded by four pirates, but the reward of 800
Memory Orbs and two broadcasting frequencies is well worth it.
Especially considering the fee of 2000 Memory Orbs coming up:
the captain of the pirate ship to the north will give you a
ride to the Cerebral Cortex for this large fee. After paying
him, you’ll be on the ship out in the open sea. It will take a
little bit of time for the ship to reach the destination.
Meanwhile, you can pick up upgrade points and chat with
Hellena, Diamond and Christina. Once you reach the
destination, you’ll magically find yourself underwater at the
Meylin Underwater Town. You can climb up the seaweed on the
cliff to return to the Pirate Cove. From now you’ll be able to
take the ship ride for free.
Follow the yellow line on the map provided above to reach the
Cerebral Cortex. Continue following the path. Before going
down the hill again, save, heal and prepare for two difficult
boss fights in a row. In the first one, the status effect
‘Poisoned’ will be inflicted a lot on you and your allies.
Therefore I suggest equipping two party members with an
accessory that defends against this. Melrose already has her
Ring of the Rose ready for equipping. Go down and a cutscene
occurs. Thom transforms into Thom Toxicas and attacks you.
Thom Toxicas
HP: 4000, Attack: 48, Defense: 38, Magic Def: 22 Skills:
Injection: Inflicts ‘Poisoned’, ‘Stunned’ and ‘Paralyzed’ Acid
Spray: All targets, inflicts ‘Poisoned’ Toxic Burn: High
damage, inflicts ‘Poisoned’, ‘Blinded’, ‘Muted’, ‘Weakened’,
‘Clumsy’, ‘Slowed’ and ‘Feeble’ As you can see, Toxic Burn is
a powerful skill that renders the target extremely weak.
Fortunately, he only uses it when his HP is below 50%. And he
only uses Acid Spray with HP below 80%. On the first turn he
uses Injection, so you might want to have everyone defend as
their first action. Thom is actually one of the very few
bosses in the game that isn’t resistant to Diamond’s Quick
Halt. Cast this skill when Thom is flashing white to interrupt
his skill/attack. Summoning Queen Ayumi for this battle will
greatly help you remove ‘Poisoned’ from everyone after one of
his skills. After defeating Thom, Lisetrix appears and murders
him. Lisetrix turns mad, and you have to fight her with being
able to heal up and save your game in-between battles.
Lisetrix [brown]
HP: 3500, Attack: 40, Defense: 41, Magic Def: 21 Skills:
Curse: Inflicts ‘Stunned’, ‘Poisoned’, ‘Confused’ and ‘Aging’
Hex: Inflicts ‘Paralyzed’, ‘Weakened’, ‘Clumsy’, ‘Slowed,
‘Feeble’, ‘Broken Defense’, ‘Broken Magic Def.’, ‘Broken
Health P.’ and ‘Broken Magic P.’ Magic Shield: Gives ‘Magic
Shield’ and ‘Melee Shield’ Break: All targets, removes
positive states Force Throw: Inflicts ‘Stunned’ Ultimate
Firehex: All targets, extremely high fire damage Earth:
Inflicts ‘Stunned’ Heal: Recovers some HP
Lisetrix [red]
HP: 3500, Attack: 40, Defense: 42, Magic Def: 23 Skills: All
the above, except ‘Earth’. Fireball: Inflicts ‘Weakened’ and
‘Feeble’
Lisetrix [green]
HP: 3500, Attack: 40, Defense: 42, Magic Def: 24 Skills: All
the above, except ‘Earth’ and ‘Fireball’ Wind: Inflicts
‘Blinded’ and ‘Muted’
Lisetrix [black]
HP: 3500, Attack: 40, Defense: 40, Magic Def: 22 Skills:
Ultimate Firehex: All targets, extremely high fire damage
Lisetrix has four different forms between which she switches.
You can identify her current form by looking at the color of
her glow. The first three forms use the same set of skills,
except one. The fourth form only uses her most powerful skill.
The other major difference between the forms are the different
weaknesses and strengths to damage types. By taking advantage
of her current weakness, the fight becomes a lot easier. Below
is an overview of her weaknesses/strengths.
Brown form
Weak to: Wind Strong to: Earth, water, fire
Green form
Weak to: Fire Strong to: Wind, earth, water
Red form
Weak to: Water Strong to: Wind, earth, fire
Black form
Weak to: Light, electricity Strong to: Wind, earth, water,
fire (but only a little bit) Every third turn she will switch
between the first three forms. When her HP is below 16%, she
switches into her black form. This is by far the most
dangerous one. Once she is in this form, you must try to
defeat her as soon as possible. Two Ultimate Firehexes in a
row are almost a guaranteed Game Over. Hellena’s Lightning and
Christina’s Static Discharge will work very effectively. It is
also suggested to wear fire resistant accessories during this
fight – to protect against the Ultimate Firehex. At least two
party members should have them equipped. Another trick is to
use Melrose’s Elemental Shield. As most of Lisetrix’s skills
are elemental based, this will greatly reduce the damage
taken. After finally defeating Lisetrix (who easily makes it
into the top 3 of this game’s most difficult bosses), watch
the well-deserved cutscene.
Overcoming fears
Head back to Eley and speak with Amagdyla. The fairy godmother will appear, opening up a portal to Sadrin’s Desert. Once you complete that area, you can no longer go back to free exploration in the dream world. Therefore it is important to wrap up any last links and side-quests you still want to complete. You can now go to the Marionette Factory to receive a side-quest from Rake. I highly suggest getting the Cursed Ring from the fourth Tradecenter quest at Kairo as well. When you’re ready, head into the portal. Sadrin’s Desert is large and complex, so I’ve provided a map below.
The red line takes you to the skeleton. The pink line leads to
some treasure chests. Follow the blue line to reach Sadrin.
Talk to him and he will take you to the Phobius Core. There is
no turning back now! Coulroz appears. After the cutscene, he
turns into a door. Go inside and you’ll be at the Circus of
Forgotten Souls. Upgrade your equipment at the Memory Orb
Vendor. Buy a lot of healing items and prepare for the boss
battle coming up. Equip Hellena or Diamond with the Cursed
Ring if you have it. It will decrease their physical damage,
but protect against darkness. As all of the skills in the
upcoming boss fight are darkness-based, it will help you
greatly. When ready, approach Coulroz at the top. It’s time
for the showdown!

Coulroz
HP: 3500, Attack: 50, Defense: 40, Magic Def: 21 Skills:
Chained Souls: All targets, inflicts ‘Chained’ Phobius Pit
Consumption of Light: Removes all positive states
Clichephobius
HP: 1300, Attack: 44, Defense: 40, Magic Def: 21 Skills: Trick
Attack: Inflicts ‘Clumsy’ At first, Coulroz will only be using
a regular attack. Once his HP is below 90%, he will start
using Phobius Pit. Below 50% HP, he will also use Consumption
of Light. When all the Clichephobia’s HP are below 50%, he
will use Chained Souls, too. The trick of this fight is crowd
control. Alone, Coulroz isn’t too difficult. But together with
all the Clichephobia, it becomes difficult. Whilst Coulroz is
resistant, as most other bosses, to the status effects
‘Blinded’ and ‘Asleep’, the Clichephobia aren’t. Use Hellena’s
Shroud and Sleep Pollen skills to take care of them while you
attack Coulroz. Meanwhile, you should assign someone to take
down a Clichephobius. Unless all four are hurt, Coulroz won’t
use the powerful Chained Souls skill.
Back to the real world
After defeating Coulroz, the fairy godmother will appear and congratulate you. Now it is time to stop Farah from destroying the real world. After a long cutscene in which Caretech is destroyed, you’ll find yourself on a rooftop with Farah. Before the battle, you’re able to go into the main menu, use items, change equipment and save the game.
Farah
HP: 1400, Attack: 44, Defense: 40, Magic Def: 21 Skills: Flash
of Pride: Inflicts ‘Blinded’ and ‘Muted’ Rain of Sloth: All
targets, inflicts ‘Slowed’ and ‘Broken Magic P.’ As you can
see from the stats above, Farah should pose no real threat. In
this form, that is. After fighting Farah in his human form, he
transforms into the Iron Angel and you must fight him again.
Therefore it is important to save your items and energy for
the next battle. Heal up before KO’ing him. Farah is weak to
piercing, magic and fire damage. He is slightly resistant to
water. He is not fully resistant to ‘Weakness’, ‘Clumsy’,
‘Slowed’ and ‘Feeble’. Take advantage of this. He always uses
Rain of Sloth in the first turn, so defend as your first
action (if he hasn’t used Rain of Sloth yet). You won’t be
able to go into the main menu before fighting the Iron Angel.
Iron Angel
HP: 4400, Attack: 53, Defense: 42, Magic Def: 22 Skills: Flash
of Pride: Inflicts ‘Blinded’ and ‘Muted’ Rain of Sloth: All
targets, inflicts ‘Slowed’ and ‘Broken Magic P.’ Iron Angel
Shield of Greed: Gives‘Magic Shield’, ‘Melee Shield’ and
‘Accuracy Up’ Punishment: All targets, high damage, inflicts
‘Stunned’, ‘Broken Health P.’ and ‘Broken Magic P.' When his
HP is below 30%, he will use Punishment once. It’s important
that everyone defends when he uses this skill, so keep track
of his HP a bit. Also, he will warn you before he uses the
skill by saying something. On the first turn, he will always
use Shield of Greed (and then every 5th turn). Use Melrose’s
Dispelling Sword to remove his positive states. Every 3rd turn
there’s a higher chance for him to use Iron Angel – a powerful
single target skill. Have characters with low defense/HP
defend when this skill is coming up. The Iron Angel is weak to
blunt attacks, so use Christina’s regular attacks and Hammer.
If you’re still having trouble, equip accessories that protect
against electricity (for Punishment) or darkness (Rain of
Sloth).
The final confrontation
After the fight followed by a dramatic cutscene, you’ll be at the Land of Lost Memories. This is the last area where you can fight monsters, level up and access a Memory Orb Vendor. The monsters here drop crafting materials to make bombs, which is useful for boss fights such as the next one. North-west is a blue chest containing three broadcasting frequencies. To the north is the Twilight Lookout, where you must go next. At the Twilight Lookout, speak to the fairy godmother. Open the chest to your left and buy as many items as possible from the Memory Orb Vendor. If you don’t have enough Memory Orbs, go back and fight monsters until you do. Healing is free here, so you should have no problem doing so. When ready to face the final boss, go into the portal.
Agraphobius
HP: 9000, Attack: 60, Defense: 42, Magic Def: 23 Skills:
Eruption of Wrath: Very high damage Penetration of Lust:
Inflicts ‘Poisoned’ and ‘Confused’, but gives ‘Phys Dmg. Up’
Deceit: Inflicts ‘Stunned’, ‘Blinded’, ‘Muted’, ‘Weakened’,
‘Clumsy’, ‘Slowed’, ‘Feeble’, ‘Broken Defense’ and ‘Broken
Magic Def.’ Storm of Envy: All targets, inflicts ‘Stunned’
Rain of Sloth: All targets, inflicts ‘Slowed’ and ‘Broken
Magic P.’ This is going to be the most difficult fight of the
game. Agraphobius has no weaknesses, and is highly resistant
to all status effects. Every attack he does deals major damage
and will require one or two allies to immediately heal the
damage. The only bright side here is that he is not very fast,
and is hard to miss with attacks. On the first turn he will
always deal a regular attack. This gives you the chance to
start out with casting positive states such as Diamond’s
Acceleration. Until his HP reaches 90%, he will only use ‘Rain
of Sloth’. After, he will also start using ‘Eruption of Wrath’
and ‘Penetration of Lust’. He starts using ‘Deceit’ below 70%
HP, and ‘Storm of Envy’ below 50% HP. Stormy of Envy and Rain
of Sloth are his only skills that target all allies, and are
both not exceptionally strong, which helps a lot. (Storm of
Envy takes a long time to charge, so take advantage of this by
defending.) Eruption of Wrath, Penetration of Lust, Deceit and
Rain of Sloth are all darkness based. Therefore it is
recommended to equip as many darkness resistant accessories as
possible. Other recommended accessories are those that protect
against electricity and those that are resistant to ‘Stunned’
or ‘Confused’. Overall this is a test of endurance. Keep your
allies healthy and keep dealing damage. Don’t forget to summon
Queen Ayumi (if Melrose isn’t a Summoner – otherwise summon a
stronger dream creature). There’s a 20% chance of inflicting
‘Muted’ on him with skills, so if you’ve got Laughing Bombs,
be sure to use them. If you manage to mute Agraphobius, it
will help a lot. After defeating Agraphobius, watch the
ending. Make sure to your game when given the chance.
Congratulations! You’ve completed Whisper of a Rose! Now what?
You’ve unlocked the Start Journey+ feature! This adds a lot of
extra’s to the game. Check out this strategy guide’s Start
Journey+ section for more information. Side-quests Below is an
overview of all side-quests in the game. To make things
easier, they have been placed into orderly tables.
Who
The NPC or event that starts the quest.
What
The short quest description that is displayed in your Diary.
How
Quests that you should or have to complete before starting
this one.
Walkthrough
A full walkthrough on completing this quest. Some quests in
the game are off the records. These can be found in the
Secrets section of this strategy guide. Quests that are
directly related to the main storyline can be found at the
Walkthrough section.
Regular Side-Quests
Who Yasmine (at Historical Museum) What Find horse painting How N/A Walkthrough In the north-west of the museum is a painting with a horse. Check the sign. Talk with Yasmine again. Reward: Candy Cane, 2x Chocolate Bar Who Anna (at Montas College) What Find Anna’s mp4-player How N/A Walkthrough Go west into the next area. Pick up the mp4-player laying on the ground at the left, and return it to Anna. Reward: Moss Agate Ring Who Gingerbread Man (at Candy Mountain) What Catch crow How N/A Walkthrough Follow the path until you reach another area to the east. Go south and you’ll see a crow, but it will fly away. Head north-east, up the hill and follow the path until you see the crow running around in the grass. Chase after him until you catch him. Return to the Gingerbread Man. Reward: Candy Cane, Skill Unlock Point Who Butterfly Queen Ayumi (at the Butterfly Caves) What Retrieve Butterfly Crystal How N/A Walkthrough See the Dream Creatures section for unlocking Queen Ayumi. Who Ellar (at Valentown) What Pick flower How N/A Walkthrough In Valentown, head north-west. There will be a cave entrance. Go inside and you’ll be at a cliff. At the top-right will be a flower that looks different from the others. Pick it up and return it to Ellar. Reward: Bronze Ore, Steel Ore Who Lady Yasmine (at Valentown) What Retrieve novels How N/A Walkthrough Much later in the game you will be in a cartoon area playing as Christina. In that area is a novel laying on the ground. Pick it up and return it to Yasmine later. Reward: Pink Nugget Who Ellen (at Valentown) What Get revival crystal How Complete ‘Retrieve Butterfly Crystal’ Walkthrough First you need to find an Uncharged Crystal. It is in the blue chest in the Mirrorcle Caves in the room with all the mirrors that you have to move around. Take the crystal to Butterfly Queen Ayumi in the Butterfly Caves. After doing her quest, she will charge the crystal with revival powers, turning it into a Charged Crystal. Go back to Ellen. She will tell you to take the Crystal to her boyfriend’s soul at the Love Engine Dungeon. Go to the Love Engine Dungeon. Go through the first doorway that you come across (to the east of the door leading to the engine). To the north-east is her boyfriend’s spirit, guarded by some Phobia. Defeat the Phobia, pick up the spirit and return to Ellen. Reward: Love Ribbon Who me (Melrose) What Cut metal pipe open How Complete ‘Find something to cut pipes’ Walkthrough Use the Metal Saw received from the “Find something to cut pipes” quest to cut open the pipe next to the engine in the Love Engine Dungeon, where you first encountered Marlotte or Maxine in the dream world. There’s a visible budge in the pipe to the right of the engine’s core. Check it after receiving the Metal Saw. Reward: Ancient Weapon Who Woman (at Hallowstone) What Retrieve stolen grave How N/A Walkthrough Go to the graveyard and check out the ashes laying on the ground where once a grave stood. Then go and find the fire mage in the village. He will tell you he is innocent. Go to the storage tower and go up the stairs. Talk to the woman. She will confess the crime and return you the tombstone. Return it to the woman who started this quest. Reward: 300 Memory Orbs Who Skeleton (at Hallowstone) What Collect 10 zombie arms How N/A Walkthrough Go out into the Cursed Forest and defeat Zombies until you have collected 10 Zombie Arms. Reward: Holy Orb Who Man (at Hallowstone) What Find a pink nugget How Complete ‘Retrieve novels’ Walkthrough Receive the Pink Nugget from the ‘Retrieve novels’ quest and bring it to him. Reward: Moonblue Ring Who Naylie (at Hallowstone) What Deliver a letter How N/A Walkthrough Go to Valentown. Enter the house at the bottom center of the village. Talk to the man and deliver the letter. Return to Naylie. Reward: Silver Bow Who The Death (at Hallowstone) What Find six runaway souls How N/A Walkthrough Spread throughout the game are six runaway souls in the form of skeletons. Talk to each of them and then return to the Death. Their locations are: Catacombs: All the way directly south from the entrance. Hills of the Crying Moon: Follow the path all the way north, then west and then south all the way. Kairo: On the busy market island at the top. Swamp: All the way south-east. Pirate Cove: To the north-west of the giant lake you find in the first area of the Pirate Cove. Sadrin’s Desert: The most north-western part of this area. It’s a complicated area, so it might take a while to find it. (Note: You can talk to them before receiving this Quest, and it will still count.) Reward: Merlin’s Orb Who Wravyn’s grave (at Catacombs) What Collect 10 voice crests How N/A Walkthrough See the Dream Creatures section for unlocking Wravyn. Who Man (at Kairo, Star Guide) What Find a sky orb How Complete ‘Find a lava golem’s eye’ Walkthrough After receiving the Sky Orb from the quest defined above, give it to this man. Reward: Starmap Who Man (at Kairo) What Deliver a package How Talk to the guard at the north-west exit of Hallowstone. Then talk to the Lady of the Moon at the Hills of the Crying Moon. Walkthrough Go south to the market square. There will be a man with short dark hair, no shirt and a backpack on walking around. Give him the package. Return to the man who gave you the quest. Reward: Moonbat Food Who Grey-haired man (at Oasis) What Find thief How N/A Walkthrough Check out the boy and girl at the north-west in the village. Talk to the grey-haired man again. Go back to the boy and girl. Talk to the grey-haired man. Reward: Memory of Benevolence Who Woman (at Lekora) What Collect 3 flower powders How N/A Walkthrough There are three yellow flowers in the Fureta Jungle. You have to check each of them. Their locations are: - North-west in the first area (the one you entered from the world map). - At the center-south of the same area. - In the second area of the Fureta Jungle, on your way to Lekora (down the hill). You can also check the maps of the Fureta Jungle in Act II of the walkthrough in this strategy guide. Go back to the woman. Reward: 400 Memory Orbs Who Woman (at Lekora) What Take a picture How N/A Walkthrough Approach the Aztec Temple in the Fureta Jungle. Return to the woman. Reward: Golden Lamp Who Woman (at Lekora) What Find a cookbook How N/A Walkthrough In the second area of the Aztec Temple. See the map below.
Reward: Ruby Necklace
Who
Woman (at Lekora)
What
Fix broken vases
How
N/A
Walkthrough
Go to the top of the Violence-Burns-Eyes-Hall in the Aztec
Temple. There will be two broken vases. Check them. Go back to
the woman. Reward: Poison Bow
Who
Woman (at Lekora)
What
Find wedding ring
How
N/A
Walkthrough
Defeat Weed Monkeys at the Fureta Jungle until they drop a
Wedding Ring. Return it to the woman. Reward: Plate Armor Ring
Who
Man (at Vestyrka)
What
Find something to cut pipes
How
N/A
Walkthrough
Go to the leader of the mining operations. He lives in the
north-west building. He will give you a metal saw. Return to
the man. Reward: Flame Earring
Who
Witch (at Vestyrka)
What
Use 5 golem rocks
How
N/A
Walkthrough
Defeat Lava Golems until you have 5 Golem Rocks. Go to the
Volcano and enter the Lava Gaves through the north-western
cave entrance, where you had to go earlier to get access into
Vestyrka. Follow the tunnel all the way. Eventually you’ll see
a short staircase leading down to a small lava pool on your
left. Go there and throw the rocks in. Return to the witch.
Tip! It is recommended to start both this and the quest below
at the same time, as both require an item dropped from Lava
Golems that will only drop while the quest is active. Reward:
Yellow Necklace
Who
Fire mage (at Vestyrka)
What
Find a lava golem’s eye
How
N/A
Walkthrough
Defeat Lava Golems until you find a Lava Golem’s Eye. It is an
extremely rare drop, so it’s probably a good idea to wait with
this quest until you’re strong enough to kill Lava Golems
faster. Return to the fire mage once you have it. Reward: Sky
Orb
Who
Meylin (at Meylin Underwater Town)
What
Find a Fureta flower
How
Complete ‘Collect 3 flower powders’
Walkthrough
Go back to the yellow flowers in Fureta Jungle, where you had
to go for the ‘Collect 3 flower powders’ quest. Pick one of
them and return to the Meylin for your reward. Reward:
Excalibur
Who
Rake (at Marionette Factory)
What
Find the perfect wood
How
Rake doesn’t appear at the Marionette Factory until the fairy
godmother opens up a portal at Eley leading to Sadrin’s Desert
at the end of the game.
Walkthrough
Rake’s at the entrance hall of the Marionette Factory. Talk to
him. Go into the factory. Go to the 2nd area. Follow the path.
Go east when possible and continue heading north-east.
Eventually you can’t go more north-east. On this platform is a
treasure chest. Check the top-left marionette laying on the
ground. It will be the perfect wood. Take it back to Rake.
Reward: Sagittarius Bow
Lady Anatta’s Broadcasting Frequencies
A few side-quests in the game involve a lot of work, but yield great rewards. This is one of them. Lady Anatta can be found at the Heart Station. This is a secret area at the Anatta Woods. When you enter from the Misty Hills, take a right turn and go north. On your left will be a hidden path leading into the forest. Follow this path and you’ll be at the Heart Station. Lady Anatta has lost all her broadcasting frequencies and asks you to find them for her. Each frequency represents a song from the game’s soundtrack. Once returned, you can listen to them at the Heart Station. But the real reward comes from returning all broadcasting frequencies: the Mystical Music Score. When used with the Panflute (found in a chest at the Aztec Temple), Melrose (as a Summoner) receives the all-powerful summoning Pan. If Melrose it not a Summoner, it fully heals the party. It can be used this way for ten times. Below are the locations of all broadcasting frequencies. Conveniently, there’s a teleport point at the Heart Station, so returning there should be no problem. #83.50 Beaches of Freedom Beaches of Freedom: north-west from the portal to the Dream Door #85.00 Ambushed Mt. Drago: a bit north-east from the entrance #86.50 an army of One Desert of Solitude: north-east (must travel through the Quicksand Caves to get there) #89.00 Aztec Temple Aztec Temple: east in the rectangular maze #90.00 Bustle of the City Montas College: in the dream world, west at the cafeteria #92.00 Castle of Coals Lava Caves: at the Memory Orb Vendor #94.50 Caves Fureta Jungle: 1st area, center #95.50 Chase Anatta Woods: 1st area, north-east #97.00 Classic Recollections Historical Museum: in the dream world #99.00 Crossing Borders Butterfly Caves: go through the cave entrance to the west of the boulder puzzle #100.50 Cry of the Wolf Crystal Hills: 1st area, north-west (must use a portal in the 2nd area to get there) #102.00 Cursed Forest Cursed Forest: all the way north-west on a hill #103.00 Danger Ahead Mighty Wizard’s Castle: eastern wing #105.00 Dark Innocence Swamp: south-east #106.50 Desert Dance Quicksand Caves: Keeper of Loneliness #107.50 Dreams Beaches of Freedom: north-west, on a cliff #108.00 era of peace Beaches of Freedom: north-west, on a cliff #109.50 Everlasting Beaches of Freedom: 1st area, near a wooden Memories bridge #111.00 Fureta Jungle Fureta Jungle: east of the Caves of Creativity, after Melrose’s memory is erased Important: This frequency can no longer be found after restoring Melrose’s memory at the Aztec Temple. #112.50 Ghastly Witches Pirate Cove: 2nd area, west at the treasure chamber #113.00 Ghost Town Catacombs: south-east #115.00 Here Comes The Princess Candy Mountain: 2nd area, on the hill at the center Important: This area and thus the frequency can no longer be accessed after leaving. #116.50 Infiltration Herb Cave: 1st area, within a rock at the center-north that breaks after solving the sphinx’s puzzle #118.00 Inner Spirit Beaches of Freedom: 1st area, near a wooden bridge #119.50 Kairo Desert of Solitude: north-east (must travel through the Quicksand Caves to get there) #120.00 Late-Night Visitors Marionette Factory: 2nd large area, south-east,near Pinoch (must go north-east first) #122.00 Lisetrix Cerebral Cortex: at the center #123.50 Love Sweet Tower: at the top of the tower, jump off the balcony on the right and go back into the tower #125.00 MachineGO Land of Lost Memories: north-west #126.50 memories Beaches of Freedom: center-north, near a cave entrance #128.00 Mirrorcle Caves Mirrorcle Caves: in the locked chest at the ray of light / mirrors puzzle room #129.50 Movearlane Gate of Seasons #131.50 Never Forget Vestyrka: north-east #132.00 PlotX Pirate Cove: 2nd area, west at the treasure chamber #134.00 Revelations And Myths Light to the Sky #135.50 Rose at Dawn Cerebral Cortex: at the center #137.00 Rose at Night Land of Lost Memories: north-west #138.00 Sacred Grace Butterfly Hills: 1st area, must travel through caves from the 2nd area (see map)
#139.50 Seize The Day
Mighty Wizard’s Castle: Memory of Study
#141.00 Simple Walls
Love Engine Dungeon: go through the first doorway you come
across (it’s to the east of the doorway to the engine)
#142.50 Six Feet Under
Catacombs: south-east
#144.00 Stagefright
Land of Lost Memories: north-west
#145.50 The Beast Arrives
Mt. Drago: where the dragon is fought
#147.50 The Jewel
Hills of the Crying Moon: north-east
#147.00 The Moon
Hills of the Crying Moon: south-west
#149.00 The Scent of Destruction
Mighty Wizard’s Castle: Memory of Study
#150.50 THE UNFORGIVABLE
Cerebral Cortex: at the center
#151.00 The Whisper of a Rose
Ladybug Village: east
#152.50 To where the Wind blows
Beaches of Freedom: 2nd area, west of the entrance to Eley
#154.50 Twilight Scene
Desert of Solitude: north-east (must travel through the
Quicksand Caves to get there)
#156.00 When your tears fall down
Mirrorcle Caves: the narrow tunnel leading outside
Kairo’s Tradecenter
At the north-west in Kairo is a Tradecenter. Here you can embark on a series of quests to find items for them. In this section I will give the location of each item, as well as the reward for finding it. It is recommended to get the required items while you’re in that area already for the main quest, instead of returning later. You cannot change the order in which the quests are given. New quests are available gradually throughout the game. Find Crystal Shard Where A common drop from Crystal Hounds at the Mirrorcle Caves. Reward Mirror Eye Find Shaving Knife Where A rare drop from Xyrophobia at the Quicksand Caves near the Desert of Solitude. Reward Troll Killer Find Gasweed Where An extremely rare drop from Cacophobia at the Swamp near Witch Way. Reward Warrior’s Ribbon Find Stone Feather Where An extremely rare drop from Stone Dolls at the Aztec Temple. Reward Cursed Ring Find Slice of Pudding Where A common drop from Magic Putties at the Caves of Creativity near Fureta Jungle. Reward Winged Comb Find Starmap Where Received from completing the quest ‘Find a sky orb’ for the man at the Star Guide in Kairo. Reward Weakness CircletDream Creatures
The game features many magnificent dream creatures that can be summoned. Only two, however, can be unlocked by Melrose as a Warrior or Paladin – Star and Queen Ayumi. To unlock the others, Melrose must be a Summoner. If the respective quest is done as a Warrior or Paladin, a reward is mostly still given, but in the form of Memory Orbs or an item. The list below is in order from weakest to strongest. The stronger the dream creature, the faster its presence consumes Melrose’s MP. A dream creature’s power depends on Melrose’s level.Star
A close friend to the fairy godmother. Thanks to its cheap
cost, this dream creature is excellent to summon for regular
battles.
Quest
Star is received in the Dreamworld from the fairy godmother by
following the storyline.
Skills
Starstrike: A regular attack.
Queen Ayumi
Butterfly queen Ayumi resides in the Butterfly Caves, guarding
over the kingdom of the butterflies and her castle. Her
restoring powers make her a great choice for regular and boss
battles alike. Her Mirror Break skill tends to only work on
regular enemies, though.
Quest
Queen Ayumi is found at her castle in the Butterfly Caves.
Enter the Butterfly Hills from the Ladybug Village. Go east
and follow the ‘path’. There will be a cave entrance next to a
river. Go inside. Go west and follow the tunnel south. Go back
outside. Go south and enter the caves again. Follow the tunnel
and eventually you’ll reach Queen Ayumi. She’ll request you to
find a crystal stolen by a man, who has now turned into a
monster by the curse. Enter the Butterfly Caves anywhere in
the bottom area of the Butterfly Hills (the area that you
enter from the worldmap). The best cave entrance is this one:
You’ll have to climb up the vine to get there. After going
inside, go down the hill, head south-west and go down another
hill. Go west and go down that hill there. Now you will be at
a boulder puzzle. Go north-east and follow the tunnel to reach
the Demon Eyes. Defeat him (he is quite strong) and return the
crystal to Lady Ayumi. She will reward you with her dream
creature powers, regardless of Melrose’s class.
Skills
Butterfly Blessing: Gradually cures an ally’s HP. Mirror
Break: Deals damage and may decrease physical defense.
Poisona: Cures an ally’s Poisoned state.
Cupido
Cupido is great for applying negative status effects on the
enemy. He is also quite cheap, which makes him a good choice
for regular battles.
Quest
At the Love Engine Dungeon’s engine (where the two puzzles
are) is a chest containing a Switch Handle. Open it and go out
of this room. Head south and turn west. Follow the corridor.
Insert the Switch Handle into the switch and open the gate.
Continue. In this next room, you must pull the correct switch.
All other switches will open the respective prison, releasing
a bunch of Phobius. The correct switch is the one at the
number that corresponds with the amount of water pipes in the
dungeon. There are 3. Flip the switch, head up and talk to the
Cupido at the top. He will grant you his powers if you’re a
Summoner. Otherwise, you receive 50 Memory Orbs.
Skills
Arrow of Love: Deals regular damage and may inflict Weakened,
Clumsy, Slowed, Feeble or Confusion.
Pinoch
Pinoch is very similar to Star. The only difference is that
Pinoch attacks much faster.
Quest
Pinoch is at the Marionette Factory – the second big area (not
counting the entrance hall). In the second area, head
north-east and follow the path south. There will be a large
group of marionettes there, so beware. It is a mini-boss
fight. After the battle, continue and you will see Pinoch. You
can only unlock him if you are a Summoner. If not, you receive
no reward.
Skills
Attack: A regular attack.
Leprechaun
The second-to-best dream creature in the game for defensive
strategies.
Quest
This dream creature can simply be bought in Melrose’s Skill
Tree if she is a Summoner and you have a Rose Petal Point to
clear the way up.
Skills
Lucky Positive state: Gives an ally a random positive status
effect (Speed Up, Accuracy Up, Physical Defense Up, Physical
Damage Up, Magic Defense Up or Magic Damage Up).
Wravyn
Wravyn is a real damage dealer. His attack power is high, but
so is his cost. He is best used for boss fights.
Quest
In a southern part of the Catacombs is Wravyn’s grave. Check
it. Now go to the Lady of the Moon at the Hills of the Crying
Moon. If you aren’t currently doing the quest to get moonbat
food, she will assist you in reviving Wravyn. Go out and
defeat Enochlophobia until you have 10 Voice Crests. Bring
them to the Lady of the Moon and she will turn them into a
Warcry Crest. Go back to the grave and check it. If you’re a
Summoner, you will unlock Wravyn. If you’re not, nothing
happens.
Skills
Fire Breath: Deals high damage to a single enemy. Mass Breath:
Deals high damage to all enemies.
Humpty (Dumpty) Houdini
This dream creature’s focus is on avoiding damage with its
hocus pocus.
Quest
Do the first and second Tradecenter quest to receive a Mirror
Eye. Go to the Mirrorcle Caves. South of where you first
entered the Mirrorcle Caves will be a reflection of Humpty
Houdini in the wall. Check it and use the Mirror Eye. If
you’re a Summoner, he will grant you his powers. If not, you
will receive 150 Memory Orbs.
Skills
Blinding Illusion: May inflict Blinded on all enemies. Evasive
Illusion: Increases an ally’s evasion with the Blink status
effect. Trick Attack: May Stun an enemy.
Unicorn
Unicorn is the best dream creature for defensive strategies.
She can restore HP, MP and revive. If there is nothing to
restore, she can also deal high damage to the enemy. She’s an
excellent choice for boss fights, and is quite beautiful, too.
Quest
This dream creature can simply be bought in Melrose’s Skill
Tree if she is a Summoner and you have a Rose Petal Point to
clear the way up.
Skills
Ray of Light: Deals high damage to a single enemy. Heal:
Restores an ally’s HP. Refresh: Restores an ally’s MP. Holy
Touch: Revives a knocked-out ally.
Genie
The Genie is perhaps the most powerful dream creature for
regular battles: his Wish of Death can instantly kill an
enemy. It is a good idea to summon Genie for regular battles
that are too tough.
Quest
Do the “Take a picture” quest for a woman at Lekora. She will
reward you with a Golden Lamp. Travel to the Quicksand Caves
at the Desert of Solitude. There you will find a cave with the
Keeper of Loneliness. Place the Golden Lamp on the portal
beneath the Keeper. If you’re a Summoner, this will free the
Genie from the lamp – giving his powers to you. If you’re not
a Summoner, nothing happens.
Skills
Wish of Death: May instantly kill an enemy. Does not work on
bosses. Flash Trick: Deals high damage to a single enemy.
Silence: May inflict Muted on all enemies.
Pan
Pan is overall the strongest dream creature in the game. All
his skills effect either all enemies or all allies, making him
the best crowd-control summoning in the game. He is best used
for fights against a lot of enemies.
Quest
Collect all broadcasting frequencies for Lady Anatta. She will
reward you with a Mystical Music Score. Now collect the
Panflute from a chest outside of the Violence-Burns-Eyes-Hall
in the Aztec Temple. Go into your Items menu and use the
Mystical Music Score. By playing the tune on the panflute, Pan
will be unlocked if you’re a Summoner. If you’re not, all
allies will be fully restored. This can be done ten times
before the Panflute breaks.
Skills
Song of Purity: Restores some HP of all allies. Song of Peace:
May inflict Asleep on all enemies. Song of Nature: Deals
damage to all enemies and may inflict Poisoned. Song of Earth:
Deals high damage to all enemies.
Skill Tree
In this section you will find a map of each character’s skill tree. I will also give the suggested path to take, to make things easier in the game. But first, an introduction of the skill tree system. The skill tree is a major gameplay element in Whisper of a Rose. In the skill tree you can buy new skills and upgrade already purchased ones using Skill Points collected throughout the game. There are three types of points.
Most skills require one of these points to buy.
These points are used to upgrade skills. The higher the
upgrade, the more points it costs.
These are extremely rare points used to remove locks in the
skill tree (indicated with ‘RPL’ on the pictures below). They
are shared amongst all allies. Thus if one ally uses a Rose
Petal Point, it is also subtracted from the points of every
other ally. See the Start Journey+ section of this strategy
guide for more information on how to find them. Your current
amount of points is displayed at the bottom left of the skill
tree screen. Use the arrow keys to move around the skill tree.
Move next to a skill/upgrade to view its details. Press the
Enter key to purchase it. The upgrades that are next to the
skill will enhance that particular skill. View the details at
the top of the screen to find out what each upgrade does.
After a skill or upgrade is purchased, it becomes transparent
and can be moved through.
For an overview of purchased skills and upgrades, go to the
respective character’s skill menu, as can be seen in the
picture above.
Melrose
Note: The Prayer upgrades can only be reached when playing as
a Paladin or Summoner. Each skill costs 1 Skill Unlock Point
to unlock, except the Summon Unicorn skill, which costs 3.


Suggested path in chronological order: Break Melee Shield
>Break Health >Silencing Sword This skill has a good
side-effect of decreasing the target’s physical defense,
whilst dealing a lot of damage (especially when fully
upgraded). Max out Silencing Sword as it helps you silence the
bosses and deal significant damage. Elemental Shield >Magic
Shield >Curing Aura The second skill is very useful against
bosses that use a lot of magic skills. The third skill is an
excellent healing skill, because it gradually recovers HP and
can thus be applied before the actual damage is taken. Break
Magic Shield >Break Mana >Dispelling Sword Whilst the first
two aren’t Melrose’s best skills, the third one is one of her
best. Melrose is the only ally capable of removing an enemy’s
positive states. This is particularly useful in boss fights
against enemies that give themselves positive status effects.
You should get this skill for the fights at the end of the
game. Melee Shield >Health Boost Once the damage and HP
numbers start getting higher, the Health Boost skill becomes
particularly useful. Apply it early on in a boss fight and
heal. You’ll have much more HP. This is very useful for
surviving strong attacks. (Note: You may want to go for this
path first instead, if you slapped Marlotte in the real world.
It is a real lifesaver against her Beatdown skill.) When
playing as a Summoner, it is recommended to unlock Summon
Leprechaun and Summon Unicorn as soon as possible.
Hellena


Suggested path in chronological order: Gust >Lightning
Lightning is Hellena’s strongest single-target skill. It’s
wise to unlock and upgrade it early. Hail >Freeze Freeze is a
strong skill against bosses. It does not deal as much damage
as Lightning, but is much cheaper. Torrent >Shroud Shroud
inflicts ‘Blinded’ to all targets. This is particularly useful
in fights against multiple enemies, such as the boss fight in
the Marionette Factory. Poison Ivy >Flower Leaves Flower
Leaves is a simple skill that deals slash damage. Its cost is
low, yet the damage is higher than Hellena’s standard attack.
When upgraded fully, this skill should replace Hellena’s
regular attack, unless the enemy is weak against magic (the
regular attack’s damage type). The other skills are nicely
balanced, so it doesn’t really matter in which order you
unlock those. When playing Start Journey+, after unlocking
Lightning, either unlock Tornado or follow this path:
Quicksand >Geyser >Earthquake Max out Tornado or Earthquake as
both are very powerful skills that take care of even bosses in
a few hits. However, because it also hits the heroes, Diamond
must always immediately follow it up with Healing Breeze.
Diamond


Suggested path in chronological order: Healing Powder
>Revitalization >Healing Breeze >Wake-Up Powder This should be
the order in which you unlock Diamond’s skills. He has various
extremely useful skills, but these are the most vital. Healing
Powder and Healing Breeze are necessary to heal your allies.
Revitalization recovers the target’s MP, which is extremely
useful. It takes a bit longer than using an item, but it saves
you the money. Wake-Up Powder revives a KO’d ally. It is very
useful. It is recommended to first upgrade Healing Breeze,
then Wake-Up Powder and then Revitalization. Slow >Quick Halt
The latter is a fast casted skill that temporarily inflicts
‘Stunned’ on the target. If used when the target is flashing
white in preparation of a skill, it will interrupt the skill!
This is an extremely useful method to stop enemies from using
powerful skills. It tends to not work on bosses, though.
Cleansing Dust / Revealing Dust >Unbinding Dust >Dust of
Regain All these skills are very useful, and save you the
Memory Orbs that otherwise would have been used buying the
respective cures. Acceleration >Blink The first skill greatly
increases the speed of the ally on which it is cast. The
latter makes the targeted ally virtually impossible to hit
with physical attacks. Both are very useful.
Christina


Suggested path in chronological order: Assault Charge >Static
Discharge >Agility Charge The first skill nicely increases all
damage that she deals. The latter is one of her most powerful
skills and may even inflict ‘Paralyzed’ on the enemy. These
two skills are a deadly combination. Agility Charge makes
Christina a lot faster. Nails >Terminator >Laser The main
point of Christina’s skills is that they deal different types
of damage. Use this to your advantage: exploit the enemy’s
weaknesses. Therefore all her skills are equally useful. The
third one is the most interesting, though. Just like Melrose’s
Sharp Slash, it ignores the target’s physical defense. This
skill is very strong against enemies with a high defense, such
as the Lava Golems that roam near Vestyrka.
Items
In this section are lists of items available in the game. They exclude key items and items used solely for quests. Consumption Items Drawing Salve I (Price: 3): Heals HP by 15 points. Drawing Salve II (Price: 4): Heals HP by 20 points. Drawing Salve III (Price: 6): Heals HP by 40 points. Drawing Salve IV (Price: 13): Heals HP by 70 points. Drawing Salve V (Price: 28): Heals HP by 120 points. Drawing Salve VI (Price: 44): Heals HP by 220 points. Drawing Salve VII (Price: 74): Heals HP by 400 points. Drawing Salve VIII (Price: 142): Heals HP by 1000 points. Wake-Up Salve I (Price: 13): Revives from KO; heals HP by 25 points and recovers MP by 10 points. Wake-Up Salve II (Price: 39): Revives from KO; heals HP by 60 points and recovers MP by 20 points. Wake-Up Salve III (Price: 84): Revives from KO; heals HP by 120 points and recovers MP by 30 points. Wake-Up Salve IV (Price: 140): Revives from KO; heals HP by 200 points and recovers MP by 40 points. Wake-Up Salve V (Price: 220): Revives from KO; heals HP by 500 points and recovers MP by 60 points. Sweet Salve (Price: 3): Recovers MP by 20 points. Glitter Salve (Price: 12): Recovers MP by 40 points. Magic Salve (Price: 25): Recovers MP by 70 points. Dream Salve (Price: 100): Recovers MP by 120 points. Antidote (Price: 3): Cures ‘Poisoned’. Eyedrops (Price: 3): Cures ‘Blindness’. Mint (Price: 3): Cures ‘Muted’. Glass of Water (Price: 3): Cures ‘Confused’. Alarm Clock (Price: 3): Cures ‘Asleep’. Coffee (Price: 3): Cures ‘Paralyzed’. Vitamin Pill (Price: 25): Cures ‘Weakened’, ‘Clumsy’, ‘Slowed’ and ‘Feeble’. Wulf Spit (Price: N/A): Heals HP by 10 points. Small Herbs (Price: N/A): Heals HP by 15 points. Butterfly Powder (Price: N/A): Revives from KO; heals HP by 20%. Ladybug Dust (Price: N/A): Heals HP by 20 points and recovers MP by 10 points. Necromancer Dust (Price: N/A): Heals HP by 15 points and recovers MP by 30 points. Dragonfly Egg (Price: N/A): Heals HP by 15 points and recovers MP by 5 points. Honey (Price: N/A): Gives ‘Magic Dmg. Up’. Italian Sandwich (Price: N/A): Heals HP by 100 points. Chocolatemilk (Price: N/A): Cursed ‘Broken Defense’, ‘Broken Magic Def’, ‘Broken Health P.’ and ‘Broken Magic P.’. Healthy Salad (Price: N/A): Heals HP by 50% and cures ‘Weakened’, ‘Clumsy’, ‘Slowed’ and ‘Feeble’. Cheeseburger (Price: N/A): Heals HP by 600 points, but decreases MP by 70% points. Walnut Ice (Price: N/A): Heals HP by 100 points and gives ‘Healing’. Candy Cane (Price: N/A): Heals HP by 200 points. Cherry Cake (Price: N/A): Heals HP by 200 points and gives ‘Speed Up’. Strawberry Ice (Price: N/A): Recovers MP by 70 points and gives ‘Phys Def. Up’ and ‘Magic Def. Up’. Chocolatebar (Price: N/A): Heals HP by 50% and cures ‘Poisoned’, ‘Muted’, and ‘Asleep’. Mint Milkshake (Price: N/A): Recovers MP by 80% and gives ‘Speed Up’ and ‘Mana Boost’. Espresso (Price: N/A): Cursed ‘Asleep’ and ‘Slowed’ and gives ‘Speed Up’ and ‘Accuracy Up’. Strawberry Wine (Price: N/A): Recovers MP by 70%. Cherry Wine (Price: N/A): Recovers MP by 80% and gives ‘Magic Dmg. Up’. Grape Wine (Price: N/A): Recovers MP by 100% and gives ‘Magic Dmg. Up’. Crystal Apple (Price: N/A): Permanently increases max HP by 15 points. Frozen Fish (Price: N/A): Permanently increases magic damage by 1. Blessed Berries (Price: N/A): Permanently increases max MP by 10 points.Bombs
Bombs are thrown at an enemy target during battle. Clover Bomb (Price: 4): Deals low damage. Laughing Bomb (Price: 20): Deals medium damage. Inflicts ‘Muted’. Smart Bomb (Price: 20): Deals medium damage. Inflicts ‘Weakened’,‘Clumsy’ and ‘Slowed’. Sleep Bomb (Price: 20): Deals medium damage. Inflicts ‘Asleep’. Sulfur Bomb (Price: 20): Deals medium damage. Inflicts ‘Blinded’.Weapons





Relic Armor
Accessories
Name: Effect when equipped Ring of the Rose: Protects against ‘Poisoned’. Purple Earring: Protects against ‘Poisoned’. Black Earring: Protects against ‘Blinded’. White Earring: Protects against ‘Asleep’. Blue Earring: Protects against ‘Muted’. Green Earring: Protects against ‘Paralyzed’. Yellow Earring: Protects against ‘Confused’. Red Earring: Protects against ‘Stunned’. Feather Necklace: Increases the chance of evading enemy physical attacks. Focus Necklace: Increases magic damage by 2 and slightly increases physical damage. Ruby Necklace: Protects against fire attacks. Emerald Necklace: Protects against wind attacks. Sapphire Necklace: Protects against water attacks. Petoskey Necklace: Protects against earth attacks. Crystal Necklace: Protects against wind and water attacks. Diamond Necklace: Protects against fire and earth attacks. Moss Agate Ring: Increases magic defense by 1. Chryscolla Ring: Increases magic defense by 2. Turquoise Ring: Increases magic defense by 3. Lace Agate Ring: Increases magic defense by 4 and increases magic damage by 1. Blue Topaz Ring: Increases magic defense by 5 and increases magic damage by 2. Sapphire Ring: Increases magic defense by 7 and increases magic damage by 4. Hematite Ring: Increases magic damage by 1. Sugilite Ring: Increases magic damage by 2. Obsidian Ring: Increases magic damage by 3. Amethyst Ring: Increases magic damage by 4 and increases magic defense by 1. Black Pearl Ring: Increases magic damage by 6 and increases magic defense by 2. Tanzite Ring: Increases magic damage by 9 and increases magic defense by 3. Sturdy Belt: Protects against ‘Stunned’. Love Ribbon: Gives ‘Speed Up’. Flame Earring: Protects against ‘Paralyzed’ and ‘Slowed’. Warrior’s Ribbon: Protects against ‘Stunned’, ‘Paralyzed’, ‘Blinded’, ‘Weakened’ and ‘Asleep’, but gives ‘Muted’. Moonblue Ring: Increases magic damage by 4 and protects against ‘Muted’ and ‘Blinded’. Yellow Necklace: Protects against electricity attacks. Wedding Ring: Increases magic defense by 3. Plate Armor Ring: Protects against slash and piercing attacks. Cursed Ring: Protects against darkness attacks, but gives ‘Weakened’. Winged Comb: Greatly increases speed and accuracy. Enchanted Mask: Increases magic damage by 5, but gives ‘Blinded’.Crafting
Almost every accessory in the game can only be gotten by crafting. Below is a list of all recipes in the game, including the 12 Relic Armor recipes that are found just before the final boss. Ingredients can be found and bought at various places, in particular Kairo. The Relic Orbs required to craft the most powerful armor in the game – Relic Armor – can be received from Juliet at Eley. For each Shark Tooth that you bring her (defeat the sharks at the Meylin Underwater Town for this item) she will trade you one Relic Orb. Tip! Craft Grape Wines instead of buying MP replenishing items. Grape Wine fully restores your MP, and also increases magic damage. Crafted item: Ingredients Earrings Purple Earring: Heat Orb, Cut Orb, Steel Pin, Silver Shell, Purple Rock, Black Earring: Heat Orb, Cut Orb, Steel Pin, Silver Shell, Black Rock, White Earring: Heat Orb, Cut Orb, Steel Pin, Silver Shell, White Rock, Blue Earring: Heat Orb, Cut Orb, Steel Pin, Silver Shell, Blue Rock, Green Earring: Heat Orb, Cut Orb, Steel Pin, Silver Shell, Green Rock, Yellow Earring: Heat Orb, Cut Orb, Steel Pin, Silver Shell, Yellow Rock, Red Earring: Heat Orb, Cut Orb, Steel Pin, Silver Shell, Red Rock, Necklaces Focus Necklace: Heat Orb, Steel Clip, Steel Thread, Blue Rock Ruby Necklace: Heat Orb, Steel Clip, Steel Thread, Ruby Emerald Necklace: Heat Orb, Steel Clip, Steel Thread, Emerald Sapphire Necklace: Heat Orb, Steel Clip, Steel Thread, Sapphire Petoskey Necklace: Heat Orb, Steel Clip, Steel Thread, Petoskey Crystal Necklace: Heat Orb, Steel Clip, Steel Thread, Crystal Diamond Necklace: Heat Orb, Steel Clip, Steel Thread, Diamond Rings Moss Agate Ring: Heat Orb, Cut Orb, Copper Ore, Moss Agate Chryscolla Ring: Heat Orb, Cut Orb, Metal Wire, Bronze Ore, Chryscolla Turquoise Ring: Heat Orb, Cut Orb, Metal Wire, Bronze Ore, Turquoise Lace Agate Ring: Heat Orb, Cut Orb, Metal Wire, Steel Ore, Lace Agate Blue Topaz Ring: Heat Orb, Cut Orb, Metal Wire, Steel Ore, Blue Topaz Sapphire Ring: Heat Orb, Cut Orb, Metal Wire, Gold Ore, Sapphire Hematite Ring: Heat Orb, Cut Orb, Copper Ore, Hematite Sugilite Ring: Heat Orb, Cut Orb, Metal Wire, Bronze Ore, Sugilite Obsidian Ring: Heat Orb, Cut Orb, Metal Wire, Bronze Ore, Obsidian Amethyst Ring: Heat Orb, Cut Orb, Metal Wire, Steel Ore, Amethyst Black Pearl Ring: Heat Orb, Cut Orb, Metal Wire, Steel Ore, Black Pearl Tanzite Ring: Heat Orb, Cut Orb, Metal Wire, Gold Ore, Tanzite Wines Strawberry Wine: Heat Orb, Sugar, Wine Yeast, Acid Blend, Strawberry Cherry Wine: Heat Orb, Sugar, Wine Yeast, Acid Blend, Cherry Grape Wine: Heat Orb, Sugar, Wine Yeast, Acid Blend, Grapes Bombs Laughing Bomb: Gunpowder, Hollow Ball, Cotton Thread, Vinegar, Laugh Dust Smart Bomb: Gunpowder, Hollow Ball, Cotton Thread, Vinegar, Smart Dust Sleep Bomb: Gunpowder, Hollow Ball, Cotton Thread, Vinegar, Sleep Dust Sulfur Bomb: Gunpowder, Hollow Ball, Cotton Thread, Vinegar, Sulfur Powder Food Chocolatemilk: Heat Orb, Fresh Water, Cocoa, Milk Healthy Salad: Cut Orb, Walnut, Sunflower Seeds, Pumpkin Cheeseburger: Heat Orb, Cheese, Ham, Slice of Bread Walnut Ice: Cold Orb, Vanilla, Walnut, Milk Cherry Cake: Heat Orb, Flour, Sugar, Cherry Strawberry Ice: Cold Orb, Vanilla, Strawberry, Milk Chocolatebar: Cold Orb, Fresh Water, Cocoa, Milk Mint Milkshake: Cold Orb, Sugar, Mint, Milk Espresso: Heat Orb, Fresh Water, Milk, Coffee Beans Relic Armor Rose’s Chestplate: Relic Orb, White Chestplate, Heat Orb, Metal Wire, Platina Ore, Ruby Rose’s Gauntlets: Relic Orb, White Gauntlets, Heat Orb, Metal Wire, Platina Ore, Steel Pin Rose’s Cuisses: Relic Orb, White Cuisses, Heat Orb, Metal Wire, Platina Ore, Steel Pin Friend’s Jacket: Relic Orb, Black Jacket, Heat Orb, Metal Wire, Golden Thread, Sapphire Friend’s Leggings: Relic Orb, Green Leggings, Cut Orb, Patch of Fabric, Golden Thread, Friend’s Wristbands: Relic Orb, Yellow Wristbands, Cut Orb, Steel Thread, Linen Thread, Hero’s Chestplate: Relic Orb, Red Chestplate, Heat Orb, Metal Wire, Gold Ore, Tanzite Hero’s Ribbons: Relic Orb, Red Ribbons, Cut Orb, Patch of Fabric, Golden Thread, Hero’s Cogwheels: Relic Orb, Red Cogwheels, Heat Orb, Platina Ore Captain’s Jacket: Relic Orb, Office Jacket, Heat Orb, Metal Wire, Golden Thread, Emerald Captain’s Arm Laces: Relic Orb, Office Arm Laces, Cut Orb, Steel Thread, Steel Thread, Steel Clip Captain’s Skirt: Relic Orb, Office Skirt, Cut Orb, Linen Thread, Golden Thread, Steel ClipMemory Teleportals
Memory Teleportals allow teleportation between them. Unlocking them usually costs 15 Memory Orbs, and using them costs 1 Recollection Orb. Recollection Orbs are randomly dropped by enemies that are strong compared to your current level. Fighting weaker enemies decreases the chances of receiving a Recollection Orb. Below is a list of all the locations of the Memory Teleportals. Along with the Memory Orb Vendors, they are transparent, so it may be difficult to spot them. Crystal Hills In the north-west of the southern area. Can only be accessed by taking the portal from the northern area. See the white cross on the map taken from the walkthrough:
Heart Station
Next to Lady Anatta.
Butterfly Caves
The northern cave area, north-east in the tunnel complex that
is connected to the southern cave area. See the maps in the
main walkthrough.
Ladybug Village
South-east.
Valentown
North-west in the village, next to a heart-shaped gate on the
road.
Mirrorcle Caves
At the exit to the Cursed Valley.
Hallowstone
At the entrance from the Cursed Forest.
Kairo
South-east, next to the stone market square.
Desert of Solitude
Second (western) area, south-west at a red colored ‘tent’.
Fureta Jungle
First (western) area, south-east, below some dirt patches.
Lekora
South-west, in front of the large village center.
Vestyrka
North-east, near the entrance to the village center.
Pirate Cove
Upon entrance from the Beaches of Freedom, take the first turn
north-east. It’s at the end of that short tunnel, near a pond.
Start Journey+
After defeating Agraphobius and saving your game, ‘Start Journey’ at the title screen will change to ‘Start Journey+’. By replaying the game, a lot of extra’s will be unlocked. Below is a list of them all. • It is now possible to choose the class Summoner for Melrose at the beginning of the game. This will allow you to unlock and summon ALL dream creatures in the game. Check out the dream creatures section of this strategy guide for more information. • At the start of the game, you will receive all the recipes for Relic Armor. This will give you the information to craft these pieces of armor this time around. Though, as you are reading this guide, you could simply look the recipes up in here as well. • At the start of the game, you will receive all the broadcasting frequencies found in chests at the end of the game. Because some of them could only be found once there is no way back to Lady Anatta, you could not complete her quest the first playthrough. This time, however, it is possible. And much earlier, too. The frequencies you receive are: o #112.00 Ghastly Witches o #122.00 Lisetrix o #125.00 MachineGO o #132.00 PlotX o #135.00 Rose at Dawn o #137.00 Rose at Night o #144.00 Stagefright o #150.00 THE UNFORGIVABLE • There are two additional Skill Unlock Points that can be acquired. They look like Skill Upgrade points (orbs lying around on the map), but yellow. One is in the north-east of the Mountain Pass – north-east of the Green Dragon. The second is in the treasure room in the north-west of the Pirate Cove. It’s a little bit down and to the left from the pirate ship that ferries you to the Meylin Underwater Village.Rose Petal Points
• This time around you can find Rose Petal Points. They look like Skill Upgrade Points, but are pink. These points can be used in the skill tree to unlock Rose Petal Locks and access the most powerful skills in the game (including two dream creatures to summon). In total, five of these points can be found. The exact location of these Rose Petal Points are: o Crystal Hills: first/southern area, south-west corner (must go there by taking the south-western portal in the second/northern area)
o Butterfly Caves: See the maps of this area provided in the
main walkthrough. Take the hill down at B1, go beyond the
boulder puzzle and then down C3. Follow the tunnel south.
o Hills of the Crying Moon: North-west, up the hill, near the
portal to the Moon.
o Quicksand Caves: See the maps of this area provided in the
main walkthrough. South-west from cave exit 4 (a little above
cave exit 1).
o Mountain Pass: South-west, all the way down from where the
dragon roams.
Created at: 2010-09-14