Walkthrough Menu
- General Tips
- Chapter 1: A Kidnapping
- Chapter 2: Mansion Raniel
- Chapter 3: Finding Jason
- Chapter 4: Mirror World
General Tips
• Read your journal for important clues that you have found (A).
• Your inventory (B) is located in the lower panel – select an item to use it.
• The panel auto-hides, so move your mouse towards the bottom of the scene to reveal the panel.
• Hints are unlimited, but you must wait for the meter to refill (C).
• Hidden Object Scenes and mini-games are often randomized - your solution may vary.
• Hidden Object Scenes will be referred to as HOS in this walkthrough.
• Hidden Object items listed in yellow are hidden or require additional steps.
Chapter 1: A Kidnapping
• You will have the option of a brief tutorial.
• Zoom in and take the PLIERS (A).
• Open the hood, then look inside (B).
• Use the PLIERS on the 2 bolts, then take the BATTERY WITH ACID (C).
• Zoom into the sign and open the case for a mini-game (D).
• Swap the positions of the black and white knights.
• Move the pieces in this sequence: E-I, J-F, I-J, L-H, G-K, H-G, K-E, F-L, L-H, G-K, H-G, E-I, K-E, J-F, F-L, and I-J.
• Listen to the recordings (M).
• Take the 1/3 SYMBOL (N).
• Walk forward down the path on the left.
• Note the path (O).
• Take the RAG (P).
• Look at the door and use the BATTERY WITH ACID on the lock (Q).
• Walk down.
• Look at the broken mirror (R).
• Use the RAG to take the MIRROR SHARD (S).
• Walk forward.
• Look at the window; use the MIRROR SHARD to loosen, then take the 2/3 SYMBOL (T).
• Enter the shed.
• Take the BROOM (U).
• Zoom in and use the PLIERS on the crossbow bolt (V).
• Look in the basket and take the TORCH (W).
• Use the MIRROR SHARD to cut the rope, then take the ROPE WITH BOLT (X).
• Walk down to exit the shed, then go forward on the path on the right.
• Touch the swirling leaves to make them disappear (A).
• Try to walk across the bridge (B).
• Note the entrance to the watermill (C).
• Walk on the left path (D).
• Select the area to the right of the gate for a HOS.
• Locate all the items on the list.
• Move the 2 stars to complete the Big Dipper (E).
• Use the corkscrew to open the bottle, then pour it to make the Goblet with Wine (F).
• Use the lighter to make the Lit Candle (G).
• You will earn the BUCKET.
• Walk down once, then enter the watermill.
• Talk to the strange guy (H).
• Look at the sack and use the MIRROR SHARD on the seam (I).
• Use the ROPE WITH BOLT on it, then take the CROSSBOW (J).
• Walk down once.
• Use the CROSSBOW on the pole (K).
• Use the BUCKET on the water to get the BUCKET WITH WATER (L).
• Walk to the right.
• Look at the post and take the LAMP FRAGMENT (M).
• Note the ghost wolf (N).
• Walk down, then enter the watermill.
• Note the trapdoor (O).
• Look at the lamp for a mini-game (P).
• Place the LAMP FRAGMENT in the center space to activate the mini-game (Q).
• Press the buttons (R) to move the tiles to the shown solution (S).
• Use the TORCH on the lamp to get the LIT TORCH.
• Walk down, then go to the right.
• Use the LIT TORCH on the ghost wolf (T).
• Take the BAG (U).
• Look at the tree hollow and take the HONEYCOMB PIECE (V).
• Walk forward.
• Note the mini-game on the gate (W).
• Read the plaque (X).
• Look at the drain; pour the BUCKET WITH WATER, then take the HAND (Y).
• Walk down 3 times, then enter the shed.
• Look at the skeleton and place the HAND on the arm (A).
• Take the PATTERNED KEY (B).
• Look at the cabinet for a mini-game (C).
• Place the HONEYCOMB PIECE on the board to trigger the mini-game.
• Use the pieces to fill in the honeycomb pattern (D).
• Take the FERMENTED JUICE and the LETTER PIECE (E).
• Walk down to exit the shed; go forward, then enter the watermill.
• Give the BAG to the strange man and he will give you the 1st SKULL (F).
• Look at the trapdoor and place the PATTERNED KEY into the niche (G).
• Enter the trapdoor.
• Move the animal heads to the correct bodies (H).
• You can place one head on the armor temporarily (I).
• Take the 3/3 SYMBOL from the bear's mouth (J).
• Look under the table; use the broom on the cobwebs and take the 1st WOLF COIN (K).
• Walk down twice, then go to the right.
• Select the rocks on the right for a HOS.
• Locate all the items on the list.
• Use the chalk twice on the V to make Seven (L).
• Remove the hat to find the Hedgehog (M).
• You will earn the 2nd SKULL.
• Walk forward and look at the gate for a mini-game.
• Place the 3 SYMBOLS on the wheel to trigger the mini-game.
• Slide the symbol disks to the positions with matching symbols.
• Select the discs in this order: Q-P-O-N-U-V-Q-R-S-T-U-V-O-N-U-T-S-R-Q-P-O-N-U-V-O-P-Q-R-S-T-U-V.
• The symbols will light up when the disks are in the correct position.
Chapter 2: Mansion Raniel
• Enter the gates and walk left towards the well.
• Look at the well and take the SYMBOL (A).
• Pull down the door, then enter the cottage (B).
• Use the FERMENTED JUICE on the wounded guard (C).
• Take the HAND RAKE (D).
• Walk down.
• Select the bench on the right for a HOS.
• Locate all the items on the list.
• Use the shoe on the dirt to make the Footprint (E).
• Use the rag on the paint to find the Wing (F).
• Use the paperclip on the cuffs to get the Handcuffs (G).
• You will earn the KEY.
• Enter the cottage.
• Look at the cabinet and use the KEY in the lock (H).
• Take the BANDAGE and the TAPE (I).
• Use the BANDAGE on the injured guard and he will give you the 3rd SKULL (J).
• Walk down twice.
• Look in the bushes and use the HAND RAKE to move aside the flowers (K).
• Place the LETTER PIECE next to the piece on the ground (L).
• Use the TAPE on the torn letter (M).
• Take the 2nd WOLF COIN (N).
• Look at the front door for a mini-game (O).
• Place the 3 SKULLS onto the grid to activate the mini-game.
• Move the green skulls to the center square area as shown in the screenshot (P).
• Select 2 adjacent skulls to swap positions, one of the skulls must move to a spot where it is touching a skull of the same color.
• This mini-game is randomly generated; your solution may vary.
• Enter the mansion.
• Look at the ritual symbol and take the 1st GLASS EYE (Q).
• Note the stairs on the left (R).
• Enter the doors on the right (S), then walk right to the greenhouse.
• Look at the barrel and take the EYE (T).
• Look at the skeleton and take the 1st SKULL (U).
• Select the back area for a HOS (V).
• Locate all the items on the list.
• Remove the hat to find the Hedgehog (W).
• Use the clippers to cut the Rose (X).
• Use the drumstick on the tuning fork to make the Note (Y).
• You will earn the STEP.
• Walk down 3 times, go left, then enter the cottage.
• Zoom into the guard's hand and take the KEY (A).
• Look at the clock and use the KEY in the lock (B).
• Note the position of the 3 hands, then take the CLOCK HANDS (C).
• The positions will be noted in your journal.
• Open the trapdoor and go down to the cellar (D).
• Take the 2nd SKULL (E).
• Select the area by the pumpkin for a HOS (F).
• Locate all the items on the list.
• Place the 2 mirror pieces into the frame to make the Mirror (G).
• Place the cheese in the trap to find the Mouse (H).
• You will earn the PRUNER.
• Walk down 3 times, then go right to the side of the house.
• Look at the side of the house and use the PRUNER on the vines (I).
• Note the diagram and take the HAMMER (J).
• Walk down, enter the mansion, go through the door on the right, then walk right to the greenhouse.
• Look at the barrel and use the HAMMER on the lid (K).
• Take the WEIGHT (L).
• Walk down once.
• Look at the clock and hang the WEIGHT on the chain (M).
• Place the CLOCK HANDS on the clock face (N) and set them to 12:00 per the writing on the wall (O).
• Take the KEY (P).
• Walk down, then go up the stairs on the left.
• Zoom into the left door and use the KEY in the lock (Q).
• Take the 1st PIPE (R).
• Select the fireplace for a HOS (S).
• Locate all the items on the list.
• Place the picture into the frame to make the Photo Frame (T).
• You will earn the 1st PUZZLE FRAGMENT.
• Enter the door on the left.
• Look at the Zodiac plate and press the 3 signs that you noted on the clock in the cottage (U).
• Refer to your journal if necessary (V).
• Take the BELT (W).
• Look at the cabinet for a mini-game (X).
• Move the skulls from the left to the right.
• Move one skull at a time until they are all on the right.
• You can only place a skull on a larger skull, not a smaller one.
• Labeling the 3 platforms A, B, and C, move the top weight in the stack in the order below.
• A to C, A to B, C to B, A to C, B to A, B to C, A to C, A to B, C to B, C to A, B to A, C to B, A to C, A to B, C to B, A to C, B to A, B to C, A to C, B to A, C to B, C to A, B to A, B to C, A to C, A to B, C to B, A to C, B to A, B to C, A to C.
• Make note of the code; take the 1st LEAF and the KEY (@).
• See the video solution here: http://youtu.be/ehMAZZ7lGr4
• Look at the drawer and use the KEY on the lock (D).
• Take the RAG and the 2nd LEAF (E).
• Walk down twice.
• Zoom into the mirror and use the RAG to clean off the grime (F).
• Go forward through the doors.
• Look at the carving and place the GLASS EYE and the EYE into the sockets (G).
• Press on the figure's chest to open the panels (H).
• Enter the code (I) that was found earlier by pressing the buttons (J).
• The buttons are all mixed up; try them until you find the numbers you need.
• Select 4-8-0-1.
• Walk forward (K).
Chapter 3: Finding Jason
• Take the LADDER (A).
• Look at the pump and take the 3rd LEAF (B).
• Place the BELT on the pump (C).
• Select the table for a HOS (D).
• Locate all the items on the list.
• Open the drawer to find the Train and the Blood (E).
• You will earn the 2nd PIPE.
• Walk down twice.
• Look at the fountain for a mini-game.
• Place the 2 PIPES onto the grid to trigger the mini-game.
• Rotate the pipes (F) to connect the top pipe (G) with the bottom pipe (H).
• Select a pipe to rotate in place.
• Walk forward through the doors, then walk right to the greenhouse.
• Take the 4th LEAF (I).
• Walk down 3 times, then walk to the right side of the house.
• Place the ladder against the side of the house (J).
• Place the STEP in the ladder (K).
• Enter the 2nd story window (L).
• Take the ROPE (M).
• Note the mini-game on the bed (N).
• Select the mini-game on the floor (O).
• Arrange the cards based on the clue on the box (P).
• Select 2 cards to swap positions.
• Take the 2nd PUZZLE FRAGMENT (Q).
• Walk down twice, then walk to the left.
• Zoom into the well and use the ROPE on the beam (R).
• Enter the well (S).
• Open the door and walk forward (T).
• Take the KEY from Jason (U).
• Walk down 3 times, go to the right side of the house and enter the window.
• Select the book on the bed for a mini-game.
• Use the square puzzle piece to move the others around the board so the round seal is in the center.
• To solve the puzzle, select the squares in this order: C-G-F-B-A-E-F-B-A-E-I-J-N-M-I-J-K-L-P-O-N-J-K-O.
• Place the KEY in the center (Q).
• Turn the book's page then, take the KEY (R).
• Walk down twice, enter the mansion and go up the stairs on the left.
• Look at the right door and use the key in the lock.
• Enter the right door.
• Note the mini-game on the back wall (S).
• Note the mini-game on the desk (T).
• Select the shelves for a HOS (U).
• Locate all the items on the list.
• You will earn the 3rd PUZZLE FRAGMENT (V).
• Select the mini-game on the desk.
• Move the 4 discs so that all the silver buttons turn red (W).
• The 5th disc does not move (X).
• Turn the page and take the 3rd WOLF COIN (Y).
• Walk down 7 times and enter the shed.
• Select the window for a HOS.
• Locate all the items on the list.
• You will earn the SMOKER (Z).
• Walk down once.
• Use the SMOKER on the beehive (A).
• Take the BEESWAX (B).
• Walk forward.
• Look at the base of the sign and take the 3rd SKULL (C).
• Enter the watermill.
• Select the back left area for a HOS.
• Locate all the items on the list.
• You will earn the CHEESE (D).
• Walk down, then go to the left.
• Look at the cemetery gate for a mini-game.
• Place the 3 WOLF COINS onto the device to trigger the mini-game.
• Move the wolf heads to the coins of the same color (E).
• Move the green heads to the green coins and so on.
• Each wolf neck has 1 or 2 resting spaces that you can move the heads to (green).
• Walk forward.
• Note the path to the right (F).
• Look at the raven and give him the CHEESE; take the AMULET PIECE (G).
• Walk to the left (H).
• Take the 4th SKULL (I).
• Walk down, then go to the right.
• Look at the broken tombstones for a mini-game (J).
• Restore the 2 tombstones by placing the broken pieces in the correct positions (J).
• Left-click to take/place a piece; right-click to rotate a piece.
• The ghost will give you the 4th PUZZLE FRAGMENT.
• Walk down 3 times, go to the right, then go forward twice. Enter the mansion, go up the stairs on the left, then enter the door on the right.
• Select the mini-game on the back wall.
• Place the 4 PUZZLE FRAGMENTS into the grid to activate the mini-game.
• Restore the picture (K) by swapping pieces; select 2 pieces to swap positions.
• Walk forward.
• Note the mini-game by the curtain (L).
• Note the mini-game in the cabinet (M).
• Select the table for a HOS (N).
• Locate all the items on the list.
• You will earn the LIGHTER (O).
• Look at the cabinet for a mini-game.
• Open the cabinet door and zoom in to activate the mini-game.
• Move the coffins around so you can move the coffin with the key to the exit (P).
• Move the pieces in the direction indicated in numerical order (1-13) as seen in the first part (Q).
• Move the pieces in the direction indicated in numerical order (14-23) as seen in the second part (R).
• Take the KEY (S).
• Walk down twice and enter the room on the left.
• Look at the wall decoration and place the 4 LEAVES into the matching indentations (T).
• Press the red button in the center (U).
• Walk forward.
• Take the 5th SKULL (V).
• Look at the table for a mini-game (W).
• Use the LIGHTER on the burner (A).
• Place the BEESWAX in the pan (B).
• Place the wick in the mold (C).
• Pour the pan of melted beeswax into the mold (D).
• Use the knife on the candle, then take the CANDLES (E).
• Walk down 3 times.
• Look at the ritual symbol on the floor and place the 5 SKULLS on the symbol (F).
• Place the CANDLES on the skulls (G).
• Use the LIGHTER on the candles (H).
Chapter 4: Mirror World
• Look at the paper, note the code, and take the GLASS EYE (A).
• Look at the ritual symbol and take the EYE (B).
• Enter the doors on the left, then walk left to the greenhouse.
• Select the skeleton for a HOS.
• Place the items from the list with their pairs (color coded).
• Take the HOSE (E).
• Walk down.
• Look at the carving and place the GLASS EYE and the EYE into the sockets (D).
• Press on the figure's chest to open the panels (E).
• Enter the code that was found earlier by pressing the buttons (F). The buttons are all mixed up; try them until you find the numbers you need.
• Select 1-0-8-4.
• Walk forward (G).
• Look at the painting, pull it down, and take the brass colored KEY (H).
• Select the mini-game on the floor (I).
• Swap the positions of the dragons and knights in 7 steps or less.
• Make the following moves: L-P, N-L, J-N, M-J, K-M, O-K, and P-O.
• Take SAGITTARIUS (Q).
• Walk down twice, then go up the stairs.
• Look at the left door and use the brass colored KEY on the lock.
• Enter the room on the left.
• Note the mini-game on the cabinet (R).
• Select the table for a mini-game (S).
• Place the bookmark in the book (T).
• Place the pen on the inkwells (U).
• Place the sugar cube in the teacup (V).
• Place the clock hands on the clock (W).
• Move the plus sign to the equations (X).
• Use the knob on the drawer (Y).
• Take the VALVE and the 1/4 TOP (Z).
• Select the mini-game on the cabinet.
• Move the skulls from the right to the left.
• Move one skull at a time until they are all on the left.
• You can only place a skull on a larger skull, not a smaller one.
• Labeling the 3 platforms A, B, and C, move the top weight in the stack in the order below.
• A to C, A to B, C to B, A to C, B to A, B to C, A to C, A to B, C to B, C to A, B to A, C to B, A to C, A to B, C to B, A to C, B to A, B to C, A to C, B to A, C to B, C to A, B to A, B to C, A to C, A to B, C to B, A to C, B to A, B to C, and A to C.
• Take SCORPIO and the SCREWDRIVER (D).
• Walk down 3 times, then go right to the well.
• Look at the well and take the AMULET PIECE (E).
• Enter the well (F).
• Look at the spigot and attach the HOSE and the VALVE (G).
• Open the door and walk forward.
• Undo the ropes binding your brother (H).
• Walk down twice, enter the cottage, then go down the trapdoor to the cellar.
• Select the table for a mini-game.
• Place the jars on the scale so the sides are balanced (I).
• Take the CANCER piece (J).
• Walk down 3 times, go to the left side of the house and enter the window.
• Select the photos on the bed for a HOS.
• Place the items from the inventory area onto the photos (color coded).
• Take the GEMINI piece (K).
• Walk down twice, enter the mansion, go up the stairs, then enter the door on the left.
• Look at the back wall for a mini-game.
• Place the CANCER, GEMINI, SAGITTARIUS, and SCORPIO pieces into the slots (L).
• Take the KEY (M).
• Walk forward.
• Note the worktable (N).
• Take the STOOL (O).
• Walk down twice.
• Place the stool in front of the fireplace (P).
• Zoom into the mantle and take the TAPE (Q).
• Enter the room on the left.
• Look at the grate and use the SCREWDRIVER on the 2 screws (R).
• Use the TAPE on the blade to make the KNIFE (S).
• Walk down, look at the right door and use the KEY in the lock.
• Walk forward.
• Look at the desk for a mini-game.
• Place the items from inventory into the story book (color coded).
• Take the GLUE (T).
• Walk down twice, enter the doors on the left, then walk forward.
• Look at the area below the painting; pull the plug from the socket (U).
• Use the KNIFE on the cord (V).
• Take the PLUG (W).
• Walk down twice, go up the stairs, enter the room on the left, walk forward, then look at the table.
• Place the PLUG near the wire, then use the TAPE on the wire (A).
• Plug the wire into the socket (B).
• Turn on the power (C).
• Take one of the discs (green) and place it in the holder (D).
• Place one of the pegs (pink) into the drilled disc (E).
• Use the GLUE on the disc/peg to make 2/4 TOP (F).
• Repeat this process to make the 3/4 and 4/4 TOPS.
• Walk down 3 times.
• Look at the ritual symbol and place the 4 TOPS onto the diagram (G).
• Walk up the stairs, enter the door on the right, then walk forward twice.
• Look at the left wall and place the 4 AMULET PIECES into the circle (H).
• Walk down 7 times, go left, enter the cemetery, then walk to the left.
• Zoom into the crypt door and use the KEY in the lock (I).
• Walk forward.
• Note the mini-game on the door (J).
• Select the area on the right for a HOS (K).
• Locate all the items on the list.
• You will earn the SYMBOL (L).
• Look at the mini-game on the door.
• Place the SYMBOL onto the grid to trigger the mini-game.
• Find the 4 symbols to unlock the door.
• Press the 4 red symbols (M).
• Walk forward.
• Open the door on the left, then look inside for a HOS.
• Locate all the items on the list.
• You will earn the ROPE (N).
• Use the ROPE on the beam (O).
• Climb down the rope (P).
• Open the drawer, look inside, and take the KNIFE (Q).
• Walk forward (R).
• Use the KNIFE on the rope (S).
• Take the STAFF from Kane, then use it on the vortex (T).
• Congratulations! You have completed the Tales of Terror: Crimson Dawn!Created at: 2012-09-22