Walkthrough Menu
- General Tips
- Chapter 1: In Which We Begin To Not Understand
- Chapter 2: We Shall Have To Eat Red Meat Now
- Chapter 3: In Which Frederic Larsan Explains How The Murderer Was Able To Get Out Of The Yellow Room
- Chapter 4: I Expect The Assassin Later This Evening
- Chapter 5: In Which Rouletabille Appears In All His Glory
General Tips
• Hidden Object Scenes and mini-games are often randomized - your solution may vary.
• Hidden Object Scenes will be referred to as HOS in this walkthrough.
• Hints are unlimited, but you must wait for the meter to refill. They are only available in HOS.
• Items in yellow require additional steps.
• Read your journal to review evidence and characters (A).
• Select a piece of evidence or character to get more information (B).
• Your inventory is in the bottom panel - select an item to choose it for use (C).
• The inventory panel auto-hides, move your mouse down to reveal the panel.
• Select the Tasks for details on what to investigate (D)
• Select the Map button for your current location (E).
• Use the map to determine your current location; you are the yellow arrow (F).
• Selecting the name of a location will also bring up the task list (G).
• The task list will give a more detailed map of the area to include the locations of interest (H).
• Refer to the legend to see where HOS and other areas are located (I).
• Note that some HOS may need to be triggered and will not be immediately available.
Chapter 1: In Which We Begin To Not Understand
• You will have the option of some interactive help.
• During conversations, select the question or statement you wish to speak (A).
• Previously asked questions will have a red line through them (B).
• This guide will assume you have completed all future dialog.
• Look at and open the briefcase on the left; take the map (C).
• Look at the box in the center and press the button (D).
• Take the 1/2 PAPER CARD (E).
• Look inside the bag on the right and take the journal (F).
• Walk down to exit the compartment.
• After you are shot at, walk forward to the back door.
• Look at the coat and take the 2/2 PAPER CARD (G).
• Look at the device below the coat and place the 2 PAPER CARDS on the right (H).
• Pull down the lever to reveal the safe code on the paper cards (I).
• Enter the code on the left; 7-2-8-9 (J).
• Take the ROPE and the KEY from the safe (K).
• Walk down once to the hallway.
• Select the area under the right window for a HOS.
• Locate all the items on the list.
• Remove the cloth, take the magnet and use it on the grate to get the token (L).
• You will earn the TOKEN.
• Walk forward to the back door.
• Look at the baggage door; use the KEY in the lock, then turn the key (M).
• Use the TOKEN to remove the 4 screws (N).
• Drag the 4 gears to the pegs to connect to the locks spring (O).
• Find the correct sequence to push the tumblers down so they all stay down.
• Press 4-2-1-3-5.
• Walk forward twice to the luggage car.
• Look in the suitcase on the left and take the FILE (P).
• Look at the hat box and use the FILE on the hasp (Q); take the camera (R).
• Your cursor will now change to a camera when you need to take a photo.
• Walk down 4 times.
• Take a picture of Rouletabille (S).
• Make sure to take photos of evidence and characters to fill in your journal.
• Select Joseph to eavesdrop on the compartment.
• Walk down, forward, then go right to the train station (T).
• Look at the schedule and note the time (U).
• Pull up the bottom left corner and take the CLOCK HAND (V).
• Enter the station (W).
• Look at the rip in the seat and take the 1/3 BOX PIECE (A).
• Look at the newspaper, take a photo, then take the 1/2 SPARKPLUG (B).
• Note the entrance to the ticket booth (C).
• Select the painting for a HOS (D).
• Locate all the items on the list.
• You will earn the 1/3 APPLE.
• Enter the ticket booth.
• Look at the newspaper and take a picture of the article (E).
• Take the 2/3 APPLE (F).
• Look at the brick and photograph the note (G).
• Note the mini-game under the counter (H).
• Look at the register for a mini-game (I).
• Place the token in the slot on the right to activate the mini-game (J).
• Push all the buttons down; some buttons affect others.
• Push 1-2-3-4 to open the drawer.
• Take the 2/2 SPARKPLUG (K).
• Exit the ticket booth and go forward to the back of the station.
• Take the BUCKET of RAINWATER (L).
• Take the LADDER (M).
• Note the front end of the car (N).
• Walk down twice to the front of the station.
• Use the BUCKET OF RAINWATER to put out the fire in the bin (O).
• Use the LADDER on the clock's pole (P).
• Look at the clock and place the CLOCK HAND in the center (Q).
• Set the clock to 4:30.
• Take the KNIFE from inside the clock (R).
• Select the bin for a HOS.
• Locate all the items on the list.
• You will earn the 3/3 APPLE.
• Enter the station, then the ticket booth.
• Select the mini-game under the counter.
• Rotate the rings to restore the carving (S).
• Place the 3 APPLES in the indentations (T).
• Take the MALLET and the CRANK (U).
• Look at the barrel on the right and use the MALLET 4 times on the lid (V).
• Take the PISTON (W).
• Return to the back of the station and look at the front of the car.
• Use the KNIFE to cut the 3 ropes (X).
• Place the 2 SPARKPLUGS into the holes near the top (Y).
• Place the PISTON in the empty space beneath the sparkplugs (Z).
• Use the CRANK on the hole at the bottom (1).
• Turn the crank to start the engine then select each sparkplug when the meter above it is full (2).
• You will have to restart the engine should you click in error.
Chapter 2: We Shall Have To Eat Red Meat Now
• Note there is a place to assemble something in the car (A).
• Talk to the guard to learn you are not permitted entry (B).
• Select the garden area next to the gate for a HOS (C).
• Locate all the items on the list.
• You will earn the GEM.
• Walk to the left.
• Try to talk to the guard (D).
• Look at the container and take the CLIPPERS (E).
• Look in the bushes and take the RAKE (F).
• Walk to the right.
• Look at the right column and use the CLIPPERS 5 times on the vines (G).
• Take the 2/3 BOX PIECE (H).
• Walk to the right.
• Look at the sign and take the LATCH PIN (I).
• Note the box hanging overhead (J).
• Note the mini-game on the right (K).
• Look at the bushes and take the SHOVEL (L).
• Walk forward to the lake.
• Look at the claw in the tree and take a photo (M).
• Look at the clown and take the CARROT (N).
• Select the boat for a HOS (O).
• Locate all the items on the list.
• You will earn the LONG STICK and the 3/3 BOX PIECE.
• Walk down once and look at the mini-game on the right.
• Place the 3 BOX PIECES on the lid to trigger the mini-game.
• Drag pieces into position to complete the lid of the box; select pieces to rotate in place (P).
• Take a photo of the note and take the MAIL KEY (Q).
• Walk down twice and look in the car.
• Place the LONG STICK, RAKE, and ROPE on the seat (R).
• Move the rake to the top of the stick, then tie the pieces together with the rope (S).
• Take the LONG RAKE.
• Walk to the left.
• Take a photo of the cage (T).
• Look at the cage and place the LATCH PIN on the right to trigger a mini-game (U).
• Take latch pins from the sides (V) and place them in the grooves so the numbers on the pins equal the number in the square (W).
• Give the CARROT to the bunny (X) and take the SCARF (Y).
• Walk right twice, then go forward.
• Use the LONG RAKE to knock the box closer (A).
• Look at the box, remove the door and take the BIRD SEED (B).
• Walk down twice; go left, then forward to the Inn.
• Take a photo of the innkeeper's wife (C).
• Look at the mailbox and use the MAIL KEY on the lock (D).
• Photograph the note and take the SAFE DIAL (E).
• Note the well (F).
• Walk forward to enter the inn (G).
• Take a photo of the innkeeper (H).
• Walk down 6 times to return to the front of the train station.
• Look at the schedule to see that the train from Calais should arrive at 4:54 (I).
• Select the bin for a HOS (J).
• Locate all the items on the list.
• You will earn the WELL BUCKET and the FEATHER DUSTER.
• Walk forward 3 times, go left, forward and enter the inn.
• Talk to the innkeeper again to learn he wants honey.
• Walk down once to exit the inn.
• Look at the eave and place the BIRDSEED on the feeder (K).
• Take the HONEY from the hive (L).
• Enter the inn and give the HONEY to the innkeeper (M).
• Look at the window and use the DUSTER 4 times to remove the dust (N).
• Take the 1/3 LEAD BALL (O).
• Note the safe (P).
• Select the area behind the counter for a HOS (Q).
• Locate all the items on the list.
• Open the curtain to find the stethoscope (R).
• You will earn the STETHOSCOPE.
• Open the cover and zoom into the safe for a mini-game.
• Place the STETHOSCOPE (S) and the SAFE DIAL (T) on the safe to trigger the mini-game.
• Turn the dial until the arrow turns green (U), then release the dial.
• Do this 2 more times to open the safe.
• Photograph the gamekeeper's picture and take the MEDALLION (V).
• Exit the inn and look at the well.
• Place the MEDALLION in the center of the well cover (W).
• Use the arrows (X) to move the balls into the matching colored holes at the same time.
• Press the arrows: right x 2, down x 2, left, up x 5, down.
• Place the WELL BUCKET (A) on the hook to retrieve the WELDING MASK (B).
• Walk down, then go to the right twice.
• Select the men to eavesdrop on their conversation (C).
• Walk down once then go forward through the gate (D).
Chapter 3: In Which Frederic Larsan Explains How The Murderer Was Able To Get Out Of The Yellow Room
• Note the open window (A).
• Take the 1/4 CARD (B).
• Walk right to the garden (C).
• Note there is something in the tree (D).
• Note the locked gate (E).
• Select the fountain for a HOS (F).
• Locate all the items on the list.
• You will earn the MOON CLOCK PIECE.
• Walk down, then enter the chateau.
• Look at the right griffin and place the gem in the eye socket (G).
• Take the 2/3 LEAD BALL (H).
• Note the locked door on the first floor (I).
• Select the clock for a mini-game (J).
• Place the MOON CLOCK PIECE in the empty spot on the left to trigger the mini-game (K).
• Place the moons in chronological order, then press the 'Play' button to see if you are correct (L).
• Note the secret keyhole that appears (M).
• Walk to the upper left hall.
• Take a photo of the officer and caretakers (N).
• Take the 1/8 LETTER PIECE (O).
• Look in the blue vase behind the caretakers and take the 2/4 CARD (P).
• Walk down, speak to Rouletabille, then go to the upper right hall.
• Take a photo of Daddy Jacques (Q).
• Take the NECKLACE (R).
• Note Mathilde's room (S).
• Look at the chandelier and take the 3/4 CARD (T).
• Enter Rouletabille's room on the left (U).
• Note the mini-game on the left (V).
• Select the mantle for a HOS (W).
• Locate all the items on the list.
• You will earn the 4/4 CARD.
• Look at the mini-game on the left.
• Take a photo of the note (A).
• Place the 4 CARDS on the board to activate the mini-game.
• There is an error on each card; select the spot that is missing something (B).
• Take the CLOCK KEY (C).
• Walk down twice.
• Look at the griffin on the left and place the NECKLACE on its neck (D).
• Take the 3/3 LEAD BALL (E).
• Look at the clock and use the CLOCK KEY in the lock (F).
• Take the BACK DOOR KEY from the compartment (G).
• Look at the door and use the BACKDOOR KEY on the lock (H).
• Turn the key, then use the door handle (I).
• Walk out to the laboratory area.
• Look at the statue and take the CHECKER (J).
• Look at the bench and take the 2/8 LETTER PIECE (K).
• Walk forward.
• Note the ladder (L).
• Note the locked storage bin with the rusty lock (M).
• Look at the table for a mini-game (N).
• Place the CHECKER on the board to trigger the mini-game.
• You must remove all the white checkers from the board by jumping over them.
• White can jump white checkers, but not the red checker.
• Select the red checker (O) in the center and move it in numerical order (1-4)
• Select the bottom center white checker (P) and have it jump the right center white checker (5).
• Select the red checker again (Q) and make moves 6-8.
• Take the HAMMER from the compartment (R).
• Look at the storage bin and use the HAMMER on the rusty lock.
• Select the storage bin for a HOS.
• Locate all the items on the list.
• You will earn the 3/8 LETTER PIECE.
• Enter the building.
• Note the clock mini-game (S).
• Note the door to the yellow room (T).
• Select the device for a mini-game (U).
• Use the WELDING MASK on the device to trigger the mini-game.
• Place a LEAD BALL on the prongs in the center (V).
• Drag your cursor along the white dots to cut out a shape (W).
• Repeat the process for the other 2 LEAD BALLS.
• You will earn the HORSE, ROOSTER, and PIG.
• Select the clock mini-game.
• Place the tiles in sequential order to show the fish jumping out of the water (X).
• Press the 'Play' button to see the movie and learn if you are correct (Y).
• Take the 4/8 LETTER PIECE from the compartment (Z).
• Enter the yellow room.
• Note the vanity has a place to reassemble the letter pieces (A).
• Look at the nightstand; take the 5/8 LETTER PIECE and take a photo of the handgun (B).
• Select the painting for a HOS (C).
• Locate all the items on the list.
• You will earn the 6/8 LETTER PIECE.
• Walk down 6 times, then go to the right.
• Look at the stake holding the rope and use the SHOVEL to dig it up (D).
• Look at the fallen chest and place the PIG, ROOSTER, and HORSE on the lid (E).
• Take the FUR and the 7/8 LETTER PIECE (F).
• Walk down, go forward twice, walk out the back door and go forward 3 times to the yellow room.
• Look under the desk and use the HAMMER on the loose floorboard (G).
• Take the 8/8 LETTER PIECE (H).
• Look at the vanity for a mini-game (I).
• Place the 8 LETTER PIECES on the table to start the mini-game.
• Restore the letter jigsaw-style by dragging the pieces into position (J).
• Take a photo of the letter.
Chapter 4: I Expect The Assassin Later This Evening
• Walk forward to enter the lab.
• Look at the testing apparatus on the right and place the FUR in the flask (A).
• Take the LOCK PICK (B).
• Walk down twice.
• Look at the rock by the bench; photograph the note and take the 1/4 SLIDER (C).
• Walk down to enter the chateau, the walk to the right hall.
• Look at the chandelier and take the LIGHT BULB (D).
• Enter Rouletabille's room on the left (E).
• Eavesdrop on the 2 men (F).
• Select the mantle for a HOS (G).
• Locate all the items on the list.
• You will earn the 2/4 SLIDER.
• Walk down, then enter Mathilde's room.
• Photograph Mathilde (H).
• Look in the fireplace; take the TONGS and take a photo of the newspaper (I).
• Walk down 3 times and go right to the garden.
• Look at the branch and use the TONGS to take the MARBLE (J).
• Walk down, enter the chateau, then go out the back door. Walk forward to the laboratory and go inside.
• Look at the table on the left and use the LIGHT BULB on the device (K).
• Take a photo of the ransacked table (L).
• Look at the bookcase and take the TAROT CARD (M).
• Walk forward to the yellow room and select the painting for a HOS.
• Locate all the items on the list.
• You will earn the 3/4 SLIDER.
• Walk down 4 times to enter the chateau, the go to the left hall.
• Look at the door and use the LOCK PICK in the lock (N).
• Enter Larsan's room.
• Look at the bust, place the MARBLE in the hole, and take the 4/4 SLIDER (O).
• Note the chest mini-game (P),
• Select the bed for a mini-game (Q).
• Place the TAROT card in the empty space to trigger the mini-game.
• Remove the cards by turning over matching pairs (R).
• This mini-game is randomly generated.
• Take the SLIDER KEY.
• Look at the chest for a mini-game.
• Place the 4 SLIDERS on the board to trigger the mini-game.
• Move the sliders so you can move the 4 corner pieces to the center.
• Move the sliders in numerical order in the direction indicated (1-20).
• Note that moves 18 and 20 move more than one direction.
• Use the SLIDER KEY on the lock, then take a photo of the knife and code.
• Walk down twice and speak with Rouletabille.
• Go out the back door and walk forward.
• Look at the chain on the ladder and enter the code from the slider box (S) on the lock (T).
• Take the LADDER (U).
• Walk down 3 times to the front of the chateau.
• Use the LADDER under Mathilde's window (V).
• Look in the window (W).
• After the cut-scene, walk to the right.
• Take a photo of Mr. Green (A).
• Look at his hand and take the 1/8 NOTE PIECE (B).
• Note the locked gate (C).
• Walk down, enter the chateau, walk to the right hall, and enter Rouletabille's room.
• Take a photo of Rouletabille (D).
• Look in the briefcase; photograph the threat and take the 2/8 NOTE PIECE (E).
• Walk down 2 times, then go right to the garden.
• After talking to Rouletabille, walk down 5 times to the front of the station.
• Rouletabille will talk to you again.
Chapter 5: In Which Rouletabille Appears In All His Glory
• Walk forward 3 times and select the bushes on the left side of the gate for a HOS.
• Locate all the items on the list.
• You will earn the GARDEN KEY.
• Walk forward, then right to the garden.
• Look at the gate and use the GARDEN KEY on the lock.
• Turn the key then walk forward.
• Look at the mailbox; open the door and take the 3/8 NOTE PIECE (A).
• Look at the bench and take the 4/8 NOTE PIECE (B).
• Walk forward to the back porch (C).
• Give the SCARF to the crying woman and she will give you the 5/8 NOTE PIECE (D).
• Look at the rocks and take the CREST (E).
• Note the table where you can reassemble the note (F).
• Look at the wall and take the 6/8 NOTE PIECE (G).
• Walk down 3 times, enter the chateau, then go left and enter Larsan's room.
• Look at the dresser and use the CREST in the joker's mouth (H).
• Take the 7/8 NOTE PIECE (I).
• Look at Larsan and take the 8/8 NOTE PIECE from his hand (J).
• Walk down 3 times, go right to the garden, then forward twice to the back porch.
• Look at the table to reassemble the note.
• Place the 8 NOTE PIECES on the table to activate the mini-game.
• Restore the note by assembling the pieces jigsaw-style (K).
• Photograph the note.
• Walk down twice to return to the garden.
• Select the fountain on the left for a HOS.
• Locate all the items on the list.
• You will earn the OAR.
• Walk down once and Daddy Jacques will speak to you.
• Walk down, go right, then forward and Larsan will speak to you.
• Walk forward once more to the dock.
• Look at the boat and place the OAR on the oarlock (L).
• Go forward across the lake (M).
• Note the Gypsy shack (N).
• Walk forward to the cave path (O).
• Take the FISHING NET (P).
• Look at the end of the bridge and use the KNIFE to cut each of the 2 ropes (Q).
• Walk down once.
• Look in the water and use the FISHING NET to get the GYPSY KEY (R).
• Walk left to the gypsy hut.
• Take a photo of the gypsy woman (S).
• Look at the door and use the key in the lock (T).
• Turn the key, then select the doorway for a HOS (U).
• Locate all the items on the list.
• You will earn the CROWBAR and the 1/2 WOOD PLANK.
• Walk down once.
• Look at the dock and use the CROWBAR to take the loose 2/2 WOOD PLANK (V).
• Walk forward to the cave path.
• Look at the bridge and use the 2 WOOD PLANKS to fill in the holes (W).
• Walk across the bridge to the beastie cave (X).
• Look at the body frozen in the ground and take a photograph of the bullet wound (Y).
• Walk down 6 times and walk forward to the chateau.
• After talking to Daddy Jacques, enter the house, walk to the right, and go inside Rouletbille's room.
• Look on the bed and photograph the telegram (Z).
• After the cut scene, walk down 7 times to the front of the station.
• After speaking to Rouletbille, walk forward 7 times back to the laboratory.
• Congratulations! You have completed Victorian Mysteries: The Yellow Room!Created at: 2012-04-16